6 Commits

5 changed files with 565 additions and 89 deletions

View File

@@ -7,7 +7,7 @@ import threading
class Server(): class Server():
WATCHDOG_ENABLED = True WATCHDOG_ENABLED = True
WATCHDOG_INTERVAL_SEC = 30.0 WATCHDOG_INTERVAL_SEC = 30.0
WATCHDOG_RSS_MB_LIMIT = 2000.0 WATCHDOG_RSS_MB_LIMIT = 800
def __init__(self, first_server_p, first_monitor_p, n_servers, no_render=True, no_realtime=True) -> None: def __init__(self, first_server_p, first_monitor_p, n_servers, no_render=True, no_realtime=True) -> None:
try: try:
@@ -109,14 +109,29 @@ class Server():
def check_running_servers(self, psutil, first_server_p, first_monitor_p, n_servers): def check_running_servers(self, psutil, first_server_p, first_monitor_p, n_servers):
''' Check if any server is running on chosen ports ''' ''' Check if any server is running on chosen ports '''
found = False found = False
p_list = [p for p in psutil.process_iter() if p.cmdline() and "rcssservermj" in " ".join(p.cmdline())]
range1 = (first_server_p, first_server_p + n_servers) range1 = (first_server_p, first_server_p + n_servers)
range2 = (first_monitor_p, first_monitor_p + n_servers) range2 = (first_monitor_p, first_monitor_p + n_servers)
bad_processes = [] bad_processes = []
def safe_cmdline(proc):
try:
return proc.cmdline()
except (psutil.ZombieProcess, psutil.NoSuchProcess, psutil.AccessDenied, OSError):
return []
p_list = []
for p in psutil.process_iter():
cmdline = safe_cmdline(p)
if cmdline and "rcssservermj" in " ".join(cmdline):
p_list.append(p)
for p in p_list: for p in p_list:
# currently ignoring remaining default port when only one of the ports is specified (uncommon scenario) # currently ignoring remaining default port when only one of the ports is specified (uncommon scenario)
ports = [int(arg) for arg in p.cmdline()[1:] if arg.isdigit()] cmdline = safe_cmdline(p)
if not cmdline:
continue
ports = [int(arg) for arg in cmdline[1:] if arg.isdigit()]
if len(ports) == 0: if len(ports) == 0:
ports = [60000, 60100] # default server ports (changing this is unlikely) ports = [60000, 60100] # default server ports (changing this is unlikely)
@@ -128,7 +143,7 @@ class Server():
print("\nThere are already servers running on the same port(s)!") print("\nThere are already servers running on the same port(s)!")
found = True found = True
bad_processes.append(p) bad_processes.append(p)
print(f"Port(s) {','.join(conflicts)} already in use by \"{' '.join(p.cmdline())}\" (PID:{p.pid})") print(f"Port(s) {','.join(conflicts)} already in use by \"{' '.join(cmdline)}\" (PID:{p.pid})")
if found: if found:
print() print()

View File

@@ -7,7 +7,7 @@ from random import random
from random import uniform from random import uniform
from itertools import count from itertools import count
from stable_baselines3 import PPO from stable_baselines3 import PPO, TD3, DDPG, SAC, A2C
from stable_baselines3.common.monitor import Monitor from stable_baselines3.common.monitor import Monitor
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
@@ -66,6 +66,7 @@ class WalkEnv(gym.Env):
self._last_sync_time = None self._last_sync_time = None
self._speed_estimate = 0.0 self._speed_estimate = 0.0
self._speed_from_acc = 0.0 self._speed_from_acc = 0.0
self._prev_accelerometer = np.zeros(3, dtype=np.float32)
self._speed_smoothing = 0.85 self._speed_smoothing = 0.85
self._fallback_dt = 0.02 self._fallback_dt = 0.02
target_hz_env = 0 target_hz_env = 0
@@ -125,7 +126,7 @@ class WalkEnv(gym.Env):
0.0, # 22: Right_Ankle_Roll (rle6) 0.0, # 22: Right_Ankle_Roll (rle6)
] ]
) )
self.joint_nominal_position = np.zeros(self.no_of_actions) # self.joint_nominal_position = np.zeros(self.no_of_actions)
self.train_sim_flip = np.array( self.train_sim_flip = np.array(
[ [
1.0, # 0: Head_yaw (he1) 1.0, # 0: Head_yaw (he1)
@@ -154,7 +155,7 @@ class WalkEnv(gym.Env):
] ]
) )
self.scaling_factor = 0.3 self.scaling_factor = 0.5
# self.scaling_factor = 1 # self.scaling_factor = 1
# Encourage a minimum lateral stance so the policy avoids feet overlap. # Encourage a minimum lateral stance so the policy avoids feet overlap.
