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3d1fc285d3
| Author | SHA1 | Date | |
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3d1fc285d3 | ||
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4b9d5afbb6 | ||
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8a390dde06 |
113
agent/agent.py
113
agent/agent.py
@@ -1,10 +1,7 @@
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from dataclasses import Field
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import logging
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from typing import Mapping
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import numpy as np
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from utils.math_ops import MathOps
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from world.commons.field import FIFAField, HLAdultField, Soccer7vs7Field
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from world.commons.play_mode import PlayModeEnum, PlayModeGroupEnum
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@@ -19,36 +16,6 @@ class Agent:
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based on the current state of the world and game conditions.
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"""
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BEAM_POSES: Mapping[type[Field], Mapping[int, tuple[float, float, float]]] ={
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FIFAField: {
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1: (2.1, 0, 0),
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2: (22.0, 12.0, 0),
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3: (22.0, 4.0, 0),
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4: (22.0, -4.0, 0),
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5: (22.0, -12.0, 0),
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6: (15.0, 0.0, 0),
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7: (4.0, 16.0, 0),
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8: (11.0, 6.0, 0),
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9: (11.0, -6.0, 0),
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10: (4.0, -16.0, 0),
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11: (7.0, 0.0, 0),
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},
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HLAdultField: {
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1: (7.0, 0.0, 0),
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2: (2.0, -1.5, 0),
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3: (2.0, 1.5, 0),
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},
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Soccer7vs7Field: {
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1: (2.1, 0, 0),
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2: (22.0, 12.0, 0),
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3: (22.0, 4.0, 0),
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4: (22.0, -4.0, 0),
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5: (22.0, -12.0, 0),
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6: (15.0, 0.0, 0),
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7: (4.0, 16.0, 0)
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}
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}
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def __init__(self, agent):
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"""
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Creates a new DecisionMaker linked to the given agent.
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@@ -76,9 +43,10 @@ class Agent:
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PlayModeGroupEnum.ACTIVE_BEAM,
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PlayModeGroupEnum.PASSIVE_BEAM,
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):
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beam_pose = self.agent.world.field.get_beam_pose(self.agent.world.number)
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self.agent.server.commit_beam(
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pos2d=self.BEAM_POSES[type(self.agent.world.field)][self.agent.world.number][:2],
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rotation=self.BEAM_POSES[type(self.agent.world.field)][self.agent.world.number][2],
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pos2d=beam_pose[:2],
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rotation=beam_pose[2],
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)
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if self.is_getting_up or self.agent.skills_manager.is_ready(skill_name="GetUp"):
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@@ -95,7 +63,12 @@ class Agent:
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def carry_ball(self):
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"""
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Basic example of a behavior: moves the robot toward the goal while handling the ball.
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Minimal catch-ball behavior.
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All players share the same logic:
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1. approach a point behind the ball
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2. reposition with a lateral offset if they are close but not yet behind it
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3. push the ball forward once they are aligned
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"""
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their_goal_pos = self.agent.world.field.get_their_goal_position()[:2]
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ball_pos = self.agent.world.ball_pos[:2]
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@@ -103,12 +76,23 @@ class Agent:
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ball_to_goal = their_goal_pos - ball_pos
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bg_norm = np.linalg.norm(ball_to_goal)
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if bg_norm == 0:
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return
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ball_to_goal_dir = ball_to_goal / bg_norm
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if bg_norm <= 1e-6:
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ball_to_goal_dir = np.array([1.0, 0.0])
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else:
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ball_to_goal_dir = ball_to_goal / bg_norm
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dist_from_ball_to_start_carrying = 0.30
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carry_ball_pos = ball_pos - ball_to_goal_dir * dist_from_ball_to_start_carrying
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lateral_dir = np.array([-ball_to_goal_dir[1], ball_to_goal_dir[0]])
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back_offset = 0.40
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side_offset = 0.35
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push_distance = 0.80
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approach_distance = 0.90
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push_start_distance = 0.55
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behind_margin = 0.08
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angle_tolerance = np.deg2rad(20.0)
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behind_point = ball_pos - ball_to_goal_dir * back_offset
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push_target = ball_pos + ball_to_goal_dir * push_distance
