Compare commits
4 Commits
77120ecb7b
...
turn_aroun
| Author | SHA1 | Date | |
|---|---|---|---|
| 28e7eb0692 | |||
| 6ffc9452f9 | |||
| 05db95385d | |||
| 8ab57840ba |
@@ -6,7 +6,7 @@ from scripts.commons.UI import UI
|
|||||||
from shutil import copy
|
from shutil import copy
|
||||||
from stable_baselines3 import PPO
|
from stable_baselines3 import PPO
|
||||||
from stable_baselines3.common.base_class import BaseAlgorithm
|
from stable_baselines3.common.base_class import BaseAlgorithm
|
||||||
from stable_baselines3.common.callbacks import EvalCallback, CheckpointCallback, CallbackList, BaseCallback
|
from stable_baselines3.common.callbacks import EvalCallback, CheckpointCallback, CallbackList, BaseCallback, StopTrainingOnNoModelImprovement
|
||||||
from typing import Callable
|
from typing import Callable
|
||||||
# from world.world import World
|
# from world.world import World
|
||||||
from xml.dom import minidom
|
from xml.dom import minidom
|
||||||
@@ -266,11 +266,28 @@ class Train_Base():
|
|||||||
|
|
||||||
evaluate = bool(eval_env is not None and eval_freq is not None)
|
evaluate = bool(eval_env is not None and eval_freq is not None)
|
||||||
|
|
||||||
|
# Optional early stop: stop training when eval reward does not improve for N eval rounds.
|
||||||
|
no_improve_evals = int(os.environ.get("GYM_CPU_EARLY_STOP_NO_IMPROVE_EVALS", "0"))
|
||||||
|
min_evals_before_stop = int(os.environ.get("GYM_CPU_EARLY_STOP_MIN_EVALS", "6"))
|
||||||
|
stop_on_no_improve = None
|
||||||
|
if evaluate and no_improve_evals > 0:
|
||||||
|
stop_on_no_improve = StopTrainingOnNoModelImprovement(
|
||||||
|
max_no_improvement_evals=no_improve_evals,
|
||||||
|
min_evals=min_evals_before_stop,
|
||||||
|
verbose=1,
|
||||||
|
)
|
||||||
|
|
||||||
# Create evaluation callback
|
# Create evaluation callback
|
||||||
eval_callback = None if not evaluate else EvalCallback(eval_env, n_eval_episodes=eval_eps, eval_freq=eval_freq,
|
eval_callback = None if not evaluate else EvalCallback(
|
||||||
|
eval_env,
|
||||||
|
n_eval_episodes=eval_eps,
|
||||||
|
eval_freq=eval_freq,
|
||||||
log_path=path,
|
log_path=path,
|
||||||
best_model_save_path=path, deterministic=True,
|
best_model_save_path=path,
|
||||||
render=False)
|
deterministic=True,
|
||||||
|
render=False,
|
||||||
|
callback_after_eval=stop_on_no_improve,
|
||||||
|
)
|
||||||
|
|
||||||
# Create custom callback to display evaluations
|
# Create custom callback to display evaluations
|
||||||
custom_callback = None if not evaluate else Cyclic_Callback(eval_freq,
|
custom_callback = None if not evaluate else Cyclic_Callback(eval_freq,
|
||||||
|
|||||||
@@ -53,6 +53,10 @@ class WalkEnv(gym.Env):
|
|||||||
self.route_completed = False
|
self.route_completed = False
|
||||||
self.debug_every_n_steps = 5
|
self.debug_every_n_steps = 5
|
||||||
self.enable_debug_joint_status = False
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
self.calibrate_nominal_from_neutral = True
|
self.calibrate_nominal_from_neutral = True
|
||||||
self.auto_calibrate_train_sim_flip = True
|
self.auto_calibrate_train_sim_flip = True
|
||||||
self.nominal_calibrated_once = False
|
self.nominal_calibrated_once = False
|
||||||
@@ -92,29 +96,29 @@ class WalkEnv(gym.Env):
|
|||||||
# 中立姿态
|
# 中立姿态
|
||||||
self.joint_nominal_position = np.array(
|
self.joint_nominal_position = np.array(
|
||||||
[
|
[
|
||||||
0.0,
|
0.0, # 0: Head_yaw (he1)
|
||||||
0.0,
|
0.0, # 1: Head_pitch (he2)
|
||||||
0.0,
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
1.4,
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
0.0,
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
-0.4,
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
0.0,
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
-1.4,
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
0.0,
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
0.4,
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
0.0,
|
0.0, # 10: Waist (te1)
|
||||||
-0.4,
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
0.0,
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
0.0,
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
0.8,
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
-0.4,
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
0.0,
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
0.4,
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
0.0,
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
0.0,
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
-0.8,
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
0.4,
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
0.0,
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
]
|
]
|
||||||
)
|
)
|
||||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
@@ -153,15 +157,28 @@ class WalkEnv(gym.Env):
|
|||||||
self.min_stance_rad = 0.10
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
# Small reset perturbations for robustness training.
|
# Small reset perturbations for robustness training.
|
||||||
self.enable_reset_perturb = True
|
self.enable_reset_perturb = False
|
||||||
self.reset_beam_yaw_range_deg = 180 # randomize target direction fully to encourage learning a real walk instead of a fixed gait
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "120"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
self.reset_joint_noise_rad = 0.025
|
self.reset_joint_noise_rad = 0.025
|
||||||
self.reset_perturb_steps = 4
|
self.reset_perturb_steps = 4
|
||||||
self.reset_recover_steps = 8
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
self.Player.server.connect()
|
self.Player.server.connect()
|
||||||
# sleep(2.0) # Longer wait for connection to establish completely
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
self.Player.server.send_immediate(
|
self.Player.server.send_immediate(
|
||||||
@@ -204,6 +221,10 @@ class WalkEnv(gym.Env):
|
|||||||
except OSError:
|
except OSError:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
def observe(self, init=False):
|
def observe(self, init=False):
|
||||||
|
|
||||||
"""获取当前观测值"""
|
"""获取当前观测值"""
|
||||||
@@ -312,11 +333,8 @@ class WalkEnv(gym.Env):
|
|||||||
if seed is not None:
|
if seed is not None:
|
||||||
np.random.seed(seed)
|
np.random.seed(seed)
|
||||||
|
|
||||||
length1 = 2 # randomize target distance
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
length2 = np.random.uniform(0.6, 1) # randomize target distance
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
length3 = np.random.uniform(0.6, 1) # randomize target distance
|
|
||||||
angle2 = np.random.uniform(-30, 30) # randomize initial orientation
|
|
||||||
angle3 = np.random.uniform(-30, 30) # randomize target direction
|
|
||||||
|
|
||||||
self.step_counter = 0
|
self.step_counter = 0
|
||||||
self.waypoint_index = 0
|
self.waypoint_index = 0
|
||||||
@@ -324,7 +342,9 @@ class WalkEnv(gym.Env):
|
|||||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
self.walk_cycle_step = 0
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
beam_x = (random() - 0.5) * 10
|
beam_x = (random() - 0.5) * 10
|
||||||
@@ -379,12 +399,14 @@ class WalkEnv(gym.Env):
|
|||||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
# Build target in the robot's current forward direction instead of fixed global +x.
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
heading_deg = float(r.global_orientation_euler[2])
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
forward_offset = MathOps.rotate_2d_vec(np.array([length1, 0.0]), heading_deg, is_rad=False)
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
point1 = self.initial_position + forward_offset
|
np.array([target_distance, 0.0]),
|
||||||
point2 = point1 + MathOps.rotate_2d_vec(np.array([length2, 0]), angle2, is_rad=False)
|
heading_deg + target_bearing_deg,
|
||||||
point3 = point2 + MathOps.rotate_2d_vec(np.array([length3, 0]), angle3, is_rad=False)
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
self.point_list = [point1]
|
self.point_list = [point1]
|
||||||
self.target_position = self.point_list[self.waypoint_index]
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
self.initial_height = self.Player.world.global_position[2]
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
@@ -394,66 +416,133 @@ class WalkEnv(gym.Env):
|
|||||||
def render(self, mode='human', close=False):
|
def render(self, mode='human', close=False):
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
def compute_reward(self, previous_pos, current_pos, action):
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
height = float(self.Player.world.global_position[2])
|
height = float(self.Player.world.global_position[2])
|
||||||
robot = self.Player.robot
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
ang_vel = np.deg2rad(robot.gyroscope)
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
ang_vel_mag = float(np.linalg.norm(ang_vel))
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
is_fallen = height < 0.55
|
is_fallen = height < 0.55
|
||||||
if is_fallen:
|
if is_fallen:
