diff --git a/scripts/commons/Server.py b/scripts/commons/Server.py index 279e626..eb9436a 100644 --- a/scripts/commons/Server.py +++ b/scripts/commons/Server.py @@ -7,7 +7,7 @@ import threading class Server(): WATCHDOG_ENABLED = True WATCHDOG_INTERVAL_SEC = 30.0 - WATCHDOG_RSS_MB_LIMIT = 1000.0 + WATCHDOG_RSS_MB_LIMIT = 800 def __init__(self, first_server_p, first_monitor_p, n_servers, no_render=True, no_realtime=True) -> None: try: @@ -109,14 +109,29 @@ class Server(): def check_running_servers(self, psutil, first_server_p, first_monitor_p, n_servers): ''' Check if any server is running on chosen ports ''' found = False - p_list = [p for p in psutil.process_iter() if p.cmdline() and "rcssservermj" in " ".join(p.cmdline())] range1 = (first_server_p, first_server_p + n_servers) range2 = (first_monitor_p, first_monitor_p + n_servers) bad_processes = [] + def safe_cmdline(proc): + try: + return proc.cmdline() + except (psutil.ZombieProcess, psutil.NoSuchProcess, psutil.AccessDenied, OSError): + return [] + + p_list = [] + for p in psutil.process_iter(): + cmdline = safe_cmdline(p) + if cmdline and "rcssservermj" in " ".join(cmdline): + p_list.append(p) + for p in p_list: # currently ignoring remaining default port when only one of the ports is specified (uncommon scenario) - ports = [int(arg) for arg in p.cmdline()[1:] if arg.isdigit()] + cmdline = safe_cmdline(p) + if not cmdline: + continue + + ports = [int(arg) for arg in cmdline[1:] if arg.isdigit()] if len(ports) == 0: ports = [60000, 60100] # default server ports (changing this is unlikely) @@ -128,7 +143,7 @@ class Server(): print("\nThere are already servers running on the same port(s)!") found = True bad_processes.append(p) - print(f"Port(s) {','.join(conflicts)} already in use by \"{' '.join(p.cmdline())}\" (PID:{p.pid})") + print(f"Port(s) {','.join(conflicts)} already in use by \"{' '.join(cmdline)}\" (PID:{p.pid})") if found: print() diff --git a/scripts/gyms/Walk.py b/scripts/gyms/Walk.py index cebc8df..1fb8430 100755 --- a/scripts/gyms/Walk.py +++ b/scripts/gyms/Walk.py @@ -7,7 +7,7 @@ from random import random from random import uniform from itertools import count -from stable_baselines3 import PPO +from stable_baselines3 import PPO, TD3, DDPG, SAC, A2C from stable_baselines3.common.monitor import Monitor from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv @@ -66,6 +66,7 @@ class WalkEnv(gym.Env): self._last_sync_time = None self._speed_estimate = 0.0 self._speed_from_acc = 0.0 + self._prev_accelerometer = np.zeros(3, dtype=np.float32) self._speed_smoothing = 0.85 self._fallback_dt = 0.02 target_hz_env = 0 @@ -125,7 +126,7 @@ class WalkEnv(gym.Env): 0.0, # 22: Right_Ankle_Roll (rle6) ] ) - self.joint_nominal_position = np.zeros(self.no_of_actions) + # self.joint_nominal_position = np.zeros(self.no_of_actions) self.train_sim_flip = np.array( [ 1.0, # 0: Head_yaw (he1) @@ -175,7 +176,7 @@ class WalkEnv(gym.Env): self.reset_perturb_steps = 4 self.reset_recover_steps = 8 - self.reward_smoothness_scale = 0.06 + self.reward_smoothness_scale = 0.03 self.reward_smoothness_cap = 0.45 self.reward_forward_stability_gate = 0.35 self.reward_forward_tilt_hard_threshold = 0.50 @@ -192,17 +193,17 @@ class WalkEnv(gym.Env): self.in_place_drift_penalty_scale = 1.20 self.waypoint_reach_distance = 0.3 self.num_waypoints = 1 - self.exploration_start_steps = 80 - self.exploration_scale = 0.08 - self.exploration_cap = 0.25 + self.exploration_start_steps = 40 + self.exploration_scale = 0.012 + self.exploration_cap = 0.2 self.exploration_target_novelty = 1.0 self.exploration_sigma = 0.7 self.reward_stride_swing_scale = 0.20 self.reward_stride_phase_scale = 0.18 self.reward_knee_drive_scale = 0.10 self.reward_knee_lift_scale = 0.12 - self.reward_knee_lift_target = 0.95 - self.reward_knee_lift_shortfall_scale = 0.20 + self.reward_knee_lift_target = 0.15 + self.reward_knee_lift_shortfall_scale = 0.05 self.reward_knee_overbend_threshold = 0.60 self.reward_knee_overbend_scale = 0.35 self.reward_hip_lift_scale = 0.12 @@ -218,12 +219,32 @@ class WalkEnv(gym.Env): self.knee_phase_max_hold_frames = 28 self.knee_phase_hold_penalty_scale = 0.18 self.reward_stride_cap = 0.80 - self.reward_knee_explore_scale = 0.10 - self.reward_knee_explore_delta_scale = 0.12 - self.reward_knee_explore_cap = 0.55 - self.reward_hip_pitch_explore_scale = 0.14 - self.reward_hip_pitch_explore_delta_scale = 0.10 - self.reward_hip_pitch_explore_cap = 0.45 + self.reward_knee_explore_scale = 0.03 + self.reward_knee_explore_delta_scale = 0.03 + self.reward_knee_explore_cap = 0.10 + self.reward_hip_pitch_explore_scale = 0.07 + self.reward_hip_pitch_explore_delta_scale = 0.07 + self.reward_hip_pitch_explore_cap = 0.10 + self.reward_progress_scale = 18 + self.reward_survival_scale = 0.5 + self.reward_idle_penalty_scale = 0.6 + self.reward_accel_penalty_scale = 0.08 + self.reward_accel_penalty_cap = 0.40 + self.reward_accel_abs_limit = 13.5 + self.reward_accel_abs_penalty_scale = 0.05 + self.reward_accel_abs_penalty_cap = 0.40 + self.reward_heading_align_scale = 0.28 + self.reward_heading_error_scale = 0.05 + self.reward_progress_tilt_gate_start = 0.28 + self.reward_progress_knee_gate_min = 0.16 + self.reward_progress_hip_gate_over = 0.18 + self.reward_progress_gate_floor = 0.25 + self.reward_knee_straight_threshold = 0.18 + self.reward_knee_straight_penalty_scale = 0.45 + self.reward_hip_overextend_threshold = 0.9 + self.reward_hip_overextend_penalty_scale = 1 + self.reward_leg_stretch_penalty_scale = 0.35 + self.reward_stretch_lean_combo_scale = 0.55 self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) @@ -410,6 +431,10 @@ class WalkEnv(gym.Env): self._reward_debug_steps_left = 0 self._speed_estimate = 0.0 self._speed_from_acc = 0.0 + self._prev_accelerometer = np.array( + getattr(self.Player.robot, "accelerometer", np.zeros(3)), + dtype=np.float32, + ) # 随机 beam 目标位置和朝向,增加训练多样性 beam_x = (random() - 0.5) * 10 @@ -503,9 +528,9 @@ class WalkEnv(gym.Env): curr_dist_to_target = float(np.linalg.norm(self.target_position - current_pos)) dist_delta = prev_dist_to_target - curr_dist_to_target - is_fallen = height < 0.55 + is_fallen = height < 0.45 if is_fallen: - return -20.0 + return -2.0 joint_pos = np.deg2rad( [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] @@ -519,44 +544,82 @@ class WalkEnv(gym.Env): right_knee_flex = abs(float(joint_pos[20])) avg_knee_flex = 0.5 * (left_knee_flex + right_knee_flex) - max_leg_roll = 1 # 防止劈叉姿势 - split_penalty = -0.6 * max(0.0, (left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll) + max_leg_roll = 0.5 # 防止劈叉姿势 + split_penalty = -0.12 * max(0.0, (left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll) left_hip_yaw = -float(joint_pos[13]) right_hip_yaw = float(joint_pos[19]) min_leg_separation = 0.04 # 最小腿间距(防止贴得太近) - inward_penalty = -0.175 * min(0.0, left_hip_roll-min_leg_separation) + -0.175 * min(0.0, right_hip_roll-min_leg_separation) # 惩罚左右腿过度内扣 + inward_penalty = 0.3 * min(0.0, (left_hip_roll-min_leg_separation)) + 0.3 * min(0.0, (right_hip_roll-min_leg_separation)) # 惩罚左右腿过度内扣 # 脚踝roll角度检测:防止过度外翻或内翻 max_ankle_roll = 0.15 # 最大允许的脚踝roll角度 # 惩罚脚踝过度外翻/内翻(绝对值过大) - ankle_roll_penalty = -0.35 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll) + ankle_roll_penalty = -0.12 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll) # 惩罚两脚踝roll方向相反(不稳定姿势) - ankle_roll_cross_penalty = -0.2 * max(0.0, -(left_ankle_roll * right_ankle_roll)) + ankle_roll_cross_penalty = -0.12 * max(0.0, -(left_ankle_roll * right_ankle_roll)) # 分别惩罚左右大腿过度转动 - max_hip_yaw = 0.5 # 最大允许的yaw角度 - left_hip_yaw_penalty = -0.25 * max(0.0, abs(left_hip_yaw) - max_hip_yaw) - right_hip_yaw_penalty = -0.25 * max(0.0, abs(right_hip_yaw) - max_hip_yaw) + max_hip_yaw = 0.2 # 最大允许的yaw角度 + left_hip_yaw_penalty = -0.6 * max(0.0, abs(left_hip_yaw) - max_hip_yaw) + right_hip_yaw_penalty = -0.6 * max(0.0, abs(right_hip_yaw) - max_hip_yaw) + + target_vec = self.target_position - current_pos + target_dist = float(np.linalg.norm(target_vec)) + if target_dist > 1e-6: + target_heading = math.atan2(float(target_vec[1]), float(target_vec[0])) + robot_heading = math.radians(float(robot.global_orientation_euler[2])) + heading_error = self._wrap_to_pi(target_heading - robot_heading) + heading_align_reward = self.reward_heading_align_scale * math.cos(heading_error) + heading_error_penalty = -self.reward_heading_error_scale * abs(heading_error) + else: + heading_align_reward = 0.0 + heading_error_penalty = 0.0 # Forward-progress reward (distance delta) with anti-stuck shaping. - progress_reward = 18.0 * dist_delta - survival_reward = 0.03 - smoothness_penalty = -0.03 * float(np.linalg.norm(action - self.last_action_for_reward)) + progress_reward_raw = self.reward_progress_scale * dist_delta + survival_reward = self.reward_survival_scale + smoothness_penalty = -self.reward_smoothness_scale * float(np.linalg.norm(action - self.last_action_for_reward)) step_displacement = float(np.linalg.norm(current_pos - previous_pos)) - if self.step_counter > 30 and step_displacement < 0.008 and self.target_distance_wp > 0.3: - idle_penalty = -0.20 + accel_signal = 0.0 + accel_source = "imu_delta" + accel_now = np.array(getattr(robot, "accelerometer", np.zeros(3)), dtype=np.float32) + if accel_now.shape[0] >= 3: + # Use IMU acceleration delta to reduce gravity bias and punish abrupt bursts. + accel_signal = float(np.linalg.norm(accel_now[:3] - self._prev_accelerometer[:3])) + self._prev_accelerometer = accel_now + accel_penalty = -min( + self.reward_accel_penalty_cap, + self.reward_accel_penalty_scale * accel_signal, + ) + accel_abs = float(np.linalg.norm(accel_now[:3])) if accel_now.shape[0] >= 3 else 0.0 + accel_abs_over = max(0.0, accel_abs - self.reward_accel_abs_limit) + accel_abs_penalty = -min( + self.reward_accel_abs_penalty_cap, + self.reward_accel_abs_penalty_scale * accel_abs_over, + ) + if self.step_counter > 30 and step_displacement < 0.015 and self.target_distance_wp > 0.3: + idle_penalty = -self.reward_idle_penalty_scale else: idle_penalty = 0.0 + if self.step_counter > self.exploration_start_steps: + displacement_novelty = step_displacement / max(1e-6, self.stationary_step_eps) + exploration_bonus = min( + self.exploration_cap, + self.exploration_scale * max(0.0, displacement_novelty - self.exploration_target_novelty), + ) + else: + exploration_bonus = 0.0 + # Encourage active/varied knee motions early in training without dominating progress reward. left_knee_act = float(action[14]) right_knee_act = float(action[20]) - left_knee_delta = abs(left_knee_act - float(self.last_action_for_reward[14])) - right_knee_delta = abs(right_knee_act - float(self.last_action_for_reward[20])) + left_knee_delta = abs(left_knee_act - float(self.last_action_for_reward[14])) + right_knee_delta = abs(right_knee_act - float(self.last_action_for_reward[20])) knee_action_mag = 0.5 * (abs(left_knee_act) + abs(right_knee_act)) knee_action_delta = 0.5 * (left_knee_delta + right_knee_delta) if self.step_counter > 10: @@ -569,8 +632,6 @@ class WalkEnv(gym.Env): knee_explore_reward = 0.0 # Directly encourage observable knee flexion instead of only action exploration. - knee_lift_ratio = min(1.0, avg_knee_flex / max(1e-6, self.reward_knee_lift_target)) - knee_lift_reward = self.reward_knee_lift_scale * knee_lift_ratio knee_lift_shortfall_penalty = -self.reward_knee_lift_shortfall_scale * max( 0.0, self.reward_knee_lift_target - avg_knee_flex ) @@ -595,11 +656,52 @@ class WalkEnv(gym.Env): arrival_bonus = self.target_distance_wp * 8 ## 奖励到达目标点 else: arrival_bonus = 0.0 + + target_height = self.initial_height + height_error = height - target_height + height_error = height - target_height + height_penalty = -0.5 * (math.exp(15*abs(height_error))-1) + + orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() + projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) + tilt_mag = float(np.linalg.norm(projected_gravity[:2])) + + # Gate progress reward when posture quality is poor. + # Important: include leg overextension so upright torso cannot exploit progress reward. + tilt_excess = max(0.0, tilt_mag - self.reward_progress_tilt_gate_start) + knee_gate_excess = max(0.0, self.reward_progress_knee_gate_min - avg_knee_flex) + left_hip_pitch = float(joint_pos[11]) + right_hip_pitch = float(joint_pos[17]) + left_hip_over = max(0.0, abs(left_hip_pitch) - self.reward_hip_overextend_threshold) + right_hip_over = max(0.0, abs(right_hip_pitch) - self.reward_hip_overextend_threshold) + hip_over_mean = 0.5 * (left_hip_over + right_hip_over) + + hip_gate_excess = max(0.0, hip_over_mean - self.reward_progress_hip_gate_over) + posture_gate = 1.0 - 1.2 * tilt_excess - 2.0 * knee_gate_excess - 1.8 * hip_gate_excess + posture_gate = float(np.clip(posture_gate, self.reward_progress_gate_floor, 1.0)) + progress_reward = progress_reward_raw * posture_gate + + knee_straight_penalty = -self.reward_knee_straight_penalty_scale * max( + 0.0, self.reward_knee_straight_threshold - avg_knee_flex + ) + + hip_overextend_penalty = -self.reward_hip_overextend_penalty_scale * (left_hip_over + right_hip_over) + + # Penalize over-stretched legs even if torso stays upright. + stretch_amount = left_hip_over + right_hip_over + straight_amount = max(0.0, self.reward_knee_straight_threshold - avg_knee_flex) + leg_stretch_penalty = -self.reward_leg_stretch_penalty_scale * stretch_amount * (1.0 + 2.5 * straight_amount) + + # Keep extra combo penalty, but no longer vanish when torso is upright. + stretch_lean_combo_penalty = -self.reward_stretch_lean_combo_scale * (0.5 + tilt_mag) * stretch_amount * (1.0 + 3.0 * straight_amount) + posture_penalty = -0.6 * (tilt_mag) total = ( progress_reward + survival_reward + smoothness_penalty + + accel_penalty + + accel_abs_penalty + idle_penalty + split_penalty + inward_penalty @@ -607,11 +709,19 @@ class WalkEnv(gym.Env): + ankle_roll_cross_penalty + left_hip_yaw_penalty + right_hip_yaw_penalty - + knee_explore_reward - # + knee_lift_reward + + heading_align_reward + + heading_error_penalty + # + knee_straight_penalty + + hip_overextend_penalty + + leg_stretch_penalty + + stretch_lean_combo_penalty + # + exploration_bonus + # + knee_explore_reward # + knee_lift_shortfall_penalty - + hip_pitch_explore_reward + # + hip_pitch_explore_reward + arrival_bonus + + height_penalty + + posture_penalty ) now = time.time() @@ -625,6 +735,11 @@ class WalkEnv(gym.Env): f"progress_reward:{progress_reward:.4f}," f"survival_reward:{survival_reward:.4f}," f"smoothness_penalty:{smoothness_penalty:.4f}," + f"accel_penalty:{accel_penalty:.4f}," + f"accel_source:{accel_source}," + f"accel_signal:{accel_signal:.4f}," + f"accel_abs:{accel_abs:.4f}," + f"accel_abs_penalty:{accel_abs_penalty:.4f}," f"idle_penalty:{idle_penalty:.4f}," f"split_penalty:{split_penalty:.4f}," f"inward_penalty:{inward_penalty:.4f}," @@ -632,10 +747,20 @@ class WalkEnv(gym.Env): f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f}," f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f}," f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f}," + f"heading_align_reward:{heading_align_reward:.4f}," + f"heading_error_penalty:{heading_error_penalty:.4f}," + f"knee_straight_penalty:{knee_straight_penalty:.4f}," + f"hip_overextend_penalty:{hip_overextend_penalty:.4f}," + f"leg_stretch_penalty:{leg_stretch_penalty:.4f}," + f"stretch_lean_combo_penalty:{stretch_lean_combo_penalty:.4f}," + f"posture_gate:{posture_gate:.4f}," + f"progress_reward_raw:{progress_reward_raw:.4f}," + # f"exploration_bonus:{exploration_bonus:.4f}," + f"height_penalty:{height_penalty:.4f}," # f"knee_explore_reward:{knee_explore_reward:.4f}," - # f"knee_lift_reward:{knee_lift_reward:.4f}," - f"knee_lift_shortfall_penalty:{knee_lift_shortfall_penalty:.4f}," - f"hip_pitch_explore_reward:{hip_pitch_explore_reward:.4f}," + f"posture_penalty:{posture_penalty:.4f}," + # f"knee_lift_shortfall_penalty:{knee_lift_shortfall_penalty:.4f}," + # f"hip_pitch_explore_reward:{hip_pitch_explore_reward:.4f}," f"arrival_bonus:{arrival_bonus:.4f}," f"total:{total:.4f}" ) @@ -661,14 +786,14 @@ class WalkEnv(gym.Env): action[9] = np.clip(action[9], 8, 2) action[10] = np.clip(action[10], -0.6, 0.6) # Boost knee command range so policy can produce visible knee flexion earlier. - # action[14] = np.clip(action[14] * 1.1, -10.0, 10.0) - # action[20] = np.clip(action[20] * 1.1, -10.0, 10.0) + action[14] = np.clip(action[14], 0, 10.0) + action[20] = np.clip(action[20], -10.0, 0) # action[14] = 1 # the correct left knee sign # action[20] = -1 # the correct right knee sign - # action[11] = 1 - # action[17] = 1 - # action[12] = -0.01 - # action[18] = 0.01 + # action[11] = 2 + # action[17] = -2 + # action[12] = -1 + # action[18] = 1 # action[13] = -1.0 # action[19] = 1.0 self.previous_action = action.copy() @@ -717,7 +842,7 @@ class WalkEnv(gym.Env): self.target_position = self.point_list[self.waypoint_index] # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 + is_fallen = self.Player.world.global_position[2] < 0.45 # terminal state: the robot is falling or timeout terminated = is_fallen or self.step_counter > 800 or self.route_completed @@ -737,7 +862,7 @@ class Train(Train_Base): server_warmup_sec = 3.0 n_steps_per_env = 256 # RolloutBuffer is of size (n_steps_per_env * n_envs) minibatch_size = 512 # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 + total_steps = 90000000 learning_rate = 2e-4 ent_coef = 0.035 clip_range = 0.2 diff --git a/scripts/gyms/logs/Walk_version_0.10.zip b/scripts/gyms/logs/Walk_version_0.10.zip new file mode 100644 index 0000000..ff13cec Binary files /dev/null and b/scripts/gyms/logs/Walk_version_0.10.zip differ diff --git a/scripts/gyms/logs/Walk_version_0.10/Walk.py b/scripts/gyms/logs/Walk_version_0.10/Walk.py new file mode 100755 index 0000000..ca52e64 --- /dev/null +++ b/scripts/gyms/logs/Walk_version_0.10/Walk.py @@ -0,0 +1,968 @@ +import os +import numpy as np +import math +import time +from time import sleep +from random import random +from random import uniform +from itertools import count + +from stable_baselines3 import PPO, TD3, DDPG, SAC, A2C +from stable_baselines3.common.monitor import Monitor +from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv + +import gymnasium as gym +from gymnasium import spaces + +from scripts.commons.Train_Base import Train_Base +from scripts.commons.Server import Server as Train_Server + +from agent.base_agent import Base_Agent +from utils.math_ops import MathOps + +from scipy.spatial.transform import Rotation as R + +''' +Objective: +Learn how to run forward using step primitive +---------- +- class Basic_Run: implements an OpenAI custom gym +- class Train: implements algorithms to train a new model or test an existing model +''' + + +class WalkEnv(gym.Env): + def __init__(self, ip, server_p) -> None: + + # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw + self.Player = player = Base_Agent( + team_name="Gym", + number=1, + host=ip, + port=server_p + ) + self.robot_type = self.Player.robot + self.step_counter = 0 # to limit episode size + self.force_play_on = True + + self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane + self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane + self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) + self.isfallen = False + self.waypoint_index = 0 + self.route_completed = False + self.debug_every_n_steps = 5 + self.enable_debug_joint_status = False + self.reward_debug_interval_sec = 600.0 + self.reward_debug_burst_steps = 10 + self._reward_debug_last_time = time.time() + self._reward_debug_steps_left = 0 + self.calibrate_nominal_from_neutral = True + self.auto_calibrate_train_sim_flip = True + self.nominal_calibrated_once = False + self.flip_calibrated_once = False + self._target_hz = 0.0 + self._target_dt = 0.0 + self._last_sync_time = None + self._speed_estimate = 0.0 + self._speed_from_acc = 0.0 + self._prev_accelerometer = np.zeros(3, dtype=np.float32) + self._speed_smoothing = 0.85 + self._fallback_dt = 0.02 + target_hz_env = 0 + if target_hz_env: + try: + self._target_hz = float(target_hz_env) + except ValueError: + self._target_hz = 0.0 + if self._target_hz > 0.0: + self._target_dt = 1.0 / self._target_hz + + # State space + # 原始观测大小: 78 + obs_size = 78 + self.obs = np.zeros(obs_size, np.float32) + self.observation_space = spaces.Box( + low=-10.0, + high=10.0, + shape=(obs_size,), + dtype=np.float32 + ) + + action_dim = len(self.Player.robot.ROBOT_MOTORS) + self.no_of_actions = action_dim + self.action_space = spaces.Box( + low=-10.0, + high=10.0, + shape=(action_dim,), + dtype=np.float32 + ) + + # 中立姿态 + self.joint_nominal_position = np.array( + [ + 0.0, # 0: Head_yaw (he1) + 0.0, # 1: Head_pitch (he2) + 0.0, # 2: Left_Shoulder_Pitch (lae1) + 0.0, # 3: Left_Shoulder_Roll (lae2) + 0.0, # 4: Left_Elbow_Pitch (lae3) + 0.0, # 5: Left_Elbow_Yaw (lae4) + 0.0, # 6: Right_Shoulder_Pitch (rae1) + 0.0, # 7: Right_Shoulder_Roll (rae2) + 0.0, # 8: Right_Elbow_Pitch (rae3) + 0.0, # 9: Right_Elbow_Yaw (rae4) + 0.0, # 10: Waist (te1) + 0.0, # 11: Left_Hip_Pitch (lle1) + 0.0, # 12: Left_Hip_Roll (lle2) + 1.0, # 13: Left_Hip_Yaw (lle3) + 0.0, # 14: Left_Knee_Pitch (lle4) + 0.0, # 15: Left_Ankle_Pitch (lle5) + 0.0, # 16: Left_Ankle_Roll (lle6) + 0.0, # 17: Right_Hip_Pitch (rle1) + 0.0, # 18: Right_Hip_Roll (rle2) + 1.0, # 19: Right_Hip_Yaw (rle3) + 0.0, # 20: Right_Knee_Pitch (rle4) + 0.0, # 21: Right_Ankle_Pitch (rle5) + 0.0, # 22: Right_Ankle_Roll (rle6) + ] + ) + # self.joint_nominal_position = np.zeros(self.no_of_actions) + self.train_sim_flip = np.array( + [ + 1.0, # 0: Head_yaw (he1) + -1.0, # 1: Head_pitch (he2) + 1.0, # 2: Left_Shoulder_Pitch (lae1) + -1.0, # 3: Left_Shoulder_Roll (lae2) + -1.0, # 4: Left_Elbow_Pitch (lae3) + 1.0, # 5: Left_Elbow_Yaw (lae4) + -1.0, # 6: Right_Shoulder_Pitch (rae1) + -1.0, # 7: Right_Shoulder_Roll (rae2) + 1.0, # 8: Right_Elbow_Pitch (rae3) + 1.0, # 9: Right_Elbow_Yaw (rae4) + 1.0, # 10: Waist (te1) + 1.0, # 11: Left_Hip_Pitch (lle1) + -1.0, # 12: Left_Hip_Roll (lle2) + -1.0, # 13: Left_Hip_Yaw (lle3) + 1.0, # 14: Left_Knee_Pitch (lle4) + 1.0, # 15: Left_Ankle_Pitch (lle5) + -1.0, # 16: Left_Ankle_Roll (lle6) + -1.0, # 17: Right_Hip_Pitch (rle1) + -1.0, # 18: Right_Hip_Roll (rle2) + -1.0, # 19: Right_Hip_Yaw (rle3) + -1.0, # 20: Right_Knee_Pitch (rle4) + -1.0, # 21: Right_Ankle_Pitch (rle5) + -1.0, # 22: Right_Ankle_Roll (rle6) + ] + ) + + self.scaling_factor = 0.5 + # self.scaling_factor = 1 + + # Encourage a minimum lateral stance so the policy avoids feet overlap. + self.min_stance_rad = 0.10 + + # Small reset perturbations for robustness training. + self.enable_reset_perturb = False + self.reset_beam_yaw_range_deg = 180.0 + self.reset_target_bearing_range_deg = 0.0 + self.reset_target_distance_min = 5 + self.reset_target_distance_max = 10 + if self.reset_target_distance_min > self.reset_target_distance_max: + self.reset_target_distance_min, self.reset_target_distance_max = ( + self.reset_target_distance_max, + self.reset_target_distance_min, + ) + self.reset_joint_noise_rad = 0.025 + self.reset_perturb_steps = 4 + self.reset_recover_steps = 8 + + self.reward_smoothness_scale = 0.03 + self.reward_smoothness_cap = 0.45 + self.reward_forward_stability_gate = 0.35 + self.reward_forward_tilt_hard_threshold = 0.50 + self.reward_forward_tilt_hard_scale = 0.20 + self.reward_head_toward_bonus = 1.0 + self.turn_stationary_radius = 0.2 + self.turn_stationary_penalty_scale = 3.0 + self.stationary_start_steps = 20 + self.stationary_step_eps = 0.015 + self.stationary_penalty_scale = 1.2 + self.train_stage = "walk" + self.in_place_radius = 0.18 + self.in_place_center_reward_scale = 0.60 + self.in_place_drift_penalty_scale = 1.20 + self.waypoint_reach_distance = 0.3 + self.num_waypoints = 1 + self.exploration_start_steps = 40 + self.exploration_scale = 0.012 + self.exploration_cap = 0.2 + self.exploration_target_novelty = 1.0 + self.exploration_sigma = 0.7 + self.reward_stride_swing_scale = 0.20 + self.reward_stride_phase_scale = 0.18 + self.reward_knee_drive_scale = 0.10 + self.reward_knee_lift_scale = 0.12 + self.reward_knee_lift_target = 0.15 + self.reward_knee_lift_shortfall_scale = 0.05 + self.reward_knee_overbend_threshold = 0.60 + self.reward_knee_overbend_scale = 0.35 + self.reward_hip_lift_scale = 0.12 + self.reward_hip_lift_target = 0.80 + self.reward_knee_alternate_scale = 0.10 + self.reward_knee_bilateral_scale = 0.16 + self.reward_single_leg_penalty_scale = 0.22 + self.reward_knee_phase_switch_scale = 0.14 + self.knee_phase_deadband = 0.10 + self.knee_phase_min_interval = 18 + self.knee_phase_target_interval = 22 + self.knee_phase_fast_switch_penalty_scale = 0.10 + self.knee_phase_max_hold_frames = 28 + self.knee_phase_hold_penalty_scale = 0.18 + self.reward_stride_cap = 