@@ -164,8 +165,8 @@ class WalkEnv(gym.Env):
self.enable_reset_perturb = False self.enable_reset_perturb = False
self.reset_beam_yaw_range_deg = 180.0 self.reset_beam_yaw_range_deg = 180.0
self.reset_target_bearing_range_deg = 0.0 self.reset_target_bearing_range_deg = 0.0
self.reset_target_distance_min = 3.0 self.reset_target_distance_min = 1.5
self.reset_target_distance_max = 5.0 self.reset_target_distance_max = 3.0
if self.reset_target_distance_min > self.reset_target_distance_max: if self.reset_target_distance_min > self.reset_target_distance_max:
self.reset_target_distance_min, self.reset_target_distance_max = ( self.reset_target_distance_min, self.reset_target_distance_max = (
self.reset_target_distance_max, self.reset_target_distance_max,
@@ -175,12 +176,12 @@ class WalkEnv(gym.Env):
self.reset_perturb_steps = 4 self.reset_perturb_steps = 4
self.reset_recover_steps = 8 self.reset_recover_steps = 8
self.reward_smoothness_scale = 0.06 self.reward_smoothness_scale = 0.03
self.reward_smoothness_cap = 0.45 self.reward_smoothness_cap = 0.45
self.reward_forward_stability_gate = 0.35 self.reward_forward_stability_gate = 0.35
self.reward_forward_tilt_hard_threshold = 0.50 self.reward_forward_tilt_hard_threshold = 0.50
self.reward_forward_tilt_hard_scale = 0.20 self.reward_forward_tilt_hard_scale = 0.20
self.reward_head_toward_bonus = 1.0 self.reward_head_toward_bonus = 0.8
self.turn_stationary_radius = 0.2 self.turn_stationary_radius = 0.2
self.turn_stationary_penalty_scale = 3.0 self.turn_stationary_penalty_scale = 3.0
self.stationary_start_steps = 20 self.stationary_start_steps = 20
@@ -192,17 +193,17 @@ class WalkEnv(gym.Env):
self.in_place_drift_penalty_scale = 1.20 self.in_place_drift_penalty_scale = 1.20
self.waypoint_reach_distance = 0.3 self.waypoint_reach_distance = 0.3
self.num_waypoints = 1 self.num_waypoints = 1
self.exploration_start_steps = 80 self.exploration_start_steps = 40
self.exploration_scale = 0.08 self.exploration_scale = 0.012
self.exploration_cap = 0.25 self.exploration_cap = 0.2
self.exploration_target_novelty = 1.0 self.exploration_target_novelty = 1.0
self.exploration_sigma = 0.7 self.exploration_sigma = 0.7
self.reward_stride_swing_scale = 0.20 self.reward_stride_swing_scale = 0.20
self.reward_stride_phase_scale = 0.18 self.reward_stride_phase_scale = 0.18
self.reward_knee_drive_scale = 0.10 self.reward_knee_drive_scale = 0.10
self.reward_knee_lift_scale = 0.12 self.reward_knee_lift_scale = 0.12
self.reward_knee_lift_target = 0.95 self.reward_knee_lift_target = 0.15
self.reward_knee_lift_shortfall_scale = 0.20 self.reward_knee_lift_shortfall_scale = 0.05
self.reward_knee_overbend_threshold = 0.60 self.reward_knee_overbend_threshold = 0.60
self.reward_knee_overbend_scale = 0.35 self.reward_knee_overbend_scale = 0.35
self.reward_hip_lift_scale = 0.12 self.reward_hip_lift_scale = 0.12
@@ -218,6 +219,38 @@ class WalkEnv(gym.Env):
self.knee_phase_max_hold_frames = 28 self.knee_phase_max_hold_frames = 28
self.knee_phase_hold_penalty_scale = 0.18 self.knee_phase_hold_penalty_scale = 0.18
self.reward_stride_cap = 0.80 self.reward_stride_cap = 0.80
self.reward_knee_explore_scale = 0.03
self.reward_knee_explore_delta_scale = 0.03
self.reward_knee_explore_cap = 0.10
self.reward_hip_pitch_explore_scale = 0.03
self.reward_hip_pitch_explore_delta_scale = 0.03
self.reward_hip_pitch_explore_cap = 0.05
self.reward_progress_scale = 22.0
self.reward_survival_scale = 0.3
self.reward_idle_penalty_scale = 0.6
self.reward_accel_penalty_scale = 0.05
self.reward_accel_penalty_cap = 0.25
self.reward_accel_abs_limit = 13.5
self.reward_accel_abs_penalty_scale = 0.04
self.reward_accel_abs_penalty_cap = 0.30
self.reward_heading_align_scale = 0.28
self.reward_heading_error_scale = 0.05
self.reward_progress_tilt_gate_start = 0.20
self.reward_progress_knee_gate_min = 0.16
self.reward_progress_hip_gate_over = 0.18
self.reward_progress_gate_floor = 0.10
self.reward_height_deadband = 0.02
self.reward_height_penalty_scale = 10.0
self.reward_height_penalty_cap = 1.2
self.reward_forward_lean_threshold = 0.20
self.reward_forward_lean_penalty_scale = 0.9
self.reward_forward_lean_penalty_cap = 0.7
self.reward_knee_straight_threshold = 0.18
self.reward_knee_straight_penalty_scale = 0.70
self.reward_hip_overextend_threshold = 1.1
self.reward_hip_overextend_penalty_scale = 1.30
self.reward_leg_stretch_penalty_scale = 1.20
self.reward_stretch_lean_combo_scale = 1.40
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
@@ -404,6 +437,10 @@ class WalkEnv(gym.Env):
self._reward_debug_steps_left = 0 self._reward_debug_steps_left = 0
self._speed_estimate = 0.0 self._speed_estimate = 0.0
self._speed_from_acc = 0.0 self._speed_from_acc = 0.0
self._prev_accelerometer = np.array(
getattr(self.Player.robot, "accelerometer", np.zeros(3)),
dtype=np.float32,
)
# 随机 beam 目标位置和朝向,增加训练多样性 # 随机 beam 目标位置和朝向,增加训练多样性
beam_x = (random() - 0.5) * 10 beam_x = (random() - 0.5) * 10
@@ -466,6 +503,7 @@ class WalkEnv(gym.Env):
for i in range(self.num_waypoints): for i in range(self.num_waypoints):
# Each waypoint is placed further along the path # Each waypoint is placed further along the path
target_distance_wp = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max) target_distance_wp = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
self.target_distance_wp = target_distance_wp
target_bearing_deg_wp = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg) target_bearing_deg_wp = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
target_offset = MathOps.rotate_2d_vec( target_offset = MathOps.rotate_2d_vec(
@@ -490,26 +528,223 @@ class WalkEnv(gym.Env):
def compute_reward(self, previous_pos, current_pos, action): def compute_reward(self, previous_pos, current_pos, action):
