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2 Commits
jjh
...
kick_keyfr
| Author | SHA1 | Date | |
|---|---|---|---|
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c8080d0815 | ||
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2568fc1a9a |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -15,7 +15,6 @@ dist/
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*.npz
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*.xml
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*.json
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*.yaml
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*.iml
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*.pyc
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.TXT
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877
agent/agent.py
877
agent/agent.py
@@ -1,8 +1,10 @@
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from dataclasses import Field
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import logging
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import math
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from typing import Mapping
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import numpy as np
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from utils.math_ops import MathOps
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from world.commons.field import FIFAField, HLAdultField, Soccer7vs7Field
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from world.commons.play_mode import PlayModeEnum, PlayModeGroupEnum
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@@ -17,37 +19,38 @@ class Agent:
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based on the current state of the world and game conditions.
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"""
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GOALIE_MODE_RECOVER = "RECOVER"
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GOALIE_MODE_HOME = "HOME"
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GOALIE_MODE_INTERCEPT = "INTERCEPT"
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GOALIE_MODE_CLEAR = "CLEAR"
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GOALIE_MODE_PENALTY_READY = "PENALTY_READY"
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GOALIE_MODE_CATCH_ATTEMPT = "CATCH_ATTEMPT"
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GOALIE_MODE_CATCH_HOLD = "CATCH_HOLD"
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GOALIE_MODE_CATCH_COOLDOWN = "CATCH_COOLDOWN"
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BEAM_POSES: Mapping[type[Field], Mapping[int, tuple[float, float, float]]] ={
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FIFAField: {
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1: (2.1, 0, 0),
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2: (22.0, 12.0, 0),
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3: (22.0, 4.0, 0),
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4: (22.0, -4.0, 0),
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5: (22.0, -12.0, 0),
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6: (15.0, 0.0, 0),
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7: (4.0, 16.0, 0),
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8: (11.0, 6.0, 0),
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9: (11.0, -6.0, 0),
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10: (4.0, -16.0, 0),
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11: (7.0, 0.0, 0),
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},
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HLAdultField: {
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1: (7.0, 0.0, 0),
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2: (2.0, -1.5, 0),
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3: (2.0, 1.5, 0),
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},
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Soccer7vs7Field: {
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1: (2.1, 0, 0),
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2: (22.0, 12.0, 0),
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3: (22.0, 4.0, 0),
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4: (22.0, -4.0, 0),
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5: (22.0, -12.0, 0),
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6: (15.0, 0.0, 0),
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7: (4.0, 16.0, 0)
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}
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}
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GOALIE_ACTION_NONE = "NONE"
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GOALIE_ACTION_SET = "SET"
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GOALIE_ACTION_LOW_BLOCK_LEFT = "LOW_BLOCK_LEFT"
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GOALIE_ACTION_LOW_BLOCK_RIGHT = "LOW_BLOCK_RIGHT"
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GOALIE_INTENT_NONE = "NONE"
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GOALIE_INTENT_SET = "SET"
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GOALIE_INTENT_BLOCK_LEFT = "BLOCK_LEFT"
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GOALIE_INTENT_BLOCK_RIGHT = "BLOCK_RIGHT"
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GOALIE_INTENT_CATCH_CANDIDATE = "CATCH_CANDIDATE"
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GOALIE_SET_BALL_SPEED_MIN = 0.2
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GOALIE_SET_BALL_SPEED_MAX = 2.2
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GOALIE_SET_BALL_HEIGHT_MAX = 0.22
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GOALIE_SET_DISTANCE_MAX = 2.2
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GOALIE_SET_LATERAL_MAX = 1.4
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GOALIE_LOW_BLOCK_DISTANCE_MAX = 1.1
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GOALIE_LOW_BLOCK_LATERAL_MAX = 0.7
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GOALIE_SET_HOLD_TIME = 0.3
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GOALIE_PENALTY_SET_DISTANCE_MAX = 0.9
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GOALIE_CATCH_HOLD_TIME = 5.5
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GOALIE_CATCH_COOLDOWN_TIME = 3.0
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TEAMMATE_INFO_MAX_AGE: float = 0.8
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SUPPORT_DISTANCE_FROM_BALL: float = 1.2
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def __init__(self, agent):
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"""
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@@ -60,20 +63,10 @@ class Agent:
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self.agent: Base_Agent = agent
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self.is_getting_up: bool = False
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self.goalie_mode: str = self.GOALIE_MODE_HOME
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self.goalie_mode_since: float = 0.0
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self.goalie_action_mode: str = self.GOALIE_ACTION_NONE
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self.goalie_action_since: float = 0.0
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self.goalie_intent: str = self.GOALIE_INTENT_NONE
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self.goalie_intent_since: float = 0.0
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self.last_patrol_switch_time: float = 0.0
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self.last_home_anchor: np.ndarray | None = None
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self.last_home_anchor_change_time: float = 0.0
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self.home_patrol_offset: float = 0.0
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self.catch_ready_time: float = 0.0
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self.catch_hold_started_at: float = -1.0
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self.catch_cooldown_until: float = 0.0
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self._head_scan_direction: float = 1.0
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self.is_kicking: bool = False
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self.current_shot_target_point: np.ndarray | None = None
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self.target_point: np.ndarray = np.array([0.0, 0.0])
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self.my_pos: np.ndarray = self.agent.world.global_position[:2]
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def update_current_behavior(self) -> None:
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"""
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@@ -90,413 +83,50 @@ class Agent:
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PlayModeGroupEnum.ACTIVE_BEAM,
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PlayModeGroupEnum.PASSIVE_BEAM,
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):
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is_left_team = True if self.agent.world.is_left_team is None else self.agent.world.is_left_team
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beam_pose = self.agent.world.field.get_beam_pose(
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self.agent.world.number,
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is_left_team=is_left_team,
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)
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self.agent.server.commit_beam(
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pos2d=beam_pose[:2],
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rotation=beam_pose[2],
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pos2d=self.BEAM_POSES[type(self.agent.world.field)][self.agent.world.number][:2],
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rotation=self.BEAM_POSES[type(self.agent.world.field)][self.agent.world.number][2],
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)
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if self.is_getting_up or self.agent.skills_manager.is_ready(skill_name="GetUp"):
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self.is_getting_up = not self.agent.skills_manager.execute(skill_name="GetUp")
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if self.agent.world.number == 1:
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self._set_goalie_mode(self.GOALIE_MODE_RECOVER)
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self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
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self._set_goalie_intent(self.GOALIE_INTENT_NONE)
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elif self.agent.world.playmode is PlayModeEnum.PLAY_ON:
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active_player_number = self.get_active_player_number()
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if active_player_number == self.agent.world.number:
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# self.carry_ball()
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self.target_point = self.my_pos + np.array([4.0, 0.0])
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self.kick_ball()
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else:
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# self.execute_support_behavior()
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self.agent.skills_manager.execute("Neutral")
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elif self.agent.world.playmode in (PlayModeEnum.BEFORE_KICK_OFF, PlayModeEnum.THEIR_GOAL, PlayModeEnum.OUR_GOAL):
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self.agent.skills_manager.execute("Neutral")
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if self.agent.world.number == 1:
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self._set_goalie_mode(self.GOALIE_MODE_HOME)
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self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
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self._set_goalie_intent(self.GOALIE_INTENT_NONE)
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elif self.agent.world.number == 1:
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self.goalkeeper()
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elif self.agent.world.playmode_group == PlayModeGroupEnum.THEIR_KICK:
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self._defensive_set_piece()
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elif self.agent.world.playmode_group == PlayModeGroupEnum.OUR_KICK:
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if self._am_i_nearest_to_ball():
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self.carry_ball()
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else:
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self.support_position()
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else:
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self._outfield_decide()
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# self.execute_support_behavior()
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self.kick_ball()
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self._apply_head_tracking()
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self.agent.robot.commit_motor_targets_pd()
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# ------------------------------------------------------------------
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# Ball search
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# ------------------------------------------------------------------
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BALL_STALE_THRESHOLD = 3.0
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def _search_for_ball(self) -> None:
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world = self.agent.world
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my_pos = world.global_position[:2]
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yaw = self.agent.robot.global_orientation_euler[2] if hasattr(self.agent.robot, "global_orientation_euler") else 0.0
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self.agent.skills_manager.execute(
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"Walk",
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target_2d=my_pos,
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is_target_absolute=True,
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orientation=yaw + 60.0,
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is_orientation_absolute=True,
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)
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# ------------------------------------------------------------------
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# Head tracking
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# ------------------------------------------------------------------
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HEAD_YAW_MIN = -90.0
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HEAD_YAW_MAX = 90.0
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HEAD_PITCH_MIN = -20.0
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HEAD_PITCH_MAX = 70.0
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HEAD_SCAN_RANGE = 70.0
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HEAD_SCAN_SPEED = 80.0 # deg per second
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HEAD_SCAN_PITCH = 15.0
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HEAD_TRACK_KP = 8.0
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HEAD_TRACK_KD = 0.4
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HEAD_HEIGHT = 0.56 # approximate head height above ground
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def _apply_head_tracking(self) -> None:
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world = self.agent.world
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robot = self.agent.robot
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if not hasattr(robot, "set_motor_target_position"):
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return
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ball_age = float("inf")
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if world.ball_last_update_time is not None and world.server_time is not None:
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ball_age = world.server_time - world.ball_last_update_time
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if ball_age < 0.6:
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ball_rel = world.ball_pos[:2] - world.global_position[:2]
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yaw_deg = robot.global_orientation_euler[2]
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local_2d = MathOps.rotate_2d_vec(ball_rel, -yaw_deg, is_rad=False)
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target_yaw = math.degrees(math.atan2(local_2d[1], local_2d[0]))
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horiz_dist = max(np.linalg.norm(local_2d), 0.1)
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dz = world.ball_pos[2] - self.HEAD_HEIGHT
