守门员基础版 + 进阶意图层 + 关键帧技能
守门员基础版: - 1号门将从外场逻辑中分流,具备 HOME/INTERCEPT/CLEAR/PENALTY_READY/RECOVER 状态机 - 门线封角、横移巡逻、禁区内拦截、边路清球、点球站位 - 只依赖 Walk/Neutral/GetUp,不引入真实 catch 或 RL 扑救 守门员进阶意图层: - GoalieSet 保留为生产姿态 - BLOCK_LEFT/BLOCK_RIGHT 降为意图层,不作为正式比赛动作 - CATCH_* 骨架与计时保留,不发真实协议 - GoalieBlock RL 占位接口预留 新增关键帧技能: - GoalieSet(生产)、LowBlockLeft/LowBlockRight(实验) - 注册到 BehaviorManager,has_skill() 接口新增 MonitorClient 改动: - place_player 支持 yaw 参数
This commit is contained in:
8
behaviors/custom/keyframe/poses/goalie_set/goalie_set.py
Normal file
8
behaviors/custom/keyframe/poses/goalie_set/goalie_set.py
Normal file
@@ -0,0 +1,8 @@
|
||||
import os
|
||||
|
||||
from behaviors.custom.keyframe.keyframe import KeyframeSkill
|
||||
|
||||
|
||||
class GoalieSet(KeyframeSkill):
|
||||
def __init__(self, agent):
|
||||
super().__init__(agent, os.path.join(os.path.dirname(__file__), "goalie_set.yaml"))
|
||||
@@ -0,0 +1,8 @@
|
||||
import os
|
||||
|
||||
from behaviors.custom.keyframe.keyframe import KeyframeSkill
|
||||
|
||||
|
||||
class LowBlockLeft(KeyframeSkill):
|
||||
def __init__(self, agent):
|
||||
super().__init__(agent, os.path.join(os.path.dirname(__file__), "low_block_left.yaml"))
|
||||
@@ -0,0 +1,8 @@
|
||||
import os
|
||||
|
||||
from behaviors.custom.keyframe.keyframe import KeyframeSkill
|
||||
|
||||
|
||||
class LowBlockRight(KeyframeSkill):
|
||||
def __init__(self, agent):
|
||||
super().__init__(agent, os.path.join(os.path.dirname(__file__), "low_block_right.yaml"))
|
||||
32
behaviors/custom/reinforcement/goalie_block/goalie_block.py
Normal file
32
behaviors/custom/reinforcement/goalie_block/goalie_block.py
Normal file
@@ -0,0 +1,32 @@
|
||||
import logging
|
||||
|
||||
from behaviors.behavior import Behavior
|
||||
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class GoalieBlock(Behavior):
|
||||
"""
|
||||
Placeholder interface for a future RL-based goalkeeper blocking skill.
|
||||
|
||||
The production code does not register or call this skill yet.
|
||||
It exists to lock down the expected execution shape for later training work.
|
||||
"""
|
||||
|
||||
def __init__(self, agent):
|
||||
super().__init__(agent)
|
||||
self.last_side: str | None = None
|
||||
|
||||
def execute(self, reset: bool, side: str, *args, **kwargs) -> bool:
|
||||
if reset:
|
||||
self.last_side = side
|
||||
|
||||
logger.warning(
|
||||
"GoalieBlock.execute(side=%s) was called before an RL model was integrated.",
|
||||
side,
|
||||
)
|
||||
return True
|
||||
|
||||
def is_ready(self, *args) -> bool:
|
||||
return False
|
||||
Reference in New Issue
Block a user