height = float(self.Player.world.global_position[2]) height = float(self.Player.world.global_position[2])
robot = self.Player.robot
is_fallen = height < 0.55
if is_fallen:
return -20.0
prev_dist_to_target = float(np.linalg.norm(self.target_position - previous_pos)) prev_dist_to_target = float(np.linalg.norm(self.target_position - previous_pos))
curr_dist_to_target = float(np.linalg.norm(self.target_position - current_pos)) curr_dist_to_target = float(np.linalg.norm(self.target_position - current_pos))
dist_delta = prev_dist_to_target - curr_dist_to_target dist_delta = prev_dist_to_target - curr_dist_to_target
is_fallen = height < 0.45
if is_fallen:
return -2.0
joint_pos = np.deg2rad(
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
) * self.train_sim_flip
left_hip_roll = -float(joint_pos[12])
right_hip_roll = float(joint_pos[18])
left_ankle_roll = -float(joint_pos[16])
right_ankle_roll = float(joint_pos[22])
left_ankle_pitch = -float(joint_pos[15])
right_ankle_pitch = float(joint_pos[21])
left_knee_flex = abs(float(joint_pos[14]))
right_knee_flex = abs(float(joint_pos[20]))
avg_knee_flex = 0.5 * (left_knee_flex + right_knee_flex)
max_leg_roll = 0.5 # 防止劈叉姿势
split_penalty = -0.12 * max(0.0, (left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
left_hip_yaw = -float(joint_pos[13])
right_hip_yaw = float(joint_pos[19])
min_leg_separation = 0.04 # 最小腿间距(防止贴得太近)
inward_penalty = 0.3 * min(0.0, (left_hip_roll-min_leg_separation)) + 0.3 * min(0.0, (right_hip_roll-min_leg_separation)) # 惩罚左右腿过度内扣
# 脚踝roll角度检测防止过度外翻或内翻
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
max_ankle_pitch = 0.25 # 最大允许的脚踝pitch角度
# 惩罚脚踝过度外翻/内翻(绝对值过大)
ankle_roll_penalty = -0.12 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
# 惩罚两脚踝roll方向相反不稳定姿势
ankle_roll_cross_penalty = -0.12 * max(0.0, -(left_ankle_roll * right_ankle_roll))
ankle_pitch_penalty = -0.12 * max(0.0, (abs(left_ankle_pitch) + abs(right_ankle_pitch) - 2 * max_ankle_pitch) / max_ankle_pitch)
# 分别惩罚左右大腿过度转动
max_hip_yaw = 0.2 # 最大允许的yaw角度
left_hip_yaw_penalty = -0.6 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
right_hip_yaw_penalty = -0.6 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
target_vec = self.target_position - current_pos
target_dist = float(np.linalg.norm(target_vec))
if target_dist > 1e-6:
target_heading = math.atan2(float(target_vec[1]), float(target_vec[0]))
robot_heading = math.radians(float(robot.global_orientation_euler[2]))
heading_error = self._wrap_to_pi(target_heading - robot_heading)
heading_align_reward = self.reward_heading_align_scale * math.cos(heading_error)
heading_error_penalty = -self.reward_heading_error_scale * abs(heading_error)
else:
heading_align_reward = 0.0
heading_error_penalty = 0.0
# Forward-progress reward (distance delta) with anti-stuck shaping. # Forward-progress reward (distance delta) with anti-stuck shaping.
progress_reward = 22.0 * dist_delta progress_reward_raw = self.reward_progress_scale * dist_delta
survival_reward = 0.02 survival_reward = self.reward_survival_scale
smoothness_penalty = -0.015 * float(np.linalg.norm(action - self.last_action_for_reward)) smoothness_penalty = -self.reward_smoothness_scale * float(np.linalg.norm(action - self.last_action_for_reward))
step_displacement = float(np.linalg.norm(current_pos - previous_pos)) step_displacement = float(np.linalg.norm(current_pos - previous_pos))
if self.step_counter > 30 and step_displacement < 0.006: accel_signal = 0.0
idle_penalty = -0.06 accel_source = "imu_delta"
accel_now = np.array(getattr(robot, "accelerometer", np.zeros(3)), dtype=np.float32)
if accel_now.shape[0] >= 3:
# Use IMU acceleration delta to reduce gravity bias and punish abrupt bursts.
accel_signal = float(np.linalg.norm(accel_now[:3] - self._prev_accelerometer[:3]))
self._prev_accelerometer = accel_now
accel_penalty = -min(
self.reward_accel_penalty_cap,
self.reward_accel_penalty_scale * accel_signal,
)
accel_abs = float(np.linalg.norm(accel_now[:3])) if accel_now.shape[0] >= 3 else 0.0
accel_abs_over = max(0.0, accel_abs - self.reward_accel_abs_limit)
accel_abs_penalty = -min(
self.reward_accel_abs_penalty_cap,
self.reward_accel_abs_penalty_scale * accel_abs_over,
)
if self.step_counter > 30 and step_displacement < 0.015 and self.target_distance_wp > 0.3:
idle_penalty = -self.reward_idle_penalty_scale
else: else:
idle_penalty = 0.0 idle_penalty = 0.0
total = progress_reward + survival_reward + smoothness_penalty + idle_penalty if self.step_counter > self.exploration_start_steps:
displacement_novelty = step_displacement / max(1e-6, self.stationary_step_eps)
exploration_bonus = min(
self.exploration_cap,
self.exploration_scale * max(0.0, displacement_novelty - self.exploration_target_novelty),
)
else:
exploration_bonus = 0.0
# Encourage active/varied knee motions early in training without dominating progress reward.
left_knee_act = float(action[14])
right_knee_act = float(action[20])
left_knee_delta = abs(left_knee_act - float(self.last_action_for_reward[14]))
right_knee_delta = abs(right_knee_act - float(self.last_action_for_reward[20]))
knee_action_mag = 0.5 * (abs(left_knee_act) + abs(right_knee_act))
knee_action_delta = 0.5 * (left_knee_delta + right_knee_delta)
if self.step_counter > 10:
knee_explore_reward = min(
self.reward_knee_explore_cap,
self.reward_knee_explore_scale * knee_action_mag
+ self.reward_knee_explore_delta_scale * knee_action_delta,
)
else:
knee_explore_reward = 0.0
# Directly encourage observable knee flexion instead of only action exploration.
knee_lift_shortfall_penalty = -self.reward_knee_lift_shortfall_scale * max(
0.0, self.reward_knee_lift_target - avg_knee_flex
)