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target_pitch = -math.degrees(math.atan2(dz, horiz_dist))
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target_yaw = np.clip(target_yaw, self.HEAD_YAW_MIN, self.HEAD_YAW_MAX)
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target_pitch = np.clip(target_pitch, self.HEAD_PITCH_MIN, self.HEAD_PITCH_MAX)
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else:
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dt = 0.02
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if world.server_time and world.last_server_time:
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dt = max(world.server_time - world.last_server_time, 0.005)
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current_yaw = robot.motor_positions.get("he1", 0.0)
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step = self.HEAD_SCAN_SPEED * dt * self._head_scan_direction
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target_yaw = current_yaw + step
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if target_yaw >= self.HEAD_SCAN_RANGE:
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target_yaw = self.HEAD_SCAN_RANGE
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self._head_scan_direction = -1.0
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elif target_yaw <= -self.HEAD_SCAN_RANGE:
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target_yaw = -self.HEAD_SCAN_RANGE
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self._head_scan_direction = 1.0
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target_pitch = self.HEAD_SCAN_PITCH
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robot.set_motor_target_position("he1", target_yaw, kp=self.HEAD_TRACK_KP, kd=self.HEAD_TRACK_KD)
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robot.set_motor_target_position("he2", target_pitch, kp=self.HEAD_TRACK_KP, kd=self.HEAD_TRACK_KD)
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def _ball_age_safe(self) -> float:
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world = self.agent.world
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if hasattr(world, "ball_age"):
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return world.ball_age
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if world.ball_last_update_time is not None and world.server_time is not None:
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return world.server_time - world.ball_last_update_time
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return float("inf")
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# ------------------------------------------------------------------
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# Set piece handling
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# ------------------------------------------------------------------
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DEFENSIVE_OFFSETS: dict[int, tuple[float, float]] = {
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2: (-14.0, 8.0),
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3: (-10.0, 3.0),
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4: (-10.0, -3.0),
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5: (-14.0, -8.0),
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6: (-6.0, 0.0),
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7: (-18.0, 0.0),
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}
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def _defensive_set_piece(self) -> None:
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world = self.agent.world
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ball_2d = world.ball_pos[:2]
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offset = self.DEFENSIVE_OFFSETS.get(world.number, (-14.0, 0.0))
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target = ball_2d + np.array(offset, dtype=float)
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half_x = world.field.get_length() / 2.0
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half_y = world.field.get_width() / 2.0
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target[0] = np.clip(target[0], -half_x + 1.0, half_x - 1.0)
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target[1] = np.clip(target[1], -half_y + 1.0, half_y + 1.0)
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dist_to_ball = float(np.linalg.norm(target - ball_2d))
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min_dist = world.field.get_center_circle_radius()
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if dist_to_ball < min_dist:
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away_dir = target - ball_2d
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norm = np.linalg.norm(away_dir)
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if norm > 1e-6:
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away_dir = away_dir / norm
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else:
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away_dir = np.array([-1.0, 0.0])
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target = ball_2d + away_dir * min_dist
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orientation = MathOps.target_abs_angle(
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world.global_position[:2], ball_2d
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)
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self.agent.skills_manager.execute(
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"Walk",
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target_2d=target,
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is_target_absolute=True,
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orientation=orientation,
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)
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# ------------------------------------------------------------------
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# Outfield coordination
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# ------------------------------------------------------------------
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NEAREST_HYSTERESIS = 0.5 # meters dead-zone to prevent flickering
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TEAMMATE_FRESH_TIME = 2.0 # seconds — ignore teammates not seen recently
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SUPPORT_OFFSETS: dict[int, tuple[float, float]] = {
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2: (-8.0, 6.0),
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3: (-5.0, 2.0),
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4: (-5.0, -2.0),
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5: (-8.0, -6.0),
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6: (-2.0, 0.0),
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7: (-12.0, 0.0),
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}
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def _am_i_nearest_to_ball(self) -> bool:
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world = self.agent.world
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if not hasattr(world, "our_team_players"):
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return True
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ball_2d = world.ball_pos[:2]
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my_dist = float(np.linalg.norm(world.global_position[:2] - ball_2d))
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now = world.server_time if world.server_time is not None else 0.0
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for idx, teammate in enumerate(world.our_team_players):
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unum = idx + 1
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if unum == world.number or unum == 1:
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continue
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if teammate.last_seen_time is None:
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continue
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if now - teammate.last_seen_time > self.TEAMMATE_FRESH_TIME:
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continue
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mate_dist = float(np.linalg.norm(teammate.position[:2] - ball_2d))
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if mate_dist < my_dist - self.NEAREST_HYSTERESIS:
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return False
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return True
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def support_position(self) -> None:
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world = self.agent.world
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ball_2d = world.ball_pos[:2]
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offset = self.SUPPORT_OFFSETS.get(world.number, (-8.0, 0.0))
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target = ball_2d + np.array(offset, dtype=float)
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half_x = world.field.get_length() / 2.0
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half_y = world.field.get_width() / 2.0
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target[0] = np.clip(target[0], -half_x + 1.0, half_x - 1.0)
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target[1] = np.clip(target[1], -half_y + 1.0, half_y + 1.0)
|
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|
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orientation = MathOps.target_abs_angle(
|
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world.global_position[:2], ball_2d
|
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)
|
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self.agent.skills_manager.execute(
|
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"Walk",
|
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target_2d=target,
|
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is_target_absolute=True,
|
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orientation=orientation,
|
||||
)
|
||||
|
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def _outfield_decide(self) -> None:
|
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if self._ball_age_safe() >= self.BALL_STALE_THRESHOLD:
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self._search_for_ball()
|
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elif self._am_i_nearest_to_ball():
|
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self.carry_ball()
|
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else:
|
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self.support_position()
|
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|
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def carry_ball(self):
|
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their_goal_pos = np.array(self.agent.world.field.get_their_goal_position()[:2], dtype=float)
|
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self._drive_ball_towards(their_goal_pos)
|
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|
||||
def goalkeeper(self) -> None:
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world = self.agent.world
|
||||
field = world.field
|
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goal_x, _ = field.get_our_goal_position()
|
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my_pos = world.global_position[:2]
|
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now = self._current_time()
|
||||
|
||||
self._update_goalie_catch_state()
|
||||
|
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if world.playmode in (
|
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PlayModeEnum.THEIR_PENALTY_KICK,
|
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PlayModeEnum.THEIR_PENALTY_SHOOT,
|
||||
):
|
||||
self._set_goalie_mode(self.GOALIE_MODE_PENALTY_READY)
|
||||
target_2d = self.compute_goalie_penalty_target()
|
||||
self._set_goalie_intent(self.compute_goalie_intent())
|
||||
|
||||
if self.goalie_intent in (
|
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self.GOALIE_INTENT_BLOCK_LEFT,
|
||||
self.GOALIE_INTENT_BLOCK_RIGHT,
|
||||
self.GOALIE_INTENT_CATCH_CANDIDATE,
|
||||
):
|
||||
self._execute_goalie_set()
|
||||
return
|
||||
|
||||
if self.goalie_intent == self.GOALIE_INTENT_SET:
|
||||
if np.linalg.norm(target_2d - my_pos) <= self.GOALIE_PENALTY_SET_DISTANCE_MAX:
|
||||
self._execute_goalie_set()
|
||||
else:
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
|
||||
orientation = self.compute_goalie_orientation(target_2d)
|
||||
self.agent.skills_manager.execute(
|
||||
"Walk",
|
||||
target_2d=target_2d,
|
||||
is_target_absolute=True,
|
||||
orientation=orientation,
|
||||
)
|
||||
return
|
||||
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
|
||||
orientation = self.compute_goalie_orientation(target_2d)
|
||||
self.agent.skills_manager.execute(
|
||||
"Walk",
|
||||
target_2d=target_2d,
|
||||
is_target_absolute=True,
|
||||
orientation=orientation,
|
||||
)
|
||||
return
|
||||
|
||||
if world.playmode is PlayModeEnum.OUR_GOAL_KICK:
|
||||
self._set_goalie_mode(self.GOALIE_MODE_CLEAR)
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
|
||||
self._set_goalie_intent(self.GOALIE_INTENT_NONE)
|
||||
self.goalie_clear_ball()
|
||||
return
|
||||
|
||||
self._set_goalie_intent(self.compute_goalie_intent())
|
||||
|
||||
if (
|
||||
self.goalie_action_mode == self.GOALIE_ACTION_SET
|
||||
and now - self.goalie_action_since < self.GOALIE_SET_HOLD_TIME
|
||||
and self.goalie_intent in (
|
||||
self.GOALIE_INTENT_SET,
|
||||
self.GOALIE_INTENT_BLOCK_LEFT,
|
||||
self.GOALIE_INTENT_BLOCK_RIGHT,
|
||||
self.GOALIE_INTENT_CATCH_CANDIDATE,
|
||||
)
|
||||
and not self.should_goalie_intercept()
|
||||
):
|
||||
self._execute_goalie_set()
|
||||
return
|
||||
|
||||
if self.should_goalie_intercept():
|
||||
if self.goalie_intent in (
|
||||
self.GOALIE_INTENT_BLOCK_LEFT,
|
||||
self.GOALIE_INTENT_BLOCK_RIGHT,
|
||||
):
|
||||
logger.debug("Goalie block intent fallback: using INTERCEPT/CLEAR instead of low-block keyframe.")
|
||||
|
||||
ball_pos = world.ball_pos[:2]
|
||||
ball_in_penalty_area = world.field.is_inside_penalty_area(ball_pos, side="our")
|
||||
ball_distance = np.linalg.norm(ball_pos - my_pos)
|
||||
|
||||
if self.goalie_mode == self.GOALIE_MODE_CLEAR:
|
||||
if ball_in_penalty_area or ball_distance <= 1.2:
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
|
||||
self.goalie_clear_ball()
|
||||
return
|
||||
|
||||
if ball_distance <= 0.65:
|
||||
self._set_goalie_mode(self.GOALIE_MODE_CLEAR)
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
|
||||
self.goalie_clear_ball()
|
||||
return
|
||||
|
||||
self._set_goalie_mode(self.GOALIE_MODE_INTERCEPT)
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
|
||||
target_2d = self.compute_goalie_intercept_target()
|
||||
orientation = self.compute_goalie_orientation(target_2d)
|
||||
self.agent.skills_manager.execute(
|
||||
"Walk",
|
||||
target_2d=target_2d,
|
||||
is_target_absolute=True,
|
||||
orientation=orientation,
|
||||
)
|
||||
return
|
||||
|
||||
if self.goalie_intent in (
|
||||
self.GOALIE_INTENT_SET,
|
||||
self.GOALIE_INTENT_BLOCK_LEFT,
|
||||
self.GOALIE_INTENT_BLOCK_RIGHT,
|
||||
self.GOALIE_INTENT_CATCH_CANDIDATE,
|
||||
):
|
||||
target_2d = self.compute_goalie_home_target()
|
||||
if np.linalg.norm(target_2d - my_pos) <= 0.45:
|
||||
self._execute_goalie_set()
|
||||
else:
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
|
||||
orientation = self.compute_goalie_orientation(target_2d)
|
||||
self.agent.skills_manager.execute(
|
||||
"Walk",
|
||||
target_2d=target_2d,
|
||||
is_target_absolute=True,
|
||||
orientation=orientation,
|
||||
)
|
||||
return
|
||||
|
||||
self._set_goalie_mode(self.GOALIE_MODE_HOME)
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
|
||||
target_2d = self.compute_goalie_home_target()
|
||||
orientation = self.compute_goalie_orientation(target_2d)
|
||||
|
||||
# When the keeper is already close to the goal line target, force a
|
||||
# stable forward-facing posture. This avoids repeated twist-fall cycles
|
||||
# caused by tiny sideways home-line corrections.
|
||||
if abs(my_pos[0] - goal_x) <= 2.0 and np.linalg.norm(target_2d - my_pos) <= 0.9:
|
||||
orientation = 0.0
|
||||
|
||||
self.agent.skills_manager.execute(
|
||||
"Walk",
|
||||
target_2d=target_2d,
|
||||
is_target_absolute=True,
|
||||
orientation=orientation,
|
||||
)
|
||||
|
||||
def _drive_ball_towards(self, drive_target_2d: np.ndarray) -> None:
|
||||
"""
|
||||
Minimal catch-ball behavior.
|
||||
|
||||
All players share the same logic:
|
||||
1. approach a point behind the ball
|
||||
2. reposition with a lateral offset if they are close but not yet behind it
|
||||
3. push the ball forward once they are aligned
|
||||
Basic example of a behavior: moves the robot toward the goal while handling the ball.
|
||||
"""
|
||||
target_point = self.target_point
|
||||
ball_pos = self.agent.world.ball_pos[:2]
|
||||
my_pos = self.agent.world.global_position[:2]
|
||||
|
||||
ball_to_goal = drive_target_2d - ball_pos
|
||||
bg_norm = np.linalg.norm(ball_to_goal)
|
||||
if bg_norm <= 1e-6:
|
||||
ball_to_goal_dir = np.array([1.0, 0.0])
|
||||
else:
|
||||
ball_to_goal_dir = ball_to_goal / bg_norm
|
||||
