diff --git a/scripts/gyms/Walk.py b/scripts/gyms/Walk.py index ca26077..fc310ad 100755 --- a/scripts/gyms/Walk.py +++ b/scripts/gyms/Walk.py @@ -96,29 +96,29 @@ class WalkEnv(gym.Env): # 中立姿态 self.joint_nominal_position = np.array( [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, + 0.0, # 0: Head_yaw (he1) + 0.0, # 1: Head_pitch (he2) + 0.0, # 2: Left_Shoulder_Pitch (lae1) + 0.0, # 3: Left_Shoulder_Roll (lae2) + 0.0, # 4: Left_Elbow_Pitch (lae3) + 0.0, # 5: Left_Elbow_Yaw (lae4) + 0.0, # 6: Right_Shoulder_Pitch (rae1) + 0.0, # 7: Right_Shoulder_Roll (rae2) + 0.0, # 8: Right_Elbow_Pitch (rae3) + 0.0, # 9: Right_Elbow_Yaw (rae4) + 0.0, # 10: Waist (te1) + 0.0, # 11: Left_Hip_Pitch (lle1) + 0.0, # 12: Left_Hip_Roll (lle2) + 1.0, # 13: Left_Hip_Yaw (lle3) + 0.0, # 14: Left_Knee_Pitch (lle4) + 0.0, # 15: Left_Ankle_Pitch (lle5) + 0.0, # 16: Left_Ankle_Roll (lle6) + 0.0, # 17: Right_Hip_Pitch (rle1) + 0.0, # 18: Right_Hip_Roll (rle2) + 1.0, # 19: Right_Hip_Yaw (rle3) + 0.0, # 20: Right_Knee_Pitch (rle4) + 0.0, # 21: Right_Ankle_Pitch (rle5) + 0.0, # 22: Right_Ankle_Roll (rle6) ] ) self.joint_nominal_position = np.zeros(self.no_of_actions) @@ -159,7 +159,7 @@ class WalkEnv(gym.Env): # Small reset perturbations for robustness training. self.enable_reset_perturb = False self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180")) - self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45")) + self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "90")) self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2")) self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8")) if self.reset_target_distance_min > self.reset_target_distance_max: @@ -173,7 +173,7 @@ class WalkEnv(gym.Env): self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06")) self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45")) - self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "0.7")) + self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1")) self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) @@ -416,10 +416,12 @@ class WalkEnv(gym.Env): def render(self, mode='human', close=False): return + def compute_reward(self, previous_pos, current_pos, action): height = float(self.Player.world.global_position[2]) robot = self.Player.robot + joint_pos_rad = np.deg2rad( [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] ) @@ -433,52 +435,96 @@ class WalkEnv(gym.Env): ang_vel = np.deg2rad(robot.gyroscope) rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 + is_fallen = height < 0.55 + if is_fallen: + # remain = max(0, 800 - self.step_counter) + # return -8.0 - 0.01 * remain + return -20.0 + if np.linalg.norm(current_pos - previous_pos) > 0.005: + position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos)) + else: + position_penalty = 0.0 - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) + # Turn-to-target shaping. + to_target = self.target_position - current_pos + dist_to_target = float(np.linalg.norm(to_target)) + if dist_to_target > 1e-6: + target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) + else: + target_yaw = 0.0 - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm) + robot_yaw = math.radians(float(robot.global_orientation_euler[2])) + yaw_error = target_yaw - robot_yaw - posture_penalty = -0.45 * tilt_mag + # Main heading objective: face the target direction. + # heading_align_reward = 1.0 * math.cos(yaw_error) + + abs_yaw_error = abs(yaw_error) + alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi) + head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0 + + if self.last_yaw_error is None: + heading_progress_reward = 0.0 + else: + prev_abs_yaw_error = abs(self.last_yaw_error) + yaw_err_delta = prev_abs_yaw_error - abs_yaw_error + progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 + heading_progress_reward = 0.8 * progress_gate * yaw_err_delta + heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4)) + self.last_yaw_error = yaw_error + + # action_penalty = -0.01 * float(np.linalg.norm(action)) + smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward)) + + posture_penalty = -0.6 * tilt_mag # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag + ang_vel_penalty = -0.06 * rp_ang_vel_mag joint_pos = np.deg2rad( [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] ) * self.train_sim_flip - left_hip_roll = float(joint_pos[12]) right_hip_roll = float(joint_pos[18]) + left_hip_pitch = float(joint_pos[11]) + right_hip_pitch = float(joint_pos[17]) + left_ankle_roll = float(joint_pos[16]) right_ankle_roll = float(joint_pos[22]) - hip_spread = left_hip_roll - right_hip_roll - ankle_spread = left_ankle_roll - right_ankle_roll - stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread) + max_leg_roll = 0.2 # 防止劈叉姿势 + split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll) + left_hip_yaw = float(joint_pos[13]) + right_hip_yaw = float(joint_pos[19]) - # Penalize narrow stance (feet too close) and scissoring (cross-leg pattern). - stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric) - cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread)) + min_leg_separation = 0.05 # 最小腿间距(防止贴得太近) + # 惩罚腿过分靠拢(内收)- 基于两腿间距 + leg_separation = -left_hip_roll + right_hip_roll + inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation) + + + # 脚踝roll角度检测:防止过度外翻或内翻 + max_ankle_roll = 0.15 # 最大允许的脚踝roll角度 + + # 惩罚脚踝过度外翻/内翻(绝对值过大) + ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll) + + # 惩罚两脚踝roll方向相反(不稳定姿势) + ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll)) + # 分别惩罚左右大腿过度转动 + max_hip_yaw = 0.4 # 最大允许的yaw角度 + left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw) + right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw) + # 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿 + yaw_rate = float(np.deg2rad(robot.gyroscope[2])) + yaw_rate_abs = abs(yaw_rate) + + # 当转身速度较小时才惩罚交叉腿(站立状态) + cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0)) + hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0 # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. waist_speed = abs(float(joint_speed_rad[10])) @@ -492,80 +538,66 @@ class WalkEnv(gym.Env): hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 + target_height = self.initial_height + height_error = height - target_height + height_error = height - target_height + + height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0 - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) + # # 在 compute_reward 开头附近,添加高度变化率计算 + # if not hasattr(self, 'last_height'): + # self.last_height = height + # self.last_height_time = self.step_counter # 可选,用于时间间隔 + # height_rate = height - self.last_height # 正为上升,负为下降 + # self.last_height = height - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) + # 惩罚高度下降(负变化率) + # height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度 - abs_yaw_error = abs(yaw_error) + # # 在 compute_reward 中 + # if self.step_counter > 50: + # avg_prev_action = np.mean(self.prev_action_history, axis=0) + # novelty = float(np.linalg.norm(action - avg_prev_action)) + # exploration_bonus = 0.05 * novelty + # else: + # exploration_bonus = 0 - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0 - # After roughly aligning with target, prioritize standing stability over continued aggressive turning. - aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0)) - post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0)) - lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23]))) - post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10) - # Keep feet separation when aligned so robot does not collapse stance after turning. - aligned_stance_bonus = 0.10 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4)) - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. + # self.prev_action_history[self.history_idx] = action + # self.history_idx = (self.history_idx + 1) % 50 total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - + post_turn_ang_vel_penalty - + post_turn_pose_bonus - + aligned_stance_bonus - # + heading_align_reward - + turn_rate_reward - + stance_collapse_penalty - + cross_leg_penalty - ) - + # progress_reward + + alive_bonus + + head_toward_bonus + + heading_progress_reward + + # lateral_penalty + + # action_penalty + + smoothness_penalty + + posture_penalty + + ang_vel_penalty + + height_penalty + + ankle_roll_penalty + + ankle_roll_cross_penalty + + split_penalty + + inward_penalty + # + leg_proximity_penalty + # + left_hip_yaw_penalty + # + right_hip_yaw_penalty + # + hip_yaw_cross_penalty + + position_penalty + # + linkage_reward + # + waist_only_turn_penalty + # + yaw_link_reward + # + stance_collapse_penalty + # + hip_yaw_yaw_cross_penalty + # + stance_collapse_penalty + # + cross_leg_penalty + # + exploration_bonus + # + height_down_penalty + ) + # print(height_error, height_penalty) + now = time.time() if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: self._reward_debug_last_time = now @@ -573,47 +605,36 @@ class WalkEnv(gym.Env): if self._reward_debug_steps_left > 0: self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, " - f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, " - f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, " - f"cross_leg_penalty:{cross_leg_penalty:.4f}, " + f"height_penalty:{height_penalty:.4f}," + f"smoothness_penalty:{smoothness_penalty:.4f}," + f"posture_penalty:{posture_penalty:.4f}," + f"heading_progress_reward:{heading_progress_reward:.4f}," + # f"stance_collapse_penalty:{stance_collapse_penalty:.4f}," + # f"cross_leg_penalty:{cross_leg_penalty:.4f}," + f"ang_vel_penalty:{ang_vel_penalty:.4f}," + f"split_penalty:{split_penalty:.4f}," + f"ankle_roll_penalty:{ankle_roll_penalty:.4f}," + f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f}," + f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f}," + f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f}," + f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f}," + f"inward_penalty:{inward_penalty:.4f}," + f"position_penalty:{position_penalty:.4f}," + # f"linkage_reward:{linkage_reward:.4f}," + # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}," + # f"yaw_link_reward:{yaw_link_reward:.4f}" + # f"leg_proximity_penalty:{leg_proximity_penalty:.4f}," + + # f"stance_collapse_penalty:{stance_collapse_penalty:.4f}," + # f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f}," + # f"height_down_penalty:{height_down_penalty:.4f}", + # f"exploration_bonus:{exploration_bonus:.4f}" + f"alive_bonus:{alive_bonus:.4f}," + f"abs_yaw_error:{abs_yaw_error:.4f}" f"total:{total:.4f}" ) - + # print(f"abs_yaw_error:{abs_yaw_error:.4f}") return total @@ -621,7 +642,26 @@ class WalkEnv(gym.Env): def step(self, action): r = self.Player.robot - self.previous_action = action + max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions. + if self.previous_action is not None: + action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta) + action[0:2] = 0 + action[3] = 4 + action[7] = -4 + action[2] = 0 + action[6] = 0 + action[4] = 0 + action[5] = -5 + action[8] = 0 + action[9] = 5 + action[10] = 0 + # action[11] = np.clip(action[11], -0.5, 0.5) + # action[17] = np.clip(action[17], -0.5, 0.5) + # action[12] = -1.0 + # action[18] = 1.0 + # action[13] = -1.0 + # action[19] = 1.0 + self.previous_action = action.copy() self.target_joint_positions = ( # self.joint_nominal_position + @@ -631,10 +671,10 @@ class WalkEnv(gym.Env): for idx, target in enumerate(self.target_joint_positions): r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 + r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=110, kd=5 ) - self.previous_action = action + self.previous_action = action.copy() self.sync() # run simulation step self.step_counter += 1 @@ -644,11 +684,12 @@ class WalkEnv(gym.Env): current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) + if self.step_counter % 10 == 0: + self.previous_pos = current_pos.copy() + # Compute reward based on movement from previous step reward = self.compute_reward(self.previous_pos, current_pos, action) - # Update previous position - self.previous_pos = current_pos.copy() self.last_action_for_reward = action.copy() # Fall detection and penalty @@ -672,7 +713,7 @@ class Train(Train_Base): if n_envs < 1: raise ValueError("GYM_CPU_N_ENVS must be >= 1") server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) + n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs) minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) total_steps = 30000000 learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) @@ -740,7 +781,7 @@ class Train(Train_Base): ) model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, + eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7, backup_env_file=__file__) except KeyboardInterrupt: sleep(1) # wait for child processes diff --git a/scripts/gyms/logs/Turn_R0_003/Walk.py b/scripts/gyms/logs/Turn_R0_003/Walk.py deleted file mode 100755 index 4d83b52..0000000 --- a/scripts/gyms/logs/Turn_R0_003/Walk.py +++ /dev/null @@ -1,757 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 45 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-180.0, 180.