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29adc4b3df
| Author | SHA1 | Date | |
|---|---|---|---|
| 29adc4b3df | |||
| 43067000db | |||
| 239fbf4087 | |||
| 387336b35a | |||
| 5a7952a91c | |||
| c5ecbae1cf | |||
| 87e5c6d931 | |||
| 28e7eb0692 | |||
| 6ffc9452f9 | |||
| 05db95385d | |||
| 8ab57840ba |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -20,3 +20,4 @@ best_model.zip
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*.yaml
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*.iml
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*.TXT
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events.out.tfevents.*
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14
command.md
14
command.md
@@ -1,14 +0,0 @@
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训练(默认)
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bash train.sh
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测试(实时+显示画面)
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GYM_CPU_MODE=test GYM_CPU_TEST_MODEL=scripts/gyms/logs/Walk_R0_005/best_model.zip GYM_CPU_TEST_FOLDER=scripts/gyms/logs/Walk_R0_005/ GYM_CPU_TEST_NO_RENDER=0 GYM_CPU_TEST_NO_REALTIME=0 bash train.sh
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测试(无画面、非实时)
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GYM_CPU_MODE=test GYM_CPU_TEST_NO_RENDER=1 GYM_CPU_TEST_NO_REALTIME=1 bash train.sh
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retrain(继续训练)
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GYM_CPU_MODE=train GYM_CPU_TRAIN_MODEL=scripts/gyms/logs/Walk_R0_005/best_model.zip bash train.sh
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retrain+改训练超参
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GYM_CPU_MODE=train GYM_CPU_TRAIN_MODEL=scripts/gyms/logs/Walk_R0_004/best_model.zip GYM_CPU_TRAIN_LR=2e-4 GYM_CPU_TRAIN_CLIP_RANGE=0.13 GYM_CPU_TRAIN_BATCH_SIZE=256 YM_CPU_TRAIN_GAMMA=0.95 GYM_CPU_TRAIN_ENT_COEF=0.05 GYM_CPU_TRAIN_EPOCHS=8 bash train.sh
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@@ -1,4 +1,5 @@
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import logging
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import os
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import socket
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import time
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from select import select
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@@ -15,6 +16,11 @@ class Server:
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self.__socket: socket.socket = self._create_socket()
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self.__send_buff = []
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self.__rcv_buffer_size = 1024
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self.__rcv_buffer_default_size = 1024
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self.__max_msg_size = 1048576
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self.__shrink_threshold = 8192
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self.__shrink_after_msgs = 200
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self.__small_msg_streak = 0
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self.__rcv_buffer = bytearray(self.__rcv_buffer_size)
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def _create_socket(self) -> socket.socket:
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@@ -105,6 +111,10 @@ class Server:
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msg_size = int.from_bytes(self.__rcv_buffer[:4], byteorder="big", signed=False)
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# Guard against corrupted frame lengths that would trigger huge allocations.
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if msg_size <= 0 or msg_size > self.__max_msg_size:
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raise ConnectionResetError
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if msg_size > self.__rcv_buffer_size:
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self.__rcv_buffer_size = msg_size
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self.__rcv_buffer = bytearray(self.__rcv_buffer_size)
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@@ -120,6 +130,15 @@ class Server:
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message=self.__rcv_buffer[:msg_size].decode()
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)
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if msg_size <= self.__shrink_threshold and self.__rcv_buffer_size > self.__rcv_buffer_default_size:
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self.__small_msg_streak += 1
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if self.__small_msg_streak >= self.__shrink_after_msgs:
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self.__rcv_buffer_size = self.__rcv_buffer_default_size
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self.__rcv_buffer = bytearray(self.__rcv_buffer_size)
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self.__small_msg_streak = 0
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else:
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self.__small_msg_streak = 0
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# 如果socket没有更多数据就退出
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if len(select([self.__socket], [], [], 0.0)[0]) == 0:
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break
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@@ -1,9 +1,14 @@
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import subprocess
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import os
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import time
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import threading
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class Server():
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WATCHDOG_ENABLED = True
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WATCHDOG_INTERVAL_SEC = 30.0
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WATCHDOG_RSS_MB_LIMIT = 800
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def __init__(self, first_server_p, first_monitor_p, n_servers, no_render=True, no_realtime=True) -> None:
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try:
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import psutil
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@@ -14,6 +19,10 @@ class Server():
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self.first_server_p = first_server_p
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self.n_servers = n_servers
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self.rcss_processes = []
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self._server_specs = []
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self._watchdog_stop = threading.Event()
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self._watchdog_lock = threading.Lock()
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self._watchdog_thread = None
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first_monitor_p = first_monitor_p + 100
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# makes it easier to kill test servers without affecting train servers
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@@ -23,7 +32,15 @@ class Server():
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for i in range(n_servers):
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port = first_server_p + i
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mport = first_monitor_p + i
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self._server_specs.append((port, mport, cmd, render_arg, realtime_arg))
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proc = self._spawn_server(port, mport, cmd, render_arg, realtime_arg)
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self.rcss_processes.append(proc)
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if self.WATCHDOG_ENABLED:
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self._watchdog_thread = threading.Thread(target=self._watchdog_loop, daemon=True)
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self._watchdog_thread.start()
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def _spawn_server(self, port, mport, cmd, render_arg, realtime_arg):
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server_cmd = f"{cmd} -c {port} -m {mport} {render_arg} {realtime_arg}".strip()
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proc = subprocess.Popen(
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@@ -42,19 +59,79 @@ class Server():
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f"rcssservermj exited early (code={rc}) on server port {port}, monitor port {mport}"
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)
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self.rcss_processes.append(proc)
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return proc
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@staticmethod
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def _pid_rss_mb(pid):
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try:
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with open(f"/proc/{pid}/status", "r", encoding="utf-8") as f:
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for line in f:
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if line.startswith("VmRSS:"):
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parts = line.split()
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if len(parts) >= 2:
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# VmRSS is kB
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return float(parts[1]) / 1024.0
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except (FileNotFoundError, ProcessLookupError, PermissionError, OSError):
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return 0.0
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return 0.0
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def _restart_server_at_index(self, idx, reason):
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port, mport, cmd, render_arg, realtime_arg = self._server_specs[idx]
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old_proc = self.rcss_processes[idx]
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try:
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old_proc.terminate()
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old_proc.wait(timeout=1.0)
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except Exception:
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try:
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old_proc.kill()
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except Exception:
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pass
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new_proc = self._spawn_server(port, mport, cmd, render_arg, realtime_arg)
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self.rcss_processes[idx] = new_proc
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print(
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f"[ServerWatchdog] Restarted server idx={idx} port={port} monitor={mport} reason={reason}"
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)
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def _watchdog_loop(self):
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while not self._watchdog_stop.wait(self.WATCHDOG_INTERVAL_SEC):
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with self._watchdog_lock:
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for i, proc in enumerate(self.rcss_processes):
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rc = proc.poll()
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if rc is not None:
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self._restart_server_at_index(i, f"exited:{rc}")
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continue
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rss_mb = self._pid_rss_mb(proc.pid)
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if rss_mb > self.WATCHDOG_RSS_MB_LIMIT:
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self._restart_server_at_index(i, f"rss_mb:{rss_mb:.1f}")
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def check_running_servers(self, psutil, first_server_p, first_monitor_p, n_servers):
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''' Check if any server is running on chosen ports '''
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found = False
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p_list = [p for p in psutil.process_iter() if p.cmdline() and "rcssservermj" in " ".join(p.cmdline())]
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range1 = (first_server_p, first_server_p + n_servers)
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range2 = (first_monitor_p, first_monitor_p + n_servers)
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bad_processes = []
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def safe_cmdline(proc):
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try:
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return proc.cmdline()
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except (psutil.ZombieProcess, psutil.NoSuchProcess, psutil.AccessDenied, OSError):
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return []
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p_list = []
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for p in psutil.process_iter():
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cmdline = safe_cmdline(p)
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if cmdline and "rcssservermj" in " ".join(cmdline):
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p_list.append(p)
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for p in p_list:
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# currently ignoring remaining default port when only one of the ports is specified (uncommon scenario)
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ports = [int(arg) for arg in p.cmdline()[1:] if arg.isdigit()]
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cmdline = safe_cmdline(p)
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if not cmdline:
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continue
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ports = [int(arg) for arg in cmdline[1:] if arg.isdigit()]
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if len(ports) == 0:
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ports = [60000, 60100] # default server ports (changing this is unlikely)
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@@ -66,7 +143,7 @@ class Server():
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print("\nThere are already servers running on the same port(s)!")
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found = True
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bad_processes.append(p)
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print(f"Port(s) {','.join(conflicts)} already in use by \"{' '.join(p.cmdline())}\" (PID:{p.pid})")
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print(f"Port(s) {','.join(conflicts)} already in use by \"{' '.join(cmdline)}\" (PID:{p.pid})")
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if found:
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print()
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@@ -78,6 +155,9 @@ class Server():
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return
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def kill(self):
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self._watchdog_stop.set()
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if self._watchdog_thread is not None:
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self._watchdog_thread.join(timeout=1.0)
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for p in self.rcss_processes:
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p.kill()
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print(f"Killed {self.n_servers} rcssservermj processes starting at {self.first_server_p}")
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@@ -6,7 +6,7 @@ from scripts.commons.UI import UI
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from shutil import copy
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from stable_baselines3 import PPO
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from stable_baselines3.common.base_class import BaseAlgorithm
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from stable_baselines3.common.callbacks import EvalCallback, CheckpointCallback, CallbackList, BaseCallback
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from stable_baselines3.common.callbacks import EvalCallback, CheckpointCallback, CallbackList, BaseCallback, StopTrainingOnNoModelImprovement
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from typing import Callable
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# from world.world import World
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from xml.dom import minidom
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@@ -266,11 +266,28 @@ class Train_Base():
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evaluate = bool(eval_env is not None and eval_freq is not None)
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# Optional early stop: stop training when eval reward does not improve for N eval rounds.
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no_improve_evals = int(os.environ.get("GYM_CPU_EARLY_STOP_NO_IMPROVE_EVALS", "0"))
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min_evals_before_stop = int(os.environ.get("GYM_CPU_EARLY_STOP_MIN_EVALS", "6"))
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stop_on_no_improve = None
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if evaluate and no_improve_evals > 0:
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stop_on_no_improve = StopTrainingOnNoModelImprovement(
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max_no_improvement_evals=no_improve_evals,
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min_evals=min_evals_before_stop,
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verbose=1,
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)
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# Create evaluation callback
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eval_callback = None if not evaluate else EvalCallback(eval_env, n_eval_episodes=eval_eps, eval_freq=eval_freq,
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eval_callback = None if not evaluate else EvalCallback(
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eval_env,
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n_eval_episodes=eval_eps,
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eval_freq=eval_freq,
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log_path=path,
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best_model_save_path=path, deterministic=True,
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render=False)
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best_model_save_path=path,
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deterministic=True,
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render=False,
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callback_after_eval=stop_on_no_improve,
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)
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# Create custom callback to display evaluations
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custom_callback = None if not evaluate else Cyclic_Callback(eval_freq,