if self.kick_ball(target_point=target_point):
|
||||
return
|
||||
|
||||
lateral_dir = np.array([-ball_to_goal_dir[1], ball_to_goal_dir[0]])
|
||||
ball_to_target = target_point - ball_pos
|
||||
bt_norm = np.linalg.norm(ball_to_target)
|
||||
if bt_norm == 0:
|
||||
return
|
||||
ball_to_target_dir = ball_to_target / bt_norm
|
||||
|
||||
back_offset = 0.40
|
||||
side_offset = 0.35
|
||||
push_distance = 0.80
|
||||
approach_distance = 0.90
|
||||
push_start_distance = 0.55
|
||||
behind_margin = 0.08
|
||||
angle_tolerance = np.deg2rad(20.0)
|
||||
|
||||
behind_point = ball_pos - ball_to_goal_dir * back_offset
|
||||
push_target = ball_pos + ball_to_goal_dir * push_distance
|
||||
dist_from_ball_to_start_carrying = 0.30
|
||||
carry_ball_pos = ball_pos - ball_to_target_dir * dist_from_ball_to_start_carrying
|
||||
|
||||
my_to_ball = ball_pos - my_pos
|
||||
my_to_ball_norm = np.linalg.norm(my_to_ball)
|
||||
@@ -505,281 +135,160 @@ class Agent:
|
||||
else:
|
||||
my_to_ball_dir = my_to_ball / my_to_ball_norm
|
||||
|
||||
cosang = np.dot(my_to_ball_dir, ball_to_goal_dir)
|
||||
cosang = np.dot(my_to_ball_dir, ball_to_target_dir)
|
||||
cosang = np.clip(cosang, -1.0, 1.0)
|
||||
angle_diff = np.arccos(cosang)
|
||||
aligned = (my_to_ball_norm > 1e-6) and (angle_diff <= angle_tolerance)
|
||||
|
||||
behind_ball = np.dot(my_pos - ball_pos, ball_to_goal_dir) < -behind_margin
|
||||
desired_orientation = MathOps.vector_angle(ball_to_goal)
|
||||
ANGLE_TOL = np.deg2rad(7.5)
|
||||
aligned = (my_to_ball_norm > 1e-6) and (angle_diff <= ANGLE_TOL)
|
||||
|
||||
lateral_sign = np.sign(np.cross(ball_to_goal_dir, my_to_ball_dir))
|
||||
if lateral_sign == 0:
|
||||
lateral_sign = 1.0 if (my_pos[1] - ball_pos[1]) >= 0 else -1.0
|
||||
behind_ball = np.dot(my_pos - ball_pos, ball_to_target_dir) < 0
|
||||
desired_orientation = MathOps.vector_angle(ball_to_target)
|
||||
|
||||
reposition_point = behind_point + lateral_dir * lateral_sign * side_offset
|
||||
|
||||
if my_to_ball_norm > approach_distance:
|
||||
target_2d = behind_point
|
||||
orientation = None
|
||||
elif not behind_ball:
|
||||
target_2d = reposition_point
|
||||
orientation = None if np.linalg.norm(my_pos - reposition_point) > 0.8 else desired_orientation
|
||||
elif not aligned and my_to_ball_norm > push_start_distance:
|
||||
target_2d = behind_point
|
||||
orientation = desired_orientation
|
||||
if not aligned or not behind_ball:
|
||||
self.agent.skills_manager.execute(
|
||||
"Walk",
|
||||
target_2d=carry_ball_pos,
|
||||
is_target_absolute=True,
|
||||
orientation=None if np.linalg.norm(my_pos - carry_ball_pos) > 2 else desired_orientation
|
||||
)
|
||||
else:
|
||||
target_2d = push_target
|
||||
orientation = desired_orientation
|
||||
self.agent.skills_manager.execute(
|
||||
"Walk",
|
||||
target_2d=target_point,
|
||||
is_target_absolute=True,
|
||||
orientation=desired_orientation
|
||||
)
|
||||
|
||||
if np.linalg.norm(target_2d - my_pos) <= 1e-4:
|
||||
target_2d = my_pos + ball_to_goal_dir * 0.30
|
||||
def kick_ball(self, target_point=None):
|
||||
if target_point is None:
|
||||
target_point = self.target_point
|
||||
|
||||
target_point = np.asarray(target_point, dtype=float)[:2]
|
||||
ball_pos = self.agent.world.ball_pos[:2]
|
||||
my_pos = self.agent.world.global_position[:2]
|
||||
|
||||
ball_to_target = target_point - ball_pos
|
||||
ball_to_target_dist = np.linalg.norm(ball_to_target)
|
||||
if ball_to_target_dist <= 1e-6:
|
||||
return False
|
||||
if self.is_kicking:
|
||||
if self.current_shot_target_point is None:
|
||||
self.current_shot_target_point = target_point
|
||||
|
||||
active_target = self.current_shot_target_point
|
||||
active_distance = np.linalg.norm(active_target - ball_pos)
|
||||
self.is_kicking = not self.agent.skills_manager.execute(
|
||||
"Kick", distance=active_distance
|
||||
)
|
||||
if not self.is_kicking:
|
||||
self.current_shot_target_point = None
|
||||
return True
|
||||
|
||||
my_to_ball = ball_pos - my_pos
|
||||
my_to_ball_dist = np.linalg.norm(my_to_ball)
|
||||
|
||||
ball_to_target_dir = ball_to_target / ball_to_target_dist
|
||||
behind_ball = np.dot(my_pos - ball_pos, ball_to_target_dir) < 0
|
||||
me_to_ball_dir = ball_pos - my_pos
|
||||
me_to_ball_dir_norm = np.linalg.norm(me_to_ball_dir)
|
||||
|
||||
desired_orientation = MathOps.vector_angle(me_to_ball_dir)
|
||||
current_orientation = self.agent.robot.global_orientation_euler[2]
|
||||
orientation_error = abs(
|
||||
MathOps.normalize_deg(desired_orientation - current_orientation)
|
||||
)
|
||||
|
||||
lateral_error_to_shot_line, _ = MathOps.distance_point_to_line(
|
||||
p=my_pos,
|
||||
a=ball_pos,
|
||||
b=target_point,
|
||||
)
|
||||
|
||||
kick_offset = MathOps.rotate_2d_vec(np.array([0.0, -0.1]), desired_orientation)
|
||||
|
||||
close_to_ball = my_to_ball_dist <= 0.24
|
||||
good_orientation = orientation_error <= 8.0
|
||||
good_lateral_offset = lateral_error_to_shot_line <= 0.16
|
||||
|
||||
can_shoot = (
|
||||
close_to_ball
|
||||
and behind_ball
|
||||
and good_orientation
|
||||
and good_lateral_offset
|
||||
)
|
||||
|
||||
if not can_shoot:
|
||||
prepare_offset = 0.1
|
||||
prepare_pos = ball_pos - ball_to_target_dir * prepare_offset + kick_offset
|
||||
|
||||
self.agent.skills_manager.execute(
|
||||
"Walk",
|
||||
target_2d=target_2d,
|
||||
target_2d=prepare_pos,
|
||||
is_target_absolute=True,
|
||||
orientation=orientation,
|
||||
orientation=desired_orientation,
|
||||
)
|
||||
return True
|
||||
|
||||
def _current_time(self) -> float:
|
||||
server_time = self.agent.world.server_time
|
||||
return 0.0 if server_time is None else float(server_time)
|
||||
|
||||
def _set_goalie_mode(self, mode: str) -> None:
|
||||
if self.goalie_mode == mode:
|
||||
return
|
||||
|
||||
self.goalie_mode = mode
|
||||
self.goalie_mode_since = self._current_time()
|
||||
|
||||
def _set_goalie_action_mode(self, mode: str) -> None:
|
||||
if self.goalie_action_mode == mode:
|
||||
return
|
||||
|
||||
self.goalie_action_mode = mode
|
||||
self.goalie_action_since = self._current_time()
|
||||
|
||||
def _set_goalie_intent(self, intent: str) -> None:
|
||||
if self.goalie_intent == intent:
|
||||
return
|
||||
|
||||
self.goalie_intent = intent
|
||||
self.goalie_intent_since = self._current_time()
|
||||
|
||||
def _orientation_to_ball(self, from_pos_2d: np.ndarray) -> float:
|
||||
return MathOps.vector_angle(self.agent.world.ball_pos[:2] - from_pos_2d)
|
||||
|
||||
def compute_goalie_orientation(self, from_pos_2d: np.ndarray) -> float:
|
||||
ball_pos = self.agent.world.ball_pos[:2]
|
||||
ball_vec = ball_pos - from_pos_2d
|
||||
|
||||
if np.linalg.norm(ball_vec) < 1e-6:
|
||||
return 0.0
|
||||
|
||||
orientation = MathOps.vector_angle(ball_vec)
|
||||
return float(np.clip(orientation, -90.0, 90.0))
|
||||
|
||||
def compute_goalie_home_target(self) -> np.ndarray:
|
||||
field = self.agent.world.field
|
||||
ball_pos = self.agent.world.ball_pos[:2]
|
||||
goal_x, _ = field.get_our_goal_position()
|
||||
goal_half_width = field.get_goal_half_width()
|
||||
|
||||
raw_target = np.array(
|
||||
[
|
||||
goal_x + 0.8,
|
||||
np.clip(
|
||||
ball_pos[1] * 0.35,
|
||||
-(goal_half_width - 0.35),
|
||||
goal_half_width - 0.35,
|
||||
),
|
||||
],
|
||||
dtype=float,
|
||||
self.current_shot_target_point = target_point
|
||||
self.is_kicking = not self.agent.skills_manager.execute(
|
||||
"Kick", distance=ball_to_target_dist
|
||||
)
|
||||
if not self.is_kicking:
|
||||
self.current_shot_target_point = None
|
||||
return True
|
||||
|
||||
now = self._current_time()
|
||||
if self.last_home_anchor is None or np.linalg.norm(raw_target - self.last_home_anchor) > 0.05:
|
||||
self.last_home_anchor = raw_target
|
||||
self.last_home_anchor_change_time = now
|
||||
self.last_patrol_switch_time = now
|
||||
self.home_patrol_offset = 0.0
|
||||
elif now - self.last_home_anchor_change_time >= 8.0 and now - self.last_patrol_switch_time >= 2.0:
|
||||
self.home_patrol_offset = -0.15 if self.home_patrol_offset > 0 else 0.15
|
||||
self.last_patrol_switch_time = now
|
||||
|
||||
target = np.copy(self.last_home_anchor)
|
||||
target[1] = np.clip(
|
||||
target[1] + self.home_patrol_offset,
|
||||
-(goal_half_width - 0.20),
|
||||
goal_half_width - 0.20,
|
||||
)
|
||||
return target
|
||||
|
||||
def compute_goalie_penalty_target(self) -> np.ndarray:
|
||||
field = self.agent.world.field
|
||||
ball_pos = self.agent.world.ball_pos[:2]
|
||||
goal_x, _ = field.get_our_goal_position()
|
||||
return np.array(
|
||||
[
|
||||
goal_x + 0.15,
|
||||
np.clip(ball_pos[1] * 0.15, -1.3, 1.3),
|
||||
],
|
||||
dtype=float,
|
||||
)
|
||||
|
||||
def _update_goalie_catch_state(self) -> None:
|
||||
now = self._current_time()
|
||||
|
||||
if (
|
||||
self.goalie_mode == self.GOALIE_MODE_CATCH_HOLD
|
||||
and self.catch_hold_started_at >= 0.0
|
||||
and now - self.catch_hold_started_at >= self.GOALIE_CATCH_HOLD_TIME
|
||||
):
|
||||
self._set_goalie_mode(self.GOALIE_MODE_CATCH_COOLDOWN)
|
||||
self.catch_cooldown_until = now + self.GOALIE_CATCH_COOLDOWN_TIME
|
||||
self.catch_hold_started_at = -1.0
|
||||
|
||||
if (
|
||||
self.goalie_mode == self.GOALIE_MODE_CATCH_COOLDOWN
|
||||
and now >= self.catch_cooldown_until
|
||||
):
|
||||
self._set_goalie_mode(self.GOALIE_MODE_HOME)
|
||||
|
||||
def can_attempt_goalie_catch(self) -> bool:
|
||||
return False
|
||||
|
||||
def compute_goalie_intent(self) -> str:
|
||||
if self.can_attempt_goalie_catch():
|
||||
return self.GOALIE_INTENT_CATCH_CANDIDATE
|
||||
if self.should_goalie_block_intent():
|
||||
return self.select_goalie_block_intent()
|
||||
if self.should_goalie_set():
|
||||
return self.GOALIE_INTENT_SET
|
||||
return self.GOALIE_INTENT_NONE
|
||||
|
||||
def should_goalie_set(self) -> bool:
|
||||
def get_active_player_number(self) -> int:
|
||||
world = self.agent.world
|
||||
ball_pos = world.ball_pos
|
||||
ball_pos = world.ball_pos[:2]
|
||||
server_time = world.server_time
|
||||
|
||||
my_num = world.number
|
||||
my_pos = world.global_position[:2]
|
||||
best_player_number = my_num
|
||||
best_distance = np.linalg.norm(my_pos - ball_pos)
|
||||
|
||||
if not world.field.is_inside_penalty_area(ball_pos[:2], side="our"):
|
||||
return False
|
||||
if ball_pos[2] > self.GOALIE_SET_BALL_HEIGHT_MAX:
|
||||
return False
|
||||
if world.ball_speed < self.GOALIE_SET_BALL_SPEED_MIN or world.ball_speed > self.GOALIE_SET_BALL_SPEED_MAX:
|
||||
return False
|
||||
if np.linalg.norm(ball_pos[:2] - my_pos) > self.GOALIE_SET_DISTANCE_MAX:
|
||||
return False
|
||||
if abs(ball_pos[1] - my_pos[1]) > self.GOALIE_SET_LATERAL_MAX:
|
||||
return False
|
||||
for teammate_number, teammate in enumerate(world.our_team_players, start=1):
|
||||
if teammate_number == my_num:
|
||||
continue
|
||||
|
||||
return True
|
||||
if teammate.last_seen_time is None or server_time is None:
|
||||
continue
|
||||
|
||||
def should_goalie_block_intent(self) -> bool:
|
||||
info_age = server_time - teammate.last_seen_time
|
||||
if info_age > self.TEAMMATE_INFO_MAX_AGE:
|
||||
continue
|
||||
|
||||
teammate_pos = teammate.position[:2]
|
||||
teammate_distance = np.linalg.norm(teammate_pos - ball_pos)
|
||||
|
||||
if teammate_distance + 1e-6 < best_distance:
|
||||
best_distance = teammate_distance
|
||||
best_player_number = teammate_number
|
||||
elif abs(teammate_distance - best_distance) <= 1e-6:
|
||||
best_player_number = min(best_player_number, teammate_number)
|
||||
|
||||
return best_player_number
|
||||
|
||||
def execute_support_behavior(self) -> None:
|
||||
world = self.agent.world
|
||||
ball_pos = world.ball_pos
|
||||
my_pos = world.global_position[:2]
|
||||
ball_pos = world.ball_pos[:2]
|
||||
target_point = self.target_point
|
||||
|
||||
if not world.field.is_inside_penalty_area(ball_pos[:2], side="our"):
|
||||
return False
|
||||
if ball_pos[2] > self.GOALIE_SET_BALL_HEIGHT_MAX:
|
||||
return False
|
||||
if world.ball_speed < self.GOALIE_SET_BALL_SPEED_MIN or world.ball_speed > self.GOALIE_SET_BALL_SPEED_MAX:
|
||||
return False
|
||||
if np.linalg.norm(ball_pos[:2] - my_pos) > self.GOALIE_LOW_BLOCK_DISTANCE_MAX:
|
||||
return False
|
||||
if abs(ball_pos[1] - my_pos[1]) > self.GOALIE_LOW_BLOCK_LATERAL_MAX:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def select_goalie_block_side(self) -> str:
|
||||
ball_y = self.agent.world.ball_pos[1]
|
||||
my_y = self.agent.world.global_position[1]
|
||||
return "left" if (ball_y - my_y) >= 0.0 else "right"
|
||||
|
||||
def select_goalie_block_intent(self) -> str:
|
||||
return (
|
||||
self.GOALIE_INTENT_BLOCK_LEFT
|
||||
if self.select_goalie_block_side() == "left"
|
||||
else self.GOALIE_INTENT_BLOCK_RIGHT
|
||||
)
|
||||
|
||||
def _execute_goalie_set(self) -> None:
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_SET)
|
||||
skill_name = "GoalieSet" if self.agent.skills_manager.has_skill("GoalieSet") else "Neutral"
|
||||
self.agent.skills_manager.execute(skill_name)
|
||||
|
||||
def predict_ball_goal_intersection(self, horizon_s: float = 1.2) -> np.ndarray | None:
|
||||
field = self.agent.world.field
|
||||
ball_pos = self.agent.world.ball_pos[:2]
|
||||
ball_velocity = self.agent.world.ball_velocity_2d
|
||||
goal_x, _ = field.get_our_goal_position()
|
||||
|
||||
if ball_velocity[0] >= -1e-6:
|
||||
return None
|
||||
|
||||
time_to_goal_line = (goal_x - ball_pos[0]) / ball_velocity[0]
|
||||
if time_to_goal_line <= 0.0 or time_to_goal_line > horizon_s:
|
||||
return None
|
||||
|
||||
y_at_goal_line = ball_pos[1] + ball_velocity[1] * time_to_goal_line
|
||||
if abs(y_at_goal_line) > field.get_goal_half_width() + 0.2:
|
||||
return None
|
||||
|
||||
return np.array([goal_x, y_at_goal_line], dtype=float)
|
||||
|
||||
def should_goalie_intercept(self) -> bool:
|
||||
if self._ball_age_safe() >= self.BALL_STALE_THRESHOLD:
|
||||
return False
|
||||
field = self.agent.world.field
|
||||
ball_pos = self.agent.world.ball_pos[:2]
|
||||
my_pos = self.agent.world.global_position[:2]
|
||||
ball_distance = np.linalg.norm(ball_pos - my_pos)
|
||||
ball_in_penalty_area = field.is_inside_penalty_area(ball_pos, side="our")
|
||||
|
||||
if field.is_inside_goalie_area(ball_pos, side="our"):
|
||||
return True
|
||||
|
||||
if ball_in_penalty_area and self.predict_ball_goal_intersection() is not None:
|
||||
return True
|
||||
|
||||
if ball_in_penalty_area and ball_distance < 1.6:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def compute_goalie_intercept_target(self) -> np.ndarray:
|
||||
field = self.agent.world.field
|
||||
ball_pos = self.agent.world.ball_pos[:2]
|
||||
our_goal_pos = np.array(field.get_our_goal_position()[:2], dtype=float)
|
||||
goal_to_ball = ball_pos - our_goal_pos
|
||||
goal_to_ball_norm = np.linalg.norm(goal_to_ball)
|
||||
if goal_to_ball_norm <= 1e-6:
|
||||
goal_to_ball_dir = np.array([1.0, 0.0], dtype=float)
|
||||
ball_to_target = target_point - ball_pos
|
||||
bt_norm = np.linalg.norm(ball_to_target)
|
||||
if bt_norm <= 1e-6:
|
||||
ball_to_target_dir = np.array([1.0, 0.0])
|
||||
else:
|
||||
goal_to_ball_dir = goal_to_ball / goal_to_ball_norm
|
||||
ball_to_target_dir = ball_to_target / bt_norm
|
||||
|
||||
intercept_target = ball_pos - goal_to_ball_dir * 0.30
|
||||
min_x, max_x, min_y, max_y = field.get_penalty_area_bounds(side="our")
|
||||
intercept_target[0] = np.clip(intercept_target[0], min_x + 0.15, max_x - 0.15)
|
||||
intercept_target[1] = np.clip(intercept_target[1], min_y + 0.15, max_y - 0.15)
|
||||
return intercept_target
|
||||
support_pos = ball_pos - ball_to_target_dir * self.SUPPORT_DISTANCE_FROM_BALL
|
||||
support_orientation = MathOps.vector_angle(ball_pos - my_pos)
|
||||
|
||||
def goalie_clear_ball(self) -> None:
|
||||
field = self.agent.world.field
|
||||
ball_pos = self.agent.world.ball_pos[:2]
|
||||
my_pos = self.agent.world.global_position[:2]
|
||||
field_half_width = field.get_width() / 2.0
|
||||
|
||||
side_reference = ball_pos[1] if abs(ball_pos[1]) > 1e-3 else my_pos[1]
|
||||
side_sign = 1.0 if side_reference >= 0 else -1.0
|
||||
|
||||
clear_y = side_sign * min(field_half_width - 1.0, abs(ball_pos[1]) + 4.0)
|
||||
clear_x = min(0.0, ball_pos[0] + 3.0)
|
||||
clear_target = np.array([clear_x, clear_y], dtype=float)
|
||||
|
||||
self._set_goalie_mode(self.GOALIE_MODE_CLEAR)
|
||||
self._set_goalie_action_mode(self.GOALIE_ACTION_NONE)
|
||||
self._drive_ball_towards(clear_target)
|
||||
self.agent.skills_manager.execute(
|
||||
"Walk",
|
||||
target_2d=support_pos,
|
||||
is_target_absolute=True,
|
||||
orientation=support_orientation,
|
||||
)
|
||||
|
||||
@@ -5,7 +5,6 @@ from world.robot import T1, Robot
|
||||
from behaviors.behavior_manager import BehaviorManager
|
||||
from world.world import World
|
||||
from communication.server import Server
|
||||
from communication.monitor_client import MonitorClient
|
||||
from communication.world_parser import WorldParser
|
||||
|
||||
logger = logging.getLogger(__file__)
|
||||
@@ -36,7 +35,6 @@ class Base_Agent:
|
||||
self.server: Server = Server(
|
||||
host=host, port=port, world_parser=self.world_parser
|
||||
)
|
||||
self.monitor: MonitorClient = MonitorClient(host=host, port=port + 1)
|
||||
self.robot: Robot = T1(agent=self)
|
||||
self.skills_manager: BehaviorManager = BehaviorManager(agent=self)
|
||||
self.decision_maker: Agent = Agent(agent=self)
|
||||
@@ -55,7 +53,6 @@ class Base_Agent:
|
||||
- Sends the next set of commands to the server.