|
||||||
# remain = max(0, 800 - self.step_counter)
|
# remain = max(0, 800 - self.step_counter)
|
||||||
# return -8.0 - 0.01 * remain
|
# return -8.0 - 0.01 * remain
|
||||||
return -1.0
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
# # 目标方向
|
|
||||||
# to_target = self.target_position - current_pos
|
|
||||||
# dist_to_target = float(np.linalg.norm(to_target))
|
|
||||||
# if dist_to_target < 0.5:
|
|
||||||
# return 15.0
|
|
||||||
|
|
||||||
# forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0])
|
# Turn-to-target shaping.
|
||||||
# delta_pos = current_pos - previous_pos
|
to_target = self.target_position - current_pos
|
||||||
# forward_step = float(np.dot(delta_pos, forward_dir))
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
# lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step))
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
# 奖励项
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
# progress_reward = 2 * forward_step
|
yaw_error = target_yaw - robot_yaw
|
||||||
# lateral_penalty = -0.1 * lateral_step
|
|
||||||
alive_bonus = 2.0
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -1, 1))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
smoothness_penalty = -0.01 * float(np.linalg.norm(action - self.last_action_for_reward))
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
posture_penalty = -0.3 * (tilt_mag)
|
posture_penalty = -0.6 * tilt_mag
|
||||||
ang_vel_penalty = -0.02 * ang_vel_mag
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
# Use simulator joint readings in training frame to shape lateral stance.
|
|
||||||
joint_pos = np.deg2rad(
|
joint_pos = np.deg2rad(
|
||||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
) * self.train_sim_flip
|
) * self.train_sim_flip
|
||||||
left_hip_roll = float(joint_pos[12])
|
left_hip_roll = float(joint_pos[12])
|
||||||
right_hip_roll = float(joint_pos[18])
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_hip_pitch = float(joint_pos[11])
|
||||||
|
right_hip_pitch = float(joint_pos[17])
|
||||||
|
|
||||||
left_ankle_roll = float(joint_pos[16])
|
left_ankle_roll = float(joint_pos[16])
|
||||||
right_ankle_roll = float(joint_pos[22])
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
hip_spread = left_hip_roll - right_hip_roll
|
max_leg_roll = 0.2 # 防止劈叉姿势
|
||||||
ankle_spread = left_ankle_roll - right_ankle_roll
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric)
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread))
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.5 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
target_height = self.initial_height
|
target_height = self.initial_height
|
||||||
height_error = height - target_height
|
height_error = height - target_height
|
||||||
height_penalty = -0.5 * abs(height_error) # 惩罚高度偏离,系数可调
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
# if not hasattr(self, 'last_height'):
|
# if not hasattr(self, 'last_height'):
|
||||||
@@ -480,33 +569,72 @@ class WalkEnv(gym.Env):
|
|||||||
total = (
|
total = (
|
||||||
# progress_reward +
|
# progress_reward +
|
||||||
alive_bonus +
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
# lateral_penalty +
|
# lateral_penalty +
|
||||||
# action_penalty +
|
# action_penalty +
|
||||||
smoothness_penalty +
|
smoothness_penalty +
|
||||||
posture_penalty
|
posture_penalty
|
||||||
+ ang_vel_penalty
|
+ ang_vel_penalty
|
||||||
+ height_penalty
|
+ height_penalty
|
||||||
+ stance_collapse_penalty
|
+ ankle_roll_penalty
|
||||||
+ cross_leg_penalty
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
+ left_hip_yaw_penalty
|
||||||
|
+ right_hip_yaw_penalty
|
||||||
|
+ hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
# + exploration_bonus
|
# + exploration_bonus
|
||||||
# + height_down_penalty
|
# + height_down_penalty
|
||||||
)
|
)
|
||||||
if time.time() - self.start_time >= 600:
|
# print(height_error, height_penalty)
|
||||||
self.start_time = time.time()
|
|
||||||
print(
|
now = time.time()
|
||||||
# f"progress_reward:{progress_reward:.4f}",
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
# f"lateral_penalty:{lateral_penalty:.4f}",
|
self._reward_debug_last_time = now
|
||||||
# f"action_penalty:{action_penalty:.4f}"s,
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
f"height_penalty:{height_penalty:.4f}",
|
|
||||||
f"smoothness_penalty:{smoothness_penalty:.4f},",
|
if self._reward_debug_steps_left > 0:
|
||||||
f"posture_penalty:{posture_penalty:.4f}",
|
self._reward_debug_steps_left -= 1
|
||||||
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}",
|
self.debug_log(
|
||||||
f"cross_leg_penalty:{cross_leg_penalty:.4f}",
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
# f"ang_vel_penalty:{ang_vel_penalty:.4f}",
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
)
|
)
|
||||||
|
# print(f"abs_yaw_error:{abs_yaw_error:.4f}")
|
||||||
return total
|
return total
|
||||||
|
|
||||||
|
|
||||||
@@ -514,7 +642,26 @@ class WalkEnv(gym.Env):
|
|||||||
def step(self, action):
|
def step(self, action):
|
||||||
|
|
||||||
r = self.Player.robot
|
r = self.Player.robot
|
||||||
self.previous_action = action
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
action[11] = np.clip(action[11], -0.7, 0.7)
|
||||||
|
action[17] = np.clip(action[17], -0.7, 0.7)
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
self.target_joint_positions = (
|
self.target_joint_positions = (
|
||||||
# self.joint_nominal_position +
|
# self.joint_nominal_position +
|
||||||
@@ -524,10 +671,10 @@ class WalkEnv(gym.Env):
|
|||||||
|
|
||||||
for idx, target in enumerate(self.target_joint_positions):
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
r.set_motor_target_position(
|
r.set_motor_target_position(
|
||||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.0
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=4.67
|
||||||
)
|
)
|
||||||
|
|
||||||
self.previous_action = action
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
self.sync() # run simulation step
|
self.sync() # run simulation step
|
||||||
self.step_counter += 1
|
self.step_counter += 1
|
||||||
@@ -537,11 +684,12 @@ class WalkEnv(gym.Env):
|
|||||||
|
|
||||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
# Compute reward based on movement from previous step
|
# Compute reward based on movement from previous step
|
||||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
# Update previous position
|
|
||||||
self.previous_pos = current_pos.copy()
|
|
||||||
self.last_action_for_reward = action.copy()
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
# Fall detection and penalty
|
# Fall detection and penalty
|
||||||
@@ -565,11 +713,11 @@ class Train(Train_Base):
|
|||||||
if n_envs < 1:
|
if n_envs < 1:
|
||||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
total_steps = 30000000
|
total_steps = 30000000
|
||||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
folder_name = f'Walk_R{self.robot_type}'
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
print(f"Model path: {model_path}")
|
print(f"Model path: {model_path}")
|
||||||
@@ -596,7 +744,7 @@ class Train(Train_Base):
|
|||||||
sleep(server_warmup_sec)
|
sleep(server_warmup_sec)
|
||||||
print("Servers started, creating environments...")
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)])
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
@@ -633,7 +781,7 @@ class Train(Train_Base):
|
|||||||
)
|
)
|
||||||
|
|
||||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=100,
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
backup_env_file=__file__)
|
backup_env_file=__file__)
|
||||||
except KeyboardInterrupt:
|
except KeyboardInterrupt:
|
||||||
sleep(1) # wait for child processes
|
sleep(1) # wait for child processes
|
||||||
@@ -694,8 +842,8 @@ if __name__ == "__main__":
|
|||||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
if run_mode == "test":
|
if run_mode == "test":
|
||||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Walk_R0_004/best_model.zip")
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Walk_R0_004/")
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
else:
|
else:
|
||||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
|||||||
832
scripts/gyms/logs/Turn_R0_000/Walk.py
Executable file
832
scripts/gyms/logs/Turn_R0_000/Walk.py
Executable file
@@ -0,0 +1,832 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
1.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
-1.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.8,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
-0.8,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "0.7"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
print(time.time(), self.step_counter)
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
# is_fallen = height < 0.55
|
||||||
|
# if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# # Strong terminal penalty discourages risky turn-and-fall behaviors.