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@@ -7,7 +7,7 @@ from random import random
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from random import uniform
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from itertools import count
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from stable_baselines3 import PPO
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from stable_baselines3 import PPO, TD3, DDPG, SAC, A2C
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from stable_baselines3.common.monitor import Monitor
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from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
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@@ -53,6 +53,10 @@ class WalkEnv(gym.Env):
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self.route_completed = False
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self.debug_every_n_steps = 5
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self.enable_debug_joint_status = False
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self.reward_debug_interval_sec = 600.0
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self.reward_debug_burst_steps = 10
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self._reward_debug_last_time = time.time()
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self._reward_debug_steps_left = 0
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self.calibrate_nominal_from_neutral = True
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self.auto_calibrate_train_sim_flip = True
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self.nominal_calibrated_once = False
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@@ -60,6 +64,11 @@ class WalkEnv(gym.Env):
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self._target_hz = 0.0
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self._target_dt = 0.0
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self._last_sync_time = None
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self._speed_estimate = 0.0
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self._speed_from_acc = 0.0
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self._prev_accelerometer = np.zeros(3, dtype=np.float32)
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self._speed_smoothing = 0.85
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self._fallback_dt = 0.02
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target_hz_env = 0
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if target_hz_env:
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try:
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@@ -92,32 +101,32 @@ class WalkEnv(gym.Env):
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# 中立姿态
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self.joint_nominal_position = np.array(
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[
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0.0,
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0.0,
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0.0,
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1.4,
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0.0,
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-0.4,
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0.0,
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||||
-1.4,
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||||
0.0,
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||||
0.4,
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||||
0.0,
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||||
-0.4,
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||||
0.0,
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||||
0.0,
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0.8,
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-0.4,
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||||
0.0,
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||||
0.4,
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||||
0.0,
|
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0.0,
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-0.8,
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0.4,
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0.0,
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0.0, # 0: Head_yaw (he1)
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0.0, # 1: Head_pitch (he2)
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0.0, # 2: Left_Shoulder_Pitch (lae1)
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0.0, # 3: Left_Shoulder_Roll (lae2)
|
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0.0, # 4: Left_Elbow_Pitch (lae3)
|
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0.0, # 5: Left_Elbow_Yaw (lae4)
|
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0.0, # 6: Right_Shoulder_Pitch (rae1)
|
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0.0, # 7: Right_Shoulder_Roll (rae2)
|
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0.0, # 8: Right_Elbow_Pitch (rae3)
|
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0.0, # 9: Right_Elbow_Yaw (rae4)
|
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0.0, # 10: Waist (te1)
|
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0.0, # 11: Left_Hip_Pitch (lle1)
|
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0.0, # 12: Left_Hip_Roll (lle2)
|
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1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
# self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
@@ -146,22 +155,108 @@ class WalkEnv(gym.Env):
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
self.scaling_factor = 0.5
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = True
|
||||
self.reset_beam_yaw_range_deg = 180 # randomize target direction fully to encourage learning a real walk instead of a fixed gait
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = 180.0
|
||||
self.reset_target_bearing_range_deg = 0.0
|
||||
self.reset_target_distance_min = 5
|
||||
self.reset_target_distance_max = 10
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = 0.03
|
||||
self.reward_smoothness_cap = 0.45
|
||||
self.reward_forward_stability_gate = 0.35
|
||||
self.reward_forward_tilt_hard_threshold = 0.50
|
||||
self.reward_forward_tilt_hard_scale = 0.20
|
||||
self.reward_head_toward_bonus = 1.0
|
||||
self.turn_stationary_radius = 0.2
|
||||
self.turn_stationary_penalty_scale = 3.0
|
||||
self.stationary_start_steps = 20
|
||||
self.stationary_step_eps = 0.015
|
||||
self.stationary_penalty_scale = 1.2
|
||||
self.train_stage = "walk"
|
||||
self.in_place_radius = 0.18
|
||||
self.in_place_center_reward_scale = 0.60
|
||||
self.in_place_drift_penalty_scale = 1.20
|
||||
self.waypoint_reach_distance = 0.3
|
||||
self.num_waypoints = 1
|
||||
self.exploration_start_steps = 40
|
||||
self.exploration_scale = 0.012
|
||||
self.exploration_cap = 0.2
|
||||
self.exploration_target_novelty = 1.0
|
||||
self.exploration_sigma = 0.7
|
||||
self.reward_stride_swing_scale = 0.20
|
||||
self.reward_stride_phase_scale = 0.18
|
||||
self.reward_knee_drive_scale = 0.10
|
||||
self.reward_knee_lift_scale = 0.12
|
||||
self.reward_knee_lift_target = 0.15
|
||||
self.reward_knee_lift_shortfall_scale = 0.05
|
||||
self.reward_knee_overbend_threshold = 0.60
|
||||
self.reward_knee_overbend_scale = 0.35
|
||||
self.reward_hip_lift_scale = 0.12
|
||||
self.reward_hip_lift_target = 0.80
|
||||
self.reward_knee_alternate_scale = 0.10
|
||||
self.reward_knee_bilateral_scale = 0.16
|
||||
self.reward_single_leg_penalty_scale = 0.22
|
||||
self.reward_knee_phase_switch_scale = 0.14
|
||||
self.knee_phase_deadband = 0.10
|
||||
self.knee_phase_min_interval = 18
|
||||
self.knee_phase_target_interval = 22
|
||||
self.knee_phase_fast_switch_penalty_scale = 0.10
|
||||
self.knee_phase_max_hold_frames = 28
|
||||
self.knee_phase_hold_penalty_scale = 0.18
|
||||
self.reward_stride_cap = 0.80
|
||||
self.reward_knee_explore_scale = 0.03
|
||||
self.reward_knee_explore_delta_scale = 0.03
|
||||
self.reward_knee_explore_cap = 0.10
|
||||
self.reward_hip_pitch_explore_scale = 0.07
|
||||
self.reward_hip_pitch_explore_delta_scale = 0.07
|
||||
self.reward_hip_pitch_explore_cap = 0.10
|
||||
self.reward_progress_scale = 18
|
||||
self.reward_survival_scale = 0.5
|
||||
self.reward_idle_penalty_scale = 0.6
|
||||
self.reward_accel_penalty_scale = 0.08
|
||||
self.reward_accel_penalty_cap = 0.40
|
||||
self.reward_accel_abs_limit = 13.5
|
||||
self.reward_accel_abs_penalty_scale = 0.05
|
||||
self.reward_accel_abs_penalty_cap = 0.40
|
||||
self.reward_heading_align_scale = 0.28
|
||||
self.reward_heading_error_scale = 0.05
|
||||
self.reward_progress_tilt_gate_start = 0.28
|
||||
self.reward_progress_knee_gate_min = 0.16
|
||||
self.reward_progress_hip_gate_over = 0.18
|
||||
self.reward_progress_gate_floor = 0.25
|
||||
self.reward_knee_straight_threshold = 0.18
|
||||
self.reward_knee_straight_penalty_scale = 0.45
|
||||
self.reward_hip_overextend_threshold = 0.9
|
||||
self.reward_hip_overextend_penalty_scale = 1
|
||||
self.reward_leg_stretch_penalty_scale = 0.35
|
||||
self.reward_stretch_lean_combo_scale = 0.55
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.action_history_len = 50
|
||||
self.prev_action_history = np.zeros((self.action_history_len, self.no_of_actions), dtype=np.float32)
|
||||
self.history_idx = 0
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.prev_knee_balance = 0.0
|
||||
self.prev_knee_phase_sign = 0
|
||||
self.knee_phase_frames_since_switch = 0
|
||||
self.knee_phase_hold_frames = 0
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
@@ -204,6 +299,10 @@ class WalkEnv(gym.Env):
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
@@ -312,19 +411,30 @@ class WalkEnv(gym.Env):
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
length1 = 2 # randomize target distance
|
||||
length2 = np.random.uniform(0.6, 1) # randomize target distance
|
||||
length3 = np.random.uniform(0.6, 1) # randomize target distance
|
||||
angle2 = np.random.uniform(-30, 30) # randomize initial orientation
|
||||
angle3 = np.random.uniform(-30, 30) # randomize target direction
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.prev_action_history.fill(0.0)
|
||||
self.history_idx = 0
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.prev_knee_balance = 0.0
|
||||
self.prev_knee_phase_sign = 0
|
||||
self.knee_phase_frames_since_switch = 0
|
||||
self.knee_phase_hold_frames = 0
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
self._speed_estimate = 0.0
|
||||
self._speed_from_acc = 0.0
|
||||
self._prev_accelerometer = np.array(
|
||||
getattr(self.Player.robot, "accelerometer", np.zeros(3)),
|
||||
dtype=np.float32,
|
||||
)
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
@@ -379,14 +489,29 @@ class WalkEnv(gym.Env):
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Build target in the robot's current forward direction instead of fixed global +x.
|
||||
# Generate multiple waypoints along a path
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
forward_offset = MathOps.rotate_2d_vec(np.array([length1, 0.0]), heading_deg, is_rad=False)
|
||||
point1 = self.initial_position + forward_offset
|
||||
point2 = point1 + MathOps.rotate_2d_vec(np.array([length2, 0]), angle2, is_rad=False)
|
||||
point3 = point2 + MathOps.rotate_2d_vec(np.array([length3, 0]), angle3, is_rad=False)
|
||||
self.point_list = [point1]
|
||||
self.point_list = []
|
||||
current_point = self.initial_position.copy()
|
||||
|
||||
for i in range(self.num_waypoints):
|
||||
# Each waypoint is placed further along the path
|
||||
target_distance_wp = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
self.target_distance_wp = target_distance_wp
|
||||
target_bearing_deg_wp = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance_wp, 0.0]),
|
||||
heading_deg + target_bearing_deg_wp,
|
||||
is_rad=False,
|
||||
)
|
||||
next_point = current_point + target_offset
|
||||
self.point_list.append(next_point)
|
||||
current_point = next_point.copy()
|
||||
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
if self.train_stage == "in_place":
|
||||
self.target_position = self.initial_position.copy()
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
@@ -394,119 +519,251 @@ class WalkEnv(gym.Env):
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
ang_vel_mag = float(np.linalg.norm(ang_vel))
|
||||
prev_dist_to_target = float(np.linalg.norm(self.target_position - previous_pos))
|
||||
curr_dist_to_target = float(np.linalg.norm(self.target_position - current_pos))
|
||||
dist_delta = prev_dist_to_target - curr_dist_to_target
|
||||
|
||||
is_fallen = height < 0.55
|
||||
is_fallen = height < 0.45
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -1.0
|
||||
return -2.0
|
||||
|
||||
|
||||
|
||||
# # 目标方向
|
||||
# to_target = self.target_position - current_pos
|
||||
# dist_to_target = float(np.linalg.norm(to_target))
|
||||
# if dist_to_target < 0.5:
|
||||
# return 15.0
|
||||
|
||||
# forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0])
|
||||
# delta_pos = current_pos - previous_pos
|
||||
# forward_step = float(np.dot(delta_pos, forward_dir))
|
||||
# lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step))
|
||||
|
||||
# 奖励项
|
||||
# progress_reward = 2 * forward_step
|
||||
# lateral_penalty = -0.1 * lateral_step
|
||||
alive_bonus = 2.0
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.01 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.3 * (tilt_mag)
|
||||
ang_vel_penalty = -0.02 * ang_vel_mag
|
||||
|
||||
# Use simulator joint readings in training frame to shape lateral stance.
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
left_hip_roll = -float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
|
||||
left_ankle_roll = -float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
left_knee_flex = abs(float(joint_pos[14]))
|
||||
right_knee_flex = abs(float(joint_pos[20]))
|
||||
avg_knee_flex = 0.5 * (left_knee_flex + right_knee_flex)
|
||||
|
||||
hip_spread = left_hip_roll - right_hip_roll
|
||||
ankle_spread = left_ankle_roll - right_ankle_roll
|
||||
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||
max_leg_roll = 0.5 # 防止劈叉姿势
|
||||
split_penalty = -0.12 * max(0.0, (left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = -float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||
stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric)
|
||||
cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread))
|
||||
min_leg_separation = 0.04 # 最小腿间距(防止贴得太近)
|
||||
inward_penalty = 0.3 * min(0.0, (left_hip_roll-min_leg_separation)) + 0.3 * min(0.0, (right_hip_roll-min_leg_separation)) # 惩罚左右腿过度内扣
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.12 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.12 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.2 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.6 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.6 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
|
||||
target_vec = self.target_position - current_pos
|
||||
target_dist = float(np.linalg.norm(target_vec))
|
||||
if target_dist > 1e-6:
|
||||
target_heading = math.atan2(float(target_vec[1]), float(target_vec[0]))
|
||||
robot_heading = math.radians(float(robot.global_orientation_euler[2]))
|
||||
heading_error = self._wrap_to_pi(target_heading - robot_heading)
|
||||
heading_align_reward = self.reward_heading_align_scale * math.cos(heading_error)
|
||||
heading_error_penalty = -self.reward_heading_error_scale * abs(heading_error)
|
||||
else:
|
||||
heading_align_reward = 0.0
|
||||
heading_error_penalty = 0.0
|
||||
|
||||
# Forward-progress reward (distance delta) with anti-stuck shaping.
|
||||
progress_reward_raw = self.reward_progress_scale * dist_delta
|
||||
survival_reward = self.reward_survival_scale
|
||||
smoothness_penalty = -self.reward_smoothness_scale * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
step_displacement = float(np.linalg.norm(current_pos - previous_pos))
|
||||
accel_signal = 0.0
|
||||
accel_source = "imu_delta"
|
||||
accel_now = np.array(getattr(robot, "accelerometer", np.zeros(3)), dtype=np.float32)
|
||||
if accel_now.shape[0] >= 3:
|
||||
# Use IMU acceleration delta to reduce gravity bias and punish abrupt bursts.
|
||||
accel_signal = float(np.linalg.norm(accel_now[:3] - self._prev_accelerometer[:3]))
|
||||
self._prev_accelerometer = accel_now
|
||||
accel_penalty = -min(
|
||||
self.reward_accel_penalty_cap,
|
||||
self.reward_accel_penalty_scale * accel_signal,
|
||||
)
|
||||
accel_abs = float(np.linalg.norm(accel_now[:3])) if accel_now.shape[0] >= 3 else 0.0
|
||||
accel_abs_over = max(0.0, accel_abs - self.reward_accel_abs_limit)
|
||||
accel_abs_penalty = -min(
|
||||
self.reward_accel_abs_penalty_cap,
|
||||
self.reward_accel_abs_penalty_scale * accel_abs_over,
|
||||
)
|
||||
if self.step_counter > 30 and step_displacement < 0.015 and self.target_distance_wp > 0.3:
|
||||
idle_penalty = -self.reward_idle_penalty_scale
|
||||
else:
|
||||
idle_penalty = 0.0
|
||||
|
||||
if self.step_counter > self.exploration_start_steps:
|
||||
displacement_novelty = step_displacement / max(1e-6, self.stationary_step_eps)
|
||||
exploration_bonus = min(
|
||||
self.exploration_cap,
|
||||
self.exploration_scale * max(0.0, displacement_novelty - self.exploration_target_novelty),
|
||||
)
|
||||
else:
|
||||
exploration_bonus = 0.0
|
||||
|
||||
# Encourage active/varied knee motions early in training without dominating progress reward.
|
||||
left_knee_act = float(action[14])
|
||||
right_knee_act = float(action[20])
|
||||
left_knee_delta = abs(left_knee_act - float(self.last_action_for_reward[14]))
|
||||
right_knee_delta = abs(right_knee_act - float(self.last_action_for_reward[20]))
|
||||
knee_action_mag = 0.5 * (abs(left_knee_act) + abs(right_knee_act))
|
||||
knee_action_delta = 0.5 * (left_knee_delta + right_knee_delta)
|
||||
if self.step_counter > 10:
|
||||
knee_explore_reward = min(
|
||||
self.reward_knee_explore_cap,
|
||||
self.reward_knee_explore_scale * knee_action_mag
|
||||
+ self.reward_knee_explore_delta_scale * knee_action_delta,
|
||||
)
|
||||
else:
|
||||
knee_explore_reward = 0.0
|
||||
|
||||
# Directly encourage observable knee flexion instead of only action exploration.
|
||||
knee_lift_shortfall_penalty = -self.reward_knee_lift_shortfall_scale * max(
|
||||
0.0, self.reward_knee_lift_target - avg_knee_flex
|
||||
)
|
||||
|
||||
# Encourage hip-pitch exploration to improve forward stride generation.
|
||||
left_hip_pitch_act = float(action[11])
|
||||
right_hip_pitch_act = float(action[17])
|
||||
left_hip_pitch_delta = abs(left_hip_pitch_act - float(self.last_action_for_reward[11]))
|
||||
right_hip_pitch_delta = abs(right_hip_pitch_act - float(self.last_action_for_reward[17]))
|
||||
hip_pitch_action_mag = 0.5 * (abs(left_hip_pitch_act) + abs(right_hip_pitch_act))
|
||||
hip_pitch_action_delta = 0.5 * (left_hip_pitch_delta + right_hip_pitch_delta)
|
||||
if self.step_counter > 10:
|
||||
hip_pitch_explore_reward = min(
|
||||
self.reward_hip_pitch_explore_cap,
|
||||
self.reward_hip_pitch_explore_scale * hip_pitch_action_mag
|
||||
+ self.reward_hip_pitch_explore_delta_scale * hip_pitch_action_delta,
|
||||
)
|
||||
else:
|
||||
hip_pitch_explore_reward = 0.0
|
||||
|
||||
if curr_dist_to_target < 0.3:
|
||||
arrival_bonus = self.target_distance_wp * 8 ## 奖励到达目标点
|
||||
else:
|
||||
arrival_bonus = 0.0
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_penalty = -0.5 * abs(height_error) # 惩罚高度偏离,系数可调
|
||||
height_error = height - target_height
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
height_penalty = -0.5 * (math.exp(15*abs(height_error))-1)