|
||||
"""
|
||||
self.server.connect()
|
||||
self.monitor.connect()
|
||||
|
||||
self.server.send_immediate(
|
||||
f"(init {self.robot.name} {self.world.team_name} {self.world.number})"
|
||||
@@ -81,5 +78,4 @@ class Base_Agent:
|
||||
Logs a shutdown message and closes the server connection.
|
||||
"""
|
||||
logger.info("Shutting down.")
|
||||
self.monitor.close()
|
||||
self.server.shutdown()
|
||||
@@ -1,8 +1,6 @@
|
||||
from behaviors.custom.keyframe.get_up.get_up import GetUp
|
||||
from behaviors.custom.keyframe.kick.kick import Kick
|
||||
from behaviors.custom.keyframe.keyframe import KeyframeSkill
|
||||
from behaviors.custom.keyframe.poses.goalie_set.goalie_set import GoalieSet
|
||||
from behaviors.custom.keyframe.poses.low_block_left.low_block_left import LowBlockLeft
|
||||
from behaviors.custom.keyframe.poses.low_block_right.low_block_right import LowBlockRight
|
||||
from behaviors.custom.keyframe.poses.neutral.neutral import Neutral
|
||||
from behaviors.behavior import Behavior
|
||||
from behaviors.custom.reinforcement.walk.walk import Walk
|
||||
@@ -25,7 +23,7 @@ class BehaviorManager:
|
||||
Each skill is indexed by its class name.
|
||||
"""
|
||||
|
||||
classes: list[type[Behavior]] = [Walk, Neutral, GoalieSet, LowBlockLeft, LowBlockRight, GetUp]
|
||||
classes: list[type[Behavior]] = [Walk, Neutral, GetUp, Kick]
|
||||
|
||||
# instantiate each Skill and store in the skills dictionary
|
||||
self.skills = {cls.__name__: cls(agent=self.agent) for cls in classes}
|
||||
@@ -36,9 +34,6 @@ class BehaviorManager:
|
||||
raise KeyError(f"No skill found with the name '{name}'")
|
||||
return self.skills[name]
|
||||
|
||||
def has_skill(self, name: str) -> bool:
|
||||
return name in self.skills
|
||||
|
||||
def execute(self, skill_name: str, *args, **kwargs) -> bool:
|
||||
"""
|
||||
Executes one step of the specified skill.
|
||||
|
||||
91
behaviors/custom/keyframe/kick/kick.py
Normal file
91
behaviors/custom/keyframe/kick/kick.py
Normal file
@@ -0,0 +1,91 @@
|
||||
import os
|
||||
from numbers import Real
|
||||
|
||||
from behaviors.behavior import Behavior
|
||||
from behaviors.custom.keyframe.keyframe import KeyframeSkill
|
||||
|
||||
|
||||
class Kick(Behavior):
|
||||
SHORT_MAX_DISTANCE: float = 1.8
|
||||
MID_MAX_DISTANCE: float = 4.5
|
||||
TEN_METER_MIN_DISTANCE: float = 8.0
|
||||
DEFAULT_DISTANCE: float = 3.0
|
||||
|
||||
def __init__(self, agent):
|
||||
super().__init__(agent)
|
||||
|
||||
base_dir = os.path.dirname(__file__)
|
||||
self.short_kick = KeyframeSkill(
|
||||
agent=agent,
|
||||
file=os.path.join(base_dir, "kick_short.yaml"),
|
||||
)
|
||||
self.mid_kick = KeyframeSkill(
|
||||
agent=agent,
|
||||
file=os.path.join(base_dir, "kick_mid.yaml"),
|
||||
)
|
||||
self.long_kick = KeyframeSkill(
|
||||
agent=agent,
|
||||
file=os.path.join(base_dir, "kick_long.yaml"),
|
||||
)
|
||||
self.ten_meter_kick = KeyframeSkill(
|
||||
agent=agent,
|
||||
file=os.path.join(base_dir, "kick_10m.yaml"),
|
||||
)
|
||||
|
||||
self.current_kick: KeyframeSkill | None = None
|
||||
self.should_reset_kick: bool = True
|
||||
self.should_execute_neutral: bool = True
|
||||
|
||||
def execute(self, reset: bool, *args, **kwargs) -> bool:
|
||||
if reset:
|
||||
kick_distance = self._extract_kick_distance(*args, **kwargs)
|
||||
self.current_kick = self._choose_kick_from_distance(kick_distance)
|
||||
self.should_reset_kick = True
|
||||
self.should_execute_neutral = True
|
||||
|
||||
if self.current_kick is None:
|
||||
self.current_kick = self.mid_kick
|
||||
|
||||
if self.should_execute_neutral:
|
||||
neutral_finished = self.agent.skills_manager.execute(
|
||||
"Neutral",
|
||||
)
|
||||
self.should_reset_kick = False
|
||||
if not neutral_finished:
|
||||
return False
|
||||
self.should_execute_neutral = False
|
||||
self.should_reset_kick = True
|
||||
|
||||
has_finished = self.current_kick.execute(reset=self.should_reset_kick)
|
||||
self.should_reset_kick = False
|
||||
return has_finished
|
||||
|
||||
def _extract_kick_distance(self, *args, **kwargs) -> float:
|
||||
distance_candidates = (
|
||||
kwargs.get("distance"),
|
||||
kwargs.get("kick_distance"),
|
||||
kwargs.get("target_distance"),
|
||||
kwargs.get("ball_to_target_distance"),
|
||||
args[0] if args else None,
|
||||
)
|
||||
|
||||
for candidate in distance_candidates:
|
||||
if isinstance(candidate, Real):
|
||||
return float(max(0.0, candidate))
|
||||
|
||||
return self.DEFAULT_DISTANCE
|
||||
|
||||
def _choose_kick_from_distance(self, distance: float) -> KeyframeSkill:
|
||||
if distance <= self.SHORT_MAX_DISTANCE:
|
||||
return self.short_kick
|
||||
|
||||
if distance <= self.MID_MAX_DISTANCE:
|
||||
return self.mid_kick
|
||||
|
||||
if distance >= self.TEN_METER_MIN_DISTANCE:
|
||||
return self.ten_meter_kick
|
||||
|
||||
return self.long_kick
|
||||
|
||||
def is_ready(self, *args) -> bool:
|
||||
return True
|
||||
187
behaviors/custom/keyframe/kick/kick_10m.yaml
Normal file
187
behaviors/custom/keyframe/kick/kick_10m.yaml
Normal file
@@ -0,0 +1,187 @@
|
||||
symmetry: false
|
||||
kp: 175
|
||||
kd: 1.4
|
||||
keyframes:
|
||||
- delta: 0.00
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 68.000
|
||||
Left_Shoulder_Roll: -76.000
|
||||
Left_Elbow_Pitch: -62.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 52.000
|
||||
Right_Elbow_Pitch: -72.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -26.000
|
||||
Left_Hip_Roll: 8.000
|
||||
Left_Hip_Yaw: 0.000
|
||||
Left_Knee_Pitch: 62.000
|
||||
Left_Ankle_Pitch: 12.000
|
||||
Left_Ankle_Roll: 3.000
|
||||
Right_Hip_Pitch: 14.000
|
||||
Right_Hip_Roll: -10.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -10.000
|
||||
Right_Ankle_Pitch: 6.000
|
||||
Right_Ankle_Roll: -5.000
|
||||
|
||||
- delta: 0.23
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 70.000
|
||||
Left_Shoulder_Roll: -80.000
|
||||
Left_Elbow_Pitch: -70.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 50.000
|
||||
Right_Elbow_Pitch: -72.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -40.000
|
||||
Left_Hip_Roll: 10.000
|
||||
Left_Hip_Yaw: 2.500
|
||||
Left_Knee_Pitch: 64.000
|
||||
Left_Ankle_Pitch: 10.000
|
||||
Left_Ankle_Roll: 4.500
|
||||
Right_Hip_Pitch: 14.000
|
||||
Right_Hip_Roll: -10.000
|
||||
Right_Hip_Yaw: -3.000
|
||||
Right_Knee_Pitch: -10.000
|
||||
Right_Ankle_Pitch: 6.000
|
||||
Right_Ankle_Roll: -6.000
|
||||
|
||||
- delta: 0.26
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 72.000
|
||||
Left_Shoulder_Roll: -82.000
|
||||
Left_Elbow_Pitch: -74.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 48.000
|
||||
Right_Elbow_Pitch: -68.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -56.000
|
||||
Left_Hip_Roll: 12.000
|
||||
Left_Hip_Yaw: 5.000
|
||||
Left_Knee_Pitch: 34.000
|
||||
Left_Ankle_Pitch: 6.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 14.000
|
||||
Right_Hip_Roll: -10.000
|
||||
Right_Hip_Yaw: -6.000
|
||||
Right_Knee_Pitch: -8.000
|
||||
Right_Ankle_Pitch: 5.000
|
||||
Right_Ankle_Roll: -7.000
|
||||
|
||||
- delta: 0.10
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 74.000
|
||||
Left_Shoulder_Roll: -86.000
|
||||
Left_Elbow_Pitch: -76.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 44.000
|
||||
Right_Elbow_Pitch: -64.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -66.000
|
||||
Left_Hip_Roll: 13.000
|
||||
Left_Hip_Yaw: 5.500
|
||||
Left_Knee_Pitch: -12.000
|
||||
Left_Ankle_Pitch: 4.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 12.000
|
||||
Right_Hip_Roll: -9.000
|
||||
Right_Hip_Yaw: -2.500
|
||||
Right_Knee_Pitch: -6.000
|
||||
Right_Ankle_Pitch: 4.000
|
||||
Right_Ankle_Roll: -6.000
|
||||
kp: 210
|
||||
|
||||
- delta: 0.23
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 72.000
|
||||
Left_Shoulder_Roll: -82.000
|
||||
Left_Elbow_Pitch: -72.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 46.000
|
||||
Right_Elbow_Pitch: -66.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -24.000
|
||||
Left_Hip_Roll: 10.000
|
||||
Left_Hip_Yaw: 3.000
|
||||
Left_Knee_Pitch: 46.000
|
||||
Left_Ankle_Pitch: 12.500
|
||||
Left_Ankle_Roll: 4.500
|
||||
Right_Hip_Pitch: 14.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -10.000
|
||||
Right_Ankle_Pitch: 6.000
|
||||
Right_Ankle_Roll: -4.000
|
||||
|
||||
- delta: 0.23
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 70.000
|
||||
Left_Shoulder_Roll: -80.000
|
||||
Left_Elbow_Pitch: -68.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 48.000
|
||||
Right_Elbow_Pitch: -68.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -18.000
|
||||
Left_Hip_Roll: 10.000
|
||||
Left_Hip_Yaw: 1.000
|
||||
Left_Knee_Pitch: 38.000
|
||||
Left_Ankle_Pitch: 10.000
|
||||
Left_Ankle_Roll: 3.000
|
||||
Right_Hip_Pitch: 12.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -6.000
|
||||
Right_Ankle_Pitch: 4.000
|
||||
Right_Ankle_Roll: -4.000
|
||||
|
||||
- delta: 0.34
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 64.000
|
||||
Left_Shoulder_Roll: -72.000
|
||||
Left_Elbow_Pitch: -58.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 68.000
|
||||
Right_Shoulder_Roll: 45.000
|
||||
Right_Elbow_Pitch: -64.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: 0.000
|
||||
Left_Hip_Roll: 0.000
|
||||
Left_Hip_Yaw: 0.000
|
||||
Left_Knee_Pitch: 0.000
|
||||
Left_Ankle_Pitch: 0.000
|
||||
Left_Ankle_Roll: 0.000
|
||||
Right_Hip_Pitch: 0.000
|
||||
Right_Hip_Roll: 0.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: 0.000
|
||||
Right_Ankle_Pitch: 0.000
|
||||
Right_Ankle_Roll: 0.000
|
||||
kp: 120
|
||||
213
behaviors/custom/keyframe/kick/kick_long.yaml
Normal file
213
behaviors/custom/keyframe/kick/kick_long.yaml
Normal file
@@ -0,0 +1,213 @@
|
||||
symmetry: false
|
||||
kp: 160
|
||||
kd: 1.3
|
||||
keyframes:
|
||||
- delta: 0.00
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 68.000
|
||||
Left_Shoulder_Roll: -76.000
|
||||
Left_Elbow_Pitch: -62.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 52.000
|
||||
Right_Elbow_Pitch: -72.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -18.000
|
||||
Left_Hip_Roll: 8.000
|
||||
Left_Hip_Yaw: 0.000
|
||||
Left_Knee_Pitch: 38.000
|
||||