|
||||||
|
# return -1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# # 目标方向
|
||||||
|
# to_target = self.target_position - current_pos
|
||||||
|
# dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
# if dist_to_target < 0.5:
|
||||||
|
# return 15.0
|
||||||
|
|
||||||
|
# forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0])
|
||||||
|
# delta_pos = current_pos - previous_pos
|
||||||
|
# forward_step = float(np.dot(delta_pos, forward_dir))
|
||||||
|
# lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step))
|
||||||
|
|
||||||
|
# Keep reward simple: turn correctly, stay stable, avoid jerky actions.
|
||||||
|
|
||||||
|
delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
# Cap smoothness penalty so it regularizes behavior without dominating total reward.
|
||||||
|
smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm)
|
||||||
|
|
||||||
|
posture_penalty = -0.45 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.04 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
hip_spread = left_hip_roll - right_hip_roll
|
||||||
|
ankle_spread = left_ankle_roll - right_ankle_roll
|
||||||
|
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||||
|
|
||||||
|
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||||
|
stance_collapse_penalty = -4 * max(0.0, self.min_stance_rad - stance_metric)
|
||||||
|
cross_leg_penalty = -2.5 * max(0.0, -(hip_spread * ankle_spread))
|
||||||
|
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = self._wrap_to_pi(target_yaw - robot_yaw)
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
|
||||||
|
# Reward reducing heading error between consecutive steps.
|
||||||
|
# Use a deadzone and smaller gain to avoid high-frequency jitter near alignment.
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.70 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.70, 0.70))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
turn_dir = float(np.sign(yaw_error))
|
||||||
|
# Continuous turn shaping prevents reward discontinuity near small heading error.
|
||||||
|
turn_gate = min(1.0, abs_yaw_error / math.radians(45.0))
|
||||||
|
turn_rate_reward = 0.70 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0
|
||||||
|
# After roughly aligning with target, prioritize standing stability over continued aggressive turning.
|
||||||
|
aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0))
|
||||||
|
post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0))
|
||||||
|
lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10)
|
||||||
|
# Keep feet separation when aligned so robot does not collapse stance after turning.
|
||||||
|
aligned_stance_bonus = 0.20 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4))
|
||||||
|
# Once roughly aligned, damp yaw oscillation and reward keeping a stable stance.
|
||||||
|
anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0
|
||||||
|
stabilize_bonus = 0.45 if (
|
||||||
|
abs_yaw_error < math.radians(8.0)
|
||||||
|
and yaw_rate_abs < math.radians(10.0)
|
||||||
|
and tilt_mag < 0.28
|
||||||
|
) else 0.0
|
||||||
|
|
||||||
|
# 改进(线性分段,sigmoid 过渡)
|
||||||
|
if abs_yaw_error < math.radians(15.0):
|
||||||
|
alive_bonus = 2 * (1.0 - abs_yaw_error / math.radians(15.0)) ** 0.5 # 平方根让小角度更敏感
|
||||||
|
else:
|
||||||
|
alive_bonus = max(0.1, 2 * (1.0 - (abs_yaw_error - math.radians(15.0)) / math.radians(75.0)))
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
# 改进(分段,偏离越多惩罚越重)
|
||||||
|
height_error = height - target_height
|
||||||
|
if abs(height_error) < 0.04:
|
||||||
|
height_penalty = -2.5 * abs(height_error) # 小偏离,保持线性
|
||||||
|
else:
|
||||||
|
height_penalty = -2.5 * 0.04 - 4.0 * (abs(height_error) - 0.04) # 大偏离,惩罚加速
|
||||||
|
|
||||||
|
total = (
|
||||||
|
alive_bonus
|
||||||
|
+ smoothness_penalty
|
||||||
|
+ posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ linkage_reward
|
||||||
|
+ waist_only_turn_penalty
|
||||||
|
+ yaw_link_reward
|
||||||
|
+ head_toward_bonus
|
||||||
|
+ heading_progress_reward
|
||||||
|
+ anti_oscillation_penalty
|
||||||
|
+ stabilize_bonus
|
||||||
|
+ height_penalty
|
||||||
|
# + post_turn_ang_vel_penalty
|
||||||
|
# + post_turn_pose_bonus
|
||||||
|
# + aligned_stance_bonus
|
||||||
|
# + heading_align_reward
|
||||||
|
+ turn_rate_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
# print(
|
||||||
|
# f"reward_debug: step={self.step_counter}, "
|
||||||
|
# f"alive_bonus:{alive_bonus:.4f}, "
|
||||||
|
# # f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||||
|
# # f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||||
|
# f"head_towards_bonus:{head_toward_bonus},"
|
||||||
|
# f"posture_penalty:{posture_penalty:.4f}, "
|
||||||
|
# f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||||
|
# f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f}, "
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||||
|
# f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||||
|
# f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||||
|
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||||
|
# f"total:{total:.4f}"
|
||||||
|
# )
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
f"reward_debug: step={self.step_counter}, "
|
||||||
|
f"alive_bonus:{alive_bonus:.4f}, "
|
||||||
|
# f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||||
|
f"head_towards_bonus:{head_toward_bonus},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f}, "
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||||
|
f"linkage_reward:{linkage_reward:.4f}, "
|
||||||
|
f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||||
|
f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||||
|
f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||||
|
f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||||
|
f"height_penalty:{height_penalty:.4f}, "
|
||||||
|
# f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, "
|
||||||
|
# f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, "
|
||||||
|
f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, "
|
||||||
|
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||||
|
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, "
|
||||||
|
f"cross_leg_penalty:{cross_leg_penalty:.4f}, "
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
# Update previous position
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||||
|
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=5,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
831
scripts/gyms/logs/Turn_R0_001/Walk.py
Executable file
831
scripts/gyms/logs/Turn_R0_001/Walk.py
Executable file
@@ -0,0 +1,831 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
1.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
-1.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.8,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
-0.8,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "0.7"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
# is_fallen = height < 0.55
|
||||||
|
# if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# # Strong terminal penalty discourages risky turn-and-fall behaviors.
|
||||||
|
# return -1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# # 目标方向
|
||||||
|
# to_target = self.target_position - current_pos
|
||||||
|
# dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
# if dist_to_target < 0.5:
|
||||||
|
# return 15.0
|
||||||
|
|
||||||
|
# forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0])
|
||||||
|
# delta_pos = current_pos - previous_pos
|
||||||
|
# forward_step = float(np.dot(delta_pos, forward_dir))
|
||||||
|
# lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step))
|
||||||
|
|
||||||
|
# Keep reward simple: turn correctly, stay stable, avoid jerky actions.
|
||||||
|
|
||||||
|
delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
# Cap smoothness penalty so it regularizes behavior without dominating total reward.
|
||||||
|
smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm)
|
||||||
|
|
||||||
|
posture_penalty = -0.45 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.04 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
hip_spread = left_hip_roll - right_hip_roll
|
||||||
|
ankle_spread = left_ankle_roll - right_ankle_roll
|
||||||
|
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||||
|
|
||||||
|
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||||
|
stance_collapse_penalty = -4 * max(0.0, self.min_stance_rad - stance_metric)
|
||||||
|
cross_leg_penalty = -2.5 * max(0.0, -(hip_spread * ankle_spread))
|
||||||
|
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = self._wrap_to_pi(target_yaw - robot_yaw)
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
|
||||||
|
# Reward reducing heading error between consecutive steps.
|
||||||
|
# Use a deadzone and smaller gain to avoid high-frequency jitter near alignment.
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.70 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.70, 0.70))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
turn_dir = float(np.sign(yaw_error))
|
||||||
|
# Continuous turn shaping prevents reward discontinuity near small heading error.
|
||||||
|
turn_gate = min(1.0, abs_yaw_error / math.radians(45.0))
|
||||||
|
turn_rate_reward = 0.70 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0
|
||||||
|
# After roughly aligning with target, prioritize standing stability over continued aggressive turning.
|
||||||
|
aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0))
|
||||||
|
post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0))
|
||||||
|
lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10)
|
||||||
|
# Keep feet separation when aligned so robot does not collapse stance after turning.
|
||||||
|
aligned_stance_bonus = 0.20 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4))
