守门员基础版 + 进阶意图层 + 关键帧技能

守门员基础版:
- 1号门将从外场逻辑中分流,具备 HOME/INTERCEPT/CLEAR/PENALTY_READY/RECOVER 状态机
- 门线封角、横移巡逻、禁区内拦截、边路清球、点球站位
- 只依赖 Walk/Neutral/GetUp,不引入真实 catch 或 RL 扑救

守门员进阶意图层:
- GoalieSet 保留为生产姿态
- BLOCK_LEFT/BLOCK_RIGHT 降为意图层,不作为正式比赛动作
- CATCH_* 骨架与计时保留,不发真实协议
- GoalieBlock RL 占位接口预留

新增关键帧技能:
- GoalieSet(生产)、LowBlockLeft/LowBlockRight(实验)
- 注册到 BehaviorManager,has_skill() 接口新增

MonitorClient 改动:
- place_player 支持 yaw 参数
This commit is contained in:
jjh
2026-04-02 21:37:38 +08:00
parent 3d1fc285d3
commit 010567978d
6 changed files with 73 additions and 4 deletions

View File

@@ -1,5 +1,8 @@
from behaviors.custom.keyframe.get_up.get_up import GetUp
from behaviors.custom.keyframe.keyframe import KeyframeSkill
from behaviors.custom.keyframe.poses.goalie_set.goalie_set import GoalieSet
from behaviors.custom.keyframe.poses.low_block_left.low_block_left import LowBlockLeft
from behaviors.custom.keyframe.poses.low_block_right.low_block_right import LowBlockRight
from behaviors.custom.keyframe.poses.neutral.neutral import Neutral
from behaviors.behavior import Behavior
from behaviors.custom.reinforcement.walk.walk import Walk
@@ -22,7 +25,7 @@ class BehaviorManager:
Each skill is indexed by its class name.
"""
classes: list[type[Behavior]] = [Walk, Neutral, GetUp]
classes: list[type[Behavior]] = [Walk, Neutral, GoalieSet, LowBlockLeft, LowBlockRight, GetUp]
# instantiate each Skill and store in the skills dictionary
self.skills = {cls.__name__: cls(agent=self.agent) for cls in classes}
@@ -33,6 +36,9 @@ class BehaviorManager:
raise KeyError(f"No skill found with the name '{name}'")
return self.skills[name]
def has_skill(self, name: str) -> bool:
return name in self.skills
def execute(self, skill_name: str, *args, **kwargs) -> bool:
"""
Executes one step of the specified skill.