Left_Ankle_Pitch: 12.000
|
||||
Left_Ankle_Roll: 3.000
|
||||
Right_Hip_Pitch: 24.000
|
||||
Right_Hip_Roll: -10.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -38.000
|
||||
Right_Ankle_Pitch: 10.000
|
||||
Right_Ankle_Roll: -5.000
|
||||
|
||||
- delta: 0.20
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 70.000
|
||||
Left_Shoulder_Roll: -80.000
|
||||
Left_Elbow_Pitch: -70.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 50.000
|
||||
Right_Elbow_Pitch: -72.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -30.000
|
||||
Left_Hip_Roll: 10.000
|
||||
Left_Hip_Yaw: 2.000
|
||||
Left_Knee_Pitch: 24.000
|
||||
Left_Ankle_Pitch: 10.000
|
||||
Left_Ankle_Roll: 4.500
|
||||
Right_Hip_Pitch: 26.000
|
||||
Right_Hip_Roll: -10.000
|
||||
Right_Hip_Yaw: -3.000
|
||||
Right_Knee_Pitch: -40.000
|
||||
Right_Ankle_Pitch: 10.000
|
||||
Right_Ankle_Roll: -6.000
|
||||
|
||||
- delta: 0.21
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 72.000
|
||||
Left_Shoulder_Roll: -82.000
|
||||
Left_Elbow_Pitch: -74.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 48.000
|
||||
Right_Elbow_Pitch: -68.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -48.000
|
||||
Left_Hip_Roll: 12.000
|
||||
Left_Hip_Yaw: 3.000
|
||||
Left_Knee_Pitch: 4.000
|
||||
Left_Ankle_Pitch: 4.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 24.000
|
||||
Right_Hip_Roll: -10.000
|
||||
Right_Hip_Yaw: -4.000
|
||||
Right_Knee_Pitch: -36.000
|
||||
Right_Ankle_Pitch: 8.000
|
||||
Right_Ankle_Roll: -7.000
|
||||
|
||||
- delta: 0.12
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 74.000
|
||||
Left_Shoulder_Roll: -86.000
|
||||
Left_Elbow_Pitch: -76.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 44.000
|
||||
Right_Elbow_Pitch: -64.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -56.000
|
||||
Left_Hip_Roll: 13.000
|
||||
Left_Hip_Yaw: 4.000
|
||||
Left_Knee_Pitch: -4.000
|
||||
Left_Ankle_Pitch: 2.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 22.000
|
||||
Right_Hip_Roll: -9.000
|
||||
Right_Hip_Yaw: -1.500
|
||||
Right_Knee_Pitch: -28.000
|
||||
Right_Ankle_Pitch: 6.000
|
||||
Right_Ankle_Roll: -6.000
|
||||
|
||||
- delta: 0.12
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 76.000
|
||||
Left_Shoulder_Roll: -88.000
|
||||
Left_Elbow_Pitch: -78.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 42.000
|
||||
Right_Elbow_Pitch: -62.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -60.000
|
||||
Left_Hip_Roll: 14.000
|
||||
Left_Hip_Yaw: 5.000
|
||||
Left_Knee_Pitch: -8.000
|
||||
Left_Ankle_Pitch: 0.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 20.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: -2.000
|
||||
Right_Knee_Pitch: -24.000
|
||||
Right_Ankle_Pitch: 4.000
|
||||
Right_Ankle_Roll: -5.000
|
||||
kp: 190
|
||||
|
||||
- delta: 0.21
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 72.000
|
||||
Left_Shoulder_Roll: -82.000
|
||||
Left_Elbow_Pitch: -72.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 46.000
|
||||
Right_Elbow_Pitch: -66.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -22.000
|
||||
Left_Hip_Roll: 10.000
|
||||
Left_Hip_Yaw: 3.000
|
||||
Left_Knee_Pitch: 16.000
|
||||
Left_Ankle_Pitch: 11.500
|
||||
Left_Ankle_Roll: 4.500
|
||||
Right_Hip_Pitch: 24.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -34.000
|
||||
Right_Ankle_Pitch: 8.000
|
||||
Right_Ankle_Roll: -4.000
|
||||
|
||||
- delta: 0.21
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 70.000
|
||||
Left_Shoulder_Roll: -80.000
|
||||
Left_Elbow_Pitch: -68.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 48.000
|
||||
Right_Elbow_Pitch: -68.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -18.000
|
||||
Left_Hip_Roll: 10.000
|
||||
Left_Hip_Yaw: 1.000
|
||||
Left_Knee_Pitch: 12.000
|
||||
Left_Ankle_Pitch: 10.000
|
||||
Left_Ankle_Roll: 3.000
|
||||
Right_Hip_Pitch: 24.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -34.000
|
||||
Right_Ankle_Pitch: 8.000
|
||||
Right_Ankle_Roll: -4.000
|
||||
|
||||
- delta: 0.31
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 64.000
|
||||
Left_Shoulder_Roll: -72.000
|
||||
Left_Elbow_Pitch: -58.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 68.000
|
||||
Right_Shoulder_Roll: 45.000
|
||||
Right_Elbow_Pitch: -64.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: 0.000
|
||||
Left_Hip_Roll: 0.000
|
||||
Left_Hip_Yaw: 0.000
|
||||
Left_Knee_Pitch: 0.000
|
||||
Left_Ankle_Pitch: 0.000
|
||||
Left_Ankle_Roll: 0.000
|
||||
Right_Hip_Pitch: 20.000
|
||||
Right_Hip_Roll: -6.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -26.000
|
||||
Right_Ankle_Pitch: 6.000
|
||||
Right_Ankle_Roll: 0.000
|
||||
kp: 120
|
||||
213
behaviors/custom/keyframe/kick/kick_mid.yaml
Normal file
213
behaviors/custom/keyframe/kick/kick_mid.yaml
Normal file
@@ -0,0 +1,213 @@
|
||||
symmetry: false
|
||||
kp: 150
|
||||
kd: 1.2
|
||||
keyframes:
|
||||
- delta: 0.00
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 68.000
|
||||
Left_Shoulder_Roll: -76.000
|
||||
Left_Elbow_Pitch: -62.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 52.000
|
||||
Right_Elbow_Pitch: -72.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -16.000
|
||||
Left_Hip_Roll: 8.000
|
||||
Left_Hip_Yaw: 0.000
|
||||
Left_Knee_Pitch: 36.000
|
||||
Left_Ankle_Pitch: 12.000
|
||||
Left_Ankle_Roll: 4.000
|
||||
Right_Hip_Pitch: 24.000
|
||||
Right_Hip_Roll: -10.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -36.000
|
||||
Right_Ankle_Pitch: 9.000
|
||||
Right_Ankle_Roll: -5.000
|
||||
|
||||
- delta: 0.17
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 70.000
|
||||
Left_Shoulder_Roll: -80.000
|
||||
Left_Elbow_Pitch: -70.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 50.000
|
||||
Right_Elbow_Pitch: -72.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -28.000
|
||||
Left_Hip_Roll: 10.000
|
||||
Left_Hip_Yaw: 1.500
|
||||
Left_Knee_Pitch: 24.000
|
||||
Left_Ankle_Pitch: 10.000
|
||||
Left_Ankle_Roll: 4.500
|
||||
Right_Hip_Pitch: 26.000
|
||||
Right_Hip_Roll: -10.000
|
||||
Right_Hip_Yaw: -2.000
|
||||
Right_Knee_Pitch: -38.000
|
||||
Right_Ankle_Pitch: 10.000
|
||||
Right_Ankle_Roll: -6.000
|
||||
|
||||
- delta: 0.18
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 72.000
|
||||
Left_Shoulder_Roll: -82.000
|
||||
Left_Elbow_Pitch: -74.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 48.000
|
||||
Right_Elbow_Pitch: -68.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -44.000
|
||||
Left_Hip_Roll: 12.000
|
||||
Left_Hip_Yaw: 3.000
|
||||
Left_Knee_Pitch: 6.000
|
||||
Left_Ankle_Pitch: 5.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 24.000
|
||||
Right_Hip_Roll: -10.000
|
||||
Right_Hip_Yaw: -4.000
|
||||
Right_Knee_Pitch: -36.000
|
||||
Right_Ankle_Pitch: 8.000
|
||||
Right_Ankle_Roll: -7.000
|
||||
|
||||
- delta: 0.12
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 74.000
|
||||
Left_Shoulder_Roll: -84.000
|
||||
Left_Elbow_Pitch: -76.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 46.000
|
||||
Right_Elbow_Pitch: -66.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -52.000
|
||||
Left_Hip_Roll: 13.000
|
||||
Left_Hip_Yaw: 3.500
|
||||
Left_Knee_Pitch: -2.000
|
||||
Left_Ankle_Pitch: 2.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 24.000
|
||||
Right_Hip_Roll: -9.000
|
||||
Right_Hip_Yaw: -1.000
|
||||
Right_Knee_Pitch: -30.000
|
||||
Right_Ankle_Pitch: 6.000
|
||||
Right_Ankle_Roll: -5.000
|
||||
|
||||
- delta: 0.12
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 76.000
|
||||
Left_Shoulder_Roll: -86.000
|
||||
Left_Elbow_Pitch: -78.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 44.000
|
||||
Right_Elbow_Pitch: -64.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -58.000
|
||||
Left_Hip_Roll: 14.000
|
||||
Left_Hip_Yaw: 4.000
|
||||
Left_Knee_Pitch: -6.000
|
||||
Left_Ankle_Pitch: 0.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 22.000
|
||||
Right_Hip_Roll: -9.000
|
||||
Right_Hip_Yaw: -1.000
|
||||
Right_Knee_Pitch: -26.000
|
||||
Right_Ankle_Pitch: 4.000
|
||||
Right_Ankle_Roll: -6.000
|
||||
kp: 180
|
||||
|
||||
- delta: 0.18
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 72.000
|
||||
Left_Shoulder_Roll: -82.000
|
||||
Left_Elbow_Pitch: -72.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 46.000
|
||||
Right_Elbow_Pitch: -66.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -20.000
|
||||
Left_Hip_Roll: 10.500
|
||||
Left_Hip_Yaw: 2.000
|
||||
Left_Knee_Pitch: 20.000
|
||||
Left_Ankle_Pitch: 11.000
|
||||
Left_Ankle_Roll: 4.500
|
||||
Right_Hip_Pitch: 24.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -34.000
|
||||
Right_Ankle_Pitch: 8.000
|
||||
Right_Ankle_Roll: -4.000
|
||||
|
||||
- delta: 0.18
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 70.000
|
||||
Left_Shoulder_Roll: -80.000
|
||||
Left_Elbow_Pitch: -68.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 72.000
|
||||
Right_Shoulder_Roll: 48.000
|
||||
Right_Elbow_Pitch: -68.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -16.000
|
||||
Left_Hip_Roll: 10.000
|
||||
Left_Hip_Yaw: 1.000
|
||||
Left_Knee_Pitch: 14.000
|
||||
Left_Ankle_Pitch: 10.000
|
||||
Left_Ankle_Roll: 3.000
|
||||
Right_Hip_Pitch: 24.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -34.000
|
||||
Right_Ankle_Pitch: 8.000
|
||||
Right_Ankle_Roll: -4.000
|
||||
|
||||
- delta: 0.26
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 64.000
|
||||
Left_Shoulder_Roll: -72.000
|
||||
Left_Elbow_Pitch: -58.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: 68.000
|
||||
Right_Shoulder_Roll: 45.000
|
||||
Right_Elbow_Pitch: -64.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: 0.000
|
||||
Left_Hip_Roll: 0.000
|
||||
Left_Hip_Yaw: 0.000
|
||||
Left_Knee_Pitch: 0.000
|
||||
Left_Ankle_Pitch: 0.000
|
||||
Left_Ankle_Roll: 0.000
|
||||
Right_Hip_Pitch: 20.000
|
||||
Right_Hip_Roll: -6.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -26.000
|
||||
Right_Ankle_Pitch: 6.000
|
||||
Right_Ankle_Roll: 0.000
|
||||
kp: 120
|
||||
213
behaviors/custom/keyframe/kick/kick_short.yaml
Normal file
213
behaviors/custom/keyframe/kick/kick_short.yaml
Normal file
@@ -0,0 +1,213 @@
|
||||
symmetry: false