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
# Gate progress reward when posture quality is poor.
|
||||
# Important: include leg overextension so upright torso cannot exploit progress reward.
|
||||
tilt_excess = max(0.0, tilt_mag - self.reward_progress_tilt_gate_start)
|
||||
knee_gate_excess = max(0.0, self.reward_progress_knee_gate_min - avg_knee_flex)
|
||||
left_hip_pitch = float(joint_pos[11])
|
||||
right_hip_pitch = float(joint_pos[17])
|
||||
left_hip_over = max(0.0, abs(left_hip_pitch) - self.reward_hip_overextend_threshold)
|
||||
right_hip_over = max(0.0, abs(right_hip_pitch) - self.reward_hip_overextend_threshold)
|
||||
hip_over_mean = 0.5 * (left_hip_over + right_hip_over)
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
hip_gate_excess = max(0.0, hip_over_mean - self.reward_progress_hip_gate_over)
|
||||
posture_gate = 1.0 - 1.2 * tilt_excess - 2.0 * knee_gate_excess - 1.8 * hip_gate_excess
|
||||
posture_gate = float(np.clip(posture_gate, self.reward_progress_gate_floor, 1.0))
|
||||
progress_reward = progress_reward_raw * posture_gate
|
||||
|
||||
knee_straight_penalty = -self.reward_knee_straight_penalty_scale * max(
|
||||
0.0, self.reward_knee_straight_threshold - avg_knee_flex
|
||||
)
|
||||
|
||||
hip_overextend_penalty = -self.reward_hip_overextend_penalty_scale * (left_hip_over + right_hip_over)
|
||||
|
||||
# Penalize over-stretched legs even if torso stays upright.
|
||||
stretch_amount = left_hip_over + right_hip_over
|
||||
straight_amount = max(0.0, self.reward_knee_straight_threshold - avg_knee_flex)
|
||||
leg_stretch_penalty = -self.reward_leg_stretch_penalty_scale * stretch_amount * (1.0 + 2.5 * straight_amount)
|
||||
|
||||
# Keep extra combo penalty, but no longer vanish when torso is upright.
|
||||
stretch_lean_combo_penalty = -self.reward_stretch_lean_combo_scale * (0.5 + tilt_mag) * stretch_amount * (1.0 + 3.0 * straight_amount)
|
||||
posture_penalty = -0.6 * (tilt_mag)
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ stance_collapse_penalty
|
||||
+ cross_leg_penalty
|
||||
progress_reward
|
||||
+ survival_reward
|
||||
+ smoothness_penalty
|
||||
+ accel_penalty
|
||||
+ accel_abs_penalty
|
||||
+ idle_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ heading_align_reward
|
||||
+ heading_error_penalty
|
||||
# + knee_straight_penalty
|
||||
+ hip_overextend_penalty
|
||||
+ leg_stretch_penalty
|
||||
+ stretch_lean_combo_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
if time.time() - self.start_time >= 600:
|
||||
self.start_time = time.time()
|
||||
print(
|
||||
# f"progress_reward:{progress_reward:.4f}",
|
||||
# f"lateral_penalty:{lateral_penalty:.4f}",
|
||||
# f"action_penalty:{action_penalty:.4f}"s,
|
||||
f"height_penalty:{height_penalty:.4f}",
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},",
|
||||
f"posture_penalty:{posture_penalty:.4f}",
|
||||
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}",
|
||||
f"cross_leg_penalty:{cross_leg_penalty:.4f}",
|
||||
# f"ang_vel_penalty:{ang_vel_penalty:.4f}",
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
# + knee_explore_reward
|
||||
# + knee_lift_shortfall_penalty
|
||||
# + hip_pitch_explore_reward
|
||||
+ arrival_bonus
|
||||
+ height_penalty
|
||||
+ posture_penalty
|
||||
)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"progress_reward:{progress_reward:.4f},"
|
||||
f"survival_reward:{survival_reward:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"accel_penalty:{accel_penalty:.4f},"
|
||||
f"accel_source:{accel_source},"
|
||||
f"accel_signal:{accel_signal:.4f},"
|
||||
f"accel_abs:{accel_abs:.4f},"
|
||||
f"accel_abs_penalty:{accel_abs_penalty:.4f},"
|
||||
f"idle_penalty:{idle_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"heading_align_reward:{heading_align_reward:.4f},"
|
||||
f"heading_error_penalty:{heading_error_penalty:.4f},"
|
||||
f"knee_straight_penalty:{knee_straight_penalty:.4f},"
|
||||
f"hip_overextend_penalty:{hip_overextend_penalty:.4f},"
|
||||
f"leg_stretch_penalty:{leg_stretch_penalty:.4f},"
|
||||
f"stretch_lean_combo_penalty:{stretch_lean_combo_penalty:.4f},"
|
||||
f"posture_gate:{posture_gate:.4f},"
|
||||
f"progress_reward_raw:{progress_reward_raw:.4f},"
|
||||
# f"exploration_bonus:{exploration_bonus:.4f},"
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
# f"knee_explore_reward:{knee_explore_reward:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
# f"knee_lift_shortfall_penalty:{knee_lift_shortfall_penalty:.4f},"
|
||||
# f"hip_pitch_explore_reward:{hip_pitch_explore_reward:.4f},"
|
||||
f"arrival_bonus:{arrival_bonus:.4f},"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
return total
|
||||
|
||||
|
||||
@@ -514,7 +771,32 @@ class WalkEnv(gym.Env):
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
self.previous_action = action
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
# Loosen upper-body constraints: keep motion bounded but no longer hard-lock head/arms/waist.
|
||||
action[0:2] = 0
|
||||
action[3] = np.clip(action[3], 3, 5)
|
||||
action[7] = np.clip(action[7], -5, -3)
|
||||
action[2] = np.clip(action[2], -6, 6)
|
||||
action[6] = np.clip(action[6], -6, 6)
|
||||
action[4] = 0
|
||||
action[5] = np.clip(action[5], -8, -2)
|
||||
action[8] = 0
|
||||
action[9] = np.clip(action[9], 8, 2)
|
||||
action[10] = np.clip(action[10], -0.6, 0.6)
|
||||
# Boost knee command range so policy can produce visible knee flexion earlier.
|
||||
action[14] = np.clip(action[14], 0, 10.0)
|
||||
action[20] = np.clip(action[20], -10.0, 0)
|
||||
# action[14] = 1 # the correct left knee sign
|
||||
# action[20] = -1 # the correct right knee sign
|
||||
# action[11] = 2
|
||||
# action[17] = -2
|
||||
# action[12] = -1
|
||||
# action[18] = 1
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
@@ -524,10 +806,10 @@ class WalkEnv(gym.Env):
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.0
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=60, kd=1.2
|
||||
)
|
||||
|
||||
self.previous_action = action
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
@@ -539,13 +821,28 @@ class WalkEnv(gym.Env):
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
# Update previous position
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
self.prev_action_history[self.history_idx] = action.copy()
|
||||
self.history_idx = (self.history_idx + 1) % self.action_history_len
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Check if current waypoint is reached
|
||||
if self.train_stage != "in_place":
|
||||
dist_to_waypoint = float(np.linalg.norm(current_pos - self.target_position))
|
||||
if dist_to_waypoint < self.waypoint_reach_distance:
|
||||
# Move to next waypoint
|
||||
self.waypoint_index += 1
|
||||
if self.waypoint_index >= len(self.point_list):
|
||||
# All waypoints completed
|
||||
self.route_completed = True
|
||||
else:
|
||||
# Update target to next waypoint
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
is_fallen = self.Player.world.global_position[2] < 0.45
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
@@ -561,14 +858,21 @@ class Train(Train_Base):
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
n_envs = 20
|
||||
server_warmup_sec = 3.0
|
||||
n_steps_per_env = 256 # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = 512 # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 90000000
|
||||
learning_rate = 2e-4
|
||||
ent_coef = 0.035
|
||||
clip_range = 0.2
|
||||
gamma = 0.97
|
||||
n_epochs = 3
|
||||
enable_eval = True
|
||||
monitor_train_env = False
|
||||
eval_freq_mult = 60
|
||||
save_freq_mult = 60
|
||||
eval_eps = 7
|
||||
folder_name = f'Walk_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
@@ -585,6 +889,10 @@ class Train(Train_Base):
|
||||
|
||||
return thunk
|
||||
|
||||
env = None
|
||||
eval_env = None
|
||||
servers = None
|
||||
try:
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
@@ -596,11 +904,11 @@ class Train(Train_Base):
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)])
|
||||
env = SubprocVecEnv([init_env(i, monitor=monitor_train_env) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
if enable_eval:
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
@@ -623,26 +931,30 @@ class Train(Train_Base):
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
ent_coef=ent_coef, # Entropy coefficient for exploration
|
||||
clip_range=clip_range, # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
gamma=gamma, # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
n_epochs=n_epochs,
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=100,
|
||||
eval_freq=n_steps_per_env * max(1, eval_freq_mult),
|
||||
save_freq=n_steps_per_env * max(1, save_freq_mult),
|
||||
eval_eps=max(1, eval_eps),
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
finally:
|
||||
if env is not None:
|
||||
env.close()
|
||||
if eval_env is not None:
|
||||
eval_env.close()
|
||||
if servers is not None:
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
@@ -650,8 +962,8 @@ class Train(Train_Base):
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
test_no_render = False
|
||||
test_no_realtime = False
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
@@ -694,8 +1006,8 @@ if __name__ == "__main__":
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Walk_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Walk_R0_004/")
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
|
||||
832
scripts/gyms/logs/Turn_R0_000/Walk.py
Executable file
832
scripts/gyms/logs/Turn_R0_000/Walk.py
Executable file
@@ -0,0 +1,832 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
-1.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
0.8,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
-0.8,
|
||||
0.4,
|
||||
0.0,
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "0.7"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
print(time.time(), self.step_counter)
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
# is_fallen = height < 0.55
|
||||
# if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# # Strong terminal penalty discourages risky turn-and-fall behaviors.
|
||||
# return -1
|
||||
|
||||
|
||||
|
||||
# # 目标方向
|
||||
# to_target = self.target_position - current_pos
|
||||
# dist_to_target = float(np.linalg.norm(to_target))
|
||||
# if dist_to_target < 0.5:
|
||||
# return 15.0
|
||||
|
||||
# forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0])
|
||||
# delta_pos = current_pos - previous_pos
|
||||
# forward_step = float(np.dot(delta_pos, forward_dir))
|
||||
# lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step))
|
||||
|
||||
# Keep reward simple: turn correctly, stay stable, avoid jerky actions.
|
||||
|
||||
delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
# Cap smoothness penalty so it regularizes behavior without dominating total reward.
|
||||
smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm)
|
||||
|
||||
posture_penalty = -0.45 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.04 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
hip_spread = left_hip_roll - right_hip_roll
|
||||
ankle_spread = left_ankle_roll - right_ankle_roll
|
||||
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||
|
||||
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||
stance_collapse_penalty = -4 * max(0.0, self.min_stance_rad - stance_metric)
|
||||
cross_leg_penalty = -2.5 * max(0.0, -(hip_spread * ankle_spread))
|
||||
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = self._wrap_to_pi(target_yaw - robot_yaw)
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
|
||||
# Reward reducing heading error between consecutive steps.
|
||||
# Use a deadzone and smaller gain to avoid high-frequency jitter near alignment.
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.70 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.70, 0.70))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
turn_dir = float(np.sign(yaw_error))
|
||||
# Continuous turn shaping prevents reward discontinuity near small heading error.
|
||||
turn_gate = min(1.0, abs_yaw_error / math.radians(45.0))
|
||||
turn_rate_reward = 0.70 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0
|
||||
# After roughly aligning with target, prioritize standing stability over continued aggressive turning.
|
||||
aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0))
|
||||
post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0))
|
||||
lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10)
|
||||
# Keep feet separation when aligned so robot does not collapse stance after turning.
|
||||
aligned_stance_bonus = 0.20 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4))
|
||||
# Once roughly aligned, damp yaw oscillation and reward keeping a stable stance.
|
||||
anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0
|
||||
stabilize_bonus = 0.45 if (
|
||||
abs_yaw_error < math.radians(8.0)
|
||||
and yaw_rate_abs < math.radians(10.0)
|
||||
and tilt_mag < 0.28
|
||||
) else 0.0
|
||||
|
||||
# 改进(线性分段,sigmoid 过渡)
|
||||
if abs_yaw_error < math.radians(15.0):
|
||||
alive_bonus = 2 * (1.0 - abs_yaw_error / math.radians(15.0)) ** 0.5 # 平方根让小角度更敏感
|
||||
else:
|
||||
alive_bonus = max(0.1, 2 * (1.0 - (abs_yaw_error - math.radians(15.0)) / math.radians(75.0)))
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
# 改进(分段,偏离越多惩罚越重)
|
||||
height_error = height - target_height
|
||||
if abs(height_error) < 0.04:
|
||||
height_penalty = -2.5 * abs(height_error) # 小偏离,保持线性
|
||||
else:
|
||||
height_penalty = -2.5 * 0.04 - 4.0 * (abs(height_error) - 0.04) # 大偏离,惩罚加速
|
||||
|
||||
total = (
|
||||
alive_bonus
|
||||
+ smoothness_penalty
|
||||
+ posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ linkage_reward
|
||||
+ waist_only_turn_penalty
|
||||
+ yaw_link_reward
|
||||
+ head_toward_bonus
|
||||
+ heading_progress_reward
|
||||
+ anti_oscillation_penalty
|
||||
+ stabilize_bonus
|
||||
+ height_penalty
|
||||
# + post_turn_ang_vel_penalty
|
||||
# + post_turn_pose_bonus
|
||||
# + aligned_stance_bonus
|
||||
# + heading_align_reward
|
||||
+ turn_rate_reward
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
# print(
|
||||
# f"reward_debug: step={self.step_counter}, "
|
||||
# f"alive_bonus:{alive_bonus:.4f}, "
|
||||
# # f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||
# # f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||
# f"head_towards_bonus:{head_toward_bonus},"
|
||||
# f"posture_penalty:{posture_penalty:.4f}, "
|
||||
# f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||
# f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||
# f"linkage_reward:{linkage_reward:.4f}, "
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||
# f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||
# f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||
# f"total:{total:.4f}"
|
||||
# )
|
||||
|
||||
self.debug_log(
|
||||
f"reward_debug: step={self.step_counter}, "
|
||||
f"alive_bonus:{alive_bonus:.4f}, "
|
||||
# f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||
f"head_towards_bonus:{head_toward_bonus},"
|
||||
f"posture_penalty:{posture_penalty:.4f}, "
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||
f"linkage_reward:{linkage_reward:.4f}, "
|
||||
f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||
f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||
f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||
f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||
f"height_penalty:{height_penalty:.4f}, "
|
||||
# f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, "
|
||||
# f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, "
|
||||
f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, "
|
||||
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, "
|
||||
f"cross_leg_penalty:{cross_leg_penalty:.4f}, "
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
# Update previous position
|
||||
self.previous_pos = current_pos.copy()
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=5,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
831
scripts/gyms/logs/Turn_R0_001/Walk.py
Executable file
831
scripts/gyms/logs/Turn_R0_001/Walk.py
Executable file
@@ -0,0 +1,831 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
-1.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
0.8,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
-0.8,
|
||||
0.4,
|
||||
0.0,
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "0.7"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
# is_fallen = height < 0.55
|
||||
# if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# # Strong terminal penalty discourages risky turn-and-fall behaviors.