# Encourage hip-pitch exploration to improve forward stride generation.
left_hip_pitch_act = float(action[11])
right_hip_pitch_act = float(action[17])
left_hip_pitch_delta = abs(left_hip_pitch_act - float(self.last_action_for_reward[11]))
right_hip_pitch_delta = abs(right_hip_pitch_act - float(self.last_action_for_reward[17]))
hip_pitch_action_mag = 0.5 * (abs(left_hip_pitch_act) + abs(right_hip_pitch_act))
hip_pitch_action_delta = 0.5 * (left_hip_pitch_delta + right_hip_pitch_delta)
if self.step_counter > 10:
hip_pitch_explore_reward = min(
self.reward_hip_pitch_explore_cap,
self.reward_hip_pitch_explore_scale * hip_pitch_action_mag
+ self.reward_hip_pitch_explore_delta_scale * hip_pitch_action_delta,
)
else:
hip_pitch_explore_reward = 0.0
if curr_dist_to_target < 0.3:
arrival_bonus = self.target_distance_wp * 8 ## 奖励到达目标点
else:
arrival_bonus = 0.0
target_height = self.initial_height
height_error = height - target_height
# Keep height shaping smooth and bounded to avoid exploding negatives.
height_dev = max(0.0, abs(height_error) - self.reward_height_deadband)
height_penalty = -min(
self.reward_height_penalty_cap,
self.reward_height_penalty_scale * (height_dev ** 2),
)
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
pitch_lean = abs(float(projected_gravity[0]))
forward_lean_excess = max(0.0, pitch_lean - self.reward_forward_lean_threshold)
forward_lean_penalty = -min(
self.reward_forward_lean_penalty_cap,
self.reward_forward_lean_penalty_scale * (forward_lean_excess ** 2),
)
# Gate progress reward when posture quality is poor.
# Important: include leg overextension so upright torso cannot exploit progress reward.
tilt_excess = max(0.0, tilt_mag - self.reward_progress_tilt_gate_start)
knee_gate_excess = max(0.0, self.reward_progress_knee_gate_min - avg_knee_flex)
left_hip_pitch = float(joint_pos[11])
right_hip_pitch = -float(joint_pos[17])
left_hip_over = max(0.0, abs(left_hip_pitch) - self.reward_hip_overextend_threshold)
right_hip_over = max(0.0, abs(right_hip_pitch) - self.reward_hip_overextend_threshold)
hip_over_mean = 0.5 * (left_hip_over + right_hip_over)
hip_gate_excess = max(0.0, hip_over_mean - self.reward_progress_hip_gate_over)
posture_gate = 1.0 - 1.2 * tilt_excess - 2.2 * knee_gate_excess - 2.4 * hip_gate_excess
posture_gate = float(np.clip(posture_gate, self.reward_progress_gate_floor, 1.0))
progress_reward = progress_reward_raw * posture_gate
knee_straight_penalty = -self.reward_knee_straight_penalty_scale * max(
0.0, self.reward_knee_straight_threshold - avg_knee_flex
)
hip_overextend_penalty = -self.reward_hip_overextend_penalty_scale * (left_hip_over + right_hip_over)
# Penalize over-stretched legs even if torso stays upright.
stretch_amount = left_hip_over + right_hip_over
straight_amount = max(0.0, self.reward_knee_straight_threshold - avg_knee_flex)
leg_stretch_penalty = -self.reward_leg_stretch_penalty_scale * stretch_amount * (1.0 + 2.5 * straight_amount)
# Keep extra combo penalty, but no longer vanish when torso is upright.
stretch_lean_combo_penalty = -self.reward_stretch_lean_combo_scale * (0.5 + tilt_mag) * stretch_amount * (1.0 + 3.0 * straight_amount)
posture_penalty = -0.6 * (tilt_mag)
total = (
progress_reward
+ survival_reward
+ smoothness_penalty
+ accel_penalty
+ accel_abs_penalty
+ idle_penalty
+ split_penalty
+ inward_penalty
+ ankle_roll_penalty
+ ankle_pitch_penalty
+ ankle_roll_cross_penalty
+ left_hip_yaw_penalty
+ right_hip_yaw_penalty
+ heading_align_reward
+ heading_error_penalty
+ knee_straight_penalty
+ hip_overextend_penalty
+ leg_stretch_penalty
+ stretch_lean_combo_penalty
# + exploration_bonus
# + knee_explore_reward
# + knee_lift_shortfall_penalty
+ hip_pitch_explore_reward
+ arrival_bonus
+ height_penalty
+ forward_lean_penalty
+ posture_penalty
)
now = time.time() now = time.time()
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
@@ -522,7 +757,35 @@ class WalkEnv(gym.Env):
f"progress_reward:{progress_reward:.4f}," f"progress_reward:{progress_reward:.4f},"
f"survival_reward:{survival_reward:.4f}," f"survival_reward:{survival_reward:.4f},"
f"smoothness_penalty:{smoothness_penalty:.4f}," f"smoothness_penalty:{smoothness_penalty:.4f},"
f"accel_penalty:{accel_penalty:.4f},"
f"accel_source:{accel_source},"
f"accel_signal:{accel_signal:.4f},"
f"accel_abs:{accel_abs:.4f},"
f"accel_abs_penalty:{accel_abs_penalty:.4f},"
f"idle_penalty:{idle_penalty:.4f}," f"idle_penalty:{idle_penalty:.4f},"
f"split_penalty:{split_penalty:.4f},"
f"inward_penalty:{inward_penalty:.4f},"
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
f"ankle_pitch_penalty:{ankle_pitch_penalty:.4f},"
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
f"heading_align_reward:{heading_align_reward:.4f},"
f"heading_error_penalty:{heading_error_penalty:.4f},"
f"knee_straight_penalty:{knee_straight_penalty:.4f},"
f"hip_overextend_penalty:{hip_overextend_penalty:.4f},"
f"leg_stretch_penalty:{leg_stretch_penalty:.4f},"
f"stretch_lean_combo_penalty:{stretch_lean_combo_penalty:.4f},"
f"posture_gate:{posture_gate:.4f},"
f"progress_reward_raw:{progress_reward_raw:.4f},"
# f"exploration_bonus:{exploration_bonus:.4f},"
f"height_penalty:{height_penalty:.4f},"
f"forward_lean_penalty:{forward_lean_penalty:.4f},"
# f"knee_explore_reward:{knee_explore_reward:.4f},"
f"posture_penalty:{posture_penalty:.4f},"
# f"knee_lift_shortfall_penalty:{knee_lift_shortfall_penalty:.4f},"
f"hip_pitch_explore_reward:{hip_pitch_explore_reward:.4f},"
f"arrival_bonus:{arrival_bonus:.4f},"
f"total:{total:.4f}" f"total:{total:.4f}"
) )
return total return total
@@ -535,22 +798,26 @@ class WalkEnv(gym.Env):
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions. max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
if self.previous_action is not None: if self.previous_action is not None:
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta) action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