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my_to_ball = ball_pos - my_pos
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my_to_ball_norm = np.linalg.norm(my_to_ball)
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@@ -120,25 +104,36 @@ class Agent:
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cosang = np.dot(my_to_ball_dir, ball_to_goal_dir)
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cosang = np.clip(cosang, -1.0, 1.0)
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angle_diff = np.arccos(cosang)
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aligned = (my_to_ball_norm > 1e-6) and (angle_diff <= angle_tolerance)
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ANGLE_TOL = np.deg2rad(7.5)
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aligned = (my_to_ball_norm > 1e-6) and (angle_diff <= ANGLE_TOL)
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behind_ball = np.dot(my_pos - ball_pos, ball_to_goal_dir) < 0
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behind_ball = np.dot(my_pos - ball_pos, ball_to_goal_dir) < -behind_margin
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desired_orientation = MathOps.vector_angle(ball_to_goal)
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if not aligned or not behind_ball:
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self.agent.skills_manager.execute(
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"Walk",
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target_2d=carry_ball_pos,
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is_target_absolute=True,
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orientation=None if np.linalg.norm(my_pos - carry_ball_pos) > 2 else desired_orientation
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)
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else:
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self.agent.skills_manager.execute(
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"Walk",
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target_2d=their_goal_pos,
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is_target_absolute=True,
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orientation=desired_orientation
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)
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lateral_sign = np.sign(np.cross(ball_to_goal_dir, my_to_ball_dir))
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if lateral_sign == 0:
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lateral_sign = 1.0 if (my_pos[1] - ball_pos[1]) >= 0 else -1.0
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reposition_point = behind_point + lateral_dir * lateral_sign * side_offset
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if my_to_ball_norm > approach_distance:
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target_2d = behind_point
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orientation = None
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elif not behind_ball:
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target_2d = reposition_point
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orientation = None if np.linalg.norm(my_pos - reposition_point) > 0.8 else desired_orientation
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elif not aligned and my_to_ball_norm > push_start_distance:
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target_2d = behind_point
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orientation = desired_orientation
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else:
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target_2d = push_target
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orientation = desired_orientation
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if np.linalg.norm(target_2d - my_pos) <= 1e-4:
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target_2d = my_pos + ball_to_goal_dir * 0.30
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self.agent.skills_manager.execute(
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"Walk",
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target_2d=target_2d,
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is_target_absolute=True,
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orientation=orientation,
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)
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@@ -5,6 +5,7 @@ from world.robot import T1, Robot
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from behaviors.behavior_manager import BehaviorManager
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from world.world import World
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from communication.server import Server
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from communication.monitor_client import MonitorClient
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from communication.world_parser import WorldParser
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logger = logging.getLogger(__file__)
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@@ -35,6 +36,7 @@ class Base_Agent:
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self.server: Server = Server(
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host=host, port=port, world_parser=self.world_parser
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)
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self.monitor: MonitorClient = MonitorClient(host=host, port=port + 1)
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self.robot: Robot = T1(agent=self)
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self.skills_manager: BehaviorManager = BehaviorManager(agent=self)
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self.decision_maker: Agent = Agent(agent=self)
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@@ -53,6 +55,7 @@ class Base_Agent:
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- Sends the next set of commands to the server.
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"""
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self.server.connect()
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self.monitor.connect()
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self.server.send_immediate(
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f"(init {self.robot.name} {self.world.team_name} {self.world.number})"
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@@ -78,4 +81,5 @@ class Base_Agent:
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Logs a shutdown message and closes the server connection.
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"""
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logger.info("Shutting down.")
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self.server.shutdown()
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self.monitor.close()
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self.server.shutdown()
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63
communication/monitor_client.py
Normal file
63
communication/monitor_client.py
Normal file
@@ -0,0 +1,63 @@
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import logging
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import socket
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logger = logging.getLogger(__name__)
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class MonitorClient:
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"""
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TCP client for the RCSSServerMJ monitor port.