|
||||
kp: 140
|
||||
kd: 1.2
|
||||
keyframes:
|
||||
- delta: 0.00
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 68.000
|
||||
Left_Shoulder_Roll: -76.000
|
||||
Left_Elbow_Pitch: -62.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: -72.000
|
||||
Right_Shoulder_Roll: 52.000
|
||||
Right_Elbow_Pitch: -70.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -12.000
|
||||
Left_Hip_Roll: 8.000
|
||||
Left_Hip_Yaw: 0.000
|
||||
Left_Knee_Pitch: 35.000
|
||||
Left_Ankle_Pitch: -18.000
|
||||
Left_Ankle_Roll: 3.000
|
||||
Right_Hip_Pitch: 14.000
|
||||
Right_Hip_Roll: -9.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -10.000
|
||||
Right_Ankle_Pitch: 6.000
|
||||
Right_Ankle_Roll: -5.000
|
||||
|
||||
- delta: 0.16
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 70.000
|
||||
Left_Shoulder_Roll: -80.000
|
||||
Left_Elbow_Pitch: -70.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: -72.000
|
||||
Right_Shoulder_Roll: 50.000
|
||||
Right_Elbow_Pitch: -70.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -25.000
|
||||
Left_Hip_Roll: 10.000
|
||||
Left_Hip_Yaw: 1.000
|
||||
Left_Knee_Pitch: 45.000
|
||||
Left_Ankle_Pitch: -20.000
|
||||
Left_Ankle_Roll: 4.500
|
||||
Right_Hip_Pitch: 14.000
|
||||
Right_Hip_Roll: -9.000
|
||||
Right_Hip_Yaw: -1.000
|
||||
Right_Knee_Pitch: -10.000
|
||||
Right_Ankle_Pitch: 6.000
|
||||
Right_Ankle_Roll: -5.500
|
||||
|
||||
- delta: 0.17
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 72.000
|
||||
Left_Shoulder_Roll: -82.000
|
||||
Left_Elbow_Pitch: -74.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: -72.000
|
||||
Right_Shoulder_Roll: 48.000
|
||||
Right_Elbow_Pitch: -68.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -40.000
|
||||
Left_Hip_Roll: 12.000
|
||||
Left_Hip_Yaw: 2.000
|
||||
Left_Knee_Pitch: 18.000
|
||||
Left_Ankle_Pitch: -24.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 14.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: -2.000
|
||||
Right_Knee_Pitch: -8.000
|
||||
Right_Ankle_Pitch: 5.000
|
||||
Right_Ankle_Roll: -7.000
|
||||
|
||||
- delta: 0.16
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 73.500
|
||||
Left_Shoulder_Roll: -84.000
|
||||
Left_Elbow_Pitch: -76.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: -72.000
|
||||
Right_Shoulder_Roll: 46.000
|
||||
Right_Elbow_Pitch: -66.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -48.000
|
||||
Left_Hip_Roll: 13.000
|
||||
Left_Hip_Yaw: 3.000
|
||||
Left_Knee_Pitch: -8.000
|
||||
Left_Ankle_Pitch: -18.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 12.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: -1.000
|
||||
Right_Knee_Pitch: -6.000
|
||||
Right_Ankle_Pitch: 4.000
|
||||
Right_Ankle_Roll: -5.000
|
||||
|
||||
- delta: 0.16
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 75.000
|
||||
Left_Shoulder_Roll: -86.000
|
||||
Left_Elbow_Pitch: -72.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: -70.000
|
||||
Right_Shoulder_Roll: 44.000
|
||||
Right_Elbow_Pitch: -64.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -50.000
|
||||
Left_Hip_Roll: 13.000
|
||||
Left_Hip_Yaw: 3.000
|
||||
Left_Knee_Pitch: 5.000
|
||||
Left_Ankle_Pitch: -22.000
|
||||
Left_Ankle_Roll: 5.000
|
||||
Right_Hip_Pitch: 12.000
|
||||
Right_Hip_Roll: -8.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -6.000
|
||||
Right_Ankle_Pitch: 4.000
|
||||
Right_Ankle_Roll: -5.000
|
||||
kp: 170
|
||||
|
||||
- delta: 0.18
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 73.500
|
||||
Left_Shoulder_Roll: -82.000
|
||||
Left_Elbow_Pitch: -69.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: -72.000
|
||||
Right_Shoulder_Roll: 48.000
|
||||
Right_Elbow_Pitch: -68.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -8.000
|
||||
Left_Hip_Roll: 9.000
|
||||
Left_Hip_Yaw: 1.000
|
||||
Left_Knee_Pitch: 28.000
|
||||
Left_Ankle_Pitch: -22.000
|
||||
Left_Ankle_Roll: 3.000
|
||||
Right_Hip_Pitch: 8.000
|
||||
Right_Hip_Roll: -5.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -8.000
|
||||
Right_Ankle_Pitch: 5.000
|
||||
Right_Ankle_Roll: -3.000
|
||||
|
||||
- delta: 0.18
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 72.000
|
||||
Left_Shoulder_Roll: -82.000
|
||||
Left_Elbow_Pitch: -68.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: -68.000
|
||||
Right_Shoulder_Roll: 48.000
|
||||
Right_Elbow_Pitch: -62.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: -2.000
|
||||
Left_Hip_Roll: 9.000
|
||||
Left_Hip_Yaw: 1.000
|
||||
Left_Knee_Pitch: 28.000
|
||||
Left_Ankle_Pitch: -18.000
|
||||
Left_Ankle_Roll: 3.000
|
||||
Right_Hip_Pitch: 8.000
|
||||
Right_Hip_Roll: -5.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: -6.000
|
||||
Right_Ankle_Pitch: 4.000
|
||||
Right_Ankle_Roll: -3.000
|
||||
|
||||
- delta: 0.24
|
||||
motor_positions:
|
||||
Head_yaw: 0.000
|
||||
Head_pitch: 0.000
|
||||
Left_Shoulder_Pitch: 65.000
|
||||
Left_Shoulder_Roll: -75.000
|
||||
Left_Elbow_Pitch: -60.000
|
||||
Left_Elbow_Yaw: 0.000
|
||||
Right_Shoulder_Pitch: -65.000
|
||||
Right_Shoulder_Roll: 45.000
|
||||
Right_Elbow_Pitch: -60.000
|
||||
Right_Elbow_Yaw: 0.000
|
||||
Waist: 0.000
|
||||
Left_Hip_Pitch: 0.000
|
||||
Left_Hip_Roll: 0.000
|
||||
Left_Hip_Yaw: 0.000
|
||||
Left_Knee_Pitch: 0.000
|
||||
Left_Ankle_Pitch: 0.000
|
||||
Left_Ankle_Roll: 0.000
|
||||
Right_Hip_Pitch: 0.000
|
||||
Right_Hip_Roll: 0.000
|
||||
Right_Hip_Yaw: 0.000
|
||||
Right_Knee_Pitch: 0.000
|
||||
Right_Ankle_Pitch: 0.000
|
||||
Right_Ankle_Roll: 0.000
|
||||
kp: 120
|
||||
@@ -1,8 +0,0 @@
|
||||
import os
|
||||
|
||||
from behaviors.custom.keyframe.keyframe import KeyframeSkill
|
||||
|
||||
|
||||
class GoalieSet(KeyframeSkill):
|
||||
def __init__(self, agent):
|
||||
super().__init__(agent, os.path.join(os.path.dirname(__file__), "goalie_set.yaml"))
|
||||
@@ -1,8 +0,0 @@
|
||||
import os
|
||||
|
||||
from behaviors.custom.keyframe.keyframe import KeyframeSkill
|
||||
|
||||
|
||||
class LowBlockLeft(KeyframeSkill):
|
||||
def __init__(self, agent):
|
||||
super().__init__(agent, os.path.join(os.path.dirname(__file__), "low_block_left.yaml"))
|
||||
@@ -1,8 +0,0 @@
|
||||
import os
|
||||
|
||||
from behaviors.custom.keyframe.keyframe import KeyframeSkill
|
||||
|
||||
|
||||
class LowBlockRight(KeyframeSkill):
|
||||
def __init__(self, agent):
|
||||
super().__init__(agent, os.path.join(os.path.dirname(__file__), "low_block_right.yaml"))
|
||||
@@ -1,32 +0,0 @@
|
||||
import logging
|
||||
|
||||
from behaviors.behavior import Behavior
|
||||
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class GoalieBlock(Behavior):
|
||||
"""
|
||||
Placeholder interface for a future RL-based goalkeeper blocking skill.
|
||||
|
||||
The production code does not register or call this skill yet.
|
||||
It exists to lock down the expected execution shape for later training work.
|
||||
"""
|
||||
|
||||
def __init__(self, agent):
|
||||
super().__init__(agent)
|
||||
self.last_side: str | None = None
|
||||
|
||||
def execute(self, reset: bool, side: str, *args, **kwargs) -> bool:
|
||||
if reset:
|
||||
self.last_side = side
|
||||
|
||||
logger.warning(
|
||||
"GoalieBlock.execute(side=%s) was called before an RL model was integrated.",
|
||||
side,
|
||||
)
|
||||
return True
|
||||
|
||||
def is_ready(self, *args) -> bool:
|
||||
return False
|
||||
@@ -143,7 +143,5 @@ class Walk(Behavior):
|
||||
robot.ROBOT_MOTORS[idx], target*180/math.pi, kp=25, kd=0.6
|
||||
)
|
||||
|
||||
return False
|
||||
|
||||
def is_ready(self, *args, **kwargs) -> bool:
|
||||
return True
|
||||
@@ -1,70 +0,0 @@
|
||||
import logging
|
||||
import socket
|
||||
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class MonitorClient:
|
||||
"""
|
||||
TCP client for the RCSSServerMJ monitor port.
|
||||
|
||||
Sends monitor commands via the length-prefixed S-expression protocol.
|
||||
"""
|
||||
|
||||
def __init__(self, host: str = "localhost", port: int = 60001):
|
||||
self._host = host
|
||||
self._port = port
|
||||
self._socket: socket.socket | None = None
|
||||
|
||||
def connect(self) -> None:
|
||||
self._socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self._socket.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
|
||||
self._socket.connect((self._host, self._port))
|
||||
logger.info("Monitor connection established to %s:%d.", self._host, self._port)
|
||||
|
||||
def close(self) -> None:
|
||||
if self._socket is not None:
|
||||
self._socket.close()
|
||||
self._socket = None
|
||||
|
||||
def send(self, msg: str) -> None:
|
||||
data = msg.encode()
|
||||
self._socket.send(len(data).to_bytes(4, byteorder="big") + data)
|
||||
|
||||
def place_ball(
|
||||
self,
|
||||
pos: tuple[float, float, float],
|
||||
vel: tuple[float, float, float] | None = None,
|
||||
) -> None:
|
||||
msg = f"(ball (pos {pos[0]} {pos[1]} {pos[2]})"
|
||||
if vel is not None:
|
||||
msg += f" (vel {vel[0]} {vel[1]} {vel[2]})"
|
||||
msg += ")"
|
||||
self.send(msg)
|
||||
|
||||
def drop_ball(self) -> None:
|
||||
self.send("(dropBall)")
|
||||
|
||||
def kick_off(self, side: str = "Left") -> None:
|
||||
self.send(f"(kickOff {side})")
|
||||
|
||||
def set_play_mode(self, mode: str) -> None:
|
||||
self.send(f"(playMode {mode})")
|
||||
|
||||
def place_player(
|
||||
self,
|
||||
unum: int,
|
||||
team_name: str,
|
||||
pos: tuple[float, float, float],
|
||||
yaw_deg: float | None = None,
|
||||
) -> None:
|
||||
if yaw_deg is None:
|
||||
command = f"(agent (unum {unum}) (team {team_name}) (pos {pos[0]} {pos[1]} {pos[2]}))"
|
||||
else:
|
||||
command = (
|
||||
f"(agent (unum {unum}) (team {team_name}) "
|
||||
f"(move {pos[0]} {pos[1]} {pos[2]} {yaw_deg}))"
|
||||
)
|
||||
|
||||
self.send(command)
|
||||
@@ -1,6 +1,5 @@
|
||||
import logging
|
||||
import socket
|
||||
import time
|
||||
from select import select
|
||||
from communication.world_parser import WorldParser
|
||||
|
||||
@@ -28,16 +27,12 @@ class Server:
|
||||
logger.error(
|
||||
"Connection refused. Make sure the server is running and listening on {self.__host}:{self.__port}."
|
||||
)
|
||||
time.sleep(1.0)
|
||||
|
||||
logger.info(f"Server connection established to {self.__host}:{self.__port}.")