|
||||||
|
# Once roughly aligned, damp yaw oscillation and reward keeping a stable stance.
|
||||||
|
anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0
|
||||||
|
stabilize_bonus = 0.45 if (
|
||||||
|
abs_yaw_error < math.radians(8.0)
|
||||||
|
and yaw_rate_abs < math.radians(10.0)
|
||||||
|
and tilt_mag < 0.28
|
||||||
|
) else 0.0
|
||||||
|
|
||||||
|
# 改进(线性分段,sigmoid 过渡)
|
||||||
|
if abs_yaw_error < math.radians(15.0):
|
||||||
|
alive_bonus = 2 * (1.0 - abs_yaw_error / math.radians(15.0)) ** 0.5 # 平方根让小角度更敏感
|
||||||
|
else:
|
||||||
|
alive_bonus = max(0.1, 2 * (1.0 - (abs_yaw_error - math.radians(15.0)) / math.radians(75.0)))
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
# 改进(分段,偏离越多惩罚越重)
|
||||||
|
height_error = height - target_height
|
||||||
|
if abs(height_error) < 0.04:
|
||||||
|
height_penalty = -2.5 * abs(height_error) # 小偏离,保持线性
|
||||||
|
else:
|
||||||
|
height_penalty = -2.5 * 0.04 - 4.0 * (abs(height_error) - 0.04) # 大偏离,惩罚加速
|
||||||
|
|
||||||
|
total = (
|
||||||
|
alive_bonus
|
||||||
|
+ smoothness_penalty
|
||||||
|
+ posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ linkage_reward
|
||||||
|
+ waist_only_turn_penalty
|
||||||
|
+ yaw_link_reward
|
||||||
|
+ head_toward_bonus
|
||||||
|
+ heading_progress_reward
|
||||||
|
+ anti_oscillation_penalty
|
||||||
|
+ stabilize_bonus
|
||||||
|
+ height_penalty
|
||||||
|
# + post_turn_ang_vel_penalty
|
||||||
|
# + post_turn_pose_bonus
|
||||||
|
# + aligned_stance_bonus
|
||||||
|
# + heading_align_reward
|
||||||
|
+ turn_rate_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
# print(
|
||||||
|
# f"reward_debug: step={self.step_counter}, "
|
||||||
|
# f"alive_bonus:{alive_bonus:.4f}, "
|
||||||
|
# # f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||||
|
# # f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||||
|
# f"head_towards_bonus:{head_toward_bonus},"
|
||||||
|
# f"posture_penalty:{posture_penalty:.4f}, "
|
||||||
|
# f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||||
|
# f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f}, "
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||||
|
# f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||||
|
# f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||||
|
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||||
|
# f"total:{total:.4f}"
|
||||||
|
# )
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
f"reward_debug: step={self.step_counter}, "
|
||||||
|
f"alive_bonus:{alive_bonus:.4f}, "
|
||||||
|
# f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||||
|
f"head_towards_bonus:{head_toward_bonus},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f}, "
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||||
|
f"linkage_reward:{linkage_reward:.4f}, "
|
||||||
|
f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||||
|
f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||||
|
f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||||
|
f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||||
|
f"height_penalty:{height_penalty:.4f}, "
|
||||||
|
# f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, "
|
||||||
|
# f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, "
|
||||||
|
f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, "
|
||||||
|
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||||
|
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, "
|
||||||
|
f"cross_leg_penalty:{cross_leg_penalty:.4f}, "
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
# Update previous position
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||||
|
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=5,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
831
scripts/gyms/logs/Turn_R0_002/Walk.py
Executable file
831
scripts/gyms/logs/Turn_R0_002/Walk.py
Executable file
@@ -0,0 +1,831 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
1.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
-1.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.8,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
-0.8,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
# is_fallen = height < 0.55
|
||||||
|
# if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# # Strong terminal penalty discourages risky turn-and-fall behaviors.
|
||||||
|
# return -1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# # 目标方向
|
||||||
|
# to_target = self.target_position - current_pos
|
||||||
|
# dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
# if dist_to_target < 0.5:
|
||||||
|
# return 15.0
|
||||||
|
|
||||||
|
# forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0])
|
||||||
|
# delta_pos = current_pos - previous_pos
|
||||||
|
# forward_step = float(np.dot(delta_pos, forward_dir))
|
||||||
|
# lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step))
|
||||||
|
|
||||||
|
# Keep reward simple: turn correctly, stay stable, avoid jerky actions.
|
||||||
|
|
||||||
|
delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
# Cap smoothness penalty so it regularizes behavior without dominating total reward.
|
||||||
|
smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm)
|
||||||
|
|
||||||
|
posture_penalty = -0.45 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.04 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
hip_spread = left_hip_roll - right_hip_roll
|
||||||
|
ankle_spread = left_ankle_roll - right_ankle_roll
|
||||||
|
stance_metric = 0.5 * abs(hip_spread) + 0.5 * abs(ankle_spread)
|
||||||
|
|
||||||
|
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||||
|
stance_collapse_penalty = -3 * max(0.0, self.min_stance_rad - stance_metric)
|
||||||
|
cross_leg_penalty = -2.5 * max(0.0, -(hip_spread * ankle_spread))
|
||||||
|
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = self._wrap_to_pi(target_yaw - robot_yaw)
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
|
||||||
|
# Reward reducing heading error between consecutive steps.
|
||||||
|
# Use a deadzone and smaller gain to avoid high-frequency jitter near alignment.
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, 1, 1))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
turn_dir = float(np.sign(yaw_error))
|
||||||
|
# Continuous turn shaping prevents reward discontinuity near small heading error.
|
||||||
|
turn_gate = min(1.0, abs_yaw_error / math.radians(45.0))
|
||||||
|
turn_rate_reward = 0.70 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0
|
||||||
|
# After roughly aligning with target, prioritize standing stability over continued aggressive turning.
|
||||||
|
aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0))
|
||||||
|
post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0))
|
||||||
|
lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10)
|
||||||
|
# Keep feet separation when aligned so robot does not collapse stance after turning.
|
||||||
|
aligned_stance_bonus = 0.20 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4))
|
||||||
|
# Once roughly aligned, damp yaw oscillation and reward keeping a stable stance.
|
||||||
|
anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0
|
||||||
|
stabilize_bonus = 0.6 if (
|
||||||
|
abs_yaw_error < math.radians(8.0)
|
||||||
|
and yaw_rate_abs < math.radians(10.0)
|
||||||
|
and tilt_mag < 0.28
|
||||||
|
) else 0.0
|
||||||
|
|
||||||
|
# 改进(线性分段,sigmoid 过渡)
|
||||||
|
if abs_yaw_error < math.radians(15.0):
|
||||||
|
alive_bonus = 2 * (1.0 - abs_yaw_error / math.radians(15.0)) ** 0.5 # 平方根让小角度更敏感
|
||||||
|
else:
|
||||||
|
alive_bonus = max(0.1, 2 * (1.0 - (abs_yaw_error - math.radians(15.0)) / math.radians(75.0)))
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
# 改进(分段,偏离越多惩罚越重)
|
||||||
|
height_error = height - target_height
|
||||||
|
if abs(height_error) < 0.04:
|
||||||
|
height_penalty = -2.5 * abs(height_error) # 小偏离,保持线性
|
||||||
|
else:
|
||||||
|
height_penalty = -2.5 * 0.04 - 4.0 * (abs(height_error) - 0.04) # 大偏离,惩罚加速
|
||||||
|
|
||||||
|
total = (
|
||||||
|
alive_bonus
|
||||||
|
+ smoothness_penalty
|
||||||
|
+ posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ linkage_reward
|
||||||
|
+ waist_only_turn_penalty
|
||||||
|
+ yaw_link_reward
|
||||||
|
+ head_toward_bonus
|
||||||
|
+ heading_progress_reward
|
||||||
|
+ anti_oscillation_penalty
|
||||||
|
+ stabilize_bonus
|
||||||
|
+ height_penalty
|
||||||
|
# + post_turn_ang_vel_penalty
|
||||||
|
# + post_turn_pose_bonus
|
||||||
|
# + aligned_stance_bonus
|
||||||
|
# + heading_align_reward
|
||||||
|
+ turn_rate_reward
|
||||||
|
+ stance_collapse_penalty
|
||||||
|
+ cross_leg_penalty
|
||||||
|
)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
# print(
|
||||||
|
# f"reward_debug: step={self.step_counter}, "
|
||||||
|
# f"alive_bonus:{alive_bonus:.4f}, "
|
||||||
|
# # f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||||
|
# # f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||||
|
# f"head_towards_bonus:{head_toward_bonus},"
|
||||||
|
# f"posture_penalty:{posture_penalty:.4f}, "
|
||||||
|
# f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||||
|
# f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f}, "
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||||
|
# f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||||
|
# f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||||
|
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||||
|
# f"total:{total:.4f}"
|
||||||
|
# )
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
f"reward_debug: step={self.step_counter}, "
|
||||||
|
f"alive_bonus:{alive_bonus:.4f}, "
|
||||||
|
# f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||||
|
f"head_towards_bonus:{head_toward_bonus},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f}, "
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||||
|
f"linkage_reward:{linkage_reward:.4f}, "
|
||||||
|
f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||||
|
f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||||
|
f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||||
|
f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||||
|
f"height_penalty:{height_penalty:.4f}, "
|
||||||
|
# f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, "
|
||||||
|
# f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, "
|
||||||
|
f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, "
|
||||||
|
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||||
|
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, "
|
||||||
|
f"cross_leg_penalty:{cross_leg_penalty:.4f}, "
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
# Update previous position
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||||
|
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
755
scripts/gyms/logs/Turn_R0_003/Walk.py
Executable file
755
scripts/gyms/logs/Turn_R0_003/Walk.py
Executable file
@@ -0,0 +1,755 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
1.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
-1.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.8,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
-0.8,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -1.0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.01 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.45 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.04 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
hip_spread = left_hip_roll - right_hip_roll
|
||||||
|
ankle_spread = left_ankle_roll - right_ankle_roll
|
||||||
|
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||||
|
|
||||||
|
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||||
|
stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric)
|
||||||
|
cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread))
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_penalty = -0.5 * abs(height_error) # 惩罚高度偏离,系数可调