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Sends monitor commands via the length-prefixed S-expression protocol.
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"""
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def __init__(self, host: str = "localhost", port: int = 60001):
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self._host = host
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self._port = port
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self._socket: socket.socket | None = None
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def connect(self) -> None:
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self._socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self._socket.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
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self._socket.connect((self._host, self._port))
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logger.info("Monitor connection established to %s:%d.", self._host, self._port)
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def close(self) -> None:
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if self._socket is not None:
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self._socket.close()
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self._socket = None
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def send(self, msg: str) -> None:
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data = msg.encode()
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self._socket.send(len(data).to_bytes(4, byteorder="big") + data)
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def place_ball(
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self,
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pos: tuple[float, float, float],
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vel: tuple[float, float, float] | None = None,
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) -> None:
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msg = f"(ball (pos {pos[0]} {pos[1]} {pos[2]})"
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if vel is not None:
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msg += f" (vel {vel[0]} {vel[1]} {vel[2]})"
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msg += ")"
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self.send(msg)
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def drop_ball(self) -> None:
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self.send("(dropBall)")
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def kick_off(self, side: str = "Left") -> None:
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self.send(f"(kickOff {side})")
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def set_play_mode(self, mode: str) -> None:
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self.send(f"(playMode {mode})")
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def place_player(
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self,
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unum: int,
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team_name: str,
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pos: tuple[float, float, float],
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) -> None:
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self.send(
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f"(agent (unum {unum}) (team {team_name}) (pos {pos[0]} {pos[1]} {pos[2]}))"
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)
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11
readme.md
11
readme.md
@@ -41,7 +41,14 @@ CLI parameter (a usage help is also available):
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- `--port <port>` to specify the agent port (default: 60000)
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- `-n <number>` Player number (1–11) (default: 1)
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- `-t <team_name>` Team name (default: 'Default')
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- `-f <field>` Field profile (default: `fifa`)
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### Field profiles
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There are two supported ways to run Apollo3D:
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- Official rules test: use the server with `--rules ssim`, and run agents with `-f fifa`. This matches the current `rcssservermj` default field for the SSIM rule book.
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- Apollo custom 7v7: run agents with `-f sim3d_7vs7`. This profile is kept for Apollo's custom small-field setup and should not be treated as the official SSIM geometry baseline.
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### Run a team
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You can also use a shell script to start the entire team, optionally specifying host and port:
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@@ -55,6 +62,8 @@ Using **Poetry**:
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poetry run ./start_7v7.sh [host] [port]
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```
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`start_7v7.sh` now launches agents explicitly with `-f sim3d_7vs7`.
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CLI parameter:
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- `[host]` Server IP address (default: 'localhost')
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@@ -85,4 +94,4 @@ This project was developed and contributed by:
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- **Pedro Rabelo**
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- **Melissa Damasceno**
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Contributions, bug reports, and feature requests are welcome via pull requests.
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Contributions, bug reports, and feature requests are welcome via pull requests.