# Loosen upper-body constraints: keep motion bounded but no longer hard-lock head/arms/waist.
action[0:2] = 0 action[0:2] = 0
action[3] = 4 action[3] = np.clip(action[3], 3, 5)
action[7] = -4 action[7] = np.clip(action[7], -5, -3)
action[2] = 0 action[2] = np.clip(action[2], -6, 6)
action[6] = 0 action[6] = np.clip(action[6], -6, 6)
action[4] = 0 action[4] = 0
action[5] = -5 action[5] = np.clip(action[5], -8, -2)
action[8] = 0 action[8] = 0
action[9] = 5 action[9] = np.clip(action[9], 8, 2)
action[10] = 0 action[10] = np.clip(action[10], -0.6, 0.6)
action[11] = np.clip(action[11], -6, 6) # Boost knee command range so policy can produce visible knee flexion earlier.
action[17] = np.clip(action[17], -6, 6) action[14] = np.clip(action[14], 0, 10.0)
# action[11] = 1 action[20] = np.clip(action[20], -10.0, 0)
# action[17] = 1 # action[14] = 1 # the correct left knee sign
# action[12] = -0.01 # action[20] = -1 # the correct right knee sign
# action[18] = 0.01 action[11] = np.clip(action[11], -8, 8)
action[17] = np.clip(action[17], -8, 8)
# action[12] = -1
# action[18] = 1
# action[13] = -1.0 # action[13] = -1.0
# action[19] = 1.0 # action[19] = 1.0
self.previous_action = action.copy() self.previous_action = action.copy()
@@ -599,7 +866,7 @@ class WalkEnv(gym.Env):
self.target_position = self.point_list[self.waypoint_index] self.target_position = self.point_list[self.waypoint_index]
# Fall detection and penalty # Fall detection and penalty
is_fallen = self.Player.world.global_position[2] < 0.55 is_fallen = self.Player.world.global_position[2] < 0.45
# terminal state: the robot is falling or timeout # terminal state: the robot is falling or timeout
terminated = is_fallen or self.step_counter > 800 or self.route_completed terminated = is_fallen or self.step_counter > 800 or self.route_completed
@@ -615,21 +882,21 @@ class Train(Train_Base):
def train(self, args): def train(self, args):
# --------------------------------------- Learning parameters # --------------------------------------- Learning parameters
n_envs = 12 n_envs = 20
server_warmup_sec = 3.0 server_warmup_sec = 3.0
n_steps_per_env = 256 # RolloutBuffer is of size (n_steps_per_env * n_envs) n_steps_per_env = 1024 # RolloutBuffer is of size (n_steps_per_env * n_envs)
minibatch_size = 512 # should be a factor of (n_steps_per_env * n_envs) minibatch_size = 1024 # should be a factor of (n_steps_per_env * n_envs)
total_steps = 30000000 total_steps = 180000000
learning_rate = 2e-4 learning_rate = 3e-4
ent_coef = 0.08 ent_coef = 0.05
clip_range = 0.2 clip_range = 0.2
gamma = 0.97 gamma = 0.99
n_epochs = 3 n_epochs = 5
enable_eval = True enable_eval = True
monitor_train_env = False monitor_train_env = False
eval_freq_mult = 60 eval_freq_mult = 15
save_freq_mult = 60 save_freq_mult = 15
eval_eps = 3 eval_eps = 7
folder_name = f'Walk_R{self.robot_type}' folder_name = f'Walk_R{self.robot_type}'
model_path = f'./scripts/gyms/logs/{folder_name}/' model_path = f'./scripts/gyms/logs/{folder_name}/'

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@@ -7,7 +7,7 @@ from random import random
from random import uniform from random import uniform
from itertools import count from itertools import count
from stable_baselines3 import PPO from stable_baselines3 import PPO, TD3, DDPG, SAC, A2C
from stable_baselines3.common.monitor import Monitor from stable_baselines3.common.monitor import Monitor
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
@@ -66,6 +66,7 @@ class WalkEnv(gym.Env):
self._last_sync_time = None self._last_sync_time = None
self._speed_estimate = 0.0 self._speed_estimate = 0.0
self._speed_from_acc = 0.0 self._speed_from_acc = 0.0
self._prev_accelerometer = np.zeros(3, dtype=np.float32)
self._speed_smoothing = 0.85 self._speed_smoothing = 0.85
self._fallback_dt = 0.02 self._fallback_dt = 0.02
target_hz_env = 0 target_hz_env = 0
@@ -125,7 +126,7 @@ class WalkEnv(gym.Env):
0.0, # 22: Right_Ankle_Roll (rle6) 0.0, # 22: Right_Ankle_Roll (rle6)
] ]
) )
self.joint_nominal_position = np.zeros(self.no_of_actions) # self.joint_nominal_position = np.zeros(self.no_of_actions)
self.train_sim_flip = np.array( self.train_sim_flip = np.array(
[ [
1.0, # 0: Head_yaw (he1) 1.0, # 0: Head_yaw (he1)
@@ -154,7 +155,7 @@ class WalkEnv(gym.Env):
] ]
) )
self.scaling_factor = 0.3 self.scaling_factor = 0.5
# self.scaling_factor = 1 # self.scaling_factor = 1
# Encourage a minimum lateral stance so the policy avoids feet overlap. # Encourage a minimum lateral stance so the policy avoids feet overlap.