|
||||
# return -1
|
||||
|
||||
|
||||
|
||||
# # 目标方向
|
||||
# to_target = self.target_position - current_pos
|
||||
# dist_to_target = float(np.linalg.norm(to_target))
|
||||
# if dist_to_target < 0.5:
|
||||
# return 15.0
|
||||
|
||||
# forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0])
|
||||
# delta_pos = current_pos - previous_pos
|
||||
# forward_step = float(np.dot(delta_pos, forward_dir))
|
||||
# lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step))
|
||||
|
||||
# Keep reward simple: turn correctly, stay stable, avoid jerky actions.
|
||||
|
||||
delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
# Cap smoothness penalty so it regularizes behavior without dominating total reward.
|
||||
smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm)
|
||||
|
||||
posture_penalty = -0.45 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.04 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
hip_spread = left_hip_roll - right_hip_roll
|
||||
ankle_spread = left_ankle_roll - right_ankle_roll
|
||||
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||
|
||||
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||
stance_collapse_penalty = -4 * max(0.0, self.min_stance_rad - stance_metric)
|
||||
cross_leg_penalty = -2.5 * max(0.0, -(hip_spread * ankle_spread))
|
||||
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = self._wrap_to_pi(target_yaw - robot_yaw)
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
|
||||
# Reward reducing heading error between consecutive steps.
|
||||
# Use a deadzone and smaller gain to avoid high-frequency jitter near alignment.
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.70 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.70, 0.70))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
turn_dir = float(np.sign(yaw_error))
|
||||
# Continuous turn shaping prevents reward discontinuity near small heading error.
|
||||
turn_gate = min(1.0, abs_yaw_error / math.radians(45.0))
|
||||
turn_rate_reward = 0.70 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0
|
||||
# After roughly aligning with target, prioritize standing stability over continued aggressive turning.
|
||||
aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0))
|
||||
post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0))
|
||||
lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10)
|
||||
# Keep feet separation when aligned so robot does not collapse stance after turning.
|
||||
aligned_stance_bonus = 0.20 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4))
|
||||
# Once roughly aligned, damp yaw oscillation and reward keeping a stable stance.
|
||||
anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0
|
||||
stabilize_bonus = 0.45 if (
|
||||
abs_yaw_error < math.radians(8.0)
|
||||
and yaw_rate_abs < math.radians(10.0)
|
||||
and tilt_mag < 0.28
|
||||
) else 0.0
|
||||
|
||||
# 改进(线性分段,sigmoid 过渡)
|
||||
if abs_yaw_error < math.radians(15.0):
|
||||
alive_bonus = 2 * (1.0 - abs_yaw_error / math.radians(15.0)) ** 0.5 # 平方根让小角度更敏感
|
||||
else:
|
||||
alive_bonus = max(0.1, 2 * (1.0 - (abs_yaw_error - math.radians(15.0)) / math.radians(75.0)))
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
# 改进(分段,偏离越多惩罚越重)
|
||||
height_error = height - target_height
|
||||
if abs(height_error) < 0.04:
|
||||
height_penalty = -2.5 * abs(height_error) # 小偏离,保持线性
|
||||
else:
|
||||
height_penalty = -2.5 * 0.04 - 4.0 * (abs(height_error) - 0.04) # 大偏离,惩罚加速
|
||||
|
||||
total = (
|
||||
alive_bonus
|
||||
+ smoothness_penalty
|
||||
+ posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ linkage_reward
|
||||
+ waist_only_turn_penalty
|
||||
+ yaw_link_reward
|
||||
+ head_toward_bonus
|
||||
+ heading_progress_reward
|
||||
+ anti_oscillation_penalty
|
||||
+ stabilize_bonus
|
||||
+ height_penalty
|
||||
# + post_turn_ang_vel_penalty
|
||||
# + post_turn_pose_bonus
|
||||
# + aligned_stance_bonus
|
||||
# + heading_align_reward
|
||||
+ turn_rate_reward
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
# print(
|
||||
# f"reward_debug: step={self.step_counter}, "
|
||||
# f"alive_bonus:{alive_bonus:.4f}, "
|
||||
# # f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||
# # f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||
# f"head_towards_bonus:{head_toward_bonus},"
|
||||
# f"posture_penalty:{posture_penalty:.4f}, "
|
||||
# f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||
# f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||
# f"linkage_reward:{linkage_reward:.4f}, "
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||
# f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||
# f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||
# f"total:{total:.4f}"
|
||||
# )
|
||||
|
||||
self.debug_log(
|
||||
f"reward_debug: step={self.step_counter}, "
|
||||
f"alive_bonus:{alive_bonus:.4f}, "
|
||||
# f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||
f"head_towards_bonus:{head_toward_bonus},"
|
||||
f"posture_penalty:{posture_penalty:.4f}, "
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||
f"linkage_reward:{linkage_reward:.4f}, "
|
||||
f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||
f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||
f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||
f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||
f"height_penalty:{height_penalty:.4f}, "
|
||||
# f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, "
|
||||
# f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, "
|
||||
f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, "
|
||||
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, "
|
||||
f"cross_leg_penalty:{cross_leg_penalty:.4f}, "
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
# Update previous position
|
||||
self.previous_pos = current_pos.copy()
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=5,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
831
scripts/gyms/logs/Turn_R0_002/Walk.py
Executable file
831
scripts/gyms/logs/Turn_R0_002/Walk.py
Executable file
@@ -0,0 +1,831 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
-1.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
0.8,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
-0.8,
|
||||
0.4,
|
||||
0.0,
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
# is_fallen = height < 0.55
|
||||
# if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# # Strong terminal penalty discourages risky turn-and-fall behaviors.
|
||||
# return -1
|
||||
|
||||
|
||||
|
||||
# # 目标方向
|
||||
# to_target = self.target_position - current_pos
|
||||
# dist_to_target = float(np.linalg.norm(to_target))
|
||||
# if dist_to_target < 0.5:
|
||||
# return 15.0
|
||||
|
||||
# forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0])
|
||||
# delta_pos = current_pos - previous_pos
|
||||
# forward_step = float(np.dot(delta_pos, forward_dir))
|
||||
# lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step))
|
||||
|
||||
# Keep reward simple: turn correctly, stay stable, avoid jerky actions.
|
||||
|
||||
delta_action_norm = float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
# Cap smoothness penalty so it regularizes behavior without dominating total reward.
|
||||
smoothness_penalty = -min(self.reward_smoothness_cap, self.reward_smoothness_scale * delta_action_norm)
|
||||
|
||||
posture_penalty = -0.45 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.04 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
hip_spread = left_hip_roll - right_hip_roll
|
||||
ankle_spread = left_ankle_roll - right_ankle_roll
|
||||
stance_metric = 0.5 * abs(hip_spread) + 0.5 * abs(ankle_spread)
|
||||
|
||||
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||
stance_collapse_penalty = -3 * max(0.0, self.min_stance_rad - stance_metric)
|
||||
cross_leg_penalty = -2.5 * max(0.0, -(hip_spread * ankle_spread))
|
||||
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = self._wrap_to_pi(target_yaw - robot_yaw)
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
|
||||
# Reward reducing heading error between consecutive steps.
|
||||
# Use a deadzone and smaller gain to avoid high-frequency jitter near alignment.
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, 1, 1))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
turn_dir = float(np.sign(yaw_error))
|
||||
# Continuous turn shaping prevents reward discontinuity near small heading error.
|
||||
turn_gate = min(1.0, abs_yaw_error / math.radians(45.0))
|
||||
turn_rate_reward = 0.70 * turn_gate * math.tanh(2.0 * turn_dir * yaw_rate)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(8.0) else 0.0
|
||||
# After roughly aligning with target, prioritize standing stability over continued aggressive turning.
|
||||
aligned_gate = max(0.0, 1.0 - abs_yaw_error / math.radians(18.0))
|
||||
post_turn_ang_vel_penalty = -0.10 * aligned_gate * min(rp_ang_vel_mag, math.radians(60.0))
|
||||
lower_body_speed_mag = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
post_turn_pose_bonus = 0.30 * aligned_gate * math.exp(-tilt_mag / 0.20) * math.exp(-lower_body_speed_mag / 1.10)
|
||||
# Keep feet separation when aligned so robot does not collapse stance after turning.
|
||||
aligned_stance_bonus = 0.20 * aligned_gate * min(1.0, stance_metric / max(self.min_stance_rad, 1e-4))
|
||||
# Once roughly aligned, damp yaw oscillation and reward keeping a stable stance.
|
||||
anti_oscillation_penalty = -0.08 * min(yaw_rate_abs, math.radians(35.0)) if abs_yaw_error < math.radians(7.0) else 0.0
|
||||
stabilize_bonus = 0.6 if (
|
||||
abs_yaw_error < math.radians(8.0)
|
||||
and yaw_rate_abs < math.radians(10.0)
|
||||
and tilt_mag < 0.28
|
||||
) else 0.0
|
||||
|
||||
# 改进(线性分段,sigmoid 过渡)
|
||||
if abs_yaw_error < math.radians(15.0):
|
||||
alive_bonus = 2 * (1.0 - abs_yaw_error / math.radians(15.0)) ** 0.5 # 平方根让小角度更敏感
|
||||
else:
|
||||
alive_bonus = max(0.1, 2 * (1.0 - (abs_yaw_error - math.radians(15.0)) / math.radians(75.0)))
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
# 改进(分段,偏离越多惩罚越重)
|
||||
height_error = height - target_height
|
||||
if abs(height_error) < 0.04:
|
||||
height_penalty = -2.5 * abs(height_error) # 小偏离,保持线性
|
||||
else:
|
||||
height_penalty = -2.5 * 0.04 - 4.0 * (abs(height_error) - 0.04) # 大偏离,惩罚加速
|
||||
|
||||
total = (
|
||||
alive_bonus
|
||||
+ smoothness_penalty
|
||||
+ posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ linkage_reward
|
||||
+ waist_only_turn_penalty
|
||||
+ yaw_link_reward
|
||||
+ head_toward_bonus
|
||||
+ heading_progress_reward
|
||||
+ anti_oscillation_penalty
|
||||
+ stabilize_bonus
|
||||
+ height_penalty
|
||||
# + post_turn_ang_vel_penalty
|
||||
# + post_turn_pose_bonus
|
||||
# + aligned_stance_bonus
|
||||
# + heading_align_reward
|
||||
+ turn_rate_reward
|
||||
+ stance_collapse_penalty
|
||||
+ cross_leg_penalty
|
||||
)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
# print(
|
||||
# f"reward_debug: step={self.step_counter}, "
|
||||
# f"alive_bonus:{alive_bonus:.4f}, "
|
||||
# # f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||
# # f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||
# f"head_towards_bonus:{head_toward_bonus},"
|
||||
# f"posture_penalty:{posture_penalty:.4f}, "
|
||||
# f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||
# f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||
# f"linkage_reward:{linkage_reward:.4f}, "
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||
# f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||
# f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||
# f"total:{total:.4f}"
|
||||
# )
|
||||
|
||||
self.debug_log(
|
||||
f"reward_debug: step={self.step_counter}, "
|
||||
f"alive_bonus:{alive_bonus:.4f}, "
|
||||
# f"heading_align_reward:{heading_align_reward:.4f}, "
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||
f"head_towards_bonus:{head_toward_bonus},"
|
||||
f"posture_penalty:{posture_penalty:.4f}, "
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f}, "
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f}, "
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f}, "
|
||||
f"linkage_reward:{linkage_reward:.4f}, "
|
||||
f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f}, "
|
||||
f"yaw_link_reward:{yaw_link_reward:.4f}, "
|
||||
f"anti_oscillation_penalty:{anti_oscillation_penalty:.4f}, "
|
||||
f"stabilize_bonus:{stabilize_bonus:.4f}, "
|
||||
f"height_penalty:{height_penalty:.4f}, "
|
||||
# f"post_turn_ang_vel_penalty:{post_turn_ang_vel_penalty:.4f}, "
|
||||
# f"post_turn_pose_bonus:{post_turn_pose_bonus:.4f}, "
|
||||
f"aligned_stance_bonus:{aligned_stance_bonus:.4f}, "
|
||||
# f"turn_rate_reward:{turn_rate_reward:.4f}, "
|
||||
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}, "
|
||||
f"cross_leg_penalty:{cross_leg_penalty:.4f}, "
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
# Update previous position
|
||||
self.previous_pos = current_pos.copy()
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "256")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
755
scripts/gyms/logs/Turn_R0_003/Walk.py
Executable file
755
scripts/gyms/logs/Turn_R0_003/Walk.py
Executable file
@@ -0,0 +1,755 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
-1.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
0.8,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
-0.8,
|
||||
0.4,
|
||||
0.0,
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -1.0
|
||||
|
||||
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.01 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.45 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.04 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
hip_spread = left_hip_roll - right_hip_roll
|
||||
ankle_spread = left_ankle_roll - right_ankle_roll
|
||||
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||
|
||||
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||
stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric)
|
||||
cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread))
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_penalty = -0.5 * abs(height_error) # 惩罚高度偏离,系数可调
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ stance_collapse_penalty
|
||||
+ cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f}",
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},",
|
||||
f"posture_penalty:{posture_penalty:.4f}",
|
||||
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}",
|
||||
f"cross_leg_penalty:{cross_leg_penalty:.4f}",
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f}",
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
if time.time() - self.start_time >= 600:
|
||||
self.start_time = time.time()
|
||||
self.debug_log(
|
||||
# f"progress_reward:{progress_reward:.4f}",
|
||||
# f"lateral_penalty:{lateral_penalty:.4f}",
|
||||
# f"action_penalty:{action_penalty:.4f}"s,
|
||||
f"height_penalty:{height_penalty:.4f}",
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},",
|
||||
f"posture_penalty:{posture_penalty:.4f}",
|
||||
f"stance_collapse_penalty:{stance_collapse_penalty:.4f}",
|
||||
f"cross_leg_penalty:{cross_leg_penalty:.4f}",
|
||||
# f"ang_vel_penalty:{ang_vel_penalty:.4f}",
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
# Update previous position
|
||||
self.previous_pos = current_pos.copy()
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
754
scripts/gyms/logs/Turn_R0_004/Walk.py
Executable file
754
scripts/gyms/logs/Turn_R0_004/Walk.py
Executable file
@@ -0,0 +1,754 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
-1.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
0.8,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
-0.8,
|
||||
0.4,
|
||||
0.0,
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -1.0
|
||||
|
||||
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.7, 0.7))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.02 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
hip_spread = left_hip_roll - right_hip_roll if right_hip_roll > 0.03 and left_hip_roll > 0.03 else 0.0
|
||||
ankle_spread = left_ankle_roll - right_ankle_roll if right_ankle_roll > 0.03 and left_ankle_roll > 0.03 else 0.0
|
||||
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||
|
||||
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||
stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric)
|
||||
cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread))
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -math.exp(15*abs(height_error))
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
# Update previous position
|
||||
self.previous_pos = current_pos.copy()
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
755
scripts/gyms/logs/Turn_R0_005/Walk.py
Executable file
755
scripts/gyms/logs/Turn_R0_005/Walk.py
Executable file
@@ -0,0 +1,755 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
-1.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
0.8,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
-0.8,
|
||||
0.4,
|
||||
0.0,
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -1.0
|
||||
|
||||
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.7, 0.7))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.02 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
hip_spread = left_hip_roll - right_hip_roll if right_hip_roll > 0.03 and left_hip_roll > 0.03 else 0.0
|
||||
ankle_spread = left_ankle_roll - right_ankle_roll if right_ankle_roll > 0.03 and left_ankle_roll > 0.03 else 0.0
|
||||
stance_metric = 0.6 * abs(hip_spread) + 0.4 * abs(ankle_spread)