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ stance_collapse_penalty
|
||||||
|
+ cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f}",
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},",
|
||||||
|
f"posture_penalty:{posture_penalty:.4f}",
|
||||||
|
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}",
|
||||||
|
f"cross_leg_penalty:{cross_leg_penalty:.4f}",
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f}",
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
if time.time() - self.start_time >= 600:
|
||||||
|
self.start_time = time.time()
|
||||||
|
self.debug_log(
|
||||||
|
# f"progress_reward:{progress_reward:.4f}",
|
||||||
|
# f"lateral_penalty:{lateral_penalty:.4f}",
|
||||||
|
# f"action_penalty:{action_penalty:.4f}"s,
|
||||||
|
f"height_penalty:{height_penalty:.4f}",
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},",
|
||||||
|
f"posture_penalty:{posture_penalty:.4f}",
|
||||||
|
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}",
|
||||||
|
f"cross_leg_penalty:{cross_leg_penalty:.4f}",
|
||||||
|
# f"ang_vel_penalty:{ang_vel_penalty:.4f}",
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
# Update previous position
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||||
|
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
754
scripts/gyms/logs/Turn_R0_004/Walk.py
Executable file
754
scripts/gyms/logs/Turn_R0_004/Walk.py
Executable file
@@ -0,0 +1,754 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
1.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
-1.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.8,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
-0.8,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -1.0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.7, 0.7))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.02 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
hip_spread = left_hip_roll - right_hip_roll if right_hip_roll > 0.03 and left_hip_roll > 0.03 else 0.0
|
||||||
|
ankle_spread = left_ankle_roll - right_ankle_roll if right_ankle_roll > 0.03 and left_ankle_roll > 0.03 else 0.0
|
||||||
|
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||||
|
|
||||||
|
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||||
|
stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric)
|
||||||
|
cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread))
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -math.exp(15*abs(height_error))
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
# Update previous position
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||||
|
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
755
scripts/gyms/logs/Turn_R0_005/Walk.py
Executable file
755
scripts/gyms/logs/Turn_R0_005/Walk.py
Executable file
@@ -0,0 +1,755 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
1.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
-1.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.8,
|
||||||
|
-0.4,
|
||||||
|
0.0,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
-0.8,
|
||||||
|
0.4,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -1.0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.7, 0.7))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.02 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
hip_spread = left_hip_roll - right_hip_roll if right_hip_roll > 0.03 and left_hip_roll > 0.03 else 0.0
|
||||||
|
ankle_spread = left_ankle_roll - right_ankle_roll if right_ankle_roll > 0.03 and left_ankle_roll > 0.03 else 0.0
|
||||||
|
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||||
|
|
||||||
|
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||||
|
stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric)
|
||||||
|
cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread))
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
# Update previous position
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||||
|
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
821
scripts/gyms/logs/Turn_R0_006/Walk.py
Executable file
821
scripts/gyms/logs/Turn_R0_006/Walk.py
Executable file
@@ -0,0 +1,821 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -1.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -0.1 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.7, 0.7))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.02 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.75 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.1 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.35 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 1 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
+ left_hip_yaw_penalty
|
||||||
|
+ right_hip_yaw_penalty
|
||||||
|
+ hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=150, kd=40
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
823
scripts/gyms/logs/Turn_R0_007/Walk.py
Executable file
823
scripts/gyms/logs/Turn_R0_007/Walk.py
Executable file
@@ -0,0 +1,823 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.02 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.75 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.1 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.35 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 1 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
+ left_hip_yaw_penalty
|
||||||
|
+ right_hip_yaw_penalty
|
||||||
|
+ hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=150, kd=40
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
849
scripts/gyms/logs/Turn_R0_008/Walk.py
Executable file
849
scripts/gyms/logs/Turn_R0_008/Walk.py
Executable file
@@ -0,0 +1,849 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.5 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
+ left_hip_yaw_penalty
|
||||||
|
+ right_hip_yaw_penalty
|
||||||
|
+ hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=10
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
853
scripts/gyms/logs/Turn_R0_009/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_009/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_hip_pitch = float(joint_pos[11])
|
||||||
|
right_hip_pitch = float(joint_pos[17])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.3 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
+ left_hip_yaw_penalty
|
||||||
|
+ right_hip_yaw_penalty
|
||||||
|
+ hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
action[11] = np.clip(action[11], -0.3, 0.3)
|
||||||
|
action[17] = np.clip(action[17], -0.3, 0.3)
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=10
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
853
scripts/gyms/logs/Turn_R0_010/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_010/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_hip_pitch = float(joint_pos[11])
|
||||||
|
right_hip_pitch = float(joint_pos[17])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.3 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
+ left_hip_yaw_penalty
|
||||||
|
+ right_hip_yaw_penalty
|
||||||
|
+ hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
action[11] = np.clip(action[11], -0.1, 0.1)
|
||||||
|
action[17] = np.clip(action[17], -0.1, 0.1)
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=110, kd=29.5
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
853
scripts/gyms/logs/Turn_R0_011/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_011/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_hip_pitch = float(joint_pos[11])
|
||||||
|
right_hip_pitch = float(joint_pos[17])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.3 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
+ left_hip_yaw_penalty
|
||||||
|
+ right_hip_yaw_penalty
|
||||||
|
+ hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
action[11] = np.clip(action[11], -0.1, 0.1)
|
||||||
|
action[17] = np.clip(action[17], -0.1, 0.1)
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=110, kd=6
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
853
scripts/gyms/logs/Turn_R0_012/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_012/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "90"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_hip_pitch = float(joint_pos[11])
|
||||||
|
right_hip_pitch = float(joint_pos[17])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.2 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.4 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
# + left_hip_yaw_penalty
|
||||||
|
# + right_hip_yaw_penalty
|
||||||
|
# + hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
# print(f"abs_yaw_error:{abs_yaw_error:.4f}")
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
action[11] = np.clip(action[11], -0.4, 0.4)
|
||||||
|
action[17] = np.clip(action[17], -0.4, 0.4)
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=110, kd=6
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
853
scripts/gyms/logs/Turn_R0_013/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_013/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "90"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_hip_pitch = float(joint_pos[11])
|
||||||
|
right_hip_pitch = float(joint_pos[17])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.2 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.4 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
# + left_hip_yaw_penalty
|
||||||
|
# + right_hip_yaw_penalty
|
||||||
|
# + hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
# print(f"abs_yaw_error:{abs_yaw_error:.4f}")
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
action[11] = np.clip(action[11], -0.4, 0.4)
|
||||||
|
action[17] = np.clip(action[17], -0.4, 0.4)
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=4.67
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
853
scripts/gyms/logs/Turn_R0_014/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_014/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "120"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -1, 1))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_hip_pitch = float(joint_pos[11])
|
||||||
|
right_hip_pitch = float(joint_pos[17])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.2 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.5 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
+ left_hip_yaw_penalty
|
||||||
|
+ right_hip_yaw_penalty
|
||||||
|
+ hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
# print(f"abs_yaw_error:{abs_yaw_error:.4f}")
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
action[11] = np.clip(action[11], -0.7, 0.7)
|
||||||
|
action[17] = np.clip(action[17], -0.7, 0.7)
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=4.67
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
BIN
scripts/gyms/logs/Turn_around_normal_60deg.zip
Normal file
BIN
scripts/gyms/logs/Turn_around_normal_60deg.zip
Normal file
Binary file not shown.
853
scripts/gyms/logs/Turn_around_normal_60deg/Walk.py
Executable file
853
scripts/gyms/logs/Turn_around_normal_60deg/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "90"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_hip_pitch = float(joint_pos[11])
|
||||||
|
right_hip_pitch = float(joint_pos[17])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.2 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.4 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
# + left_hip_yaw_penalty
|
||||||
|
# + right_hip_yaw_penalty
|
||||||
|
# + hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
# print(f"abs_yaw_error:{abs_yaw_error:.4f}")
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
action[11] = np.clip(action[11], -0.4, 0.4)
|
||||||
|
action[17] = np.clip(action[17], -0.4, 0.4)
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=4.67
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
BIN
scripts/gyms/logs/Turn_around_unnormal.zip
Normal file
BIN
scripts/gyms/logs/Turn_around_unnormal.zip
Normal file
Binary file not shown.