@@ -164,8 +165,8 @@ class WalkEnv(gym.Env):
self.enable_reset_perturb = False self.enable_reset_perturb = False
self.reset_beam_yaw_range_deg = 180.0 self.reset_beam_yaw_range_deg = 180.0
self.reset_target_bearing_range_deg = 0.0 self.reset_target_bearing_range_deg = 0.0
self.reset_target_distance_min = 3.0 self.reset_target_distance_min = 5
self.reset_target_distance_max = 5.0 self.reset_target_distance_max = 10
if self.reset_target_distance_min > self.reset_target_distance_max: if self.reset_target_distance_min > self.reset_target_distance_max:
self.reset_target_distance_min, self.reset_target_distance_max = ( self.reset_target_distance_min, self.reset_target_distance_max = (
self.reset_target_distance_max, self.reset_target_distance_max,
@@ -175,7 +176,7 @@ class WalkEnv(gym.Env):
self.reset_perturb_steps = 4 self.reset_perturb_steps = 4
self.reset_recover_steps = 8 self.reset_recover_steps = 8
self.reward_smoothness_scale = 0.06 self.reward_smoothness_scale = 0.03
self.reward_smoothness_cap = 0.45 self.reward_smoothness_cap = 0.45
self.reward_forward_stability_gate = 0.35 self.reward_forward_stability_gate = 0.35
self.reward_forward_tilt_hard_threshold = 0.50 self.reward_forward_tilt_hard_threshold = 0.50
@@ -192,17 +193,17 @@ class WalkEnv(gym.Env):
self.in_place_drift_penalty_scale = 1.20 self.in_place_drift_penalty_scale = 1.20
self.waypoint_reach_distance = 0.3 self.waypoint_reach_distance = 0.3
self.num_waypoints = 1 self.num_waypoints = 1
self.exploration_start_steps = 80 self.exploration_start_steps = 40
self.exploration_scale = 0.08 self.exploration_scale = 0.012
self.exploration_cap = 0.25 self.exploration_cap = 0.2
self.exploration_target_novelty = 1.0 self.exploration_target_novelty = 1.0
self.exploration_sigma = 0.7 self.exploration_sigma = 0.7
self.reward_stride_swing_scale = 0.20 self.reward_stride_swing_scale = 0.20
self.reward_stride_phase_scale = 0.18 self.reward_stride_phase_scale = 0.18
self.reward_knee_drive_scale = 0.10 self.reward_knee_drive_scale = 0.10
self.reward_knee_lift_scale = 0.12 self.reward_knee_lift_scale = 0.12
self.reward_knee_lift_target = 0.95 self.reward_knee_lift_target = 0.15
self.reward_knee_lift_shortfall_scale = 0.20 self.reward_knee_lift_shortfall_scale = 0.05
self.reward_knee_overbend_threshold = 0.60 self.reward_knee_overbend_threshold = 0.60
self.reward_knee_overbend_scale = 0.35 self.reward_knee_overbend_scale = 0.35
self.reward_hip_lift_scale = 0.12 self.reward_hip_lift_scale = 0.12
@@ -218,6 +219,22 @@ class WalkEnv(gym.Env):
self.knee_phase_max_hold_frames = 28 self.knee_phase_max_hold_frames = 28
self.knee_phase_hold_penalty_scale = 0.18 self.knee_phase_hold_penalty_scale = 0.18
self.reward_stride_cap = 0.80 self.reward_stride_cap = 0.80
self.reward_knee_explore_scale = 0.03
self.reward_knee_explore_delta_scale = 0.03
self.reward_knee_explore_cap = 0.10
self.reward_hip_pitch_explore_scale = 0.07
self.reward_hip_pitch_explore_delta_scale = 0.07
self.reward_hip_pitch_explore_cap = 0.10
self.reward_progress_scale = 18
self.reward_survival_scale = 0.5
self.reward_idle_penalty_scale = 0.6
self.reward_accel_penalty_scale = 0.08
self.reward_accel_penalty_cap = 0.40
self.reward_accel_abs_limit = 13.5
self.reward_accel_abs_penalty_scale = 0.05
self.reward_accel_abs_penalty_cap = 0.40
self.reward_heading_align_scale = 0.28
self.reward_heading_error_scale = 0.05
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
@@ -404,6 +421,10 @@ class WalkEnv(gym.Env):
self._reward_debug_steps_left = 0 self._reward_debug_steps_left = 0
self._speed_estimate = 0.0 self._speed_estimate = 0.0
self._speed_from_acc = 0.0 self._speed_from_acc = 0.0
self._prev_accelerometer = np.array(
getattr(self.Player.robot, "accelerometer", np.zeros(3)),
dtype=np.float32,
)
# 随机 beam 目标位置和朝向,增加训练多样性 # 随机 beam 目标位置和朝向,增加训练多样性
beam_x = (random() - 0.5) * 10 beam_x = (random() - 0.5) * 10
@@ -466,6 +487,7 @@ class WalkEnv(gym.Env):
for i in range(self.num_waypoints): for i in range(self.num_waypoints):
# Each waypoint is placed further along the path # Each waypoint is placed further along the path
target_distance_wp = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max) target_distance_wp = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
self.target_distance_wp = target_distance_wp
target_bearing_deg_wp = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg) target_bearing_deg_wp = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
target_offset = MathOps.rotate_2d_vec( target_offset = MathOps.rotate_2d_vec(
@@ -490,26 +512,174 @@ class WalkEnv(gym.Env):
def compute_reward(self, previous_pos, current_pos, action): def compute_reward(self, previous_pos, current_pos, action):
height = float(self.Player.world.global_position[2]) height = float(self.Player.world.global_position[2])
robot = self.Player.robot
is_fallen = height < 0.55
if is_fallen:
return -20.0
prev_dist_to_target = float(np.linalg.norm(self.target_position - previous_pos)) prev_dist_to_target = float(np.linalg.norm(self.target_position - previous_pos))