|
||||
|
||||
# Penalize narrow stance (feet too close) and scissoring (cross-leg pattern).
|
||||
stance_collapse_penalty = -4.0 * max(0.0, self.min_stance_rad - stance_metric)
|
||||
cross_leg_penalty = -1.2 * max(0.0, -(hip_spread * ankle_spread))
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.1# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.2
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
# Update previous position
|
||||
self.previous_pos = current_pos.copy()
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/",
|
||||
max_grad_norm=float(os.environ.get("GYM_CPU_TRAIN_MAX_GRAD_NORM", "0.5"))
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
821
scripts/gyms/logs/Turn_R0_006/Walk.py
Executable file
821
scripts/gyms/logs/Turn_R0_006/Walk.py
Executable file
@@ -0,0 +1,821 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -1.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -0.1 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.7, 0.7))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.02 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.75 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.1 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.35 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 1 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=150, kd=40
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
823
scripts/gyms/logs/Turn_R0_007/Walk.py
Executable file
823
scripts/gyms/logs/Turn_R0_007/Walk.py
Executable file
@@ -0,0 +1,823 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.02 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.75 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.1 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.35 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 1 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=150, kd=40
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
849
scripts/gyms/logs/Turn_R0_008/Walk.py
Executable file
849
scripts/gyms/logs/Turn_R0_008/Walk.py
Executable file
@@ -0,0 +1,849 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.5 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + linkage_reward
|
||||
# + waist_only_turn_penalty
|
||||
# + yaw_link_reward
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"linkage_reward:{linkage_reward:.4f},"
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
action[10] = 0
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=10
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
853
scripts/gyms/logs/Turn_R0_009/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_009/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_hip_pitch = float(joint_pos[11])
|
||||
right_hip_pitch = float(joint_pos[17])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.3 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + linkage_reward
|
||||
# + waist_only_turn_penalty
|
||||
# + yaw_link_reward
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"linkage_reward:{linkage_reward:.4f},"
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
action[10] = 0
|
||||
action[11] = np.clip(action[11], -0.3, 0.3)
|
||||
action[17] = np.clip(action[17], -0.3, 0.3)
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=10
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
853
scripts/gyms/logs/Turn_R0_010/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_010/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_hip_pitch = float(joint_pos[11])
|
||||
right_hip_pitch = float(joint_pos[17])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.3 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + linkage_reward
|
||||
# + waist_only_turn_penalty
|
||||
# + yaw_link_reward
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"linkage_reward:{linkage_reward:.4f},"
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
action[10] = 0
|
||||
action[11] = np.clip(action[11], -0.1, 0.1)
|
||||
action[17] = np.clip(action[17], -0.1, 0.1)
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=110, kd=29.5
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
853
scripts/gyms/logs/Turn_R0_011/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_011/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_hip_pitch = float(joint_pos[11])
|
||||
right_hip_pitch = float(joint_pos[17])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.3 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + linkage_reward
|
||||
# + waist_only_turn_penalty
|
||||
# + yaw_link_reward
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"linkage_reward:{linkage_reward:.4f},"
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
action[10] = 0
|
||||
action[11] = np.clip(action[11], -0.1, 0.1)
|
||||
action[17] = np.clip(action[17], -0.1, 0.1)
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=110, kd=6
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
853
scripts/gyms/logs/Turn_R0_012/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_012/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "90"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_hip_pitch = float(joint_pos[11])
|
||||
right_hip_pitch = float(joint_pos[17])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.2 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.4 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
# + left_hip_yaw_penalty
|
||||
# + right_hip_yaw_penalty
|
||||
# + hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + linkage_reward
|
||||
# + waist_only_turn_penalty
|
||||
# + yaw_link_reward
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"linkage_reward:{linkage_reward:.4f},"
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
# print(f"abs_yaw_error:{abs_yaw_error:.4f}")
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
action[10] = 0
|
||||
action[11] = np.clip(action[11], -0.4, 0.4)
|
||||
action[17] = np.clip(action[17], -0.4, 0.4)
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=110, kd=6
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
853
scripts/gyms/logs/Turn_R0_013/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_013/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "90"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_hip_pitch = float(joint_pos[11])
|
||||
right_hip_pitch = float(joint_pos[17])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.2 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.4 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
# + left_hip_yaw_penalty
|
||||
# + right_hip_yaw_penalty
|
||||
# + hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + linkage_reward
|
||||
# + waist_only_turn_penalty
|
||||
# + yaw_link_reward
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"linkage_reward:{linkage_reward:.4f},"
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
# print(f"abs_yaw_error:{abs_yaw_error:.4f}")
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
action[10] = 0
|
||||
action[11] = np.clip(action[11], -0.4, 0.4)
|
||||
action[17] = np.clip(action[17], -0.4, 0.4)
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=4.67
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
853
scripts/gyms/logs/Turn_R0_014/Walk.py
Executable file
853
scripts/gyms/logs/Turn_R0_014/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "120"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -1, 1))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_hip_pitch = float(joint_pos[11])
|
||||
right_hip_pitch = float(joint_pos[17])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.2 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.5 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + linkage_reward
|
||||
# + waist_only_turn_penalty
|
||||
# + yaw_link_reward
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"linkage_reward:{linkage_reward:.4f},"
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
# print(f"abs_yaw_error:{abs_yaw_error:.4f}")
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
action[10] = 0
|
||||
action[11] = np.clip(action[11], -0.7, 0.7)
|
||||
action[17] = np.clip(action[17], -0.7, 0.7)
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=4.67
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
BIN
scripts/gyms/logs/Turn_around_normal_60deg.zip
Normal file
BIN
scripts/gyms/logs/Turn_around_normal_60deg.zip
Normal file
Binary file not shown.
853
scripts/gyms/logs/Turn_around_normal_60deg/Walk.py
Executable file
853
scripts/gyms/logs/Turn_around_normal_60deg/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "90"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_hip_pitch = float(joint_pos[11])
|
||||
right_hip_pitch = float(joint_pos[17])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.2 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.4 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
# + left_hip_yaw_penalty
|
||||
# + right_hip_yaw_penalty
|
||||
# + hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + linkage_reward
|
||||
# + waist_only_turn_penalty
|
||||
# + yaw_link_reward
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"linkage_reward:{linkage_reward:.4f},"
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
# print(f"abs_yaw_error:{abs_yaw_error:.4f}")
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
action[10] = 0
|
||||
action[11] = np.clip(action[11], -0.4, 0.4)
|
||||
action[17] = np.clip(action[17], -0.4, 0.4)
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=80, kd=4.67
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
BIN
scripts/gyms/logs/Turn_around_unnormal.zip
Normal file
BIN
scripts/gyms/logs/Turn_around_unnormal.zip
Normal file
Binary file not shown.
853
scripts/gyms/logs/Turn_around_unnormal/Walk.py
Executable file
853
scripts/gyms/logs/Turn_around_unnormal/Walk.py
Executable file
@@ -0,0 +1,853 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = float(os.environ.get("GYM_CPU_REWARD_DEBUG_INTERVAL_SEC", "600"))
|
||||
self.reward_debug_burst_steps = int(os.environ.get("GYM_CPU_REWARD_DEBUG_BURST_STEPS", "10"))
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.3
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = float(os.environ.get("GYM_CPU_RESET_BEAM_YAW_RANGE_DEG", "180"))
|
||||
self.reset_target_bearing_range_deg = float(os.environ.get("GYM_CPU_RESET_TARGET_BEARING_RANGE_DEG", "45"))
|
||||
self.reset_target_distance_min = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MIN", "1.2"))
|
||||
self.reset_target_distance_max = float(os.environ.get("GYM_CPU_RESET_TARGET_DISTANCE_MAX", "2.8"))
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_SCALE", "0.06"))
|
||||
self.reward_smoothness_cap = float(os.environ.get("GYM_CPU_REWARD_SMOOTHNESS_CAP", "0.45"))
|
||||
self.reward_head_toward_bonus = float(os.environ.get("GYM_CPU_REWARD_HEAD_TOWARD_BONUS", "1"))
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Randomize global target bearing so policy must learn to rotate toward it first.
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance, 0.0]),
|
||||
heading_deg + target_bearing_deg,
|
||||
is_rad=False,
|
||||
)
|
||||
point1 = self.initial_position + target_offset
|
||||
self.point_list = [point1]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
|
||||
joint_pos_rad = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
joint_speed_rad = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
ang_vel = np.deg2rad(robot.gyroscope)
|
||||
rp_ang_vel_mag = float(np.linalg.norm(ang_vel[:2]))
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
# remain = max(0, 800 - self.step_counter)
|
||||
# return -8.0 - 0.01 * remain
|
||||
return -20.0
|
||||
|
||||
|
||||
if np.linalg.norm(current_pos - previous_pos) > 0.005:
|
||||
position_penalty = -3 * float(np.linalg.norm(current_pos - previous_pos))
|
||||
else:
|
||||
position_penalty = 0.0
|
||||
|
||||
|
||||
# Turn-to-target shaping.
|
||||
to_target = self.target_position - current_pos
|
||||
dist_to_target = float(np.linalg.norm(to_target))
|
||||
if dist_to_target > 1e-6:
|
||||
target_yaw = math.atan2(float(to_target[1]), float(to_target[0]))
|
||||
else:
|
||||
target_yaw = 0.0
|
||||
|
||||
robot_yaw = math.radians(float(robot.global_orientation_euler[2]))
|
||||
yaw_error = target_yaw - robot_yaw
|
||||
|
||||
# Main heading objective: face the target direction.
|
||||
# heading_align_reward = 1.0 * math.cos(yaw_error)
|
||||
|
||||
abs_yaw_error = abs(yaw_error)
|
||||
alive_bonus = 2.0 * max(0.0, 1.0 - abs_yaw_error / math.pi)
|
||||
head_toward_bonus = self.reward_head_toward_bonus if abs_yaw_error < math.radians(4.0) else 0.0
|
||||
|
||||
if self.last_yaw_error is None:
|
||||
heading_progress_reward = 0.0
|
||||
else:
|
||||
prev_abs_yaw_error = abs(self.last_yaw_error)
|
||||
yaw_err_delta = prev_abs_yaw_error - abs_yaw_error
|
||||
progress_gate = 1.0 if abs_yaw_error > math.radians(4.0) else 0.0
|
||||
heading_progress_reward = 0.8 * progress_gate * yaw_err_delta
|
||||
heading_progress_reward = float(np.clip(heading_progress_reward, -0.4, 0.4))
|
||||
self.last_yaw_error = yaw_error
|
||||
|
||||
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||
smoothness_penalty = -0.05 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
|
||||
posture_penalty = -0.6 * tilt_mag
|
||||
# Penalize roll/pitch rotational shake but do not penalize yaw turning directly.
|
||||
ang_vel_penalty = -0.06 * rp_ang_vel_mag
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
left_hip_pitch = float(joint_pos[11])
|
||||
right_hip_pitch = float(joint_pos[17])
|
||||
|
||||
left_ankle_roll = float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
|
||||
max_leg_roll = 0.15 # 防止劈叉姿势
|
||||
split_penalty = -0.8 * max(0.0, (-left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.05 # 最小腿间距(防止贴得太近)
|
||||
# 惩罚腿过分靠拢(内收)- 基于两腿间距
|
||||
leg_separation = -left_hip_roll + right_hip_roll
|
||||
inward_penalty = -0.25 * max(0.0, (min_leg_separation - leg_separation) / min_leg_separation)
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.5 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.3 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.3 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.4 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.4 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
# 智能交叉腿惩罚:只在站立时惩罚,转身时允许交叉腿
|
||||
yaw_rate = float(np.deg2rad(robot.gyroscope[2]))
|
||||
yaw_rate_abs = abs(yaw_rate)
|
||||
|
||||
# 当转身速度较小时才惩罚交叉腿(站立状态)
|
||||
cross_leg_gate = max(0.0, 1.0 - yaw_rate_abs / math.radians(8.0))
|
||||
hip_yaw_cross_penalty = -1.0 * cross_leg_gate * max(0.0, -(left_hip_yaw * right_hip_yaw)) if left_hip_yaw > 0 and right_hip_yaw < 0 else 0.0
|
||||
|
||||
# Torso-lower-body linkage: reward coordinated turning, punish waist-only spinning.
|
||||
waist_speed = abs(float(joint_speed_rad[10]))
|
||||
lower_body_speed = float(np.mean(np.abs(joint_speed_rad[11:23])))
|
||||
lower_body_follow_ratio = lower_body_speed / (waist_speed + 1e-4)
|
||||
linkage_reward = 0.24 * min(1.0, lower_body_follow_ratio) * min(1.0, waist_speed / 1.2)
|
||||
waist_only_turn_penalty = -0.20 * max(0.0, waist_speed - 1.35 * lower_body_speed)