|
||||
|
||||
def shutdown(self) -> None:
|
||||
try:
|
||||
self.__socket.shutdown(socket.SHUT_RDWR)
|
||||
except OSError:
|
||||
pass
|
||||
self.__socket.close()
|
||||
self.__socket.shutdown(socket.SHUT_RDWR)
|
||||
|
||||
def send_immediate(self, msg: str) -> None:
|
||||
"""
|
||||
@@ -112,6 +107,3 @@ class Server:
|
||||
def commit_beam(self, pos2d: list, rotation: float) -> None:
|
||||
assert len(pos2d) == 2
|
||||
self.commit(f"(beam {pos2d[0]} {pos2d[1]} {rotation})")
|
||||
|
||||
def commit_catch(self, angle_deg: float) -> None:
|
||||
logger.debug("commit_catch(%s) is a no-op on the current server backend.", angle_deg)
|
||||
|
||||
@@ -127,10 +127,7 @@ class WorldParser:
|
||||
if not world.is_left_team:
|
||||
world._global_cheat_position[:2] = -world._global_cheat_position[:2]
|
||||
|
||||
# Rotate the current raw server pose into Apollo's unified
|
||||
# left-team view. Using the previous frame orientation here
|
||||
# makes right-side players drift and face the wrong direction.
|
||||
global_rotation = R.from_quat(robot._global_cheat_orientation)
|
||||
global_rotation = R.from_quat(robot.global_orientation_quat)
|
||||
yaw180 = R.from_euler('z', 180, degrees=True)
|
||||
fixed_rotation = yaw180 * global_rotation
|
||||
robot._global_cheat_orientation = fixed_rotation.as_quat()
|
||||
@@ -141,7 +138,7 @@ class WorldParser:
|
||||
[MathOps.normalize_deg(axis_angle) for axis_angle in euler_angles_deg])
|
||||
robot.global_orientation_quat = robot._global_cheat_orientation
|
||||
world.global_position = world._global_cheat_position
|
||||
except Exception:
|
||||
except:
|
||||
logger.exception(f'Failed to rotate orientation and position considering team side')
|
||||
|
||||
robot.gyroscope = np.array(perception_dict["GYR"]["rt"])
|
||||
@@ -160,33 +157,12 @@ class WorldParser:
|
||||
|
||||
polar_coords = np.array(seen_object['pol'])
|
||||
local_cartesian_3d = MathOps.deg_sph2cart(polar_coords)
|
||||
previous_ball_pos = np.copy(world.ball_pos)
|
||||
previous_ball_time = world.ball_last_update_time
|
||||
|
||||
world.ball_pos = MathOps.rel_to_global_3d(
|
||||
local_pos_3d=local_cartesian_3d,
|
||||
global_pos_3d=world.global_position,
|
||||
global_orientation_quat=robot.global_orientation_quat
|
||||
)
|
||||
world.ball_last_pos = previous_ball_pos
|
||||
world.ball_last_update_time = world.server_time
|
||||
|
||||
if previous_ball_time is not None:
|
||||
dt = world.server_time - previous_ball_time
|
||||
if dt > 1e-6:
|
||||
raw_vel = (
|
||||
world.ball_pos[:2] - previous_ball_pos[:2]
|
||||
) / dt
|
||||
alpha = 0.4
|
||||
world.ball_velocity_2d = (
|
||||
alpha * raw_vel
|
||||
+ (1.0 - alpha) * world.ball_velocity_2d
|
||||
)
|
||||
world.ball_speed = float(np.linalg.norm(world.ball_velocity_2d))
|
||||
else:
|
||||
world.ball_velocity_2d = np.zeros(2)
|
||||
world.ball_speed = 0.0
|
||||
|
||||
world.is_ball_pos_updated = True
|
||||
|
||||
elif obj_type == "P":
|
||||
|
||||
7
kick_test.sh
Executable file
7
kick_test.sh
Executable file
@@ -0,0 +1,7 @@
|
||||
#!/bin/bash
|
||||
export OMP_NUM_THREADS=1
|
||||
|
||||
host=${1:-localhost}
|
||||
port=${2:-60000}
|
||||
|
||||
python3 run_player.py --host $host --port $port -n 1 -t SE &
|
||||
9
readme.md
Normal file → Executable file
9
readme.md
Normal file → Executable file
@@ -41,14 +41,7 @@ CLI parameter (a usage help is also available):
|
||||
- `--port <port>` to specify the agent port (default: 60000)
|
||||
- `-n <number>` Player number (1–11) (default: 1)
|
||||
- `-t <team_name>` Team name (default: 'Default')
|
||||
- `-f <field>` Field profile (default: `fifa`)
|
||||
|
||||
### Field profiles
|
||||
|
||||
There are two supported ways to run Apollo3D:
|
||||
|
||||
- Official rules test: use the server with `--rules ssim`, and run agents with `-f fifa`. This matches the current `rcssservermj` default field for the SSIM rule book.
|
||||
- Apollo custom 7v7: run agents with `-f sim3d_7vs7`. This profile is kept for Apollo's custom small-field setup and should not be treated as the official SSIM geometry baseline.
|
||||
|
||||
### Run a team
|
||||
You can also use a shell script to start the entire team, optionally specifying host and port:
|
||||
@@ -62,8 +55,6 @@ Using **Poetry**:
|
||||
poetry run ./start_7v7.sh [host] [port]
|
||||
```
|
||||
|
||||
`start_7v7.sh` now launches agents explicitly with `-f sim3d_7vs7`.
|
||||
|
||||
CLI parameter:
|
||||
|
||||
- `[host]` Server IP address (default: 'localhost')
|
||||
|
||||
@@ -16,7 +16,7 @@ parser.add_argument("-t", "--team", type=str, default="Default", help="Team name
|
||||
parser.add_argument("-n", "--number", type=int, default=1, help="Player number")
|
||||
parser.add_argument("--host", type=str, default="127.0.0.1", help="Server host")
|
||||
parser.add_argument("--port", type=int, default=60000, help="Server port")
|
||||
parser.add_argument("-f", "--field", type=str, default='fifa', help="Field to be played")
|
||||
parser.add_argument("-f", "--field", type=str, default='sim3d_7vs7', help="Field to be played")
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
|
||||
@@ -5,5 +5,5 @@ host=${1:-localhost}
|
||||
port=${2:-60000}
|
||||
|
||||
for i in {1..7}; do
|
||||
python3 run_player.py --host $host --port $port -n $i -t SE -f sim3d_7vs7 &
|
||||
python3 run_player.py --host $host --port $port -n $i -t SE &
|
||||
done
|
||||
|
||||
0
start_FIFA.sh
Normal file → Executable file
0
start_FIFA.sh
Normal file → Executable file
@@ -5,7 +5,7 @@ import sys
|
||||
|
||||
try:
|
||||
GLOBAL_DIR = sys._MEIPASS # temporary folder with libs & data files
|
||||
except AttributeError:
|
||||
except:
|
||||
GLOBAL_DIR = "."
|
||||
|
||||
|
||||
@@ -51,7 +51,6 @@ class MathOps():
|
||||
if size == 0: return vec
|
||||
return vec / size
|
||||
|
||||
@staticmethod
|
||||
def rel_to_global_3d(local_pos_3d: np.ndarray, global_pos_3d: np.ndarray,
|
||||
global_orientation_quat: np.ndarray) -> np.ndarray:
|
||||
''' Converts a local 3d position to a global 3d position given the global position and orientation (quaternion) '''
|
||||
@@ -286,10 +285,22 @@ class MathOps():
|
||||
@staticmethod
|
||||
def intersection_segment_opp_goal(a: np.ndarray, b: np.ndarray):
|
||||
''' Computes the intersection point of 2d segment 'ab' and the opponents' goal (front line) '''
|
||||
raise NotImplementedError(
|
||||
"intersection_segment_opp_goal uses hardcoded x=15 / y=±1.01. "
|
||||
"Refactor to accept field dimensions before use."
|
||||
)
|
||||
vec_x = b[0] - a[0]
|
||||
|
||||
# Collinear intersections are not accepted
|
||||
if vec_x == 0: return None
|
||||
|
||||
k = (15.01 - a[0]) / vec_x
|
||||
|
||||
# No collision
|
||||
if k < 0 or k > 1: return None
|
||||
|
||||
intersection_pt = a + (b - a) * k
|
||||
|
||||
if -1.01 <= intersection_pt[1] <= 1.01:
|
||||
return intersection_pt
|
||||
else:
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def intersection_circle_opp_goal(p: np.ndarray, r):
|
||||
@@ -297,18 +308,34 @@ class MathOps():
|
||||
Computes the intersection segment of circle (center p, radius r) and the opponents' goal (front line)
|
||||
Only the y coordinates are returned since the x coordinates are always equal to 15
|
||||
'''
|
||||
raise NotImplementedError(
|
||||
"intersection_circle_opp_goal uses hardcoded x=15 / y=±1.01. "
|
||||
"Refactor to accept field dimensions before use."
|
||||
)
|
||||
|
||||
x_dev = abs(15 - p[0])
|
||||
|
||||
if x_dev > r:
|
||||
return None # no intersection with x=15
|
||||
|
||||
y_dev = sqrt(r * r - x_dev * x_dev)
|
||||
|
||||
p1 = max(p[1] - y_dev, -1.01)
|
||||
p2 = min(p[1] + y_dev, 1.01)
|
||||
|
||||
if p1 == p2:
|
||||
return p1 # return the y coordinate of a single intersection point
|
||||
elif p2 < p1:
|
||||
return None # no intersection
|
||||
else:
|
||||
return p1, p2 # return the y coordinates of the intersection segment
|
||||
|
||||
@staticmethod
|
||||
def distance_point_to_opp_goal(p: np.ndarray):
|
||||
''' Distance between point 'p' and the opponents' goal (front line) '''
|
||||
raise NotImplementedError(
|
||||
"distance_point_to_opp_goal uses hardcoded x=15 / y=±1.01. "
|
||||
"Refactor to accept field dimensions before use."
|
||||
)
|
||||
|
||||
if p[1] < -1.01:
|
||||
return np.linalg.norm(p - (15, -1.01))
|
||||
elif p[1] > 1.01:
|
||||
return np.linalg.norm(p - (15, 1.01))
|
||||
else:
|
||||
return abs(15 - p[0])
|
||||
|
||||
@staticmethod
|
||||
def circle_line_segment_intersection(circle_center, circle_radius, pt1, pt2, full_line=True, tangent_tol=1e-9):
|
||||
|
||||
@@ -1,237 +1,62 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from abc import ABC
|
||||
from typing import Literal
|
||||
|
||||
import numpy as np
|
||||
|
||||
from abc import ABC, abstractmethod
|
||||
from typing_extensions import override
|
||||
from world.commons.field_landmarks import FieldLandmarks
|
||||
|
||||
GoalSide = Literal["our", "their", "left", "right"]
|
||||
Bounds2D = tuple[float, float, float, float]
|
||||
|
||||
|
||||
class Field(ABC):
|
||||
FIELD_DIM: tuple[float, float, float]
|
||||
LINE_WIDTH: float
|
||||
GOAL_DIM: tuple[float, float, float]
|
||||
GOALIE_AREA_DIM: tuple[float, float]
|
||||
PENALTY_AREA_DIM: tuple[float, float] | None
|
||||
PENALTY_SPOT_DISTANCE: float
|
||||
CENTER_CIRCLE_RADIUS: float
|
||||
DEFAULT_BEAM_POSES: dict[int, tuple[float, float, float]]
|
||||
|
||||
def __init__(self, world):
|
||||
from world.world import World # type hinting
|
||||
|
||||
self.world: World = world
|
||||
self.field_landmarks: FieldLandmarks = FieldLandmarks(field=self)
|
||||
self.field_landmarks: FieldLandmarks = FieldLandmarks(world=self.world)
|
||||
|
||||
def _resolve_side(self, side: GoalSide) -> Literal["left", "right"]:
|
||||
if side == "left":
|
||||
return "left"
|
||||
if side == "right":
|
||||
return "right"
|
||||
is_left = self.world.is_left_team
|
||||
if side == "our":
|
||||
return "left" if is_left else "right"
|
||||
if side == "their":
|
||||
return "right" if is_left else "left"
|
||||
raise ValueError(f"Unknown field side: {side}")
|
||||
def get_our_goal_position(self):
|
||||
return (-self.get_length() / 2, 0)
|
||||
|
||||
def get_width(self) -> float:
|
||||
return self.FIELD_DIM[1]
|
||||
def get_their_goal_position(self):
|
||||
return (self.get_length() / 2, 0)
|
||||
|
||||
def get_length(self) -> float:
|
||||
return self.FIELD_DIM[0]
|
||||
@abstractmethod
|
||||
def get_width(self):
|
||||
raise NotImplementedError()
|
||||
|
||||
def get_goal_dim(self) -> tuple[float, float, float]:
|
||||
return self.GOAL_DIM
|
||||
|
||||
def get_goal_half_width(self) -> float:
|
||||
return self.GOAL_DIM[1] / 2.0
|
||||
|
||||
def get_center_circle_radius(self) -> float:
|
||||
return self.CENTER_CIRCLE_RADIUS
|
||||
|
||||
def get_goal_position(self, side: GoalSide = "our") -> tuple[float, float]:
|
||||
resolved_side = self._resolve_side(side)
|
||||
x = -self.get_length() / 2.0 if resolved_side == "left" else self.get_length() / 2.0
|
||||
return (x, 0.0)
|
||||
|
||||
def get_our_goal_position(self) -> tuple[float, float]:
|
||||
return self.get_goal_position("our")
|
||||
|
||||
def get_their_goal_position(self) -> tuple[float, float]:
|
||||
return self.get_goal_position("their")
|
||||
|
||||
def _build_box_bounds(self, depth: float, width: float, side: GoalSide) -> Bounds2D:
|
||||