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - smoothness_penalty = -0.1 * delta_action_norm - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - # Reward reducing heading error between consecutive steps. - # if self.last_yaw_error is None: - # heading_progress_reward = 0.0 - # else: - # heading_progress_reward = 0.7 * (abs(self.last_yaw_error) - abs(yaw_error)) - # self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - abs_yaw_error = abs(yaw_error) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(10.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.22 * yaw_rate_abs if abs_yaw_error < math.radians(12.0) else 0.0 - stabilize_bonus = 3 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.3 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - # + heading_progress_reward - + turn_rate_reward - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_004/Walk.py b/scripts/gyms/logs/Turn_R0_004/Walk.py deleted file mode 100755 index 458d6bd..0000000 --- a/scripts/gyms/logs/Turn_R0_004/Walk.py +++ /dev/null @@ -1,757 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 45 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-180.0, 180.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - smoothness_penalty = -0.1 * delta_action_norm - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - # Reward reducing heading error between consecutive steps. - # if self.last_yaw_error is None: - # heading_progress_reward = 0.0 - # else: - # heading_progress_reward = 0.7 * (abs(self.last_yaw_error) - abs(yaw_error)) - # self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - abs_yaw_error = abs(yaw_error) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(10.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.22 * yaw_rate_abs if abs_yaw_error < math.radians(12.0) else 0.0 - stabilize_bonus = 3 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.8 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - # + heading_progress_reward - + turn_rate_reward - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_005/Walk.py b/scripts/gyms/logs/Turn_R0_005/Walk.py deleted file mode 100755 index ec27c45..0000000 --- a/scripts/gyms/logs/Turn_R0_005/Walk.py +++ /dev/null @@ -1,765 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 45 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-180.0, 180.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_006/Walk.py b/scripts/gyms/logs/Turn_R0_006/Walk.py deleted file mode 100755 index ec27c45..0000000 --- a/scripts/gyms/logs/Turn_R0_006/Walk.py +++ /dev/null @@ -1,765 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 45 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-180.0, 180.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_007/Walk.py b/scripts/gyms/logs/Turn_R0_007/Walk.py deleted file mode 100755 index ec27c45..0000000 --- a/scripts/gyms/logs/Turn_R0_007/Walk.py +++ /dev/null @@ -1,765 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 45 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-180.0, 180.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_008/Walk.py b/scripts/gyms/logs/Turn_R0_008/Walk.py deleted file mode 100755 index ec27c45..0000000 --- a/scripts/gyms/logs/Turn_R0_008/Walk.py +++ /dev/null @@ -1,765 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 45 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-180.0, 180.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_009/Walk.py b/scripts/gyms/logs/Turn_R0_009/Walk.py deleted file mode 100755 index 581c13f..0000000 --- a/scripts/gyms/logs/Turn_R0_009/Walk.py +++ /dev/null @@ -1,787 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 180 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-45.0, 45.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - joint_pos = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) * self.train_sim_flip - - left_hip_roll = float(joint_pos[12]) - right_hip_roll = float(joint_pos[18]) - left_ankle_roll = float(joint_pos[16]) - right_ankle_roll = float(joint_pos[22]) - - hip_spread = left_hip_roll - right_hip_roll - ankle_spread = left_ankle_roll - right_ankle_roll - stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread) - - # Penalize narrow stance (feet too close) and scissoring (cross-leg pattern). - stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric) - cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread)) - - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - + stance_collapse_penalty - + cross_leg_penalty - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, " - f"cross_leg_penalty:{cross_leg_penalty:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_010/Walk.py b/scripts/gyms/logs/Turn_R0_010/Walk.py deleted file mode 100755 index 581c13f..0000000 --- a/scripts/gyms/logs/Turn_R0_010/Walk.py +++ /dev/null @@ -1,787 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 180 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-45.0, 45.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - joint_pos = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) * self.train_sim_flip - - left_hip_roll = float(joint_pos[12]) - right_hip_roll = float(joint_pos[18]) - left_ankle_roll = float(joint_pos[16]) - right_ankle_roll = float(joint_pos[22]) - - hip_spread = left_hip_roll - right_hip_roll - ankle_spread = left_ankle_roll - right_ankle_roll - stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread) - - # Penalize narrow stance (feet too close) and scissoring (cross-leg pattern). - stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric) - cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread)) - - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - + stance_collapse_penalty - + cross_leg_penalty - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, " - f"cross_leg_penalty:{cross_leg_penalty:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_011/Walk.py b/scripts/gyms/logs/Turn_R0_011/Walk.py deleted file mode 100755 index 581c13f..0000000 --- a/scripts/gyms/logs/Turn_R0_011/Walk.py +++ /dev/null @@ -1,787 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 180 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-45.0, 45.