update scripts and upload models for turn around gym
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@@ -158,11 +158,23 @@ class WalkEnv(gym.Env):
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# Small reset perturbations for robustness training.
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self.enable_reset_perturb = False
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self.reset_beam_yaw_range_deg = 45 # randomize target direction fully to encourage learning a real walk instead of a fixed gait
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self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
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self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
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self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
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self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
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if self.reset_target_distance_min > self.reset_target_distance_max:
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self.reset_target_distance_min, self.reset_target_distance_max = (
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self.reset_target_distance_max,
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self.reset_target_distance_min,
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)
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self.reset_joint_noise_rad = 0.025
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self.reset_perturb_steps = 4
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self.reset_recover_steps = 8
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self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
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self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
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self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "0.7"))
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self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.previous_pos = np.array([0.0, 0.0]) # Track previous position
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@@ -321,8 +333,8 @@ class WalkEnv(gym.Env):
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if seed is not None:
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np.random.seed(seed)
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target_distance = np.random.uniform(1.2, 2.8)
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target_bearing_deg = np.random.uniform(-180.0, 180.0)
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target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
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target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
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self.step_counter = 0
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self.waypoint_index = 0
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@@ -405,6 +417,7 @@ class WalkEnv(gym.Env):
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return
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def compute_reward(self, previous_pos, current_pos, action):
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print(time.time(), self.step_counter)
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height = float(self.Player.world.global_position[2])
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robot = self.Player.robot
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@@ -443,12 +456,31 @@ class WalkEnv(gym.Env):
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# Keep reward simple: turn correctly, stay stable, avoid jerky actions.
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delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward))
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smoothness_penalty = -0.1 * delta_action_norm
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# Cap smoothness penalty so it regularizes behavior without dominating total reward.
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smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm)
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posture_penalty = -0.45 * tilt_mag
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# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
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ang_vel_penalty = -0.04 * rp_ang_vel_mag
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joint_pos = np.deg2rad(
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[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
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) * self.train_sim_flip
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left_hip_roll = float(joint_pos[12])
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right_hip_roll = float(joint_pos[18])
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left_ankle_roll = float(joint_pos[16])
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right_ankle_roll = float(joint_pos[22])
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hip_spread = left_hip_roll - right_hip_roll
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ankle_spread = left_ankle_roll - right_ankle_roll
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stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
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# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
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stance_collapse_penalty = -4 * max(0.0, self.min_stance_rad - stance_metric)
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cross_leg_penalty = -2.5 * max(0.0, -(hip_spread * ankle_spread))
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# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
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waist_speed = abs(float(joint_speed_rad[10]))
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lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
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@@ -475,31 +507,56 @@ class WalkEnv(gym.Env):
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# Main heading objective: face the target direction.
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# heading_align_reward = 1.0 * math.cos(yaw_error)
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abs_yaw_error = abs(yaw_error)
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# Reward reducing heading error between consecutive steps.
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# if self.last_yaw_error is None:
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# heading_progress_reward = 0.0
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# else:
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# heading_progress_reward = 0.7 * (abs(self.last_yaw_error) - abs(yaw_error))
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# self.last_yaw_error = yaw_error
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# Use a deadzone and smaller gain to avoid high-frequency jitter near alignment.
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if self.last_yaw_error is None:
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heading_progress_reward = 0.0
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else:
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prev_abs_yaw_error = abs(self.last_yaw_error)
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yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
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progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
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heading_progress_reward = 0.70 * progress_gate * yaw_err_delta
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heading_progress_reward = float(np.clip(heading_progress_reward, -0.70, 0.70))
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self.last_yaw_error = yaw_error
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yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
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yaw_rate_abs = abs(yaw_rate)
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abs_yaw_error = abs(yaw_error)
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turn_dir = float(np.sign(yaw_error))
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# Continuous turn shaping prevents reward discontinuity near small heading error.
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turn_gate = min(1.0, abs_yaw_error / math.radians(45.0))
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turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate)
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head_toward_bonus = 1 if abs_yaw_error < math.radians(10.0) else 0
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turn_rate_reward = 0.70 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate)
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head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0
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# After roughly aligning with target, prioritize standing stability over continued aggressive turning.
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aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0))
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post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0))
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lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23])))
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post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10)
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# Keep feet separation when aligned so robot does not collapse stance after turning.
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aligned_stance_bonus = 0.20 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4))
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# Once roughly aligned, damp yaw oscillation and reward keeping a stable stance.
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anti_oscillation_penalty = -0.22 * yaw_rate_abs if abs_yaw_error < math.radians(12.0) else 0.0
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stabilize_bonus = 0.35 if (
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anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0
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stabilize_bonus = 0.45 if (
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abs_yaw_error < math.radians(8.0)
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and yaw_rate_abs < math.radians(10.0)
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and tilt_mag < 0.22
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and tilt_mag < 0.28
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) else 0.0
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alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet.