|
||||
|
||||
# Extra posture linkage in yaw joints to avoid decoupled torso twist.
|
||||
waist_yaw = abs(float(joint_pos_rad[10]))
|
||||
hip_yaw_mean = 0.5 * (abs(float(joint_pos_rad[13])) + abs(float(joint_pos_rad[19])))
|
||||
yaw_link_reward = 0.12 * math.exp(-abs(waist_yaw - hip_yaw_mean) / 0.22)
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -(math.exp(12*abs(height_error))-1) if height_error > 0.04 else 0
|
||||
|
||||
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||
# if not hasattr(self, 'last_height'):
|
||||
# self.last_height = height
|
||||
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||
# self.last_height = height
|
||||
|
||||
# 惩罚高度下降(负变化率)
|
||||
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||
|
||||
# # 在 compute_reward 中
|
||||
# if self.step_counter > 50:
|
||||
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||
# exploration_bonus = 0.05 * novelty
|
||||
# else:
|
||||
# exploration_bonus = 0
|
||||
|
||||
# self.prev_action_history[self.history_idx] = action
|
||||
# self.history_idx = (self.history_idx + 1) % 50
|
||||
|
||||
|
||||
total = (
|
||||
# progress_reward +
|
||||
alive_bonus +
|
||||
head_toward_bonus +
|
||||
heading_progress_reward +
|
||||
# lateral_penalty +
|
||||
# action_penalty +
|
||||
smoothness_penalty +
|
||||
posture_penalty
|
||||
+ ang_vel_penalty
|
||||
+ height_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
# + leg_proximity_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ hip_yaw_cross_penalty
|
||||
+ position_penalty
|
||||
# + linkage_reward
|
||||
# + waist_only_turn_penalty
|
||||
# + yaw_link_reward
|
||||
# + stance_collapse_penalty
|
||||
# + hip_yaw_yaw_cross_penalty
|
||||
# + stance_collapse_penalty
|
||||
# + cross_leg_penalty
|
||||
# + exploration_bonus
|
||||
# + height_down_penalty
|
||||
)
|
||||
# print(height_error, height_penalty)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
f"heading_progress_reward:{heading_progress_reward:.4f},"
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"cross_leg_penalty:{cross_leg_penalty:.4f},"
|
||||
f"ang_vel_penalty:{ang_vel_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"hip_yaw_cross_penalty:{hip_yaw_cross_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"position_penalty:{position_penalty:.4f},"
|
||||
# f"linkage_reward:{linkage_reward:.4f},"
|
||||
# f"waist_only_turn_penalty:{waist_only_turn_penalty:.4f},"
|
||||
# f"yaw_link_reward:{yaw_link_reward:.4f}"
|
||||
# f"leg_proximity_penalty:{leg_proximity_penalty:.4f},"
|
||||
|
||||
# f"stance_collapse_penalty:{stance_collapse_penalty:.4f},"
|
||||
# f"hip_yaw_yaw_cross_penalty:{hip_yaw_yaw_cross_penalty:.4f},"
|
||||
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||
f"alive_bonus:{alive_bonus:.4f},"
|
||||
f"abs_yaw_error:{abs_yaw_error:.4f}"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
action[0:2] = 0
|
||||
action[3] = 4
|
||||
action[7] = -4
|
||||
action[2] = 0
|
||||
action[6] = 0
|
||||
action[4] = 0
|
||||
action[5] = -5
|
||||
action[8] = 0
|
||||
action[9] = 5
|
||||
action[10] = 0
|
||||
action[11] = np.clip(action[11], -0.1, 0.1)
|
||||
action[17] = np.clip(action[17], -0.1, 0.1)
|
||||
# action[12] = -1.0
|
||||
# action[18] = 1.0
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=110, kd=29.5
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
if self.step_counter % 10 == 0:
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = int(os.environ.get("GYM_CPU_N_ENVS", "20"))
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
server_warmup_sec = float(os.environ.get("GYM_CPU_SERVER_WARMUP_SEC", "3.0"))
|
||||
n_steps_per_env = int(os.environ.get("GYM_CPU_TRAIN_STEPS_PER_ENV", "512")) # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = int(os.environ.get("GYM_CPU_TRAIN_BATCH_SIZE", "512")) # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = float(os.environ.get("GYM_CPU_TRAIN_LR", "3e-4"))
|
||||
folder_name = f'Turn_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=True) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=float(os.environ.get("GYM_CPU_TRAIN_ENT_COEF", "0.05")), # Entropy coefficient for exploration
|
||||
clip_range=float(os.environ.get("GYM_CPU_TRAIN_CLIP_RANGE", "0.2")), # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=float(os.environ.get("GYM_CPU_TRAIN_GAMMA", "0.95")), # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=int(os.environ.get("GYM_CPU_TRAIN_EPOCHS", "5")),
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 20, save_freq=n_steps_per_env * 20, eval_eps=7,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = os.environ.get("GYM_CPU_TEST_NO_RENDER", "0") == "1"
|
||||
test_no_realtime = os.environ.get("GYM_CPU_TEST_NO_REALTIME", "0") == "1"
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
BIN
scripts/gyms/logs/Walk_version_0.10.zip
Normal file
BIN
scripts/gyms/logs/Walk_version_0.10.zip
Normal file
Binary file not shown.
968
scripts/gyms/logs/Walk_version_0.10/Walk.py
Executable file
968
scripts/gyms/logs/Walk_version_0.10/Walk.py
Executable file
@@ -0,0 +1,968 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
import time
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
from itertools import count
|
||||
|
||||
from stable_baselines3 import PPO, TD3, DDPG, SAC, A2C
|
||||
from stable_baselines3.common.monitor import Monitor
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv, DummyVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent.base_agent import Base_Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Base_Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.debug_every_n_steps = 5
|
||||
self.enable_debug_joint_status = False
|
||||
self.reward_debug_interval_sec = 600.0
|
||||
self.reward_debug_burst_steps = 10
|
||||
self._reward_debug_last_time = time.time()
|
||||
self._reward_debug_steps_left = 0
|
||||
self.calibrate_nominal_from_neutral = True
|
||||
self.auto_calibrate_train_sim_flip = True
|
||||
self.nominal_calibrated_once = False
|
||||
self.flip_calibrated_once = False
|
||||
self._target_hz = 0.0
|
||||
self._target_dt = 0.0
|
||||
self._last_sync_time = None
|
||||
self._speed_estimate = 0.0
|
||||
self._speed_from_acc = 0.0
|
||||
self._prev_accelerometer = np.zeros(3, dtype=np.float32)
|
||||
self._speed_smoothing = 0.85
|
||||
self._fallback_dt = 0.02
|
||||
target_hz_env = 0
|
||||
if target_hz_env:
|
||||
try:
|
||||
self._target_hz = float(target_hz_env)
|
||||
except ValueError:
|
||||
self._target_hz = 0.0
|
||||
if self._target_hz > 0.0:
|
||||
self._target_dt = 1.0 / self._target_hz
|
||||
|
||||
# State space
|
||||
# 原始观测大小: 78
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
# 中立姿态
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0, # 0: Head_yaw (he1)
|
||||
0.0, # 1: Head_pitch (he2)
|
||||
0.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
0.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
0.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
0.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
0.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
0.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
0.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
0.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
0.0, # 10: Waist (te1)
|
||||
0.0, # 11: Left_Hip_Pitch (lle1)
|
||||
0.0, # 12: Left_Hip_Roll (lle2)
|
||||
1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
0.0, # 14: Left_Knee_Pitch (lle4)
|
||||
0.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
0.0, # 16: Left_Ankle_Roll (lle6)
|
||||
0.0, # 17: Right_Hip_Pitch (rle1)
|
||||
0.0, # 18: Right_Hip_Roll (rle2)
|
||||
1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
0.0, # 20: Right_Knee_Pitch (rle4)
|
||||
0.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
0.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
# self.joint_nominal_position = np.zeros(self.no_of_actions)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0, # 0: Head_yaw (he1)
|
||||
-1.0, # 1: Head_pitch (he2)
|
||||
1.0, # 2: Left_Shoulder_Pitch (lae1)
|
||||
-1.0, # 3: Left_Shoulder_Roll (lae2)
|
||||
-1.0, # 4: Left_Elbow_Pitch (lae3)
|
||||
1.0, # 5: Left_Elbow_Yaw (lae4)
|
||||
-1.0, # 6: Right_Shoulder_Pitch (rae1)
|
||||
-1.0, # 7: Right_Shoulder_Roll (rae2)
|
||||
1.0, # 8: Right_Elbow_Pitch (rae3)
|
||||
1.0, # 9: Right_Elbow_Yaw (rae4)
|
||||
1.0, # 10: Waist (te1)
|
||||
1.0, # 11: Left_Hip_Pitch (lle1)
|
||||
-1.0, # 12: Left_Hip_Roll (lle2)
|
||||
-1.0, # 13: Left_Hip_Yaw (lle3)
|
||||
1.0, # 14: Left_Knee_Pitch (lle4)
|
||||
1.0, # 15: Left_Ankle_Pitch (lle5)
|
||||
-1.0, # 16: Left_Ankle_Roll (lle6)
|
||||
-1.0, # 17: Right_Hip_Pitch (rle1)
|
||||
-1.0, # 18: Right_Hip_Roll (rle2)
|
||||
-1.0, # 19: Right_Hip_Yaw (rle3)
|
||||
-1.0, # 20: Right_Knee_Pitch (rle4)
|
||||
-1.0, # 21: Right_Ankle_Pitch (rle5)
|
||||
-1.0, # 22: Right_Ankle_Roll (rle6)
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.5
|
||||
# self.scaling_factor = 1
|
||||
|
||||
# Encourage a minimum lateral stance so the policy avoids feet overlap.
|
||||
self.min_stance_rad = 0.10
|
||||
|
||||
# Small reset perturbations for robustness training.
|
||||
self.enable_reset_perturb = False
|
||||
self.reset_beam_yaw_range_deg = 180.0
|
||||
self.reset_target_bearing_range_deg = 0.0
|
||||
self.reset_target_distance_min = 5
|
||||
self.reset_target_distance_max = 10
|
||||
if self.reset_target_distance_min > self.reset_target_distance_max:
|
||||
self.reset_target_distance_min, self.reset_target_distance_max = (
|
||||
self.reset_target_distance_max,
|
||||
self.reset_target_distance_min,
|
||||
)
|
||||
self.reset_joint_noise_rad = 0.025
|
||||
self.reset_perturb_steps = 4
|
||||
self.reset_recover_steps = 8
|
||||
|
||||
self.reward_smoothness_scale = 0.03
|
||||
self.reward_smoothness_cap = 0.45
|
||||
self.reward_forward_stability_gate = 0.35
|
||||
self.reward_forward_tilt_hard_threshold = 0.50
|
||||
self.reward_forward_tilt_hard_scale = 0.20
|
||||
self.reward_head_toward_bonus = 1.0
|
||||
self.turn_stationary_radius = 0.2
|
||||
self.turn_stationary_penalty_scale = 3.0
|
||||
self.stationary_start_steps = 20
|
||||
self.stationary_step_eps = 0.015
|
||||
self.stationary_penalty_scale = 1.2
|
||||
self.train_stage = "walk"
|
||||
self.in_place_radius = 0.18
|
||||
self.in_place_center_reward_scale = 0.60
|
||||
self.in_place_drift_penalty_scale = 1.20
|
||||
self.waypoint_reach_distance = 0.3
|
||||
self.num_waypoints = 1
|
||||
self.exploration_start_steps = 40
|
||||
self.exploration_scale = 0.012
|
||||
self.exploration_cap = 0.2
|
||||
self.exploration_target_novelty = 1.0
|
||||
self.exploration_sigma = 0.7
|
||||
self.reward_stride_swing_scale = 0.20
|
||||
self.reward_stride_phase_scale = 0.18
|
||||
self.reward_knee_drive_scale = 0.10
|
||||
self.reward_knee_lift_scale = 0.12
|
||||
self.reward_knee_lift_target = 0.15
|
||||
self.reward_knee_lift_shortfall_scale = 0.05
|
||||
self.reward_knee_overbend_threshold = 0.60
|
||||
self.reward_knee_overbend_scale = 0.35
|
||||
self.reward_hip_lift_scale = 0.12
|
||||
self.reward_hip_lift_target = 0.80
|
||||
self.reward_knee_alternate_scale = 0.10
|
||||
self.reward_knee_bilateral_scale = 0.16
|
||||
self.reward_single_leg_penalty_scale = 0.22
|
||||
self.reward_knee_phase_switch_scale = 0.14
|
||||
self.knee_phase_deadband = 0.10
|
||||
self.knee_phase_min_interval = 18
|
||||
self.knee_phase_target_interval = 22
|
||||
self.knee_phase_fast_switch_penalty_scale = 0.10
|
||||
self.knee_phase_max_hold_frames = 28
|
||||
self.knee_phase_hold_penalty_scale = 0.18
|
||||
self.reward_stride_cap = 0.80
|
||||
self.reward_knee_explore_scale = 0.03
|
||||
self.reward_knee_explore_delta_scale = 0.03
|
||||
self.reward_knee_explore_cap = 0.10
|
||||
self.reward_hip_pitch_explore_scale = 0.07
|
||||
self.reward_hip_pitch_explore_delta_scale = 0.07
|
||||
self.reward_hip_pitch_explore_cap = 0.10
|
||||
self.reward_progress_scale = 18
|
||||
self.reward_survival_scale = 0.5
|
||||
self.reward_idle_penalty_scale = 0.6
|
||||
self.reward_accel_penalty_scale = 0.08
|
||||
self.reward_accel_penalty_cap = 0.40
|
||||
self.reward_accel_abs_limit = 13.5
|
||||
self.reward_accel_abs_penalty_scale = 0.05
|
||||
self.reward_accel_abs_penalty_cap = 0.40
|
||||
self.reward_heading_align_scale = 0.28
|
||||
self.reward_heading_error_scale = 0.05
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.action_history_len = 50
|
||||
self.prev_action_history = np.zeros((self.action_history_len, self.no_of_actions), dtype=np.float32)
|
||||
self.history_idx = 0
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.last_yaw_error = None
|
||||
self.prev_knee_balance = 0.0
|
||||
self.prev_knee_phase_sign = 0
|
||||
self.knee_phase_frames_since_switch = 0
|
||||
self.knee_phase_hold_frames = 0
|
||||
self.Player.server.connect()
|
||||
# sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
self.start_time = time.time()
|
||||
|
||||
def _reconnect_server(self):
|
||||
try:
|
||||
self.Player.server.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
self.Player.server.connect()
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
def _safe_receive_world_update(self, retries=1):
|
||||
last_exc = None
|
||||
for attempt in range(retries + 1):
|
||||
try:
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
return
|
||||
except (ConnectionResetError, OSError) as exc:
|
||||
last_exc = exc
|
||||
if attempt >= retries:
|
||||
raise
|
||||
self._reconnect_server()
|
||||
if last_exc is not None:
|
||||
raise last_exc
|
||||
|
||||
def debug_log(self, message):
|
||||
print(message)
|
||||
try:
|
||||
log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
|
||||
with open(log_path, "a", encoding="utf-8") as f:
|
||||
f.write(message + "\n")
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _wrap_to_pi(angle_rad: float) -> float:
|
||||
return (angle_rad + math.pi) % (2.0 * math.pi) - math.pi
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
radian_joint_speeds = np.deg2rad(
|
||||
[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self._safe_receive_world_update(retries=1)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
if self._target_dt > 0.0:
|
||||
now = time.time()
|
||||
if self._last_sync_time is None:
|
||||
self._last_sync_time = now
|
||||
return
|
||||
elapsed = now - self._last_sync_time
|
||||
remaining = self._target_dt - elapsed
|
||||
if remaining > 0.0:
|
||||
time.sleep(remaining)
|
||||
now = time.time()
|
||||
self._last_sync_time = now
|
||||
|
||||
def debug_joint_status(self):
|
||||
robot = self.Player.robot
|
||||
actual_joint_positions = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
)
|
||||
target_joint_positions = getattr(
|
||||
self,
|
||||
'target_joint_positions',
|
||||
np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
|
||||
)
|
||||
joint_error = actual_joint_positions - target_joint_positions
|
||||
leg_slice = slice(11, None)
|
||||
|
||||
self.debug_log(
|
||||
"[WalkDebug] "
|
||||
f"step={self.step_counter} "
|
||||
f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
|
||||
f"target_xy={np.round(self.target_position, 3).tolist()} "
|
||||
f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
|
||||
f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
|
||||
f"fallen={self.Player.world.global_position[2] < 0.3}"
|
||||
)
|
||||
print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
r = self.Player.robot
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
target_distance = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
target_bearing_deg = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.route_completed = False
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.prev_action_history.fill(0.0)
|
||||
self.history_idx = 0
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
self.last_yaw_error = None
|
||||
self.prev_knee_balance = 0.0
|
||||
self.prev_knee_phase_sign = 0
|
||||
self.knee_phase_frames_since_switch = 0
|
||||
self.knee_phase_hold_frames = 0
|
||||
self.walk_cycle_step = 0
|
||||
self._reward_debug_steps_left = 0
|
||||
self._speed_estimate = 0.0
|
||||
self._speed_from_acc = 0.0
|
||||
self._prev_accelerometer = np.array(
|
||||
getattr(self.Player.robot, "accelerometer", np.zeros(3)),
|
||||
dtype=np.float32,
|
||||
)
|
||||
|
||||
# 随机 beam 目标位置和朝向,增加训练多样性
|
||||
beam_x = (random() - 0.5) * 10
|
||||
beam_y = (random() - 0.5) * 10
|
||||
beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
|
||||
|
||||
for _ in range(5):
|
||||
self._safe_receive_world_update(retries=2)
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
|
||||
self.Player.server.send()