curr_dist_to_target = float(np.linalg.norm(self.target_position - current_pos)) curr_dist_to_target = float(np.linalg.norm(self.target_position - current_pos))
dist_delta = prev_dist_to_target - curr_dist_to_target dist_delta = prev_dist_to_target - curr_dist_to_target
is_fallen = height < 0.55
if is_fallen:
return -2.0
joint_pos = np.deg2rad(
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
) * self.train_sim_flip
left_hip_roll = -float(joint_pos[12])
right_hip_roll = float(joint_pos[18])
left_ankle_roll = -float(joint_pos[16])
right_ankle_roll = float(joint_pos[22])
left_knee_flex = abs(float(joint_pos[14]))
right_knee_flex = abs(float(joint_pos[20]))
avg_knee_flex = 0.5 * (left_knee_flex + right_knee_flex)
max_leg_roll = 0.5 # 防止劈叉姿势
split_penalty = -0.12 * max(0.0, (left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
left_hip_yaw = -float(joint_pos[13])
right_hip_yaw = float(joint_pos[19])
min_leg_separation = 0.04 # 最小腿间距(防止贴得太近)
inward_penalty = 0.3 * min(0.0, (left_hip_roll-min_leg_separation)) + 0.3 * min(0.0, (right_hip_roll-min_leg_separation)) # 惩罚左右腿过度内扣
# 脚踝roll角度检测防止过度外翻或内翻
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
# 惩罚脚踝过度外翻/内翻(绝对值过大)
ankle_roll_penalty = -0.12 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
# 惩罚两脚踝roll方向相反不稳定姿势
ankle_roll_cross_penalty = -0.12 * max(0.0, -(left_ankle_roll * right_ankle_roll))
# 分别惩罚左右大腿过度转动
max_hip_yaw = 0.2 # 最大允许的yaw角度
left_hip_yaw_penalty = -0.6 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
right_hip_yaw_penalty = -0.6 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
target_vec = self.target_position - current_pos
target_dist = float(np.linalg.norm(target_vec))
if target_dist > 1e-6:
target_heading = math.atan2(float(target_vec[1]), float(target_vec[0]))
robot_heading = math.radians(float(robot.global_orientation_euler[2]))
heading_error = self._wrap_to_pi(target_heading - robot_heading)
heading_align_reward = self.reward_heading_align_scale * math.cos(heading_error)
heading_error_penalty = -self.reward_heading_error_scale * abs(heading_error)
else:
heading_align_reward = 0.0
heading_error_penalty = 0.0
# Forward-progress reward (distance delta) with anti-stuck shaping. # Forward-progress reward (distance delta) with anti-stuck shaping.
progress_reward = 22.0 * dist_delta progress_reward = self.reward_progress_scale * dist_delta
survival_reward = 0.02 survival_reward = self.reward_survival_scale
smoothness_penalty = -0.015 * float(np.linalg.norm(action - self.last_action_for_reward)) smoothness_penalty = -self.reward_smoothness_scale * float(np.linalg.norm(action - self.last_action_for_reward))
step_displacement = float(np.linalg.norm(current_pos - previous_pos)) step_displacement = float(np.linalg.norm(current_pos - previous_pos))
if self.step_counter > 30 and step_displacement < 0.006: accel_signal = 0.0
idle_penalty = -0.06 accel_source = "imu_delta"
accel_now = np.array(getattr(robot, "accelerometer", np.zeros(3)), dtype=np.float32)
if accel_now.shape[0] >= 3:
# Use IMU acceleration delta to reduce gravity bias and punish abrupt bursts.
accel_signal = float(np.linalg.norm(accel_now[:3] - self._prev_accelerometer[:3]))
self._prev_accelerometer = accel_now
accel_penalty = -min(
self.reward_accel_penalty_cap,
self.reward_accel_penalty_scale * accel_signal,
)
accel_abs = float(np.linalg.norm(accel_now[:3])) if accel_now.shape[0] >= 3 else 0.0
accel_abs_over = max(0.0, accel_abs - self.reward_accel_abs_limit)
accel_abs_penalty = -min(
self.reward_accel_abs_penalty_cap,
self.reward_accel_abs_penalty_scale * accel_abs_over,
)
if self.step_counter > 30 and step_displacement < 0.015 and self.target_distance_wp > 0.3:
idle_penalty = -self.reward_idle_penalty_scale
else: else:
idle_penalty = 0.0 idle_penalty = 0.0
total = progress_reward + survival_reward + smoothness_penalty + idle_penalty if self.step_counter > self.exploration_start_steps:
displacement_novelty = step_displacement / max(1e-6, self.stationary_step_eps)
exploration_bonus = min(
self.exploration_cap,
self.exploration_scale * max(0.0, displacement_novelty - self.exploration_target_novelty),
)
else:
exploration_bonus = 0.0
# Encourage active/varied knee motions early in training without dominating progress reward.
left_knee_act = float(action[14])
right_knee_act = float(action[20])
left_knee_delta = abs(left_knee_act - float(self.last_action_for_reward[14]))
right_knee_delta = abs(right_knee_act - float(self.last_action_for_reward[20]))
knee_action_mag = 0.5 * (abs(left_knee_act) + abs(right_knee_act))
knee_action_delta = 0.5 * (left_knee_delta + right_knee_delta)
if self.step_counter > 10:
knee_explore_reward = min(
self.reward_knee_explore_cap,
self.reward_knee_explore_scale * knee_action_mag
+ self.reward_knee_explore_delta_scale * knee_action_delta,
)
else:
knee_explore_reward = 0.0
# Directly encourage observable knee flexion instead of only action exploration.
knee_lift_shortfall_penalty = -self.reward_knee_lift_shortfall_scale * max(
0.0, self.reward_knee_lift_target - avg_knee_flex
)