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@@ -16,7 +16,7 @@ parser.add_argument("-t", "--team", type=str, default="Default", help="Team name
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parser.add_argument("-n", "--number", type=int, default=1, help="Player number")
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parser.add_argument("--host", type=str, default="127.0.0.1", help="Server host")
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parser.add_argument("--port", type=int, default=60000, help="Server port")
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parser.add_argument("-f", "--field", type=str, default='sim3d_7vs7', help="Field to be played")
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parser.add_argument("-f", "--field", type=str, default='fifa', help="Field to be played")
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args = parser.parse_args()
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@@ -5,5 +5,5 @@ host=${1:-localhost}
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port=${2:-60000}
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for i in {1..7}; do
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python3 run_player.py --host $host --port $port -n $i -t SE &
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python3 run_player.py --host $host --port $port -n $i -t SE -f sim3d_7vs7 &
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done
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@@ -51,6 +51,7 @@ class MathOps():
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if size == 0: return vec
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return vec / size
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@staticmethod
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def rel_to_global_3d(local_pos_3d: np.ndarray, global_pos_3d: np.ndarray,
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global_orientation_quat: np.ndarray) -> np.ndarray:
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''' Converts a local 3d position to a global 3d position given the global position and orientation (quaternion) '''
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@@ -1,62 +1,229 @@
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from abc import ABC, abstractmethod
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from typing_extensions import override
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from __future__ import annotations
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from abc import ABC
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from typing import Literal
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import numpy as np
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from world.commons.field_landmarks import FieldLandmarks
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GoalSide = Literal["our", "their", "left", "right"]
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Bounds2D = tuple[float, float, float, float]
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class Field(ABC):
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FIELD_DIM: tuple[float, float, float]
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LINE_WIDTH: float
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GOAL_DIM: tuple[float, float, float]
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GOALIE_AREA_DIM: tuple[float, float]
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PENALTY_AREA_DIM: tuple[float, float] | None
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PENALTY_SPOT_DISTANCE: float
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CENTER_CIRCLE_RADIUS: float
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DEFAULT_BEAM_POSES: dict[int, tuple[float, float, float]]
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def __init__(self, world):
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from world.world import World # type hinting
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self.world: World = world
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self.field_landmarks: FieldLandmarks = FieldLandmarks(world=self.world)
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self.field_landmarks: FieldLandmarks = FieldLandmarks(field=self)
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def get_our_goal_position(self):
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return (-self.get_length() / 2, 0)