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - joint_pos = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) * self.train_sim_flip - - left_hip_roll = float(joint_pos[12]) - right_hip_roll = float(joint_pos[18]) - left_ankle_roll = float(joint_pos[16]) - right_ankle_roll = float(joint_pos[22]) - - hip_spread = left_hip_roll - right_hip_roll - ankle_spread = left_ankle_roll - right_ankle_roll - stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread) - - # Penalize narrow stance (feet too close) and scissoring (cross-leg pattern). - stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric) - cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread)) - - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - + stance_collapse_penalty - + cross_leg_penalty - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, " - f"cross_leg_penalty:{cross_leg_penalty:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_012/Walk.py b/scripts/gyms/logs/Turn_R0_012/Walk.py deleted file mode 100755 index 581c13f..0000000 --- a/scripts/gyms/logs/Turn_R0_012/Walk.py +++ /dev/null @@ -1,787 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 180 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-45.0, 45.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - joint_pos = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) * self.train_sim_flip - - left_hip_roll = float(joint_pos[12]) - right_hip_roll = float(joint_pos[18]) - left_ankle_roll = float(joint_pos[16]) - right_ankle_roll = float(joint_pos[22]) - - hip_spread = left_hip_roll - right_hip_roll - ankle_spread = left_ankle_roll - right_ankle_roll - stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread) - - # Penalize narrow stance (feet too close) and scissoring (cross-leg pattern). - stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric) - cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread)) - - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - + stance_collapse_penalty - + cross_leg_penalty - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, " - f"cross_leg_penalty:{cross_leg_penalty:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_013/Walk.py b/scripts/gyms/logs/Turn_R0_013/Walk.py deleted file mode 100755 index f20b6a5..0000000 --- a/scripts/gyms/logs/Turn_R0_013/Walk.py +++ /dev/null @@ -1,799 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180")) - self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45")) - self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2")) - self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8")) - if self.reset_target_distance_min > self.reset_target_distance_max: - self.reset_target_distance_min, self.reset_target_distance_max = ( - self.reset_target_distance_max, - self.reset_target_distance_min, - ) - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06")) - self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45")) - self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1.0")) - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max) - target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - joint_pos = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) * self.train_sim_flip - - left_hip_roll = float(joint_pos[12]) - right_hip_roll = float(joint_pos[18]) - left_ankle_roll = float(joint_pos[16]) - right_ankle_roll = float(joint_pos[22]) - - hip_spread = left_hip_roll - right_hip_roll - ankle_spread = left_ankle_roll - right_ankle_roll - stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread) - - # Penalize narrow stance (feet too close) and scissoring (cross-leg pattern). - stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric) - cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread)) - - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - + stance_collapse_penalty - + cross_leg_penalty - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, " - f"cross_leg_penalty:{cross_leg_penalty:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_014/Walk.py b/scripts/gyms/logs/Turn_R0_014/Walk.py deleted file mode 100755 index ca26077..0000000 --- a/scripts/gyms/logs/Turn_R0_014/Walk.py +++ /dev/null @@ -1,812 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180")) - self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45")) - self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2")) - self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8")) - if self.reset_target_distance_min > self.reset_target_distance_max: - self.reset_target_distance_min, self.reset_target_distance_max = ( - self.reset_target_distance_max, - self.reset_target_distance_min, - ) - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06")) - self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45")) - self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "0.7")) - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max) - target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - joint_pos = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) * self.train_sim_flip - - left_hip_roll = float(joint_pos[12]) - right_hip_roll = float(joint_pos[18]) - left_ankle_roll = float(joint_pos[16]) - right_ankle_roll = float(joint_pos[22]) - - hip_spread = left_hip_roll - right_hip_roll - ankle_spread = left_ankle_roll - right_ankle_roll - stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread) - - # Penalize narrow stance (feet too close) and scissoring (cross-leg pattern). - stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric) - cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread)) - - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0 - # After roughly aligning with target, prioritize standing stability over continued aggressive turning. - aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0)) - post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0)) - lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23]))) - post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10) - # Keep feet separation when aligned so robot does not collapse stance after turning. - aligned_stance_bonus = 0.10 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4)) - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - + post_turn_ang_vel_penalty - + post_turn_pose_bonus - + aligned_stance_bonus - # + heading_align_reward - + turn_rate_reward - + stance_collapse_penalty - + cross_leg_penalty - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, " - f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, " - f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, " - f"cross_leg_penalty:{cross_leg_penalty:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_R0_015/Walk.py b/scripts/gyms/logs/Turn_R0_015/Walk.py deleted file mode 100755 index ca26077..0000000 --- a/scripts/gyms/logs/Turn_R0_015/Walk.py +++ /dev/null @@ -1,812 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180")) - self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45")) - self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2")) - self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8")) - if