0.80 + self.reward_knee_explore_scale = 0.03 + self.reward_knee_explore_delta_scale = 0.03 + self.reward_knee_explore_cap = 0.10 + self.reward_hip_pitch_explore_scale = 0.07 + self.reward_hip_pitch_explore_delta_scale = 0.07 + self.reward_hip_pitch_explore_cap = 0.10 + self.reward_progress_scale = 18 + self.reward_survival_scale = 0.5 + self.reward_idle_penalty_scale = 0.6 + self.reward_accel_penalty_scale = 0.08 + self.reward_accel_penalty_cap = 0.40 + self.reward_accel_abs_limit = 13.5 + self.reward_accel_abs_penalty_scale = 0.05 + self.reward_accel_abs_penalty_cap = 0.40 + self.reward_heading_align_scale = 0.28 + self.reward_heading_error_scale = 0.05 + + self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) + self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) + self.action_history_len = 50 + self.prev_action_history = np.zeros((self.action_history_len, self.no_of_actions), dtype=np.float32) + self.history_idx = 0 + self.previous_pos = np.array([0.0, 0.0]) # Track previous position + self.last_yaw_error = None + self.prev_knee_balance = 0.0 + self.prev_knee_phase_sign = 0 + self.knee_phase_frames_since_switch = 0 + self.knee_phase_hold_frames = 0 + self.Player.server.connect() + # sleep(2.0) # Longer wait for connection to establish completely + self.Player.server.send_immediate( + f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" + ) + self.start_time = time.time() + + def _reconnect_server(self): + try: + self.Player.server.shutdown() + except Exception: + pass + + self.Player.server.connect() + self.Player.server.send_immediate( + f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" + ) + + def _safe_receive_world_update(self, retries=1): + last_exc = None + for attempt in range(retries + 1): + try: + self.Player.server.receive() + self.Player.world.update() + return + except (ConnectionResetError, OSError) as exc: + last_exc = exc + if attempt >= retries: + raise + self._reconnect_server() + if last_exc is not None: + raise last_exc + + def debug_log(self, message): + print(message) + try: + log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") + with open(log_path, "a", encoding="utf-8") as f: + f.write(message + "\n") + except OSError: + pass + + @staticmethod + def _wrap_to_pi(angle_rad: float) -> float: + return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi + + def observe(self, init=False): + + """获取当前观测值""" + robot = self.Player.robot + world = self.Player.world + + # Safety check: ensure data is available + + # 计算目标速度 + raw_target = self.target_position - world.global_position[:2] + velocity = MathOps.rotate_2d_vec( + raw_target, + -robot.global_orientation_euler[2], + is_rad=False + ) + + # 计算相对方向 + rel_orientation = MathOps.vector_angle(velocity) * 0.3 + rel_orientation = np.clip(rel_orientation, -0.25, 0.25) + + velocity = np.concatenate([velocity, np.array([rel_orientation])]) + velocity[0] = np.clip(velocity[0], -0.5, 0.5) + velocity[1] = np.clip(velocity[1], -0.25, 0.25) + + # 关节状态 + radian_joint_positions = np.deg2rad( + [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] + ) + radian_joint_speeds = np.deg2rad( + [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] + ) + + qpos_qvel_previous_action = np.concatenate([ + (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, + radian_joint_speeds / 110.0 * self.train_sim_flip, + self.previous_action / 10.0, + ]) + + # 角速度 + ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) + + # 投影的重力方向 + orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() + projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) + + # 组合观测 + observation = np.concatenate([ + qpos_qvel_previous_action, + ang_vel, + velocity, + projected_gravity, + ]) + + observation = np.clip(observation, -10.0, 10.0) + return observation.astype(np.float32) + + def sync(self): + ''' Run a single simulation step ''' + self._safe_receive_world_update(retries=1) + self.Player.robot.commit_motor_targets_pd() + self.Player.server.send() + if self._target_dt > 0.0: + now = time.time() + if self._last_sync_time is None: + self._last_sync_time = now + return + elapsed = now - self._last_sync_time + remaining = self._target_dt - elapsed + if remaining > 0.0: + time.sleep(remaining) + now = time.time() + self._last_sync_time = now + + def debug_joint_status(self): + robot = self.Player.robot + actual_joint_positions = np.deg2rad( + [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] + ) + target_joint_positions = getattr( + self, + 'target_joint_positions', + np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) + ) + joint_error = actual_joint_positions - target_joint_positions + leg_slice = slice(11, None) + + self.debug_log( + "[WalkDebug] " + f"step={self.step_counter} " + f"pos={np.round(self.Player.world.global_position, 3).tolist()} " + f"target_xy={np.round(self.target_position, 3).tolist()} " + f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " + f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " + f"err_norm={float(np.linalg.norm(joint_error)):.4f} " + f"fallen={self.Player.world.global_position[2] < 0.3}" + ) + print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") + + def reset(self, seed=None, options=None): + ''' + Reset and stabilize the robot + Note: for some behaviors it would be better to reduce stabilization or add noise + ''' + r = self.Player.robot + super().reset(seed=seed) + if seed is not None: + np.random.seed(seed) + + target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max) + target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg) + + self.step_counter = 0 + self.waypoint_index = 0 + self.route_completed = False + self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) + self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) + self.prev_action_history.fill(0.0) + self.history_idx = 0 + self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step + self.last_yaw_error = None + self.prev_knee_balance = 0.0 + self.prev_knee_phase_sign = 0 + self.knee_phase_frames_since_switch = 0 + self.knee_phase_hold_frames = 0 + self.walk_cycle_step = 0 + self._reward_debug_steps_left = 0 + self._speed_estimate = 0.0 + self._speed_from_acc = 0.0 + self._prev_accelerometer = np.array( + getattr(self.Player.robot, "accelerometer", np.zeros(3)), + dtype=np.float32, + ) + + # 随机 beam 目标位置和朝向,增加训练多样性 + beam_x = (random() - 0.5) * 10 + beam_y = (random() - 0.5) * 10 + beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) + + for _ in range(5): + self._safe_receive_world_update(retries=2) + self.Player.robot.commit_motor_targets_pd() + self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) + self.Player.server.send() + + # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 + finished_count = 0 + for _ in range(50): + finished = self.Player.skills_manager.execute("Neutral") + self.sync() + if finished: + finished_count += 1 + if finished_count >= 20: # 假设需要连续20次完成才算成功 + break + + if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: + perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) + # Perturb waist + lower body only (10:), keep head/arms stable. + perturb_action[10:] = np.random.uniform( + -self.reset_joint_noise_rad, + self.reset_joint_noise_rad, + size=(self.no_of_actions - 10,) + ) + + for _ in range(self.reset_perturb_steps): + target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip + for idx, target in enumerate(target_joint_positions): + r.set_motor_target_position( + r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 + ) + self.sync() + + for i in range(self.reset_recover_steps): + # Linearly fade perturbation to help policy start from near-neutral. + alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) + target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip + for idx, target in enumerate(target_joint_positions): + r.set_motor_target_position( + r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 + ) + self.sync() + + # memory variables + self.sync() + self.initial_position = np.array(self.Player.world.global_position[:2]) + self.previous_pos = self.initial_position.copy() # Critical: set to actual position + self.act = np.zeros(self.no_of_actions, np.float32) + # Generate multiple waypoints along a path + heading_deg = float(r.global_orientation_euler[2]) + self.point_list = [] + current_point = self.initial_position.copy() + + for i in range(self.num_waypoints): + # Each waypoint is placed further along the path + target_distance_wp = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max) + self.target_distance_wp = target_distance_wp + target_bearing_deg_wp = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg) + + target_offset = MathOps.rotate_2d_vec( + np.array([target_distance_wp, 0.0]), + heading_deg + target_bearing_deg_wp, + is_rad=False, + ) + next_point = current_point + target_offset + self.point_list.append(next_point) + current_point = next_point.copy() + + self.target_position = self.point_list[self.waypoint_index] + if self.train_stage == "in_place": + self.target_position = self.initial_position.copy() + self.initial_height = self.Player.world.global_position[2] + + return self.observe(True), {} + + def render(self, mode='human', close=False): + return + + + def compute_reward(self, previous_pos, current_pos, action): + height = float(self.Player.world.global_position[2]) + robot = self.Player.robot + + prev_dist_to_target = float(np.linalg.norm(self.target_position - previous_pos)) + curr_dist_to_target = float(np.linalg.norm(self.target_position - current_pos)) + dist_delta = prev_dist_to_target - curr_dist_to_target + + is_fallen = height < 0.55 + if is_fallen: + return -2.0 + + joint_pos = np.deg2rad( + [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] + ) * self.train_sim_flip + left_hip_roll = -float(joint_pos[12]) + right_hip_roll = float(joint_pos[18]) + + left_ankle_roll = -float(joint_pos[16]) + right_ankle_roll = float(joint_pos[22]) + left_knee_flex = abs(float(joint_pos[14])) + right_knee_flex = abs(float(joint_pos[20])) + avg_knee_flex = 0.5 * (left_knee_flex + right_knee_flex) + + max_leg_roll = 0.5 # 防止劈叉姿势 + split_penalty = -0.12 * max(0.0, (left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll) + left_hip_yaw = -float(joint_pos[13]) + right_hip_yaw = float(joint_pos[19]) + + min_leg_separation = 0.04 # 最小腿间距(防止贴得太近) + inward_penalty = 0.3 * min(0.0, (left_hip_roll-min_leg_separation)) + 0.3 * min(0.0, (right_hip_roll-min_leg_separation)) # 惩罚左右腿过度内扣 + + + # 脚踝roll角度检测:防止过度外翻或内翻 + max_ankle_roll = 0.15 # 最大允许的脚踝roll角度 + + # 惩罚脚踝过度外翻/内翻(绝对值过大) + ankle_roll_penalty = -0.12 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll) + + # 惩罚两脚踝roll方向相反(不稳定姿势) + ankle_roll_cross_penalty = -0.12 * max(0.0, -(left_ankle_roll * right_ankle_roll)) + + # 分别惩罚左右大腿过度转动 + max_hip_yaw = 0.2 # 最大允许的yaw角度 + left_hip_yaw_penalty = -0.6 * max(0.0, abs(left_hip_yaw) - max_hip_yaw) + right_hip_yaw_penalty = -0.6 * max(0.0, abs(right_hip_yaw) - max_hip_yaw) + + target_vec = self.target_position - current_pos + target_dist = float(np.linalg.norm(target_vec)) + if target_dist > 1e-6: + target_heading = math.atan2(float(target_vec[1]), float(target_vec[0])) + robot_heading = math.radians(float(robot.global_orientation_euler[2])) + heading_error = self._wrap_to_pi(target_heading - robot_heading) + heading_align_reward = self.reward_heading_align_scale * math.cos(heading_error) + heading_error_penalty = -self.reward_heading_error_scale * abs(heading_error) + else: + heading_align_reward = 0.0 + heading_error_penalty = 0.0 + + # Forward-progress reward (distance delta) with anti-stuck shaping. + progress_reward = self.reward_progress_scale * dist_delta + survival_reward = self.reward_survival_scale + smoothness_penalty = -self.reward_smoothness_scale * float(np.linalg.norm(action - self.last_action_for_reward)) + step_displacement = float(np.linalg.norm(current_pos - previous_pos)) + accel_signal = 0.0 + accel_source = "imu_delta" + accel_now = np.array(getattr(robot, "accelerometer", np.zeros(3)), dtype=np.float32) + if accel_now.shape[0] >= 3: + # Use IMU acceleration delta to reduce gravity bias and punish abrupt bursts. + accel_signal = float(np.linalg.norm(accel_now[:3] - self._prev_accelerometer[:3])) + self._prev_accelerometer = accel_now + accel_penalty = -min( + self.reward_accel_penalty_cap, + self.reward_accel_penalty_scale * accel_signal, + ) + accel_abs = float(np.linalg.norm(accel_now[:3])) if accel_now.shape[0] >= 3 else 0.0 + accel_abs_over = max(0.0, accel_abs - self.reward_accel_abs_limit) + accel_abs_penalty = -min( + self.reward_accel_abs_penalty_cap, + self.reward_accel_abs_penalty_scale * accel_abs_over, + ) + if self.step_counter > 30 and step_displacement < 0.015 and self.target_distance_wp > 0.3: + idle_penalty = -self.reward_idle_penalty_scale + else: + idle_penalty = 0.0 + + if self.step_counter > self.exploration_start_steps: + displacement_novelty = step_displacement / max(1e-6, self.stationary_step_eps) + exploration_bonus = min( + self.exploration_cap, + self.exploration_scale * max(0.0, displacement_novelty - self.exploration_target_novelty), + ) + else: + exploration_bonus = 0.0 + + # Encourage active/varied knee motions early in training without dominating progress reward. + left_knee_act = float(action[14]) + right_knee_act = float(action[20]) + left_knee_delta = abs(left_knee_act - float(self.last_action_for_reward[14])) + right_knee_delta = abs(right_knee_act - float(self.last_action_for_reward[20])) + knee_action_mag = 0.5 * (abs(left_knee_act) + abs(right_knee_act)) + knee_action_delta = 0.5 * (left_knee_delta + right_knee_delta) + if self.step_counter > 10: + knee_explore_reward = min( + self.reward_knee_explore_cap, + self.reward_knee_explore_scale * knee_action_mag + + self.reward_knee_explore_delta_scale * knee_action_delta, + ) + else: + knee_explore_reward = 0.0 + + # Directly encourage observable knee flexion instead of only action exploration. + knee_lift_shortfall_penalty = -self.reward_knee_lift_shortfall_scale * max( + 0.0, self.reward_knee_lift_target - avg_knee_flex + ) + + # Encourage hip-pitch exploration to improve forward stride generation. + left_hip_pitch_act = float(action[11]) + right_hip_pitch_act = float(action[17]) + left_hip_pitch_delta = abs(left_hip_pitch_act - float(self.last_action_for_reward[11])) + right_hip_pitch_delta = abs(right_hip_pitch_act - float(self.last_action_for_reward[17])) + hip_pitch_action_mag = 0.5 * (abs(left_hip_pitch_act) + abs(right_hip_pitch_act)) + hip_pitch_action_delta = 0.5 * (left_hip_pitch_delta + right_hip_pitch_delta) + if self.step_counter > 10: + hip_pitch_explore_reward = min( + self.reward_hip_pitch_explore_cap, + self.reward_hip_pitch_explore_scale * hip_pitch_action_mag + + self.reward_hip_pitch_explore_delta_scale * hip_pitch_action_delta, + ) + else: + hip_pitch_explore_reward = 0.0 + + if curr_dist_to_target < 0.3: + arrival_bonus = self.target_distance_wp * 8 ## 奖励到达目标点 + else: + arrival_bonus = 0.0 + + target_height = self.initial_height + height_error = height - target_height + height_error = height - target_height + + height_penalty = -0.5 * (math.exp(15*abs(height_error))-1) + + orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() + projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) + tilt_mag = float(np.linalg.norm(projected_gravity[:2])) + posture_penalty = -0.6 * (tilt_mag) + total = ( + progress_reward + + survival_reward + + smoothness_penalty + + accel_penalty + + accel_abs_penalty + + idle_penalty + + split_penalty + + inward_penalty + + ankle_roll_penalty + + ankle_roll_cross_penalty + + left_hip_yaw_penalty + + right_hip_yaw_penalty + + heading_align_reward + + heading_error_penalty + # + exploration_bonus + # + knee_explore_reward + # + knee_lift_shortfall_penalty + # + hip_pitch_explore_reward + + arrival_bonus + + height_penalty + + posture_penalty + ) + + now = time.time() + if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: + self._reward_debug_last_time = now + self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) + + if self._reward_debug_steps_left > 0: + self._reward_debug_steps_left -= 1 + self.debug_log( + f"progress_reward:{progress_reward:.4f}," + f"survival_reward:{survival_reward:.4f}," + f"smoothness_penalty:{smoothness_penalty:.4f}," + f"accel_penalty:{accel_penalty:.4f}," + f"accel_source:{accel_source}," + f"accel_signal:{accel_signal:.4f}," + f"accel_abs:{accel_abs:.4f}," + f"accel_abs_penalty:{accel_abs_penalty:.4f}," + f"idle_penalty:{idle_penalty:.4f}," + f"split_penalty:{split_penalty:.4f}," + f"inward_penalty:{inward_penalty:.4f}," + f"ankle_roll_penalty:{ankle_roll_penalty:.4f}," + f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f}," + f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f}," + f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f}," + f"heading_align_reward:{heading_align_reward:.4f}," + f"heading_error_penalty:{heading_error_penalty:.4f}," + # f"exploration_bonus:{exploration_bonus:.4f}," + f"height_penalty:{height_penalty:.4f}," + # f"knee_explore_reward:{knee_explore_reward:.4f}," + f"posture_penalty:{posture_penalty:.4f}," + # f"knee_lift_shortfall_penalty:{knee_lift_shortfall_penalty:.4f}," + # f"hip_pitch_explore_reward:{hip_pitch_explore_reward:.4f}," + f"arrival_bonus:{arrival_bonus:.4f}," + f"total:{total:.4f}" + ) + return total + + + + def step(self, action): + + r = self.Player.robot + max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions. + if self.previous_action is not None: + action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta) + # Loosen upper-body constraints: keep motion bounded but no longer hard-lock head/arms/waist. + action[0:2] = 0 + action[3] = np.clip(action[3], 3, 5) + action[7] = np.clip(action[7], -5, -3) + action[2] = np.clip(action[2], -6, 6) + action[6] = np.clip(action[6], -6, 6) + action[4] = 0 + action[5] = np.clip(action[5], -8, -2) + action[8] = 0 + action[9] = np.clip(action[9], 8, 2) + action[10] = np.clip(action[10], -0.6, 0.6) + # Boost knee command range so policy can produce visible knee flexion earlier. + action[14] = np.clip(action[14], 0, 10.0) + action[20] = np.clip(action[20], -10.0, 0) + # action[14] = 1 # the correct left knee sign + # action[20] = -1 # the correct right knee sign + # action[11] = 1 + # action[17] = 1 + # action[12] = -1 + # action[18] = 1 + # action[13] = -1.0 + # action[19] = 1.0 + self.previous_action = action.copy() + + self.target_joint_positions = ( + # self.joint_nominal_position + + self.scaling_factor * action + ) + self.target_joint_positions *= self.train_sim_flip + + for idx, target in enumerate(self.target_joint_positions): + r.set_motor_target_position( + r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=60, kd=1.2 + ) + + self.previous_action = action.copy() + + self.sync() # run simulation step + self.step_counter += 1 + + if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: + self.debug_joint_status() + + current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) + + # Compute reward based on movement from previous step + reward = self.compute_reward(self.previous_pos, current_pos, action) + self.previous_pos = current_pos.copy() + + self.prev_action_history[self.history_idx] = action.copy() + self.history_idx = (self.history_idx + 1) % self.action_history_len + + self.last_action_for_reward = action.copy() + + # Check if current waypoint is reached + if self.train_stage != "in_place": + dist_to_waypoint = float(np.linalg.norm(current_pos - self.target_position)) + if dist_to_waypoint < self.waypoint_reach_distance: + # Move to next waypoint + self.waypoint_index += 1 + if self.waypoint_index >= len(self.point_list): + # All waypoints completed + self.route_completed = True + else: + # Update target to next waypoint + self.target_position = self.point_list[self.waypoint_index] + + # Fall detection and penalty + is_fallen = self.Player.world.global_position[2] < 0.55 + + # terminal state: the robot is falling or timeout + terminated = is_fallen or self.step_counter > 800 or self.route_completed + truncated = False + + return self.observe(), reward, terminated, truncated, {} + + +class Train(Train_Base): + def __init__(self, script) -> None: + super().__init__(script) + + def train(self, args): + + # --------------------------------------- Learning parameters + n_envs = 20 + server_warmup_sec = 3.0 + n_steps_per_env = 256 # RolloutBuffer is of size (n_steps_per_env * n_envs) + minibatch_size = 512 # should be a factor of (n_steps_per_env * n_envs) + total_steps = 90000000 + learning_rate = 2e-4 + ent_coef = 0.035 + clip_range = 0.2 + gamma = 0.97 + n_epochs = 3 + enable_eval = True + monitor_train_env = False + eval_freq_mult = 60 + save_freq_mult = 60 + eval_eps = 7 + folder_name = f'Walk_R{self.robot_type}' + model_path = f'./scripts/gyms/logs/{folder_name}/' + + print(f"Model path: {model_path}") + print(f"Using {n_envs} parallel environments") + + # --------------------------------------- Run algorithm + def init_env(i_env, monitor=False): + def thunk(): + env = WalkEnv(self.ip, self.server_p + i_env) + if monitor: + env = Monitor(env) + return env + + return thunk + + env = None + eval_env = None + servers = None + try: + server_log_dir = os.path.join(model_path, "server_logs") + os.makedirs(server_log_dir, exist_ok=True) + servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing + + # Wait for servers to start + print(f"Starting {n_envs + 1} rcssservermj servers...") + if server_warmup_sec > 0: + print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") + sleep(server_warmup_sec) + print("Servers started, creating environments...") + + env = SubprocVecEnv([init_env(i, monitor=monitor_train_env) for i in range(n_envs)], start_method="spawn") + # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. + if enable_eval: + eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) + + # Custom policy network architecture + policy_kwargs = dict( + net_arch=dict( + pi=[512, 256, 128], # Policy network: 3 layers + vf=[512, 256, 128] # Value network: 3 layers + ), + activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, + ) + + if "model_file" in args: # retrain + model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, + batch_size=minibatch_size, learning_rate=learning_rate) + else: # train new model + model = PPO( + "MlpPolicy", + env=env, + verbose=1, + n_steps=n_steps_per_env, + batch_size=minibatch_size, + learning_rate=learning_rate, + device="cpu", + policy_kwargs=policy_kwargs, + ent_coef=ent_coef, # Entropy coefficient for exploration + clip_range=clip_range, # PPO clipping parameter + gae_lambda=0.95, # GAE lambda + gamma=gamma, # Discount factor + # target_kl=0.03, + n_epochs=n_epochs, + tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" + ) + + model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, + eval_freq=n_steps_per_env * max(1, eval_freq_mult), + save_freq=n_steps_per_env * max(1, save_freq_mult), + eval_eps=max(1, eval_eps), + backup_env_file=__file__) + except KeyboardInterrupt: + sleep(1) # wait for child processes + print("\nctrl+c pressed, aborting...\n") + return + finally: + if env is not None: + env.close() + if eval_env is not None: + eval_env.close() + if servers is not None: + servers.kill() + + def test(self, args): + + # Uses different server and monitor ports + server_log_dir = os.path.join(args["folder_dir"], "server_logs") + os.makedirs(server_log_dir, exist_ok=True) + test_no_render = False + test_no_realtime = False + + server = Train_Server( + self.server_p - 1, + self.monitor_p, + 1, + no_render=test_no_render, + no_realtime=test_no_realtime, + ) + env = WalkEnv(self.ip, self.server_p - 1) + model = PPO.load(args["model_file"], env=env) + + try: + self.export_model(args["model_file"], args["model_file"] + ".pkl", + False) # Export to pkl to create custom behavior + self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) + except KeyboardInterrupt: + print() + + env.close() + server.kill() + + +if __name__ == "__main__": + from types import SimpleNamespace + + # 创建默认参数 + script_args = SimpleNamespace( + args=SimpleNamespace( + i='127.0.0.1', # Server IP + p=3100, # Server port + m=3200, # Monitor port + r=0, # Robot type + t='Gym', # Team name + u=1 # Uniform number + ) + ) + + trainer = Train(script_args) + + run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() + + if run_mode == "test": + test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") + test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") + trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) + else: + retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() + if retrain_model: + trainer.train({"model_file": retrain_model}) + else: + trainer.train({}) \ No newline at end of file