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# 改进(线性分段,sigmoid 过渡)
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if abs_yaw_error < math.radians(15.0):
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alive_bonus = 2 * (1.0 - abs_yaw_error / math.radians(15.0)) ** 0.5 # 平方根让小角度更敏感
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else:
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alive_bonus = max(0.1, 2 * (1.0 - (abs_yaw_error - math.radians(15.0)) / math.radians(75.0)))
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target_height = self.initial_height
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height_error = height - target_height
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# 改进(分段,偏离越多惩罚越重)
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height_error = height - target_height
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if abs(height_error) < 0.04:
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height_penalty = -2.5 * abs(height_error) # 小偏离,保持线性
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else:
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height_penalty = -2.5 * 0.04 - 4.0 * (abs(height_error) - 0.04) # 大偏离,惩罚加速
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total = (
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alive_bonus
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@@ -510,11 +567,17 @@ class WalkEnv(gym.Env):
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+ waist_only_turn_penalty
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+ yaw_link_reward
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+ head_toward_bonus
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+ heading_progress_reward
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+ anti_oscillation_penalty
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+ stabilize_bonus
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+ height_penalty
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# + post_turn_ang_vel_penalty
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# + post_turn_pose_bonus
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# + aligned_stance_bonus
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# + heading_align_reward
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# + heading_progress_reward
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+ turn_rate_reward
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# + stance_collapse_penalty
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# + cross_leg_penalty
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)
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now = time.time()
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@@ -524,23 +587,48 @@ class WalkEnv(gym.Env):
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if self._reward_debug_steps_left > 0:
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self._reward_debug_steps_left -= 1
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print(
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# print(
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# f"reward_debug: step={self.step_counter}, "
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# f"alive_bonus:{alive_bonus:.4f}, "
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# # f"heading_align_reward:{heading_align_reward:.4f}, "
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# # f"heading_progress_reward:{heading_progress_reward:.4f}, "
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# f"head_towards_bonus:{head_toward_bonus},"
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# f"posture_penalty:{posture_penalty:.4f}, "
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# f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
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# f"smoothness_penalty:{smoothness_penalty:.4f}, "
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# f"linkage_reward:{linkage_reward:.4f}, "
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# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
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# f"yaw_link_reward:{yaw_link_reward:.4f}, "
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# f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
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# f"stabilize_bonus:{stabilize_bonus:.4f}, "
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# f"turn_rate_reward:{turn_rate_reward:.4f}, "
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# f"total:{total:.4f}"
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# )
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self.debug_log(
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f"reward_debug: step={self.step_counter}, "
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f"alive_bonus:{alive_bonus:.4f}, "
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# f"heading_align_reward:{heading_align_reward:.4f}, "
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# f"heading_progress_reward:{heading_progress_reward:.4f}, "
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f"heading_progress_reward:{heading_progress_reward:.4f}, "
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f"head_towards_bonus:{head_toward_bonus},"
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f"posture_penalty:{posture_penalty:.4f}, "
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f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
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f"smoothness_penalty:{smoothness_penalty:.4f}, "
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f"heading_progress_reward:{heading_progress_reward:.4f}, "
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f"linkage_reward:{linkage_reward:.4f}, "
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f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
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f"yaw_link_reward:{yaw_link_reward:.4f}, "
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f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
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f"stabilize_bonus:{stabilize_bonus:.4f}, "
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f"turn_rate_reward:{turn_rate_reward:.4f}, "
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f"height_penalty:{height_penalty:.4f}, "
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# f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, "
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# f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, "
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f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, "
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# f"turn_rate_reward:{turn_rate_reward:.4f}, "
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f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, "
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f"cross_leg_penalty:{cross_leg_penalty:.4f}, "
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f"total:{total:.4f}"
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)
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)
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return total
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@@ -549,7 +637,10 @@ class WalkEnv(gym.Env):
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def step(self, action):
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r = self.Player.robot
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self.previous_action = action
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max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
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if self.previous_action is not None:
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action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
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self.previous_action = action.copy()
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self.target_joint_positions = (
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# self.joint_nominal_position +
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@@ -559,10 +650,10 @@ class WalkEnv(gym.Env):
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for idx, target in enumerate(self.target_joint_positions):
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r.set_motor_target_position(
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r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
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r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
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)
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self.previous_action = action
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self.previous_action = action.copy()
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self.sync() # run simulation step
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self.step_counter += 1
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@@ -664,11 +755,12 @@ class Train(Train_Base):
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gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
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# target_kl=0.03,
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n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
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tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
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tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
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max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
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)
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model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
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eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30,
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eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=5,
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backup_env_file=__file__)
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except KeyboardInterrupt:
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sleep(1) # wait for child processes
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