self.reset_target_distance_min > self.reset_target_distance_max: - self.reset_target_distance_min, self.reset_target_distance_max = ( - self.reset_target_distance_max, - self.reset_target_distance_min, - ) - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06")) - self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45")) - self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "0.7")) - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max) - target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - joint_pos = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) * self.train_sim_flip - - left_hip_roll = float(joint_pos[12]) - right_hip_roll = float(joint_pos[18]) - left_ankle_roll = float(joint_pos[16]) - right_ankle_roll = float(joint_pos[22]) - - hip_spread = left_hip_roll - right_hip_roll - ankle_spread = left_ankle_roll - right_ankle_roll - stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread) - - # Penalize narrow stance (feet too close) and scissoring (cross-leg pattern). - stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric) - cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread)) - - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0 - # After roughly aligning with target, prioritize standing stability over continued aggressive turning. - aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0)) - post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0)) - lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23]))) - post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10) - # Keep feet separation when aligned so robot does not collapse stance after turning. - aligned_stance_bonus = 0.10 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4)) - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - + post_turn_ang_vel_penalty - + post_turn_pose_bonus - + aligned_stance_bonus - # + heading_align_reward - + turn_rate_reward - + stance_collapse_penalty - + cross_leg_penalty - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, " - f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, " - f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, " - f"cross_leg_penalty:{cross_leg_penalty:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/Turn_around_final.zip b/scripts/gyms/logs/Turn_around_final.zip new file mode 100644 index 0000000..86a29f3 Binary files /dev/null and b/scripts/gyms/logs/Turn_around_final.zip differ diff --git a/scripts/gyms/logs/turn_around_0.2/Walk.py b/scripts/gyms/logs/turn_around_0.2/Walk.py deleted file mode 100755 index ec27c45..0000000 --- a/scripts/gyms/logs/turn_around_0.2/Walk.py +++ /dev/null @@ -1,765 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 45 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-180.0, 180.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/scripts/gyms/logs/turn_around_0.3/Walk.py b/scripts/gyms/logs/turn_around_0.3/Walk.py deleted file mode 100755 index ec27c45..0000000 --- a/scripts/gyms/logs/turn_around_0.3/Walk.py +++ /dev/null @@ -1,765 +0,0 @@ -import os -import numpy as np -import math -import time -from time import sleep -from random import random -from random import uniform -from itertools import count - -from stable_baselines3 import PPO -from stable_baselines3.common.monitor import Monitor -from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv - -import gymnasium as gym -from gymnasium import spaces - -from scripts.commons.Train_Base import Train_Base -from scripts.commons.Server import Server as Train_Server - -from agent.base_agent import Base_Agent -from utils.math_ops import MathOps - -from scipy.spatial.transform import Rotation as R - -''' -Objective: -Learn how to run forward using step primitive ----------- -- class Basic_Run: implements an OpenAI custom gym -- class Train: implements algorithms to train a new model or test an existing model -''' - - -class WalkEnv(gym.Env): - def __init__(self, ip, server_p) -> None: - - # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Base_Agent( - team_name="Gym", - number=1, - host=ip, - port=server_p - ) - self.robot_type = self.Player.robot - self.step_counter = 0 # to limit episode size - self.force_play_on = True - - self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane - self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane - self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) - self.isfallen = False - self.waypoint_index = 0 - self.route_completed = False - self.debug_every_n_steps = 5 - self.enable_debug_joint_status = False - self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600")) - self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10")) - self._reward_debug_last_time = time.time() - self._reward_debug_steps_left = 0 - self.calibrate_nominal_from_neutral = True - self.auto_calibrate_train_sim_flip = True - self.nominal_calibrated_once = False - self.flip_calibrated_once = False - self._target_hz = 0.0 - self._target_dt = 0.0 - self._last_sync_time = None - target_hz_env = 0 - if target_hz_env: - try: - self._target_hz = float(target_hz_env) - except ValueError: - self._target_hz = 0.0 - if self._target_hz > 0.0: - self._target_dt = 1.0 / self._target_hz - - # State space - # 原始观测大小: 78 - obs_size = 78 - self.obs = np.zeros(obs_size, np.float32) - self.observation_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(obs_size,), - dtype=np.float32 - ) - - action_dim = len(self.Player.robot.ROBOT_MOTORS) - self.no_of_actions = action_dim - self.action_space = spaces.Box( - low=-10.0, - high=10.0, - shape=(action_dim,), - dtype=np.float32 - ) - - # 中立姿态 - self.joint_nominal_position = np.array( - [ - 0.0, - 0.0, - 0.0, - 1.4, - 0.0, - -0.4, - 0.0, - -1.4, - 0.0, - 0.4, - 0.0, - -0.4, - 0.0, - 0.0, - 0.8, - -0.4, - 0.0, - 0.4, - 0.0, - 0.0, - -0.8, - 0.4, - 0.0, - ] - ) - self.joint_nominal_position = np.zeros(self.no_of_actions) - self.train_sim_flip = np.array( - [ - 1.0, # 0: Head_yaw (he1) - -1.0, # 1: Head_pitch (he2) - 1.0, # 2: Left_Shoulder_Pitch (lae1) - -1.0, # 3: Left_Shoulder_Roll (lae2) - -1.0, # 4: Left_Elbow_Pitch (lae3) - 1.0, # 5: Left_Elbow_Yaw (lae4) - -1.0, # 6: Right_Shoulder_Pitch (rae1) - -1.0, # 7: Right_Shoulder_Roll (rae2) - 1.0, # 8: Right_Elbow_Pitch (rae3) - 1.0, # 9: Right_Elbow_Yaw (rae4) - 1.0, # 10: Waist (te1) - 1.0, # 11: Left_Hip_Pitch (lle1) - -1.0, # 12: Left_Hip_Roll (lle2) - -1.0, # 13: Left_Hip_Yaw (lle3) - 1.0, # 14: Left_Knee_Pitch (lle4) - 1.0, # 15: Left_Ankle_Pitch (lle5) - -1.0, # 16: Left_Ankle_Roll (lle6) - -1.0, # 17: Right_Hip_Pitch (rle1) - -1.0, # 18: Right_Hip_Roll (rle2) - -1.0, # 19: Right_Hip_Yaw (rle3) - -1.0, # 20: Right_Knee_Pitch (rle4) - -1.0, # 21: Right_Ankle_Pitch (rle5) - -1.0, # 22: Right_Ankle_Roll (rle6) - ] - ) - - self.scaling_factor = 0.3 - # self.scaling_factor = 1 - - # Encourage a minimum lateral stance so the policy avoids feet overlap. - self.min_stance_rad = 0.10 - - # Small reset perturbations for robustness training. - self.enable_reset_perturb = False - self.reset_beam_yaw_range_deg = 45 # randomize target direction fully to encourage learning a real walk instead of a fixed gait - self.reset_joint_noise_rad = 0.025 - self.reset_perturb_steps = 4 - self.reset_recover_steps = 8 - - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Track previous position - self.last_yaw_error = None - self.Player.server.connect() - # sleep(2.0) # Longer wait for connection to establish completely - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - self.start_time = time.time() - - def _reconnect_server(self): - try: - self.Player.server.shutdown() - except Exception: - pass - - self.Player.server.connect() - self.Player.server.send_immediate( - f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" - ) - - def _safe_receive_world_update(self, retries=1): - last_exc = None - for attempt in range(retries + 1): - try: - self.Player.server.receive() - self.Player.world.update() - return - except (ConnectionResetError, OSError) as exc: - last_exc = exc - if attempt >= retries: - raise - self._reconnect_server() - if last_exc is not None: - raise last_exc - - def debug_log(self, message): - print(message) - try: - log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") - with open(log_path, "a", encoding="utf-8") as f: - f.write(message + "\n") - except OSError: - pass - - @staticmethod - def _wrap_to_pi(angle_rad: float) -> float: - return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi - - def observe(self, init=False): - - """获取当前观测值""" - robot = self.Player.robot - world = self.Player.world - - # Safety check: ensure data is available - - # 计算目标速度 - raw_target = self.target_position - world.global_position[:2] - velocity = MathOps.rotate_2d_vec( - raw_target, - -robot.global_orientation_euler[2], - is_rad=False - ) - - # 计算相对方向 - rel_orientation = MathOps.vector_angle(velocity) * 0.3 - rel_orientation = np.clip(rel_orientation, -0.25, 0.25) - - velocity = np.concatenate([velocity, np.array([rel_orientation])]) - velocity[0] = np.clip(velocity[0], -0.5, 0.5) - velocity[1] = np.clip(velocity[1], -0.25, 0.25) - - # 关节状态 - radian_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - radian_joint_speeds = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - qpos_qvel_previous_action = np.concatenate([ - (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, - radian_joint_speeds / 110.0 * self.train_sim_flip, - self.previous_action / 10.0, - ]) - - # 角速度 - ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) - - # 投影的重力方向 - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - - # 组合观测 - observation = np.concatenate([ - qpos_qvel_previous_action, - ang_vel, - velocity, - projected_gravity, - ]) - - observation = np.clip(observation, -10.0, 10.0) - return observation.astype(np.float32) - - def sync(self): - ''' Run a single simulation step ''' - self._safe_receive_world_update(retries=1) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.send() - if self._target_dt > 0.0: - now = time.time() - if self._last_sync_time is None: - self._last_sync_time = now - return - elapsed = now - self._last_sync_time - remaining = self._target_dt - elapsed - if remaining > 0.0: - time.sleep(remaining) - now = time.time() - self._last_sync_time = now - - def debug_joint_status(self): - robot = self.Player.robot - actual_joint_positions = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - target_joint_positions = getattr( - self, - 'target_joint_positions', - np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) - ) - joint_error = actual_joint_positions - target_joint_positions - leg_slice = slice(11, None) - - self.debug_log( - "[WalkDebug] " - f"step={self.step_counter} " - f"pos={np.round(self.Player.world.global_position, 3).tolist()} " - f"target_xy={np.round(self.target_position, 3).tolist()} " - f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " - f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " - f"err_norm={float(np.linalg.norm(joint_error)):.4f} " - f"fallen={self.Player.world.global_position[2] < 0.3}" - ) - print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") - - def reset(self, seed=None, options=None): - ''' - Reset and stabilize the robot - Note: for some behaviors it would be better to reduce stabilization or add noise - ''' - r = self.Player.robot - super().reset(seed=seed) - if seed is not None: - np.random.seed(seed) - - target_distance = np.random.uniform(1.2, 2.8) - target_bearing_deg = np.random.uniform(-180.0, 180.0) - - self.step_counter = 0 - self.waypoint_index = 0 - self.route_completed = False - self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) - self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - self.last_yaw_error = None - self.walk_cycle_step = 0 - self._reward_debug_steps_left = 0 - - # 随机 beam 目标位置和朝向,增加训练多样性 - beam_x = (random() - 0.5) * 10 - beam_y = (random() - 0.5) * 10 - beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) - - for _ in range(5): - self._safe_receive_world_update(retries=2) - self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) - self.Player.server.send() - - # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 - finished_count = 0 - for _ in range(50): - finished = self.Player.skills_manager.execute("Neutral") - self.sync() - if finished: - finished_count += 1 - if finished_count >= 20: # 假设需要连续20次完成才算成功 - break - - if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: - perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) - # Perturb waist + lower body only (10:), keep head/arms stable. - perturb_action[10:] = np.random.uniform( - -self.reset_joint_noise_rad, - self.reset_joint_noise_rad, - size=(self.no_of_actions - 10,) - ) - - for _ in range(self.reset_perturb_steps): - target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - for i in range(self.reset_recover_steps): - # Linearly fade perturbation to help policy start from near-neutral. - alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) - target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip - for idx, target in enumerate(target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - self.sync() - - # memory variables - self.sync() - self.initial_position = np.array(self.Player.world.global_position[:2]) - self.previous_pos = self.initial_position.copy() # Critical: set to actual position - self.act = np.zeros(self.no_of_actions, np.float32) - # Randomize global target bearing so policy must learn to rotate toward it first. - heading_deg = float(r.global_orientation_euler[2]) - target_offset = MathOps.rotate_2d_vec( - np.array([target_distance, 0.0]), - heading_deg + target_bearing_deg, - is_rad=False, - ) - point1 = self.initial_position + target_offset - self.point_list = [point1] - self.target_position = self.point_list[self.waypoint_index] - self.initial_height = self.Player.world.global_position[2] - - return self.observe(True), {} - - def render(self, mode='human', close=False): - return - - def compute_reward(self, previous_pos, current_pos, action): - height = float(self.Player.world.global_position[2]) - robot = self.Player.robot - - joint_pos_rad = np.deg2rad( - [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] - ) - joint_speed_rad = np.deg2rad( - [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] - ) - - orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() - projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) - tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - ang_vel = np.deg2rad(robot.gyroscope) - rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2])) - - # is_fallen = height < 0.55 - # if is_fallen: - # remain = max(0, 800 - self.step_counter) - # # Strong terminal penalty discourages risky turn-and-fall behaviors. - # return -1 - - - - # # 目标方向 - # to_target = self.target_position - current_pos - # dist_to_target = float(np.linalg.norm(to_target)) - # if dist_to_target < 0.5: - # return 15.0 - - # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) - # delta_pos = current_pos - previous_pos - # forward_step = float(np.dot(delta_pos, forward_dir)) - # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) - - # Keep reward simple: turn correctly, stay stable, avoid jerky actions. - - delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward)) - # Cap smoothness penalty so it regularizes behavior without dominating total reward. - smoothness_penalty = -min(0.45, 0.06 * delta_action_norm) - - posture_penalty = -0.45 * tilt_mag - # Penalize roll/pitch rotational shake but do not penalize yaw turning directly. - ang_vel_penalty = -0.04 * rp_ang_vel_mag - - # Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning. - waist_speed = abs(float(joint_speed_rad[10])) - lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23]))) - lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4) - linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2) - waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed) - - # Extra posture linkage in yaw joints to avoid decoupled torso twist. - waist_yaw = abs(float(joint_pos_rad[10])) - hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19]))) - yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22) - - # Turn-to-target shaping. - to_target = self.target_position - current_pos - dist_to_target = float(np.linalg.norm(to_target)) - if dist_to_target > 1e-6: - target_yaw = math.atan2(float(to_target[1]), float(to_target[0])) - else: - target_yaw = 0.0 - - robot_yaw = math.radians(float(robot.global_orientation_euler[2])) - yaw_error = self._wrap_to_pi(target_yaw - robot_yaw) - - # Main heading objective: face the target direction. - # heading_align_reward = 1.0 * math.cos(yaw_error) - - abs_yaw_error = abs(yaw_error) - - # Reward reducing heading error between consecutive steps. - # Use a deadzone and smaller gain to avoid high-frequency jitter near alignment. - if self.last_yaw_error is None: - heading_progress_reward = 0.0 - else: - prev_abs_yaw_error = abs(self.last_yaw_error) - yaw_err_delta = prev_abs_yaw_error - abs_yaw_error - progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0 - heading_progress_reward = 0.30 * progress_gate * yaw_err_delta - heading_progress_reward = float(np.clip(heading_progress_reward, -0.12, 0.12)) - self.last_yaw_error = yaw_error - - yaw_rate = float(np.deg2rad(robot.gyroscope[2])) - yaw_rate_abs = abs(yaw_rate) - turn_dir = float(np.sign(yaw_error)) - # Continuous turn shaping prevents reward discontinuity near small heading error. - turn_gate = min(1.0, abs_yaw_error / math.radians(45.0)) - turn_rate_reward = 0.45 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate) - head_toward_bonus = 1 if abs_yaw_error < math.radians(8.0) else 0 - # Once roughly aligned, damp yaw oscillation and reward keeping a stable stance. - anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0 - stabilize_bonus = 0.45 if ( - abs_yaw_error < math.radians(12.0) - and yaw_rate_abs < math.radians(10.0) - and tilt_mag < 0.28 - ) else 0.0 - - alive_bonus = max(0.5, 1.5 * math.cos(yaw_error)) # Encourage facing target, but give some baseline reward for not falling even if not facing target yet. - - - total = ( - alive_bonus - + smoothness_penalty - + posture_penalty - + ang_vel_penalty - + linkage_reward - + waist_only_turn_penalty - + yaw_link_reward - + head_toward_bonus - + heading_progress_reward - + anti_oscillation_penalty - + stabilize_bonus - # + heading_align_reward - + turn_rate_reward - ) - - now = time.time() - if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: - self._reward_debug_last_time = now - self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps) - - if self._reward_debug_steps_left > 0: - self._reward_debug_steps_left -= 1 - # print( - # f"reward_debug: step={self.step_counter}, " - # f"alive_bonus:{alive_bonus:.4f}, " - # # f"heading_align_reward:{heading_align_reward:.4f}, " - # # f"heading_progress_reward:{heading_progress_reward:.4f}, " - # f"head_towards_bonus:{head_toward_bonus}," - # f"posture_penalty:{posture_penalty:.4f}, " - # f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - # f"smoothness_penalty:{smoothness_penalty:.4f}, " - # f"linkage_reward:{linkage_reward:.4f}, " - # f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - # f"yaw_link_reward:{yaw_link_reward:.4f}, " - # f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - # f"stabilize_bonus:{stabilize_bonus:.4f}, " - # f"turn_rate_reward:{turn_rate_reward:.4f}, " - # f"total:{total:.4f}" - # ) - self.debug_log( - f"reward_debug: step={self.step_counter}, " - f"alive_bonus:{alive_bonus:.4f}, " - # f"heading_align_reward:{heading_align_reward:.4f}, " - # f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"head_towards_bonus:{head_toward_bonus}," - f"posture_penalty:{posture_penalty:.4f}, " - f"ang_vel_penalty:{ang_vel_penalty:.4f}, " - f"smoothness_penalty:{smoothness_penalty:.4f}, " - f"heading_progress_reward:{heading_progress_reward:.4f}, " - f"linkage_reward:{linkage_reward:.4f}, " - f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, " - f"yaw_link_reward:{yaw_link_reward:.4f}, " - f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, " - f"stabilize_bonus:{stabilize_bonus:.4f}, " - f"turn_rate_reward:{turn_rate_reward:.4f}, " - f"total:{total:.4f}" - ) - - return total - - - - def step(self, action): - - r = self.Player.robot - self.previous_action = action - - self.target_joint_positions = ( - # self.joint_nominal_position + - self.scaling_factor * action - ) - self.target_joint_positions *= self.train_sim_flip - - for idx, target in enumerate(self.target_joint_positions): - r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 - ) - - self.previous_action = action - - self.sync() # run simulation step - self.step_counter += 1 - - if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: - self.debug_joint_status() - - current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) - - # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos, action) - - # Update previous position - self.previous_pos = current_pos.copy() - self.last_action_for_reward = action.copy() - - # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.55 - - # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 800 or self.route_completed - truncated = False - - return self.observe(), reward, terminated, truncated, {} - - -class Train(Train_Base): - def __init__(self, script) -> None: - super().__init__(script) - - def train(self, args): - - # --------------------------------------- Learning parameters - n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20")) - if n_envs < 1: - raise ValueError("GYM_CPU_N_ENVS must be >= 1") - server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0")) - n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs) - total_steps = 30000000 - learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4")) - folder_name = f'Turn_R{self.robot_type}' - model_path = f'./scripts/gyms/logs/{folder_name}/' - - print(f"Model path: {model_path}") - print(f"Using {n_envs} parallel environments") - - # --------------------------------------- Run algorithm - def init_env(i_env, monitor=False): - def thunk(): - env = WalkEnv(self.ip, self.server_p + i_env) - if monitor: - env = Monitor(env) - return env - - return thunk - - server_log_dir = os.path.join(model_path, "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing - - # Wait for servers to start - print(f"Starting {n_envs + 1} rcssservermj servers...") - if server_warmup_sec > 0: - print(f"Waiting {server_warmup_sec:.1f}s for server warmup...") - sleep(server_warmup_sec) - print("Servers started, creating environments...") - - env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn") - # Use single-process eval env to avoid extra subprocess fragility during callback evaluation. - eval_env = DummyVecEnv([init_env(n_envs, monitor=True)]) - - try: - # Custom policy network architecture - policy_kwargs = dict( - net_arch=dict( - pi=[512, 256, 128], # Policy network: 3 layers - vf=[512, 256, 128] # Value network: 3 layers - ), - activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, - ) - - if "model_file" in args: # retrain - model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, - batch_size=minibatch_size, learning_rate=learning_rate) - else: # train new model - model = PPO( - "MlpPolicy", - env=env, - verbose=1, - n_steps=n_steps_per_env, - batch_size=minibatch_size, - learning_rate=learning_rate, - device="cpu", - policy_kwargs=policy_kwargs, - ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration - clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter - gae_lambda=0.95, # GAE lambda - gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor - # target_kl=0.03, - n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")), - tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/" - ) - - model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, - eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=30, - backup_env_file=__file__) - except KeyboardInterrupt: - sleep(1) # wait for child processes - print("\nctrl+c pressed, aborting...\n") - servers.kill() - return - - env.close() - eval_env.close() - servers.kill() - - def test(self, args): - - # Uses different server and monitor ports - server_log_dir = os.path.join(args["folder_dir"], "server_logs") - os.makedirs(server_log_dir, exist_ok=True) - test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1" - test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1" - - server = Train_Server( - self.server_p - 1, - self.monitor_p, - 1, - no_render=test_no_render, - no_realtime=test_no_realtime, - ) - env = WalkEnv(self.ip, self.server_p - 1) - model = PPO.load(args["model_file"], env=env) - - try: - self.export_model(args["model_file"], args["model_file"] + ".pkl", - False) # Export to pkl to create custom behavior - self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) - except KeyboardInterrupt: - print() - - env.close() - server.kill() - - -if __name__ == "__main__": - from types import SimpleNamespace - - # 创建默认参数 - script_args = SimpleNamespace( - args=SimpleNamespace( - i='127.0.0.1', # Server IP - p=3100, # Server port - m=3200, # Monitor port - r=0, # Robot type - t='Gym', # Team name - u=1 # Uniform number - ) - ) - - trainer = Train(script_args) - - run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower() - - if run_mode == "test": - test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip") - test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/") - trainer.test({"model_file": test_model_file, "folder_dir": test_folder}) - else: - retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip() - if retrain_model: - trainer.train({"model_file": retrain_model}) - else: - trainer.train({}) \ No newline at end of file diff --git a/train.sh b/train.sh index 184f9bb..dd26154 100755 --- a/train.sh +++ b/train.sh @@ -31,7 +31,7 @@ GYM_CPU_MODE="${GYM_CPU_MODE:-train}" # 并行环境数量:越大通常吞吐越高,但也更容易触发 OOM 或连接不稳定。 # 默认使用更稳妥的 12,确认稳定后再升到 16/20。 -GYM_CPU_N_ENVS="${GYM_CPU_N_ENVS:-20}" +GYM_CPU_N_ENVS="${GYM_CPU_N_ENVS:-12}" # 服务器预热时间(秒): # 在批量拉起 rcssserver 后等待一段时间,再创建 SubprocVecEnv, # 可降低 ConnectionReset/EOFError 概率。