|
||||
|
||||
# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
|
||||
finished_count = 0
|
||||
for _ in range(50):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
finished_count += 1
|
||||
if finished_count >= 20: # 假设需要连续20次完成才算成功
|
||||
break
|
||||
|
||||
if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
|
||||
perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
|
||||
# Perturb waist + lower body only (10:), keep head/arms stable.
|
||||
perturb_action[10:] = np.random.uniform(
|
||||
-self.reset_joint_noise_rad,
|
||||
self.reset_joint_noise_rad,
|
||||
size=(self.no_of_actions - 10,)
|
||||
)
|
||||
|
||||
for _ in range(self.reset_perturb_steps):
|
||||
target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
for i in range(self.reset_recover_steps):
|
||||
# Linearly fade perturbation to help policy start from near-neutral.
|
||||
alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
|
||||
target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
self.sync()
|
||||
|
||||
# memory variables
|
||||
self.sync()
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions, np.float32)
|
||||
# Generate multiple waypoints along a path
|
||||
heading_deg = float(r.global_orientation_euler[2])
|
||||
self.point_list = []
|
||||
current_point = self.initial_position.copy()
|
||||
|
||||
for i in range(self.num_waypoints):
|
||||
# Each waypoint is placed further along the path
|
||||
target_distance_wp = np.random.uniform(self.reset_target_distance_min, self.reset_target_distance_max)
|
||||
self.target_distance_wp = target_distance_wp
|
||||
target_bearing_deg_wp = np.random.uniform(-self.reset_target_bearing_range_deg, self.reset_target_bearing_range_deg)
|
||||
|
||||
target_offset = MathOps.rotate_2d_vec(
|
||||
np.array([target_distance_wp, 0.0]),
|
||||
heading_deg + target_bearing_deg_wp,
|
||||
is_rad=False,
|
||||
)
|
||||
next_point = current_point + target_offset
|
||||
self.point_list.append(next_point)
|
||||
current_point = next_point.copy()
|
||||
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
if self.train_stage == "in_place":
|
||||
self.target_position = self.initial_position.copy()
|
||||
self.initial_height = self.Player.world.global_position[2]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos, action):
|
||||
height = float(self.Player.world.global_position[2])
|
||||
robot = self.Player.robot
|
||||
|
||||
prev_dist_to_target = float(np.linalg.norm(self.target_position - previous_pos))
|
||||
curr_dist_to_target = float(np.linalg.norm(self.target_position - current_pos))
|
||||
dist_delta = prev_dist_to_target - curr_dist_to_target
|
||||
|
||||
is_fallen = height < 0.55
|
||||
if is_fallen:
|
||||
return -2.0
|
||||
|
||||
joint_pos = np.deg2rad(
|
||||
[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
|
||||
) * self.train_sim_flip
|
||||
left_hip_roll = -float(joint_pos[12])
|
||||
right_hip_roll = float(joint_pos[18])
|
||||
|
||||
left_ankle_roll = -float(joint_pos[16])
|
||||
right_ankle_roll = float(joint_pos[22])
|
||||
left_knee_flex = abs(float(joint_pos[14]))
|
||||
right_knee_flex = abs(float(joint_pos[20]))
|
||||
avg_knee_flex = 0.5 * (left_knee_flex + right_knee_flex)
|
||||
|
||||
max_leg_roll = 0.5 # 防止劈叉姿势
|
||||
split_penalty = -0.12 * max(0.0, (left_hip_roll + right_hip_roll - 2 * max_leg_roll) / max_leg_roll)
|
||||
left_hip_yaw = -float(joint_pos[13])
|
||||
right_hip_yaw = float(joint_pos[19])
|
||||
|
||||
min_leg_separation = 0.04 # 最小腿间距(防止贴得太近)
|
||||
inward_penalty = 0.3 * min(0.0, (left_hip_roll-min_leg_separation)) + 0.3 * min(0.0, (right_hip_roll-min_leg_separation)) # 惩罚左右腿过度内扣
|
||||
|
||||
|
||||
# 脚踝roll角度检测:防止过度外翻或内翻
|
||||
max_ankle_roll = 0.15 # 最大允许的脚踝roll角度
|
||||
|
||||
# 惩罚脚踝过度外翻/内翻(绝对值过大)
|
||||
ankle_roll_penalty = -0.12 * max(0.0, (abs(left_ankle_roll) + abs(right_ankle_roll) - 2 * max_ankle_roll) / max_ankle_roll)
|
||||
|
||||
# 惩罚两脚踝roll方向相反(不稳定姿势)
|
||||
ankle_roll_cross_penalty = -0.12 * max(0.0, -(left_ankle_roll * right_ankle_roll))
|
||||
|
||||
# 分别惩罚左右大腿过度转动
|
||||
max_hip_yaw = 0.2 # 最大允许的yaw角度
|
||||
left_hip_yaw_penalty = -0.6 * max(0.0, abs(left_hip_yaw) - max_hip_yaw)
|
||||
right_hip_yaw_penalty = -0.6 * max(0.0, abs(right_hip_yaw) - max_hip_yaw)
|
||||
|
||||
target_vec = self.target_position - current_pos
|
||||
target_dist = float(np.linalg.norm(target_vec))
|
||||
if target_dist > 1e-6:
|
||||
target_heading = math.atan2(float(target_vec[1]), float(target_vec[0]))
|
||||
robot_heading = math.radians(float(robot.global_orientation_euler[2]))
|
||||
heading_error = self._wrap_to_pi(target_heading - robot_heading)
|
||||
heading_align_reward = self.reward_heading_align_scale * math.cos(heading_error)
|
||||
heading_error_penalty = -self.reward_heading_error_scale * abs(heading_error)
|
||||
else:
|
||||
heading_align_reward = 0.0
|
||||
heading_error_penalty = 0.0
|
||||
|
||||
# Forward-progress reward (distance delta) with anti-stuck shaping.
|
||||
progress_reward = self.reward_progress_scale * dist_delta
|
||||
survival_reward = self.reward_survival_scale
|
||||
smoothness_penalty = -self.reward_smoothness_scale * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||
step_displacement = float(np.linalg.norm(current_pos - previous_pos))
|
||||
accel_signal = 0.0
|
||||
accel_source = "imu_delta"
|
||||
accel_now = np.array(getattr(robot, "accelerometer", np.zeros(3)), dtype=np.float32)
|
||||
if accel_now.shape[0] >= 3:
|
||||
# Use IMU acceleration delta to reduce gravity bias and punish abrupt bursts.
|
||||
accel_signal = float(np.linalg.norm(accel_now[:3] - self._prev_accelerometer[:3]))
|
||||
self._prev_accelerometer = accel_now
|
||||
accel_penalty = -min(
|
||||
self.reward_accel_penalty_cap,
|
||||
self.reward_accel_penalty_scale * accel_signal,
|
||||
)
|
||||
accel_abs = float(np.linalg.norm(accel_now[:3])) if accel_now.shape[0] >= 3 else 0.0
|
||||
accel_abs_over = max(0.0, accel_abs - self.reward_accel_abs_limit)
|
||||
accel_abs_penalty = -min(
|
||||
self.reward_accel_abs_penalty_cap,
|
||||
self.reward_accel_abs_penalty_scale * accel_abs_over,
|
||||
)
|
||||
if self.step_counter > 30 and step_displacement < 0.015 and self.target_distance_wp > 0.3:
|
||||
idle_penalty = -self.reward_idle_penalty_scale
|
||||
else:
|
||||
idle_penalty = 0.0
|
||||
|
||||
if self.step_counter > self.exploration_start_steps:
|
||||
displacement_novelty = step_displacement / max(1e-6, self.stationary_step_eps)
|
||||
exploration_bonus = min(
|
||||
self.exploration_cap,
|
||||
self.exploration_scale * max(0.0, displacement_novelty - self.exploration_target_novelty),
|
||||
)
|
||||
else:
|
||||
exploration_bonus = 0.0
|
||||
|
||||
# Encourage active/varied knee motions early in training without dominating progress reward.
|
||||
left_knee_act = float(action[14])
|
||||
right_knee_act = float(action[20])
|
||||
left_knee_delta = abs(left_knee_act - float(self.last_action_for_reward[14]))
|
||||
right_knee_delta = abs(right_knee_act - float(self.last_action_for_reward[20]))
|
||||
knee_action_mag = 0.5 * (abs(left_knee_act) + abs(right_knee_act))
|
||||
knee_action_delta = 0.5 * (left_knee_delta + right_knee_delta)
|
||||
if self.step_counter > 10:
|
||||
knee_explore_reward = min(
|
||||
self.reward_knee_explore_cap,
|
||||
self.reward_knee_explore_scale * knee_action_mag
|
||||
+ self.reward_knee_explore_delta_scale * knee_action_delta,
|
||||
)
|
||||
else:
|
||||
knee_explore_reward = 0.0
|
||||
|
||||
# Directly encourage observable knee flexion instead of only action exploration.
|
||||
knee_lift_shortfall_penalty = -self.reward_knee_lift_shortfall_scale * max(
|
||||
0.0, self.reward_knee_lift_target - avg_knee_flex
|
||||
)
|
||||
|
||||
# Encourage hip-pitch exploration to improve forward stride generation.
|
||||
left_hip_pitch_act = float(action[11])
|
||||
right_hip_pitch_act = float(action[17])
|
||||
left_hip_pitch_delta = abs(left_hip_pitch_act - float(self.last_action_for_reward[11]))
|
||||
right_hip_pitch_delta = abs(right_hip_pitch_act - float(self.last_action_for_reward[17]))
|
||||
hip_pitch_action_mag = 0.5 * (abs(left_hip_pitch_act) + abs(right_hip_pitch_act))
|
||||
hip_pitch_action_delta = 0.5 * (left_hip_pitch_delta + right_hip_pitch_delta)
|
||||
if self.step_counter > 10:
|
||||
hip_pitch_explore_reward = min(
|
||||
self.reward_hip_pitch_explore_cap,
|
||||
self.reward_hip_pitch_explore_scale * hip_pitch_action_mag
|
||||
+ self.reward_hip_pitch_explore_delta_scale * hip_pitch_action_delta,
|
||||
)
|
||||
else:
|
||||
hip_pitch_explore_reward = 0.0
|
||||
|
||||
if curr_dist_to_target < 0.3:
|
||||
arrival_bonus = self.target_distance_wp * 8 ## 奖励到达目标点
|
||||
else:
|
||||
arrival_bonus = 0.0
|
||||
|
||||
target_height = self.initial_height
|
||||
height_error = height - target_height
|
||||
height_error = height - target_height
|
||||
|
||||
height_penalty = -0.5 * (math.exp(15*abs(height_error))-1)
|
||||
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
posture_penalty = -0.6 * (tilt_mag)
|
||||
total = (
|
||||
progress_reward
|
||||
+ survival_reward
|
||||
+ smoothness_penalty
|
||||
+ accel_penalty
|
||||
+ accel_abs_penalty
|
||||
+ idle_penalty
|
||||
+ split_penalty
|
||||
+ inward_penalty
|
||||
+ ankle_roll_penalty
|
||||
+ ankle_roll_cross_penalty
|
||||
+ left_hip_yaw_penalty
|
||||
+ right_hip_yaw_penalty
|
||||
+ heading_align_reward
|
||||
+ heading_error_penalty
|
||||
# + exploration_bonus
|
||||
# + knee_explore_reward
|
||||
# + knee_lift_shortfall_penalty
|
||||
# + hip_pitch_explore_reward
|
||||
+ arrival_bonus
|
||||
+ height_penalty
|
||||
+ posture_penalty
|
||||
)
|
||||
|
||||
now = time.time()
|
||||
if self.reward_debug_interval_sec > 0 and now - self._reward_debug_last_time >= self.reward_debug_interval_sec:
|
||||
self._reward_debug_last_time = now
|
||||
self._reward_debug_steps_left = max(1, self.reward_debug_burst_steps)
|
||||
|
||||
if self._reward_debug_steps_left > 0:
|
||||
self._reward_debug_steps_left -= 1
|
||||
self.debug_log(
|
||||
f"progress_reward:{progress_reward:.4f},"
|
||||
f"survival_reward:{survival_reward:.4f},"
|
||||
f"smoothness_penalty:{smoothness_penalty:.4f},"
|
||||
f"accel_penalty:{accel_penalty:.4f},"
|
||||
f"accel_source:{accel_source},"
|
||||
f"accel_signal:{accel_signal:.4f},"
|
||||
f"accel_abs:{accel_abs:.4f},"
|
||||
f"accel_abs_penalty:{accel_abs_penalty:.4f},"
|
||||
f"idle_penalty:{idle_penalty:.4f},"
|
||||
f"split_penalty:{split_penalty:.4f},"
|
||||
f"inward_penalty:{inward_penalty:.4f},"
|
||||
f"ankle_roll_penalty:{ankle_roll_penalty:.4f},"
|
||||
f"ankle_roll_cross_penalty:{ankle_roll_cross_penalty:.4f},"
|
||||
f"left_hip_yaw_penalty:{left_hip_yaw_penalty:.4f},"
|
||||
f"right_hip_yaw_penalty:{right_hip_yaw_penalty:.4f},"
|
||||
f"heading_align_reward:{heading_align_reward:.4f},"
|
||||
f"heading_error_penalty:{heading_error_penalty:.4f},"
|
||||
# f"exploration_bonus:{exploration_bonus:.4f},"
|
||||
f"height_penalty:{height_penalty:.4f},"
|
||||
# f"knee_explore_reward:{knee_explore_reward:.4f},"
|
||||
f"posture_penalty:{posture_penalty:.4f},"
|
||||
# f"knee_lift_shortfall_penalty:{knee_lift_shortfall_penalty:.4f},"
|
||||
# f"hip_pitch_explore_reward:{hip_pitch_explore_reward:.4f},"
|
||||
f"arrival_bonus:{arrival_bonus:.4f},"
|
||||
f"total:{total:.4f}"
|
||||
)
|
||||
return total
|
||||
|
||||
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
max_action_delta = 0.5# Limit how much the action can change from the previous step to encourage smoother motions.