853
scripts/gyms/logs/Turn_around_unnormal/Walk.py
Executable file
853
scripts/gyms/logs/Turn_around_unnormal/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
|||||||
|
import os
|
||||||
|
import numpy as np
|
||||||
|
import math
|
||||||
|
import time
|
||||||
|
from time import sleep
|
||||||
|
from random import random
|
||||||
|
from random import uniform
|
||||||
|
from itertools import count
|
||||||
|
|
||||||
|
from stable_baselines3 import PPO
|
||||||
|
from stable_baselines3.common.monitor import Monitor
|
||||||
|
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||||
|
|
||||||
|
import gymnasium as gym
|
||||||
|
from gymnasium import spaces
|
||||||
|
|
||||||
|
from scripts.commons.Train_Base import Train_Base
|
||||||
|
from scripts.commons.Server import Server as Train_Server
|
||||||
|
|
||||||
|
from agent.base_agent import Base_Agent
|
||||||
|
from utils.math_ops import MathOps
|
||||||
|
|
||||||
|
from scipy.spatial.transform import Rotation as R
|
||||||
|
|
||||||
|
'''
|
||||||
|
Objective:
|
||||||
|
Learn how to run forward using step primitive
|
||||||
|
----------
|
||||||
|
- class Basic_Run: implements an OpenAI custom gym
|
||||||
|
- class Train: implements algorithms to train a new model or test an existing model
|
||||||
|
'''
|
||||||
|
|
||||||
|
|
||||||
|
class WalkEnv(gym.Env):
|
||||||
|
def __init__(self, ip, server_p) -> None:
|
||||||
|
|
||||||
|
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||||
|
self.Player = player = Base_Agent(
|
||||||
|
team_name="Gym",
|
||||||
|
number=1,
|
||||||
|
host=ip,
|
||||||
|
port=server_p
|
||||||
|
)
|
||||||
|
self.robot_type = self.Player.robot
|
||||||
|
self.step_counter = 0 # to limit episode size
|
||||||
|
self.force_play_on = True
|
||||||
|
|
||||||
|
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||||
|
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||||
|
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||||
|
self.isfallen = False
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.debug_every_n_steps = 5
|
||||||
|
self.enable_debug_joint_status = False
|
||||||
|
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||||
|
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||||
|
self._reward_debug_last_time = time.time()
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
self.calibrate_nominal_from_neutral = True
|
||||||
|
self.auto_calibrate_train_sim_flip = True
|
||||||
|
self.nominal_calibrated_once = False
|
||||||
|
self.flip_calibrated_once = False
|
||||||
|
self._target_hz = 0.0
|
||||||
|
self._target_dt = 0.0
|
||||||
|
self._last_sync_time = None
|
||||||
|
target_hz_env = 0
|
||||||
|
if target_hz_env:
|
||||||
|
try:
|
||||||
|
self._target_hz = float(target_hz_env)
|
||||||
|
except ValueError:
|
||||||
|
self._target_hz = 0.0
|
||||||
|
if self._target_hz > 0.0:
|
||||||
|
self._target_dt = 1.0 / self._target_hz
|
||||||
|
|
||||||
|
# State space
|
||||||
|
# 原始观测大小: 78
|
||||||
|
obs_size = 78
|
||||||
|
self.obs = np.zeros(obs_size, np.float32)
|
||||||
|
self.observation_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(obs_size,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||||
|
self.no_of_actions = action_dim
|
||||||
|
self.action_space = spaces.Box(
|
||||||
|
low=-10.0,
|
||||||
|
high=10.0,
|
||||||
|
shape=(action_dim,),
|
||||||
|
dtype=np.float32
|
||||||
|
)
|
||||||
|
|
||||||
|
# 中立姿态
|
||||||
|
self.joint_nominal_position = np.array(
|
||||||
|
[
|
||||||
|
0.0, # 0: Head_yaw (he1)
|
||||||
|
0.0, # 1: Head_pitch (he2)
|
||||||
|
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
0.0, # 10: Waist (te1)
|
||||||
|
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
0.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
0.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||||
|
self.train_sim_flip = np.array(
|
||||||
|
[
|
||||||
|
1.0, # 0: Head_yaw (he1)
|
||||||
|
-1.0, # 1: Head_pitch (he2)
|
||||||
|
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||||
|
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||||
|
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||||
|
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||||
|
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||||
|
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||||
|
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||||
|
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||||
|
1.0, # 10: Waist (te1)
|
||||||
|
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||||
|
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||||
|
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||||
|
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||||
|
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||||
|
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||||
|
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||||
|
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||||
|
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||||
|
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||||
|
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||||
|
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
self.scaling_factor = 0.3
|
||||||
|
# self.scaling_factor = 1
|
||||||
|
|
||||||
|
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||||
|
self.min_stance_rad = 0.10
|
||||||
|
|
||||||
|
# Small reset perturbations for robustness training.
|
||||||
|
self.enable_reset_perturb = False
|
||||||
|
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||||
|
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||||
|
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||||
|
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||||
|
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||||
|
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||||
|
self.reset_target_distance_max,
|
||||||
|
self.reset_target_distance_min,
|
||||||
|
)
|
||||||
|
self.reset_joint_noise_rad = 0.025
|
||||||
|
self.reset_perturb_steps = 4
|
||||||
|
self.reset_recover_steps = 8
|
||||||
|
|
||||||
|
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||||
|
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||||
|
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||||
|
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.Player.server.connect()
|
||||||
|
# sleep(2.0) # Longer wait for connection to establish completely
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
self.start_time = time.time()
|
||||||
|
|
||||||
|
def _reconnect_server(self):
|
||||||
|
try:
|
||||||
|
self.Player.server.shutdown()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.Player.server.connect()
|
||||||
|
self.Player.server.send_immediate(
|
||||||
|
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||||
|
)
|
||||||
|
|
||||||
|
def _safe_receive_world_update(self, retries=1):
|
||||||
|
last_exc = None
|
||||||
|
for attempt in range(retries + 1):
|
||||||
|
try:
|
||||||
|
self.Player.server.receive()
|
||||||
|
self.Player.world.update()
|
||||||
|
return
|
||||||
|
except (ConnectionResetError, OSError) as exc:
|
||||||
|
last_exc = exc
|
||||||
|
if attempt >= retries:
|
||||||
|
raise
|
||||||
|
self._reconnect_server()
|
||||||
|
if last_exc is not None:
|
||||||
|
raise last_exc
|
||||||
|
|
||||||
|
def debug_log(self, message):
|
||||||
|
print(message)
|
||||||
|
try:
|
||||||
|
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||||
|
with open(log_path, "a", encoding="utf-8") as f:
|
||||||
|
f.write(message + "\n")
|
||||||
|
except OSError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def _wrap_to_pi(angle_rad: float) -> float:
|
||||||
|
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||||
|
|
||||||
|
def observe(self, init=False):
|
||||||
|
|
||||||
|
"""获取当前观测值"""
|
||||||
|
robot = self.Player.robot
|
||||||
|
world = self.Player.world
|
||||||
|
|
||||||
|
# Safety check: ensure data is available
|
||||||
|
|
||||||
|
# 计算目标速度
|
||||||
|
raw_target = self.target_position - world.global_position[:2]
|
||||||
|
velocity = MathOps.rotate_2d_vec(
|
||||||
|
raw_target,
|
||||||
|
-robot.global_orientation_euler[2],
|
||||||
|
is_rad=False
|
||||||
|
)
|
||||||
|
|
||||||
|
# 计算相对方向
|
||||||
|
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||||
|
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||||
|
|
||||||
|
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||||
|
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||||
|
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||||
|
|
||||||
|
# 关节状态
|
||||||
|
radian_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
radian_joint_speeds = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
qpos_qvel_previous_action = np.concatenate([
|
||||||
|
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||||
|
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||||
|
self.previous_action / 10.0,
|
||||||
|
])
|
||||||
|
|
||||||
|
# 角速度
|
||||||
|
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||||
|
|
||||||
|
# 投影的重力方向
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
|
||||||
|
# 组合观测
|
||||||
|
observation = np.concatenate([
|
||||||
|
qpos_qvel_previous_action,
|
||||||
|
ang_vel,
|
||||||
|
velocity,
|
||||||
|
projected_gravity,
|
||||||
|
])
|
||||||
|
|
||||||
|
observation = np.clip(observation, -10.0, 10.0)
|
||||||
|
return observation.astype(np.float32)
|
||||||
|
|
||||||
|
def sync(self):
|
||||||
|
''' Run a single simulation step '''
|
||||||
|
self._safe_receive_world_update(retries=1)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.send()
|
||||||
|
if self._target_dt > 0.0:
|
||||||
|
now = time.time()
|
||||||
|
if self._last_sync_time is None:
|
||||||
|
self._last_sync_time = now
|
||||||
|
return
|
||||||
|
elapsed = now - self._last_sync_time
|
||||||
|
remaining = self._target_dt - elapsed
