守门员基础版 + 进阶意图层 + 关键帧技能

守门员基础版:
- 1号门将从外场逻辑中分流,具备 HOME/INTERCEPT/CLEAR/PENALTY_READY/RECOVER 状态机
- 门线封角、横移巡逻、禁区内拦截、边路清球、点球站位
- 只依赖 Walk/Neutral/GetUp,不引入真实 catch 或 RL 扑救

守门员进阶意图层:
- GoalieSet 保留为生产姿态
- BLOCK_LEFT/BLOCK_RIGHT 降为意图层,不作为正式比赛动作
- CATCH_* 骨架与计时保留,不发真实协议
- GoalieBlock RL 占位接口预留

新增关键帧技能:
- GoalieSet(生产)、LowBlockLeft/LowBlockRight(实验)
- 注册到 BehaviorManager,has_skill() 接口新增

MonitorClient 改动:
- place_player 支持 yaw 参数
This commit is contained in:
jjh
2026-04-02 21:37:38 +08:00
parent 3d1fc285d3
commit 010567978d
6 changed files with 73 additions and 4 deletions

View File

@@ -57,7 +57,14 @@ class MonitorClient:
unum: int,
team_name: str,
pos: tuple[float, float, float],
yaw_deg: float | None = None,
) -> None:
self.send(
f"(agent (unum {unum}) (team {team_name}) (pos {pos[0]} {pos[1]} {pos[2]}))"
)
if yaw_deg is None:
command = f"(agent (unum {unum}) (team {team_name}) (pos {pos[0]} {pos[1]} {pos[2]}))"
else:
command = (
f"(agent (unum {unum}) (team {team_name}) "
f"(move {pos[0]} {pos[1]} {pos[2]} {yaw_deg}))"
)
self.send(command)