|
||||
if self.previous_action is not None:
|
||||
action = np.clip(action, self.previous_action - max_action_delta, self.previous_action + max_action_delta)
|
||||
# Loosen upper-body constraints: keep motion bounded but no longer hard-lock head/arms/waist.
|
||||
action[0:2] = 0
|
||||
action[3] = np.clip(action[3], 3, 5)
|
||||
action[7] = np.clip(action[7], -5, -3)
|
||||
action[2] = np.clip(action[2], -6, 6)
|
||||
action[6] = np.clip(action[6], -6, 6)
|
||||
action[4] = 0
|
||||
action[5] = np.clip(action[5], -8, -2)
|
||||
action[8] = 0
|
||||
action[9] = np.clip(action[9], 8, 2)
|
||||
action[10] = np.clip(action[10], -0.6, 0.6)
|
||||
# Boost knee command range so policy can produce visible knee flexion earlier.
|
||||
action[14] = np.clip(action[14], 0, 10.0)
|
||||
action[20] = np.clip(action[20], -10.0, 0)
|
||||
# action[14] = 1 # the correct left knee sign
|
||||
# action[20] = -1 # the correct right knee sign
|
||||
# action[11] = 1
|
||||
# action[17] = 1
|
||||
# action[12] = -1
|
||||
# action[18] = 1
|
||||
# action[13] = -1.0
|
||||
# action[19] = 1.0
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.target_joint_positions = (
|
||||
# self.joint_nominal_position +
|
||||
self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=60, kd=1.2
|
||||
)
|
||||
|
||||
self.previous_action = action.copy()
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||
self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
self.prev_action_history[self.history_idx] = action.copy()
|
||||
self.history_idx = (self.history_idx + 1) % self.action_history_len
|
||||
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Check if current waypoint is reached
|
||||
if self.train_stage != "in_place":
|
||||
dist_to_waypoint = float(np.linalg.norm(current_pos - self.target_position))
|
||||
if dist_to_waypoint < self.waypoint_reach_distance:
|
||||
# Move to next waypoint
|
||||
self.waypoint_index += 1
|
||||
if self.waypoint_index >= len(self.point_list):
|
||||
# All waypoints completed
|
||||
self.route_completed = True
|
||||
else:
|
||||
# Update target to next waypoint
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.55
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = 20
|
||||
server_warmup_sec = 3.0
|
||||
n_steps_per_env = 256 # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = 512 # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 90000000
|
||||
learning_rate = 2e-4
|
||||
ent_coef = 0.035
|
||||
clip_range = 0.2
|
||||
gamma = 0.97
|
||||
n_epochs = 3
|
||||
enable_eval = True
|
||||
monitor_train_env = False
|
||||
eval_freq_mult = 60
|
||||
save_freq_mult = 60
|
||||
eval_eps = 7
|
||||
folder_name = f'Walk_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env, monitor=False):
|
||||
def thunk():
|
||||
env = WalkEnv(self.ip, self.server_p + i_env)
|
||||
if monitor:
|
||||
env = Monitor(env)
|
||||
return env
|
||||
|
||||
return thunk
|
||||
|
||||
env = None
|
||||
eval_env = None
|
||||
servers = None
|
||||
try:
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1, no_render=True, no_realtime=True) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
if server_warmup_sec > 0:
|
||||
print(f"Waiting {server_warmup_sec:.1f}s for server warmup...")
|
||||
sleep(server_warmup_sec)
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i, monitor=monitor_train_env) for i in range(n_envs)], start_method="spawn")
|
||||
# Use single-process eval env to avoid extra subprocess fragility during callback evaluation.
|
||||
if enable_eval:
|
||||
eval_env = DummyVecEnv([init_env(n_envs, monitor=True)])
|
||||
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[512, 256, 128], # Policy network: 3 layers
|
||||
vf=[512, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=ent_coef, # Entropy coefficient for exploration
|
||||
clip_range=clip_range, # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=gamma, # Discount factor
|
||||
# target_kl=0.03,
|
||||
n_epochs=n_epochs,
|
||||
tensorboard_log=f"./scripts/gyms/logs/{folder_name}/tensorboard/"
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * max(1, eval_freq_mult),
|
||||
save_freq=n_steps_per_env * max(1, save_freq_mult),
|
||||
eval_eps=max(1, eval_eps),
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
return
|
||||
finally:
|
||||
if env is not None:
|
||||
env.close()
|
||||
if eval_env is not None:
|
||||
eval_env.close()
|
||||
if servers is not None:
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
test_no_render = False
|
||||
test_no_realtime = False
|
||||
|
||||
server = Train_Server(
|
||||
self.server_p - 1,
|
||||
self.monitor_p,
|
||||
1,
|
||||
no_render=test_no_render,
|
||||
no_realtime=test_no_realtime,
|
||||
)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
|
||||
run_mode = os.environ.get("GYM_CPU_MODE", "train").strip().lower()
|
||||
|
||||
if run_mode == "test":
|
||||
test_model_file = os.environ.get("GYM_CPU_TEST_MODEL", "scripts/gyms/logs/Turn_R0_004/best_model.zip")
|
||||
test_folder = os.environ.get("GYM_CPU_TEST_FOLDER", "scripts/gyms/logs/Turn_R0_004/")
|
||||
trainer.test({"model_file": test_model_file, "folder_dir": test_folder})
|
||||
else:
|
||||
retrain_model = os.environ.get("GYM_CPU_TRAIN_MODEL", "").strip()
|
||||
if retrain_model:
|
||||
trainer.train({"model_file": retrain_model})
|
||||
else:
|
||||
trainer.train({})
|
||||
42
train.sh
42
train.sh
@@ -24,36 +24,14 @@ CPU_QUOTA="$((CORES * UTIL_PERCENT))%"
|
||||
MEMORY_MAX="${MEMORY_MAX:-0}"
|
||||
|
||||
# ------------------------------
|
||||
# 训练运行参数(由 scripts/gyms/Walk.py 读取)
|
||||
# 精简运行参数(由 scripts/gyms/Walk.py 读取)
|
||||
# ------------------------------
|
||||
# 运行模式:train 或 test
|
||||
# 仅保留最常用开关,避免超长环境变量命令。
|
||||
GYM_CPU_MODE="${GYM_CPU_MODE:-train}"
|
||||
|
||||
# 并行环境数量:越大通常吞吐越高,但也更容易触发 OOM 或连接不稳定。
|
||||
# 默认使用更稳妥的 12,确认稳定后再升到 16/20。
|
||||
GYM_CPU_N_ENVS="${GYM_CPU_N_ENVS:-20}"
|
||||
# 服务器预热时间(秒):
|
||||
# 在批量拉起 rcssserver 后等待一段时间,再创建 SubprocVecEnv,
|
||||
# 可降低 ConnectionReset/EOFError 概率。
|
||||
GYM_CPU_SERVER_WARMUP_SEC="${GYM_CPU_SERVER_WARMUP_SEC:-10}"
|
||||
|
||||
# 训练专用参数
|
||||
GYM_CPU_TRAIN_STEPS_PER_ENV="${GYM_CPU_TRAIN_STEPS_PER_ENV:-256}"
|
||||
GYM_CPU_TRAIN_BATCH_SIZE="${GYM_CPU_TRAIN_BATCH_SIZE:-512}"
|
||||
GYM_CPU_TRAIN_LR="${GYM_CPU_TRAIN_LR:-1e-4}"
|
||||
GYM_CPU_TRAIN_ENT_COEF="${GYM_CPU_TRAIN_ENT_COEF:-0.03}"
|
||||
GYM_CPU_TRAIN_CLIP_RANGE="${GYM_CPU_TRAIN_CLIP_RANGE:-0.13}"
|
||||
GYM_CPU_TRAIN_GAMMA="${GYM_CPU_TRAIN_GAMMA:-0.95}"
|
||||
GYM_CPU_TRAIN_EPOCHS="${GYM_CPU_TRAIN_EPOCHS:-5}"
|
||||
GYM_CPU_TRAIN_STAGE="${GYM_CPU_TRAIN_STAGE:-walk}"
|
||||
GYM_CPU_TRAIN_MODEL="${GYM_CPU_TRAIN_MODEL:-}"
|
||||
|
||||
# 测试专用参数
|
||||
GYM_CPU_TEST_MODEL="${GYM_CPU_TEST_MODEL:-scripts/gyms/logs/Walk_R0_004/best_model.zip}"
|
||||
GYM_CPU_TEST_FOLDER="${GYM_CPU_TEST_FOLDER:-scripts/gyms/logs/Walk_R0_004/}"
|
||||
# 测试默认实时且显示画面:默认均为 0
|
||||
# 设为 1 表示关闭对应能力
|
||||
GYM_CPU_TEST_NO_RENDER="${GYM_CPU_TEST_NO_RENDER:-0}"
|
||||
GYM_CPU_TEST_NO_REALTIME="${GYM_CPU_TEST_NO_REALTIME:-0}"
|
||||
|
||||
# Python 解释器选择策略:
|
||||
# 1) 优先使用你手动传入的 PYTHON_BIN
|
||||
@@ -93,7 +71,7 @@ SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
|
||||
# 打印当前生效配置,方便排障和复现实验。
|
||||
echo "Starting training with limits: CPU=${CPU_QUOTA}, Memory=${MEMORY_MAX}"
|
||||
echo "Mode: ${GYM_CPU_MODE}"
|
||||
echo "Runtime knobs: GYM_CPU_N_ENVS=${GYM_CPU_N_ENVS}, GYM_CPU_SERVER_WARMUP_SEC=${GYM_CPU_SERVER_WARMUP_SEC}"
|
||||
echo "Run knobs: GYM_CPU_MODE=${GYM_CPU_MODE}, GYM_CPU_TRAIN_STAGE=${GYM_CPU_TRAIN_STAGE}"
|
||||
echo "Using Python: ${PYTHON_EXEC}"
|
||||
if [[ -n "${CONDA_DEFAULT_ENV:-}" ]]; then
|
||||
echo "Detected conda env: ${CONDA_DEFAULT_ENV}"
|
||||
@@ -118,19 +96,9 @@ systemd-run --user --scope \
|
||||
"${SYSTEMD_PROPS[@]}" \
|
||||
env \
|
||||
GYM_CPU_MODE="${GYM_CPU_MODE}" \
|
||||
GYM_CPU_N_ENVS="${GYM_CPU_N_ENVS}" \
|
||||
GYM_CPU_SERVER_WARMUP_SEC="${GYM_CPU_SERVER_WARMUP_SEC}" \
|
||||
GYM_CPU_TRAIN_STEPS_PER_ENV="${GYM_CPU_TRAIN_STEPS_PER_ENV}" \
|
||||
GYM_CPU_TRAIN_BATCH_SIZE="${GYM_CPU_TRAIN_BATCH_SIZE}" \
|
||||
GYM_CPU_TRAIN_LR="${GYM_CPU_TRAIN_LR}" \
|
||||
GYM_CPU_TRAIN_ENT_COEF="${GYM_CPU_TRAIN_ENT_COEF}" \
|
||||
GYM_CPU_TRAIN_CLIP_RANGE="${GYM_CPU_TRAIN_CLIP_RANGE}" \
|
||||
GYM_CPU_TRAIN_GAMMA="${GYM_CPU_TRAIN_GAMMA}" \
|
||||
GYM_CPU_TRAIN_EPOCHS="${GYM_CPU_TRAIN_EPOCHS}" \
|
||||
GYM_CPU_TRAIN_STAGE="${GYM_CPU_TRAIN_STAGE}" \
|
||||
GYM_CPU_TRAIN_MODEL="${GYM_CPU_TRAIN_MODEL}" \
|
||||
GYM_CPU_TEST_MODEL="${GYM_CPU_TEST_MODEL}" \
|
||||
GYM_CPU_TEST_FOLDER="${GYM_CPU_TEST_FOLDER}" \
|
||||
GYM_CPU_TEST_NO_RENDER="${GYM_CPU_TEST_NO_RENDER}" \
|
||||
GYM_CPU_TEST_NO_REALTIME="${GYM_CPU_TEST_NO_REALTIME}" \
|
||||
"${PYTHON_EXEC}" "-m" "scripts.gyms.Walk"
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ class World:
|
||||
self.their_team_players: list[OtherRobot] = [OtherRobot(is_teammate=False) for _ in
|
||||
range(self.MAX_PLAYERS_PER_TEAM)]
|
||||
self.field: Field = self.__initialize_field(field_name=field_name)
|
||||
self.WORLD_STEPTIME: float = 0.005 # Time step of the world in seconds
|
||||
self.WORLD_STEPTIME: float = 0.02 # Time step of the world in seconds
|
||||
|
||||
def update(self) -> None:
|
||||
"""
|
||||
|
||||
Reference in New Issue
Block a user