# Encourage hip-pitch exploration to improve forward stride generation.
left_hip_pitch_act = float(action[11])
right_hip_pitch_act = float(action[17])
left_hip_pitch_delta = abs(left_hip_pitch_act - float(self.last_action_for_reward[11]))
right_hip_pitch_delta = abs(right_hip_pitch_act - float(self.last_action_for_reward[17]))
hip_pitch_action_mag = 0.5 * (abs(left_hip_pitch_act) + abs(right_hip_pitch_act))
hip_pitch_action_delta = 0.5 * (left_hip_pitch_delta + right_hip_pitch_delta)
if self.step_counter > 10:
hip_pitch_explore_reward = min(
self.reward_hip_pitch_explore_cap,
self.reward_hip_pitch_explore_scale * hip_pitch_action_mag
+ self.reward_hip_pitch_explore_delta_scale * hip_pitch_action_delta,
)
else:
hip_pitch_explore_reward = 0.0
if curr_dist_to_target < 0.3:
arrival_bonus = self.target_distance_wp * 8 ## 奖励到达目标点
else:
arrival_bonus = 0.0
target_height = self.initial_height
height_error = height - target_height
height_error = height - target_height
height_penalty = -0.5 * (math.exp(15*abs(height_error))-1)
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
posture_penalty = -0.6 * (tilt_mag)
total = (
progress_reward
+ survival_reward
+ smoothness_penalty
+ accel_penalty
+ accel_abs_penalty
+ idle_penalty
+ split_penalty
+ inward_penalty
+ ankle_roll_penalty
+ ankle_roll_cross_penalty
+ left_hip_yaw_penalty
+ right_hip_yaw_penalty
+ heading_align_reward
+ heading_error_penalty
# + exploration_bonus
# + knee_explore_reward
# + knee_lift_shortfall_penalty
# + hip_pitch_explore_reward
+ arrival_bonus
+ height_penalty
+ posture_penalty
)
now = time.time() now = time.time()
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec: if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
@@ -522,7 +692,27 @@ class WalkEnv(gym.Env):
f"progress_reward:{progress_reward:.4f}," f"progress_reward:{progress_reward:.4f},"
f"survival_reward:{survival_reward:.4f}," f"survival_reward:{survival_reward:.4f},"
f"smoothness_penalty:{smoothness_penalty:.4f}," f"smoothness_penalty:{smoothness_penalty:.4f},"
f"accel_penalty:{accel_penalty:.4f},"
f"accel_source:{accel_source},"
f"accel_signal:{accel_signal:.4f},"
f"accel_abs:{accel_abs:.4f},"
f"accel_abs_penalty:{accel_abs_penalty:.4f},"
f"idle_penalty:{idle_penalty:.4f}," f"idle_penalty:{idle_penalty:.4f},"
f"split_penalty:{split_penalty:.4f},"
f"inward_penalty:{inward_penalty:.4f},"
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
f"heading_align_reward:{heading_align_reward:.4f},"
f"heading_error_penalty:{heading_error_penalty:.4f},"
# f"exploration_bonus:{exploration_bonus:.4f},"
f"height_penalty:{height_penalty:.4f},"
# f"knee_explore_reward:{knee_explore_reward:.4f},"
f"posture_penalty:{posture_penalty:.4f},"
# f"knee_lift_shortfall_penalty:{knee_lift_shortfall_penalty:.4f},"
# f"hip_pitch_explore_reward:{hip_pitch_explore_reward:.4f},"
f"arrival_bonus:{arrival_bonus:.4f},"
f"total:{total:.4f}" f"total:{total:.4f}"
) )
return total return total
@@ -535,22 +725,26 @@ class WalkEnv(gym.Env):
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions. max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
if self.previous_action is not None: if self.previous_action is not None:
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta) action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
# Loosen upper-body constraints: keep motion bounded but no longer hard-lock head/arms/waist.
action[0:2] = 0 action[0:2] = 0
action[3] = 4 action[3] = np.clip(action[3], 3, 5)
action[7] = -4 action[7] = np.clip(action[7], -5, -3)
action[2] = 0 action[2] = np.clip(action[2], -6, 6)
action[6] = 0 action[6] = np.clip(action[6], -6, 6)
action[4] = 0 action[4] = 0
action[5] = -5 action[5] = np.clip(action[5], -8, -2)
action[8] = 0 action[8] = 0
action[9] = 5 action[9] = np.clip(action[9], 8, 2)
action[10] = 0 action[10] = np.clip(action[10], -0.6, 0.6)
action[11] = np.clip(action[11], -6, 6) # Boost knee command range so policy can produce visible knee flexion earlier.
action[17] = np.clip(action[17], -6, 6) action[14] = np.clip(action[14], 0, 10.0)
action[20] = np.clip(action[20], -10.0, 0)
# action[14] = 1 # the correct left knee sign
# action[20] = -1 # the correct right knee sign
# action[11] = 1 # action[11] = 1
# action[17] = 1 # action[17] = 1
# action[12] = -0.01 # action[12] = -1
# action[18] = 0.01 # action[18] = 1
# action[13] = -1.0 # action[13] = -1.0
# action[19] = 1.0 # action[19] = 1.0
self.previous_action = action.copy() self.previous_action = action.copy()
@@ -615,21 +809,21 @@ class Train(Train_Base):
def train(self, args): def train(self, args):
# --------------------------------------- Learning parameters # --------------------------------------- Learning parameters
n_envs = 12 n_envs = 20
server_warmup_sec = 3.0 server_warmup_sec = 3.0
n_steps_per_env = 256 # RolloutBuffer is of size (n_steps_per_env * n_envs) n_steps_per_env = 256 # RolloutBuffer is of size (n_steps_per_env * n_envs)
minibatch_size = 512 # should be a factor of (n_steps_per_env * n_envs) minibatch_size = 512 # should be a factor of (n_steps_per_env * n_envs)
total_steps = 30000000 total_steps = 90000000
learning_rate = 2e-4 learning_rate = 2e-4
ent_coef = 0.08 ent_coef = 0.035
clip_range = 0.2 clip_range = 0.2
gamma = 0.97 gamma = 0.97
n_epochs = 3 n_epochs = 3
enable_eval = True enable_eval = True
monitor_train_env = False monitor_train_env = False
eval_freq_mult = 30 eval_freq_mult = 60
save_freq_mult = 20 save_freq_mult = 60
eval_eps = 3 eval_eps = 7
folder_name = f'Walk_R{self.robot_type}' folder_name = f'Walk_R{self.robot_type}'
model_path = f'./scripts/gyms/logs/{folder_name}/' model_path = f'./scripts/gyms/logs/{folder_name}/'

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