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def _resolve_side(self, side: GoalSide) -> Literal["left", "right"]:
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if side in ("our", "left"):
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return "left"
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if side in ("their", "right"):
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return "right"
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raise ValueError(f"Unknown field side: {side}")
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def get_their_goal_position(self):
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return (self.get_length() / 2, 0)
|
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def get_width(self) -> float:
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return self.FIELD_DIM[1]
|
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|
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@abstractmethod
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def get_width(self):
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raise NotImplementedError()
|
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def get_length(self) -> float:
|
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return self.FIELD_DIM[0]
|
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|
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@abstractmethod
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def get_length(self):
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raise NotImplementedError()
|
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def get_goal_dim(self) -> tuple[float, float, float]:
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return self.GOAL_DIM
|
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|
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def get_goal_half_width(self) -> float:
|
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return self.GOAL_DIM[1] / 2.0
|
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|
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def get_center_circle_radius(self) -> float:
|
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return self.CENTER_CIRCLE_RADIUS
|
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|
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def get_goal_position(self, side: GoalSide = "our") -> tuple[float, float]:
|
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resolved_side = self._resolve_side(side)
|
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x = -self.get_length() / 2.0 if resolved_side == "left" else self.get_length() / 2.0
|
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return (x, 0.0)
|
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|
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def get_our_goal_position(self) -> tuple[float, float]:
|
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return self.get_goal_position("our")
|
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|
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def get_their_goal_position(self) -> tuple[float, float]:
|
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return self.get_goal_position("their")
|
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|
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def _build_box_bounds(self, depth: float, width: float, side: GoalSide) -> Bounds2D:
|
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resolved_side = self._resolve_side(side)
|
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field_half_x = self.get_length() / 2.0
|
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half_width = width / 2.0
|
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|
||||
if resolved_side == "left":
|
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return (-field_half_x, -field_half_x + depth, -half_width, half_width)
|
||||
return (field_half_x - depth, field_half_x, -half_width, half_width)
|
||||
|
||||
def get_goalie_area_bounds(self, side: GoalSide = "our") -> Bounds2D:
|
||||
return self._build_box_bounds(
|
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depth=self.GOALIE_AREA_DIM[0],
|
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width=self.GOALIE_AREA_DIM[1],
|
||||
side=side,
|
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)
|
||||
|
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def get_penalty_area_bounds(self, side: GoalSide = "our") -> Bounds2D:
|
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if self.PENALTY_AREA_DIM is None:
|
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raise ValueError(f"{type(self).__name__} does not define a penalty area")
|
||||
|
||||
return self._build_box_bounds(
|
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depth=self.PENALTY_AREA_DIM[0],
|
||||
width=self.PENALTY_AREA_DIM[1],
|
||||
side=side,
|
||||
)
|
||||
|
||||
def get_penalty_spot(self, side: GoalSide = "our") -> tuple[float, float]:
|
||||
resolved_side = self._resolve_side(side)
|
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x = (self.get_length() / 2.0) - self.PENALTY_SPOT_DISTANCE
|
||||
return (-x, 0.0) if resolved_side == "left" else (x, 0.0)
|
||||
|
||||
def _is_inside_bounds(self, pos2d: np.ndarray | tuple[float, float], bounds: Bounds2D) -> bool:
|
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x, y = float(pos2d[0]), float(pos2d[1])
|
||||
min_x, max_x, min_y, max_y = bounds
|
||||
return min_x <= x <= max_x and min_y <= y <= max_y
|
||||
|
||||
def is_inside_goalie_area(
|
||||
self, pos2d: np.ndarray | tuple[float, float], side: GoalSide = "our"
|
||||
) -> bool:
|
||||
return self._is_inside_bounds(pos2d, self.get_goalie_area_bounds(side))
|
||||
|
||||
def is_inside_penalty_area(
|
||||
self, pos2d: np.ndarray | tuple[float, float], side: GoalSide = "our"
|
||||
) -> bool:
|
||||
return self._is_inside_bounds(pos2d, self.get_penalty_area_bounds(side))
|
||||
|
||||
def is_inside_field(self, pos2d: np.ndarray | tuple[float, float]) -> bool:
|
||||
field_half_x = self.get_length() / 2.0
|
||||
field_half_y = self.get_width() / 2.0
|
||||
return self._is_inside_bounds(pos2d, (-field_half_x, field_half_x, -field_half_y, field_half_y))
|
||||
|
||||
def get_beam_pose(self, number: int) -> tuple[float, float, float]:
|
||||
try:
|
||||
return self.DEFAULT_BEAM_POSES[number]
|
||||
except KeyError as exc:
|
||||
raise KeyError(f"No beam pose configured for player {number} on {type(self).__name__}") from exc
|
||||
|
||||
def get_default_beam_poses(self) -> dict[int, tuple[float, float, float]]:
|
||||
return dict(self.DEFAULT_BEAM_POSES)
|
||||
|
||||
def get_canonical_landmarks(self) -> dict[str, np.ndarray]:
|
||||
field_half_x = self.get_length() / 2.0
|
||||
field_half_y = self.get_width() / 2.0
|
||||
goal_half_y = self.get_goal_half_width()
|
||||
penalty_marker_x = field_half_x - self.PENALTY_SPOT_DISTANCE
|
||||
goalie_area_x = field_half_x - self.GOALIE_AREA_DIM[0]
|
||||
goalie_marker_y = self.GOALIE_AREA_DIM[1] / 2.0
|
||||
|
||||
landmarks = {
|
||||
"l_luf": np.array([-field_half_x, field_half_y, 0.0]),
|
||||
"l_llf": np.array([-field_half_x, -field_half_y, 0.0]),
|
||||
"l_ruf": np.array([field_half_x, field_half_y, 0.0]),
|
||||
"l_rlf": np.array([field_half_x, -field_half_y, 0.0]),
|
||||
"t_cuf": np.array([0.0, field_half_y, 0.0]),
|
||||
"t_clf": np.array([0.0, -field_half_y, 0.0]),
|
||||
"x_cuc": np.array([0.0, self.CENTER_CIRCLE_RADIUS, 0.0]),
|
||||
"x_clc": np.array([0.0, -self.CENTER_CIRCLE_RADIUS, 0.0]),
|
||||
"p_lpm": np.array([-penalty_marker_x, 0.0, 0.0]),
|
||||
"p_rpm": np.array([penalty_marker_x, 0.0, 0.0]),
|
||||
"g_lup": np.array([-field_half_x, goal_half_y, self.GOAL_DIM[2]]),
|
||||
"g_llp": np.array([-field_half_x, -goal_half_y, self.GOAL_DIM[2]]),
|
||||
"g_rup": np.array([field_half_x, goal_half_y, self.GOAL_DIM[2]]),
|
||||
"g_rlp": np.array([field_half_x, -goal_half_y, self.GOAL_DIM[2]]),
|
||||
"l_luga": np.array([-goalie_area_x, goalie_marker_y, 0.0]),
|
||||
"l_llga": np.array([-goalie_area_x, -goalie_marker_y, 0.0]),
|
||||
"l_ruga": np.array([goalie_area_x, goalie_marker_y, 0.0]),
|
||||
"l_rlga": np.array([goalie_area_x, -goalie_marker_y, 0.0]),
|
||||
"t_luga": np.array([-field_half_x, goalie_marker_y, 0.0]),
|
||||
"t_llga": np.array([-field_half_x, -goalie_marker_y, 0.0]),
|
||||
"t_ruga": np.array([field_half_x, goalie_marker_y, 0.0]),
|
||||
"t_rlga": np.array([field_half_x, -goalie_marker_y, 0.0]),
|
||||
}
|
||||
|
||||
if self.PENALTY_AREA_DIM is not None:
|
||||
penalty_area_x = field_half_x - self.PENALTY_AREA_DIM[0]
|
||||
penalty_marker_y = self.PENALTY_AREA_DIM[1] / 2.0
|
||||
landmarks.update(
|
||||
{
|
||||
"l_lupa": np.array([-penalty_area_x, penalty_marker_y, 0.0]),
|
||||
"l_llpa": np.array([-penalty_area_x, -penalty_marker_y, 0.0]),
|
||||
"l_rupa": np.array([penalty_area_x, penalty_marker_y, 0.0]),