|
||||||
|
if remaining > 0.0:
|
||||||
|
time.sleep(remaining)
|
||||||
|
now = time.time()
|
||||||
|
self._last_sync_time = now
|
||||||
|
|
||||||
|
def debug_joint_status(self):
|
||||||
|
robot = self.Player.robot
|
||||||
|
actual_joint_positions = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
target_joint_positions = getattr(
|
||||||
|
self,
|
||||||
|
'target_joint_positions',
|
||||||
|
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||||
|
)
|
||||||
|
joint_error = actual_joint_positions - target_joint_positions
|
||||||
|
leg_slice = slice(11, None)
|
||||||
|
|
||||||
|
self.debug_log(
|
||||||
|
"[WalkDebug] "
|
||||||
|
f"step={self.step_counter} "
|
||||||
|
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||||
|
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||||
|
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||||
|
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||||
|
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||||
|
)
|
||||||
|
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||||
|
|
||||||
|
def reset(self, seed=None, options=None):
|
||||||
|
'''
|
||||||
|
Reset and stabilize the robot
|
||||||
|
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||||
|
'''
|
||||||
|
r = self.Player.robot
|
||||||
|
super().reset(seed=seed)
|
||||||
|
if seed is not None:
|
||||||
|
np.random.seed(seed)
|
||||||
|
|
||||||
|
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||||
|
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||||
|
|
||||||
|
self.step_counter = 0
|
||||||
|
self.waypoint_index = 0
|
||||||
|
self.route_completed = False
|
||||||
|
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||||
|
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||||
|
self.last_yaw_error = None
|
||||||
|
self.walk_cycle_step = 0
|
||||||
|
self._reward_debug_steps_left = 0
|
||||||
|
|
||||||
|
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||||
|
beam_x = (random() - 0.5) * 10
|
||||||
|
beam_y = (random() - 0.5) * 10
|
||||||
|
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||||
|
|
||||||
|
for _ in range(5):
|
||||||
|
self._safe_receive_world_update(retries=2)
|
||||||
|
self.Player.robot.commit_motor_targets_pd()
|
||||||
|
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||||
|
self.Player.server.send()
|
||||||
|
|
||||||
|
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||||
|
finished_count = 0
|
||||||
|
for _ in range(50):
|
||||||
|
finished = self.Player.skills_manager.execute("Neutral")
|
||||||
|
self.sync()
|
||||||
|
if finished:
|
||||||
|
finished_count += 1
|
||||||
|
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||||
|
break
|
||||||
|
|
||||||
|
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||||
|
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||||
|
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||||
|
perturb_action[10:] = np.random.uniform(
|
||||||
|
-self.reset_joint_noise_rad,
|
||||||
|
self.reset_joint_noise_rad,
|
||||||
|
size=(self.no_of_actions - 10,)
|
||||||
|
)
|
||||||
|
|
||||||
|
for _ in range(self.reset_perturb_steps):
|
||||||
|
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
for i in range(self.reset_recover_steps):
|
||||||
|
# Linearly fade perturbation to help policy start from near-neutral.
|
||||||
|
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||||
|
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||||
|
for idx, target in enumerate(target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||||
|
)
|
||||||
|
self.sync()
|
||||||
|
|
||||||
|
# memory variables
|
||||||
|
self.sync()
|
||||||
|
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||||
|
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||||
|
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||||
|
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||||
|
heading_deg = float(r.global_orientation_euler[2])
|
||||||
|
target_offset = MathOps.rotate_2d_vec(
|
||||||
|
np.array([target_distance, 0.0]),
|
||||||
|
heading_deg + target_bearing_deg,
|
||||||
|
is_rad=False,
|
||||||
|
)
|
||||||
|
point1 = self.initial_position + target_offset
|
||||||
|
self.point_list = [point1]
|
||||||
|
self.target_position = self.point_list[self.waypoint_index]
|
||||||
|
self.initial_height = self.Player.world.global_position[2]
|
||||||
|
|
||||||
|
return self.observe(True), {}
|
||||||
|
|
||||||
|
def render(self, mode='human', close=False):
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
def compute_reward(self, previous_pos, current_pos, action):
|
||||||
|
height = float(self.Player.world.global_position[2])
|
||||||
|
robot = self.Player.robot
|
||||||
|
|
||||||
|
|
||||||
|
joint_pos_rad = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
joint_speed_rad = np.deg2rad(
|
||||||
|
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
)
|
||||||
|
|
||||||
|
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||||
|
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||||
|
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
|
ang_vel = np.deg2rad(robot.gyroscope)
|
||||||
|
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||||
|
|
||||||
|
is_fallen = height < 0.55
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -20.0
|
||||||
|
|
||||||
|
|
||||||
|
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||||
|
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||||
|
else:
|
||||||
|
position_penalty = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
# Turn-to-target shaping.
|
||||||
|
to_target = self.target_position - current_pos
|
||||||
|
dist_to_target = float(np.linalg.norm(to_target))
|
||||||
|
if dist_to_target > 1e-6:
|
||||||
|
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||||
|
else:
|
||||||
|
target_yaw = 0.0
|
||||||
|
|
||||||
|
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||||
|
yaw_error = target_yaw - robot_yaw
|
||||||
|
|
||||||
|
# Main heading objective: face the target direction.
|
||||||
|
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||||
|
|
||||||
|
abs_yaw_error = abs(yaw_error)
|
||||||
|
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||||
|
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||||
|
|
||||||
|
if self.last_yaw_error is None:
|
||||||
|
heading_progress_reward = 0.0
|
||||||
|
else:
|
||||||
|
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||||
|
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||||
|
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||||
|
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||||
|
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||||
|
self.last_yaw_error = yaw_error
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.6 * tilt_mag
|
||||||
|
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||||
|
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||||
|
|
||||||
|
joint_pos = np.deg2rad(
|
||||||
|
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||||
|
) * self.train_sim_flip
|
||||||
|
left_hip_roll = float(joint_pos[12])
|
||||||
|
right_hip_roll = float(joint_pos[18])
|
||||||
|
left_hip_pitch = float(joint_pos[11])
|
||||||
|
right_hip_pitch = float(joint_pos[17])
|
||||||
|
|
||||||
|
left_ankle_roll = float(joint_pos[16])
|
||||||
|
right_ankle_roll = float(joint_pos[22])
|
||||||
|
|
||||||
|
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||||
|
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||||
|
left_hip_yaw = float(joint_pos[13])
|
||||||
|
right_hip_yaw = float(joint_pos[19])
|
||||||
|
|
||||||
|
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||||
|
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||||
|
leg_separation = -left_hip_roll + right_hip_roll
|
||||||
|
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||||
|
|
||||||
|
|
||||||
|
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||||
|
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||||
|
|
||||||
|
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||||
|
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||||
|
|
||||||
|
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||||
|
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||||
|
|
||||||
|
# 分别惩罚左右大腿过度转动
|
||||||
|
max_hip_yaw = 0.3 # 最大允许的yaw角度
|
||||||
|
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||||
|
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||||
|
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||||
|
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||||
|
yaw_rate_abs = abs(yaw_rate)
|
||||||
|
|
||||||
|
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||||
|
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||||
|
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||||
|
|
||||||
|
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||||
|
waist_speed = abs(float(joint_speed_rad[10]))
|
||||||
|
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||||
|
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||||
|
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||||
|
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||||
|
|
||||||
|
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||||
|
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||||
|
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||||
|
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_error = height - target_height
|
||||||
|
|
||||||
|
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
head_toward_bonus +
|
||||||
|
heading_progress_reward +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
+ ankle_roll_penalty
|
||||||
|
+ ankle_roll_cross_penalty
|
||||||
|
+ split_penalty
|
||||||
|
+ inward_penalty
|
||||||
|
# + leg_proximity_penalty
|
||||||
|
+ left_hip_yaw_penalty
|
||||||
|
+ right_hip_yaw_penalty
|
||||||
|
+ hip_yaw_cross_penalty
|