resolved_side = self._resolve_side(side)
|
||||
field_half_x = self.get_length() / 2.0
|
||||
half_width = width / 2.0
|
||||
|
||||
if resolved_side == "left":
|
||||
return (-field_half_x, -field_half_x + depth, -half_width, half_width)
|
||||
return (field_half_x - depth, field_half_x, -half_width, half_width)
|
||||
|
||||
def get_goalie_area_bounds(self, side: GoalSide = "our") -> Bounds2D:
|
||||
return self._build_box_bounds(
|
||||
depth=self.GOALIE_AREA_DIM[0],
|
||||
width=self.GOALIE_AREA_DIM[1],
|
||||
side=side,
|
||||
)
|
||||
|
||||
def get_penalty_area_bounds(self, side: GoalSide = "our") -> Bounds2D:
|
||||
if self.PENALTY_AREA_DIM is None:
|
||||
raise ValueError(f"{type(self).__name__} does not define a penalty area")
|
||||
|
||||
return self._build_box_bounds(
|
||||
depth=self.PENALTY_AREA_DIM[0],
|
||||
width=self.PENALTY_AREA_DIM[1],
|
||||
side=side,
|
||||
)
|
||||
|
||||
def get_penalty_spot(self, side: GoalSide = "our") -> tuple[float, float]:
|
||||
resolved_side = self._resolve_side(side)
|
||||
x = (self.get_length() / 2.0) - self.PENALTY_SPOT_DISTANCE
|
||||
return (-x, 0.0) if resolved_side == "left" else (x, 0.0)
|
||||
|
||||
def _is_inside_bounds(self, pos2d: np.ndarray | tuple[float, float], bounds: Bounds2D) -> bool:
|
||||
x, y = float(pos2d[0]), float(pos2d[1])
|
||||
min_x, max_x, min_y, max_y = bounds
|
||||
return min_x <= x <= max_x and min_y <= y <= max_y
|
||||
|
||||
def is_inside_goalie_area(
|
||||
self, pos2d: np.ndarray | tuple[float, float], side: GoalSide = "our"
|
||||
) -> bool:
|
||||
return self._is_inside_bounds(pos2d, self.get_goalie_area_bounds(side))
|
||||
|
||||
def is_inside_penalty_area(
|
||||
self, pos2d: np.ndarray | tuple[float, float], side: GoalSide = "our"
|
||||
) -> bool:
|
||||
return self._is_inside_bounds(pos2d, self.get_penalty_area_bounds(side))
|
||||
|
||||
def is_inside_field(self, pos2d: np.ndarray | tuple[float, float]) -> bool:
|
||||
field_half_x = self.get_length() / 2.0
|
||||
field_half_y = self.get_width() / 2.0
|
||||
return self._is_inside_bounds(pos2d, (-field_half_x, field_half_x, -field_half_y, field_half_y))
|
||||
|
||||
def get_beam_pose(self, number: int, is_left_team: bool = True) -> tuple[float, float, float]:
|
||||
try:
|
||||
pose = self.DEFAULT_BEAM_POSES[number]
|
||||
except KeyError as exc:
|
||||
raise KeyError(f"No beam pose configured for player {number} on {type(self).__name__}") from exc
|
||||
|
||||
if is_left_team:
|
||||
return pose
|
||||
|
||||
x, y, rotation = pose
|
||||
mirrored_rotation = ((rotation + 180.0 + 180.0) % 360.0) - 180.0
|
||||
return (-x, -y, mirrored_rotation)
|
||||
|
||||
def get_default_beam_poses(self) -> dict[int, tuple[float, float, float]]:
|
||||
return dict(self.DEFAULT_BEAM_POSES)
|
||||
|
||||
def get_canonical_landmarks(self) -> dict[str, np.ndarray]:
|
||||
field_half_x = self.get_length() / 2.0
|
||||
field_half_y = self.get_width() / 2.0
|
||||
goal_half_y = self.get_goal_half_width()
|
||||
penalty_marker_x = field_half_x - self.PENALTY_SPOT_DISTANCE
|
||||
goalie_area_x = field_half_x - self.GOALIE_AREA_DIM[0]
|
||||
goalie_marker_y = self.GOALIE_AREA_DIM[1] / 2.0
|
||||
|
||||
landmarks = {
|
||||
"l_luf": np.array([-field_half_x, field_half_y, 0.0]),
|
||||
"l_llf": np.array([-field_half_x, -field_half_y, 0.0]),
|
||||
"l_ruf": np.array([field_half_x, field_half_y, 0.0]),
|
||||
"l_rlf": np.array([field_half_x, -field_half_y, 0.0]),
|
||||
"t_cuf": np.array([0.0, field_half_y, 0.0]),
|
||||
"t_clf": np.array([0.0, -field_half_y, 0.0]),
|
||||
"x_cuc": np.array([0.0, self.CENTER_CIRCLE_RADIUS, 0.0]),
|
||||
"x_clc": np.array([0.0, -self.CENTER_CIRCLE_RADIUS, 0.0]),
|
||||
"p_lpm": np.array([-penalty_marker_x, 0.0, 0.0]),
|
||||
"p_rpm": np.array([penalty_marker_x, 0.0, 0.0]),
|
||||
"g_lup": np.array([-field_half_x, goal_half_y, self.GOAL_DIM[2]]),
|
||||
"g_llp": np.array([-field_half_x, -goal_half_y, self.GOAL_DIM[2]]),
|
||||
"g_rup": np.array([field_half_x, goal_half_y, self.GOAL_DIM[2]]),
|
||||
"g_rlp": np.array([field_half_x, -goal_half_y, self.GOAL_DIM[2]]),
|
||||
"l_luga": np.array([-goalie_area_x, goalie_marker_y, 0.0]),
|
||||
"l_llga": np.array([-goalie_area_x, -goalie_marker_y, 0.0]),
|
||||
"l_ruga": np.array([goalie_area_x, goalie_marker_y, 0.0]),
|
||||
"l_rlga": np.array([goalie_area_x, -goalie_marker_y, 0.0]),
|
||||
"t_luga": np.array([-field_half_x, goalie_marker_y, 0.0]),
|
||||
"t_llga": np.array([-field_half_x, -goalie_marker_y, 0.0]),
|
||||
"t_ruga": np.array([field_half_x, goalie_marker_y, 0.0]),
|
||||
"t_rlga": np.array([field_half_x, -goalie_marker_y, 0.0]),
|
||||
}
|
||||
|
||||
if self.PENALTY_AREA_DIM is not None:
|
||||
penalty_area_x = field_half_x - self.PENALTY_AREA_DIM[0]
|
||||
penalty_marker_y = self.PENALTY_AREA_DIM[1] / 2.0
|
||||
landmarks.update(
|
||||
{
|
||||
"l_lupa": np.array([-penalty_area_x, penalty_marker_y, 0.0]),
|
||||
"l_llpa": np.array([-penalty_area_x, -penalty_marker_y, 0.0]),
|
||||
"l_rupa": np.array([penalty_area_x, penalty_marker_y, 0.0]),
|
||||
"l_rlpa": np.array([penalty_area_x, -penalty_marker_y, 0.0]),
|
||||
"t_lupa": np.array([-field_half_x, penalty_marker_y, 0.0]),
|
||||
"t_llpa": np.array([-field_half_x, -penalty_marker_y, 0.0]),
|
||||
"t_rupa": np.array([field_half_x, penalty_marker_y, 0.0]),
|
||||
"t_rlpa": np.array([field_half_x, -penalty_marker_y, 0.0]),
|
||||
}
|
||||
)
|
||||
|
||||
return landmarks
|
||||
@abstractmethod
|
||||
def get_length(self):
|
||||
raise NotImplementedError()
|
||||
|
||||
|
||||
class FIFAField(Field):
|
||||
FIELD_DIM = (105.0, 68.0, 40.0)
|
||||
LINE_WIDTH = 0.1
|
||||
GOAL_DIM = (1.6, 7.32, 2.44)
|
||||
GOALIE_AREA_DIM = (5.5, 18.32)
|
||||
PENALTY_AREA_DIM = (16.5, 40.32)
|
||||
PENALTY_SPOT_DISTANCE = 11.0
|
||||
CENTER_CIRCLE_RADIUS = 9.15
|
||||
DEFAULT_BEAM_POSES = {
|
||||
1: (-50.7, 0.0, 0.0),
|
||||
2: (-38.9, 10.9, 0.0),
|
||||
3: (-36.8, 4.8, 0.0),
|
||||
4: (-36.8, -4.8, 0.0),
|
||||
5: (-38.9, -10.9, 0.0),
|
||||
6: (-10.2, 0.0, 0.0),
|
||||
7: (-18.9, 0.0, 0.0),
|
||||
}
|
||||
def __init__(self, world):
|
||||
super().__init__(world)
|
||||
|
||||
@override
|
||||
def get_width(self):
|
||||
return 68
|
||||
|
||||
@override
|
||||
def get_length(self):
|
||||
return 105
|
||||
|
||||
|
||||
class HLAdultField(Field):
|
||||
FIELD_DIM = (14.0, 9.0, 40.0)
|
||||
LINE_WIDTH = 0.05
|
||||
GOAL_DIM = (0.6, 2.6, 1.8)
|
||||
GOALIE_AREA_DIM = (1.0, 4.0)
|
||||
PENALTY_AREA_DIM = (3.0, 6.0)
|
||||
PENALTY_SPOT_DISTANCE = 2.1
|
||||
CENTER_CIRCLE_RADIUS = 1.5
|
||||
DEFAULT_BEAM_POSES = {
|
||||
1: (-5.5, 0.0, 0.0),
|
||||
2: (-2.0, -1.5, 0.0),
|
||||
3: (-2.0, 1.5, 0.0),
|
||||
}
|
||||
def __init__(self, world):
|
||||
super().__init__(world)
|
||||
|
||||
@override
|
||||
def get_width(self):
|
||||
return 9
|
||||
|
||||
@override
|
||||
def get_length(self):
|
||||
return 14
|
||||
|
||||
class Soccer7vs7Field(Field):
|
||||
FIELD_DIM = (55.0, 36.0, 40.0)
|
||||
LINE_WIDTH = 0.1
|
||||
GOAL_DIM = (0.84, 3.9, 2.44)
|
||||
GOALIE_AREA_DIM = (2.9, 9.6)
|
||||
PENALTY_AREA_DIM = (8.6, 21.3)
|
||||
PENALTY_SPOT_DISTANCE = 5.8
|
||||
CENTER_CIRCLE_RADIUS = 4.79
|
||||
DEFAULT_BEAM_POSES = {
|
||||
1: (-25.7, 0.0, 0.0),
|
||||
2: (-15.7, 5.8, 0.0),
|
||||
3: (-13.8, 2.5, 0.0),
|
||||
4: (-13.8, -2.5, 0.0),
|
||||
5: (-15.7, -5.8, 0.0),
|
||||
6: (-5.8, 0.0, 0.0),
|
||||
7: (-9.9, 0.0, 0.0),
|
||||
}
|
||||
def __init__(self, world):
|
||||
super().__init__(world)
|
||||
|
||||
@override
|
||||
def get_width(self):
|
||||
return 36
|
||||
|
||||
@override
|
||||
def get_length(self):
|
||||
return 55
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import numpy as np
|
||||
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
|
||||
class FieldLandmarks:
|
||||
def __init__(self, field):
|
||||
self.field = field
|
||||
self.world = field.world
|
||||
self.landmarks: dict[str, np.ndarray] = {}
|
||||
self.canonical_landmarks: dict[str, np.ndarray] = field.get_canonical_landmarks()
|
||||
def __init__(self, world):
|
||||
from world.world import World # type hinting
|
||||
|
||||
self.world: World = world
|
||||
|
||||
self.landmarks: dict = {}
|
||||
|
||||
def update_from_perception(self, landmark_id: str, landmark_pos: np.ndarray) -> None:
|
||||
"""
|
||||
@@ -23,19 +21,14 @@ class FieldLandmarks:
|
||||
global_pos_3d = MathOps.rel_to_global_3d(
|
||||
local_pos_3d=local_cart_3d,
|
||||
global_pos_3d=world.global_position,
|
||||
global_orientation_quat=world.agent.robot.global_orientation_quat,
|
||||
global_orientation_quat=world.agent.robot.global_orientation_quat
|
||||
)
|
||||
|
||||
self.landmarks[landmark_id] = global_pos_3d
|
||||
|
||||
def get_landmark_position(
|
||||
self, landmark_id: str, use_canonical: bool = False
|
||||
) -> np.ndarray | None:
|
||||
def get_landmark_position(self, landmark_id: str) -> np.ndarray | None:
|
||||
"""
|
||||
Returns the current perceived or canonical global position for a landmark.
|
||||
Returns the calculated 2d global position for a given landmark ID.
|
||||
Returns None if the landmark is not currently visible or processed.
|
||||
"""
|
||||
source = self.canonical_landmarks if use_canonical else self.landmarks
|
||||
return source.get(landmark_id)
|
||||
|
||||
def get_canonical_landmark_position(self, landmark_id: str) -> np.ndarray | None:
|
||||
return self.canonical_landmarks.get(landmark_id)
|
||||
return self.global_positions.get(landmark_id)
|
||||
@@ -1,4 +1,4 @@
|
||||
from world.commons.field import Field
|
||||
from dataclasses import Field
|
||||
import numpy as np
|
||||
from world.commons.other_robot import OtherRobot
|
||||
from world.commons.field import FIFAField, HLAdultField, Soccer7vs7Field
|
||||
@@ -38,14 +38,10 @@ class World:
|
||||
self.score_left: int = None
|
||||
self.score_right: int = None
|
||||
self.their_team_name: str = None
|
||||
self.last_server_time: float = None
|
||||
self.last_server_time: str = None
|
||||
self._global_cheat_position: np.ndarray = np.zeros(3)
|
||||
self.global_position: np.ndarray = np.zeros(3)
|
||||
self.ball_pos: np.ndarray = np.zeros(3)
|
||||
self.ball_last_pos: np.ndarray = np.zeros(3)
|
||||
self.ball_last_update_time: float = None
|
||||
self.ball_velocity_2d: np.ndarray = np.zeros(2)
|
||||
self.ball_speed: float = 0.0
|
||||
self.is_ball_pos_updated: bool = False
|
||||
self.our_team_players: list[OtherRobot] = [OtherRobot() for _ in range(self.MAX_PLAYERS_PER_TEAM)]
|
||||
self.their_team_players: list[OtherRobot] = [OtherRobot(is_teammate=False) for _ in
|
||||
@@ -60,19 +56,6 @@ class World:
|
||||
playmode=self.playmode, is_left_team=self.is_left_team
|
||||
)
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# Ball freshness
|
||||
# ------------------------------------------------------------------
|
||||
BALL_FRESH_THRESHOLD: float = 0.6 # < 0.6s: reliable
|
||||
BALL_STALE_THRESHOLD: float = 3.0 # > 3.0s: completely lost
|
||||
|
||||
@property
|
||||
def ball_age(self) -> float:
|
||||
"""Seconds since the ball position was last updated by vision."""
|
||||
if self.ball_last_update_time is None or self.server_time is None:
|
||||
return float("inf")
|
||||
return self.server_time - self.ball_last_update_time
|
||||
|
||||
def is_fallen(self) -> bool:
|
||||
return self.global_position[2] < 0.3
|
||||
|
||||
|
||||
Reference in New Issue
Block a user