|
||||
"l_rlpa": np.array([penalty_area_x, -penalty_marker_y, 0.0]),
|
||||
"t_lupa": np.array([-field_half_x, penalty_marker_y, 0.0]),
|
||||
"t_llpa": np.array([-field_half_x, -penalty_marker_y, 0.0]),
|
||||
"t_rupa": np.array([field_half_x, penalty_marker_y, 0.0]),
|
||||
"t_rlpa": np.array([field_half_x, -penalty_marker_y, 0.0]),
|
||||
}
|
||||
)
|
||||
|
||||
return landmarks
|
||||
|
||||
|
||||
class FIFAField(Field):
|
||||
def __init__(self, world):
|
||||
super().__init__(world)
|
||||
|
||||
@override
|
||||
def get_width(self):
|
||||
return 68
|
||||
|
||||
@override
|
||||
def get_length(self):
|
||||
return 105
|
||||
FIELD_DIM = (105.0, 68.0, 40.0)
|
||||
LINE_WIDTH = 0.1
|
||||
GOAL_DIM = (1.6, 7.32, 2.44)
|
||||
GOALIE_AREA_DIM = (5.5, 18.32)
|
||||
PENALTY_AREA_DIM = (16.5, 40.32)
|
||||
PENALTY_SPOT_DISTANCE = 11.0
|
||||
CENTER_CIRCLE_RADIUS = 9.15
|
||||
DEFAULT_BEAM_POSES = {
|
||||
1: (2.1, 0.0, 0.0),
|
||||
2: (22.0, 12.0, 0.0),
|
||||
3: (22.0, 4.0, 0.0),
|
||||
4: (22.0, -4.0, 0.0),
|
||||
5: (22.0, -12.0, 0.0),
|
||||
6: (15.0, 0.0, 0.0),
|
||||
7: (4.0, 16.0, 0.0),
|
||||
8: (11.0, 6.0, 0.0),
|
||||
9: (11.0, -6.0, 0.0),
|
||||
10: (4.0, -16.0, 0.0),
|
||||
11: (7.0, 0.0, 0.0),
|
||||
}
|
||||
|
||||
|
||||
class HLAdultField(Field):
|
||||
def __init__(self, world):
|
||||
super().__init__(world)
|
||||
FIELD_DIM = (14.0, 9.0, 40.0)
|
||||
LINE_WIDTH = 0.05
|
||||
GOAL_DIM = (0.6, 2.6, 1.8)
|
||||
GOALIE_AREA_DIM = (1.0, 4.0)
|
||||
PENALTY_AREA_DIM = (3.0, 6.0)
|
||||
PENALTY_SPOT_DISTANCE = 2.1
|
||||
CENTER_CIRCLE_RADIUS = 1.5
|
||||
DEFAULT_BEAM_POSES = {
|
||||
1: (5.5, 0.0, 0.0),
|
||||
2: (2.0, -1.5, 0.0),
|
||||
3: (2.0, 1.5, 0.0),
|
||||
}
|
||||
|
||||
@override
|
||||
def get_width(self):
|
||||
return 9
|
||||
|
||||
@override
|
||||
def get_length(self):
|
||||
return 14
|
||||
|
||||
class Soccer7vs7Field(Field):
|
||||
def __init__(self, world):
|
||||
super().__init__(world)
|
||||
|
||||
@override
|
||||
def get_width(self):
|
||||
return 36
|
||||
|
||||
@override
|
||||
def get_length(self):
|
||||
return 55
|
||||
FIELD_DIM = (55.0, 36.0, 40.0)
|
||||
LINE_WIDTH = 0.1
|
||||
GOAL_DIM = (0.84, 3.9, 2.44)
|
||||
GOALIE_AREA_DIM = (2.9, 9.6)
|
||||
PENALTY_AREA_DIM = (8.6, 21.3)
|
||||
PENALTY_SPOT_DISTANCE = 5.8
|
||||
CENTER_CIRCLE_RADIUS = 4.79
|
||||
DEFAULT_BEAM_POSES = {
|
||||
1: (2.0, 0.0, 0.0),
|
||||
2: (12.0, 8.0, 0.0),
|
||||
3: (13.5, 0.0, 0.0),
|
||||
4: (12.0, -8.0, 0.0),
|
||||
5: (7.0, 9.5, 0.0),
|
||||
6: (4.5, 0.0, 0.0),
|
||||
7: (7.0, -9.5, 0.0),
|
||||
}
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import numpy as np
|
||||
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
|
||||
class FieldLandmarks:
|
||||
def __init__(self, world):
|
||||
from world.world import World # type hinting
|
||||
|
||||
self.world: World = world
|
||||
|
||||
self.landmarks: dict = {}
|
||||
def __init__(self, field):
|
||||
self.field = field
|
||||
self.world = field.world
|
||||
self.landmarks: dict[str, np.ndarray] = {}
|
||||
self.canonical_landmarks: dict[str, np.ndarray] = field.get_canonical_landmarks()
|
||||
|
||||
def update_from_perception(self, landmark_id: str, landmark_pos: np.ndarray) -> None:
|
||||
"""
|
||||
@@ -21,14 +23,19 @@ class FieldLandmarks:
|
||||
global_pos_3d = MathOps.rel_to_global_3d(
|
||||
local_pos_3d=local_cart_3d,
|
||||
global_pos_3d=world.global_position,
|
||||
global_orientation_quat=world.agent.robot.global_orientation_quat
|
||||
global_orientation_quat=world.agent.robot.global_orientation_quat,
|
||||
)
|
||||
|
||||
self.landmarks[landmark_id] = global_pos_3d
|
||||
|
||||
def get_landmark_position(self, landmark_id: str) -> np.ndarray | None:
|
||||
def get_landmark_position(
|
||||
self, landmark_id: str, use_canonical: bool = False
|
||||
) -> np.ndarray | None:
|
||||
"""
|
||||
Returns the calculated 2d global position for a given landmark ID.
|
||||
Returns None if the landmark is not currently visible or processed.
|
||||
Returns the current perceived or canonical global position for a landmark.
|
||||
"""
|
||||
return self.global_positions.get(landmark_id)
|
||||
source = self.canonical_landmarks if use_canonical else self.landmarks
|
||||
return source.get(landmark_id)
|
||||
|
||||
def get_canonical_landmark_position(self, landmark_id: str) -> np.ndarray | None:
|
||||
return self.canonical_landmarks.get(landmark_id)
|
||||
|
||||
Reference in New Issue
Block a user