||||||
|
+ position_penalty
|
||||||
|
# + linkage_reward
|
||||||
|
# + waist_only_turn_penalty
|
||||||
|
# + yaw_link_reward
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + hip_yaw_yaw_cross_penalty
|
||||||
|
# + stance_collapse_penalty
|
||||||
|
# + cross_leg_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
# print(height_error, height_penalty)
|
||||||
|
|
||||||
|
now = time.time()
|
||||||
|
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||||
|
self._reward_debug_last_time = now
|
||||||
|
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||||
|
|
||||||
|
if self._reward_debug_steps_left > 0:
|
||||||
|
self._reward_debug_steps_left -= 1
|
||||||
|
self.debug_log(
|
||||||
|
f"height_penalty:{height_penalty:.4f},"
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||||
|
f"posture_penalty:{posture_penalty:.4f},"
|
||||||
|
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||||
|
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||||
|
f"split_penalty:{split_penalty:.4f},"
|
||||||
|
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||||
|
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||||
|
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||||
|
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||||
|
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||||
|
f"inward_penalty:{inward_penalty:.4f},"
|
||||||
|
f"position_penalty:{position_penalty:.4f},"
|
||||||
|
# f"linkage_reward:{linkage_reward:.4f},"
|
||||||
|
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||||
|
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||||
|
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||||
|
|
||||||
|
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||||
|
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
f"alive_bonus:{alive_bonus:.4f},"
|
||||||
|
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||||
|
f"total:{total:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def step(self, action):
|
||||||
|
|
||||||
|
r = self.Player.robot
|
||||||
|
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||||
|
if self.previous_action is not None:
|
||||||
|
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||||
|
action[0:2] = 0
|
||||||
|
action[3] = 4
|
||||||
|
action[7] = -4
|
||||||
|
action[2] = 0
|
||||||
|
action[6] = 0
|
||||||
|
action[4] = 0
|
||||||
|
action[5] = -5
|
||||||
|
action[8] = 0
|
||||||
|
action[9] = 5
|
||||||
|
action[10] = 0
|
||||||
|
action[11] = np.clip(action[11], -0.1, 0.1)
|
||||||
|
action[17] = np.clip(action[17], -0.1, 0.1)
|
||||||
|
# action[12] = -1.0
|
||||||
|
# action[18] = 1.0
|
||||||
|
# action[13] = -1.0
|
||||||
|
# action[19] = 1.0
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.target_joint_positions = (
|
||||||
|
# self.joint_nominal_position +
|
||||||
|
self.scaling_factor * action
|
||||||
|
)
|
||||||
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
|
r.set_motor_target_position(
|
||||||
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=110, kd=29.5
|
||||||
|
)
|
||||||
|
|
||||||
|
self.previous_action = action.copy()
|
||||||
|
|
||||||
|
self.sync() # run simulation step
|
||||||
|
self.step_counter += 1
|
||||||
|
|
||||||
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
|
self.debug_joint_status()
|
||||||
|
|
||||||
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
|
if self.step_counter % 10 == 0:
|
||||||
|
self.previous_pos = current_pos.copy()
|
||||||
|
|
||||||
|
# Compute reward based on movement from previous step
|
||||||
|
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||||
|
|
||||||
|
self.last_action_for_reward = action.copy()
|
||||||
|
|
||||||
|
# Fall detection and penalty
|
||||||
|
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||||
|
|
||||||
|
# terminal state: the robot is falling or timeout
|
||||||
|
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||||
|
truncated = False
|
||||||
|
|
||||||
|
return self.observe(), reward, terminated, truncated, {}
|
||||||
|
|
||||||
|
|
||||||
|
class Train(Train_Base):
|
||||||
|
def __init__(self, script) -> None:
|
||||||
|
super().__init__(script)
|
||||||
|
|
||||||
|
def train(self, args):
|
||||||
|
|
||||||
|
# --------------------------------------- Learning parameters
|
||||||
|
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||||
|
if n_envs < 1:
|
||||||
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
|
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||||
|
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
|
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||||
|
total_steps = 30000000
|
||||||
|
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||||
|
folder_name = f'Turn_R{self.robot_type}'
|
||||||
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
|
print(f"Model path: {model_path}")
|
||||||
|
print(f"Using {n_envs} parallel environments")
|
||||||
|
|
||||||
|
# --------------------------------------- Run algorithm
|
||||||
|
def init_env(i_env, monitor=False):
|
||||||
|
def thunk():
|
||||||
|
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||||
|
if monitor:
|
||||||
|
env = Monitor(env)
|
||||||
|
return env
|
||||||
|
|
||||||
|
return thunk
|
||||||
|
|
||||||
|
server_log_dir = os.path.join(model_path, "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||||
|
|
||||||
|
# Wait for servers to start
|
||||||
|
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||||
|
if server_warmup_sec > 0:
|
||||||
|
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||||
|
sleep(server_warmup_sec)
|
||||||
|
print("Servers started, creating environments...")
|
||||||
|
|
||||||
|
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||||
|
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||||
|
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Custom policy network architecture
|
||||||
|
policy_kwargs = dict(
|
||||||
|
net_arch=dict(
|
||||||
|
pi=[512, 256, 128], # Policy network: 3 layers
|
||||||
|
vf=[512, 256, 128] # Value network: 3 layers
|
||||||
|
),
|
||||||
|
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||||
|
)
|
||||||
|
|
||||||
|
if "model_file" in args: # retrain
|
||||||
|
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||||
|
else: # train new model
|
||||||
|
model = PPO(
|
||||||
|
"MlpPolicy",
|
||||||
|
env=env,
|
||||||
|
verbose=1,
|
||||||
|
n_steps=n_steps_per_env,
|
||||||
|
batch_size=minibatch_size,
|
||||||
|
learning_rate=learning_rate,
|
||||||
|
device="cpu",
|
||||||
|
policy_kwargs=policy_kwargs,
|
||||||
|
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||||
|
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||||
|
gae_lambda=0.95, # GAE lambda
|
||||||
|
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||||
|
# target_kl=0.03,
|
||||||
|
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||||
|
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||||
|
)
|
||||||
|
|
||||||
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
|
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||||
|
backup_env_file=__file__)
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
sleep(1) # wait for child processes
|
||||||
|
print("\nctrl+c pressed, aborting...\n")
|
||||||
|
servers.kill()
|
||||||
|
return
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
eval_env.close()
|
||||||
|
servers.kill()
|
||||||
|
|
||||||
|
def test(self, args):
|
||||||
|
|
||||||
|
# Uses different server and monitor ports
|
||||||
|
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||||
|
os.makedirs(server_log_dir, exist_ok=True)
|
||||||
|
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||||
|
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||||
|
|
||||||
|
server = Train_Server(
|
||||||
|
self.server_p - 1,
|
||||||
|
self.monitor_p,
|
||||||
|
1,
|
||||||
|
no_render=test_no_render,
|
||||||
|
no_realtime=test_no_realtime,
|
||||||
|
)
|
||||||
|
env = WalkEnv(self.ip, self.server_p - 1)
|
||||||
|
model = PPO.load(args["model_file"], env=env)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||||
|
False) # Export to pkl to create custom behavior
|
||||||
|
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print()
|
||||||
|
|
||||||
|
env.close()
|
||||||
|
server.kill()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
from types import SimpleNamespace
|
||||||
|
|
||||||
|
# 创建默认参数
|
||||||
|
script_args = SimpleNamespace(
|
||||||
|
args=SimpleNamespace(
|
||||||
|
i='127.0.0.1', # Server IP
|
||||||
|
p=3100, # Server port
|
||||||
|
m=3200, # Monitor port
|
||||||
|
r=0, # Robot type
|
||||||
|
t='Gym', # Team name
|
||||||
|
u=1 # Uniform number
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
trainer = Train(script_args)
|
||||||
|
|
||||||
|
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||||
|
|
||||||
|
if run_mode == "test":
|
||||||
|
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||||
|
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||||
|
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||||
|
else:
|
||||||
|
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||||
|
if retrain_model:
|
||||||
|
trainer.train({"model_file": retrain_model})
|
||||||
|
else:
|
||||||
|
trainer.train({})
|
||||||
2
train.sh
2
train.sh
@@ -31,7 +31,7 @@ GYM_CPU_MODE="${GYM_CPU_MODE:-train}"
|
|||||||
|
|
||||||
# 并行环境数量:越大通常吞吐越高,但也更容易触发 OOM 或连接不稳定。
|
# 并行环境数量:越大通常吞吐越高,但也更容易触发 OOM 或连接不稳定。
|
||||||
# 默认使用更稳妥的 12,确认稳定后再升到 16/20。
|
# 默认使用更稳妥的 12,确认稳定后再升到 16/20。
|
||||||
GYM_CPU_N_ENVS="${GYM_CPU_N_ENVS:-20}"
|
GYM_CPU_N_ENVS="${GYM_CPU_N_ENVS:-12}"
|
||||||
# 服务器预热时间(秒):
|
# 服务器预热时间(秒):
|
||||||
# 在批量拉起 rcssserver 后等待一段时间,再创建 SubprocVecEnv,
|
# 在批量拉起 rcssserver 后等待一段时间,再创建 SubprocVecEnv,
|
||||||
# 可降低 ConnectionReset/EOFError 概率。
|
# 可降低 ConnectionReset/EOFError 概率。
|
||||||
|
|||||||
Reference in New Issue
Block a user